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Automate Your Rust Server Monetization with the WeOxide Shop

Woxide is an Oxide plugin that streamlines the process of integrating your Rust server with your WeOxide Shop.

When a player makes a purchase on your website, this plugin will automatically detect the purchase and run the corresponding command in-game, such as adding the player to a VIP group or giving them a special item.

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How many times have your players asked for more monuments a few days into wipe? Are your players tired of basic progen maps every wipe, and possibly... playing other servers behind your back?? ๐Ÿ‘€

If you want to maintain pop and keep your players busy all wipe, Corvus is the map for you!

  • Corvus features many of your player's favorite monuments, including Launch Site, but with maximum building space taken into account. Monuments and gunfights are right next door to your players bases, and because the map is 2.5K, players will be fighting for control all day and night. With Corvus, your players can keep PVP focused nearby, and not have to worry about if they can make it back to the fight in time to recover their loot.
  • Corvus also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.

All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.

General Information:

  • Map size: 2.5K
  • Approximate prefab count: 3080
  • All monuments are vanilla, there are no custom monuments on this map.

Map Highlights:

  • Smaller map size keeps PVP centralized.
  • Large tunnel system.
  • Low prefab count for optimized FPS.
  • High monument density with balanced room for player to build.
  • Launch Site is included, which is not possible for this map size through procedural generated maps.

Monuments manually placed:ย ย  ย 

  • Outpost
  • Harbor
  • Bandit Town
  • Sewer Branch
  • Lighthouses
  • Caves
  • Dome
  • Junkyard
  • Train Yard
  • Power Plant
  • Launch Site
  • Large and Small Oil Rigs
  • Underwater Labs
  • Water Well
  • Gas Station
  • Supermarkets
  • Warehouse

The following monuments have been procgen added:

  • Arctic Research Base
  • Desert Military Base
  • Caves
  • Swamps
  • Ice Lakes
  • Fishing Villages

Password is included with the map file. After purchase, you may edit or adjust however you see fit.
To report bugs, feel free to message me here, or on discord: ๐“ก๐“ฒ๐“ฌ๐“ฑ๐“ช๐“ป๐“ญ ๐“—๐“ฎ๐“ป๐“ฝ๐”ƒ#0001

Edited by ๐“ก๐“ฒ๐“ฌ๐“ฑ๐“ช๐“ป๐“ญ ๐“—๐“ฎ๐“ป๐“ฝ๐”ƒ

What's New in Version 2.1


  • Fixed misplaced rock formations/cliffs
  • Added rivers
  • Smoothed some roadsides
  • Reloacated Oil Rigs
  • Added Sewer Branch
  • Added roadside powerlines/objects
  • Increased node spawnpoints
  • Lowered ice lake by Research Base A
  • Added icebergs and ice sheets
  • Password added
Purchaser may modify the map; however, resale is prohibited.

๐“ก๐“ฒ๐“ฌ๐“ฑ๐“ช๐“ป๐“ญ ๐“—๐“ฎ๐“ป๐“ฝ๐”ƒ's other works

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