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Atria 2.5K - With Launch Site 2.1


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Are your players tired of traveling across a large map, only to find that they haven't encountered any roaming teams along the way? Does everything seem too spread out in proportion to your server's pop, but you want to keep a wide selection of monuments to keep your players entertained?

If so, Atria is the perfect map to host on your weekly or even monthly server - this isn't your average 2.5K procgen map!

  • Atria is loaded with monuments, including the much requested Launch Site, but also carefully designed in a way that still provides plenty of room to build. Your players will love the shorter commute to monuments, and because the map is 2.5K, competition will be greatly enhanced. Never will your players travel halfway across a large map when there is PVP right in their own backyard.
  • Atria also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.

All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.

General Information:

  • Map size: 2.5K
  • Approximate prefab count: 3875
  • All monuments are vanilla, there are no custom monuments on this map.

Map Highlights:

  • Smaller map size keeps PVP centralized.
  • Large tunnel system.
  • Low prefab count for optimized FPS.
  • High monument density with balanced room for player to build.
  • Launch Site is included, which is not possible for this map size through procedural generated maps.

Monuments manually placed:   

  • Bandit Town
  • Lighthouses
  • Dome
  • Junkyard
  • Sewer Branch
  • Water Treatment
  • Swamps
  • Satellite Dish
  • Train Yard
  • Power Plant
  • Airfield
  • Launch Site
  • Large and Small Oil Rigs
  • Underwater Labs
  • Water Well
  • Gas Station
  • Supermarkets
  • Warehouse
  • Ranch

The following monuments have been procgen added:

  • Arctic Research Base
  • Desert Military Base
  • Caves
  • Swamps
  • Water Well
  • Ice Lakes
  • Fishing Villages

Password is included with the map file. After purchase, you may edit or adjust however you see fit.
To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001

Edited by 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃

What's New in Version 2.1


  • 2nd HQM Quarry replaced with Stone Quarry as intended
  • Fixed slightly burried Bus Stop outside Rad Town
  • Fixed Underwater Labs sticking out of water
  • Fixed misplaced Powerplant
  • Replaced cave with waterwell between Launch and Powerplant
  • Reworked cliffs next to Powerplant
  • Added River
  • Added roadside powerlines/objects
  • Replaced waterwell by excavator with Stable A
  • Track ends added to Trainyard tracks
  • Added icebergs and ice sheets
  • Relocated lighthouse
  • Password added
Purchaser may modify the map; however, resale is prohibited.

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