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File Comments posted by Shiro
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2 minutes ago, Hakkai said:
good point. for that i would have to test on another server. i was not aware that something like this can happen. and no, i did not edit the map before running it.
I can provide you with a server for couple hours on our hosting if you need one
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Just now, Hakkai said:
the question is, how the custom defense turrets are setup. if its an applied layer, it might be left over from an previous monument - not visible from within the editor then. The last map wev had on the server was a different one and all the save-files are being removed at wipe, so its cant be that. its probably not individual entities but some kind of applied monument layer.
Well they are just sentry turrets from outpost placed on different buildings , nothing else , in editor or in game when i tested earlier i did not have that issue , did you edit the map before using it on your server ? Also by corrupt save i mean a corrupt save of this map file on your server , it happened in the past with different maps even procedurals people reporting having misplaced or missing assets after save or restart
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3 hours ago, Hakkai said:
if your on it already, you might want to check out the road entrance for airfield. you need to jump at the entrance, to enter, its a bit floaty ^^
Updated the terrain around airfield , but i got no flying stuff around Terminus myself on server or editor , it could be your save file of the map is corrupted so the locations of your turrets and NPCs are moved
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5 minutes ago, Hakkai said:
which server-folder goes the Vending Profiles to? greetings
None , those files are for editor in case you try edit the map so vending profiles don't break
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2 minutes ago, Jamgo said:
Ah just thought it seemed a little more than in the pictures and maybe facepunch made some changes to the biome affecting it more
It is a bit more sand than before , facepunch updated the pfx for map making last month , thats why i updated the map too cause the old pfx was broken
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1 minute ago, Watcher said:
Is it correct that there are no monument markers for the oil's?
That's right , the previews in RustEdit don't include monument markers for Oil rigs but they are present on the map
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1 minute ago, Darbimus said:
One last thing, how to use the tracks? Rail cart or whatever. Is there a starting point to take a ride or an activation point? Or is that just aesthetics as well? Thanks in advance.
You need the free plugin to spawn the workcarts on rails , just google Workcart Spawner and you will find it on first page of google ,
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9 hours ago, Darbimus said:
Yes , the jet fighter is just for aesthethics
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4 hours ago, Black Widow said:
Put HydraeIslandMapLock in oxide/plugins or else your server will not start!
Pardon my ignorance but since the download includes only the map, where would I get HydraeIslandMapLock?
It's updated now , last night when i updated i forgot to upload zip and uploaded just map file
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Just now, NubbbZ said:
Hey, so big question about map lore, what the scientists be doing with the aliens? HMMMMM! Sussy Baka!
You should get down there and find out
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3 minutes ago, BettyFox said:
I'm just a little annoyed that most plugin passwords files are the same. Only with different content. i hope it gave soon a solution 😉
Yes an update will be comming soon to all maps who use the old maplock plugin and have a new one to differentiate the names
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@BettyFoxYou'd have to delete the plugin from previous map to upload the other one but an update will come soon to have different names for the plugins , maps can be renamed to whatever you want though
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Ah yes , the Spermket
Winter Wonderland 4k
in Maps
Posted
Sure , let me know how it goes 👌