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NubbbZ

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Posts posted by NubbbZ

  1. QuickGut


    Do you want to make your players lives easier? QuickGut allows your players to gut stacks of fish instantly!  Saving time and making them happy!

    Plugin is simple and straight forward with no configuration!

    Note:

    • By default quickgut wont be enabled for the player, they ether need to enter the command /gut to enable it or you need to give them the permission quickgut.active when given access...

    Permissions:

    • quickgut.use - Allows the player to use the command /gut and allows them to gut fish instantly!
    • quickgut.active - Toggle weather the player has quickgut enabled or not!

    Commands:

    • /gut - Toggles the feature on or off!

     

  2. AdditionalUpgrades


    Want to make upgrading bases more in depth? Got a RP server? Welcome AdditionalUpgrades, In this plugin you are able to make custom items, add them to loot sources or be obtainable through gathering wood/ore! Configure what tier of upgrade needs what, and with this amazing system you are able to make upgrading bases more in depth!

    Notes:

    Permissions:

    • additionalupgrades.give - For the command augive
    • additionalupgrades.giveto - For the command augiveto

    Commands:

    • /augive "customitemname" "quantity"
    • /augiveto "playernamorid" "customitemname" "quantity"

     

  3. SAMSiteTargets


    Ever wanted to make SAMSites shoot at the Heli or whatever? Well you can with SAMSiteTargets, Config is easy and simple, use https://github.com/OrangeWulf/Rust-Docs/blob/master/Entities.md to find the entities shortprefabname, and change the config and bam!

    Notes:

    • Unfortunately the default targeting vehicles like the minicopter are hardcoded in the samsite code, so if u change the targeting range to under 150 it wont work as the hardcoded value takes over...
    • If you have the permission set to "", it would make it so all SAMSites attack that entity, bypassing the entity owner check!

    Configuration:

    {
      "Entities": {
        "bradleyapc": {
          "Can be targeted by static SAM Sites?": true,
          "Enabled": false,
          "Permission": "samsitetargets.bradley",
          "Rocket damage multiplier!": 1.0,
          "Rocket speed multiplier!": 1.0,
          "Seconds between rocket bursts!": 5.0,
          "Targeting range!": 150.0
        },
        "ch47.entity": {
          "Can be targeted by static SAM Sites?": true,
          "Enabled": false,
          "Permission": "samsitetargets.ch47",
          "Rocket damage multiplier!": 1.0,
          "Rocket speed multiplier!": 1.0,
          "Seconds between rocket bursts!": 5.0,
          "Targeting range!": 150.0
        },
        "minicopter.entity": {
          "Can be targeted by static SAM Sites?": true,
          "Enabled": false,
          "Permission": "samsitetargets.minicopter",
          "Rocket damage multiplier!": 1.0,
          "Rocket speed multiplier!": 1.0,
          "Seconds between rocket bursts!": 5.0,
          "Targeting range!": 150.0
        },
        "patrolhelicopter": {
          "Can be targeted by static SAM Sites?": true,
          "Enabled": false,
          "Permission": "samsitetargets.patrolheli",
          "Rocket damage multiplier!": 1.0,
          "Rocket speed multiplier!": 1.0,
          "Seconds between rocket bursts!": 5.0,
          "Targeting range!": 150.0
        },
        "scraptransporthelicopter": {
          "Can be targeted by static SAM Sites?": true,
          "Enabled": false,
          "Permission": "samsitetargets.scrapheli",
          "Rocket damage multiplier!": 1.0,
          "Rocket speed multiplier!": 1.0,
          "Seconds between rocket bursts!": 5.0,
          "Targeting range!": 150.0
        }
      }
    }

     

  4. ZoneIndicator


    Simple plugin that shows a small UI indicating what zone you are in, It is highly configurable and easy!

    Notes:

    • ZoneManager is required!
    • The text of the zone would be configured in the zonemanager plugins datafile under the name parameter!
    • AlwaysShow - Means that the UI will always be shown weather there is a zone or not!
    • UseWhitelist - True means that it will only show zones that are in the Whitelist!
    • ZoneUISettings - Allows you to add custom UI settings for a zone, If there is none for that zone it results back to the default setting!

    Permissions:

    • zoneindicator.use - Shows the UI
    • zoneindicator.import - Allows that player to run the command zindicator_import!

    Commands:

    • /zindicator_import - Imports all your zones from ZoneManager

    Configuration:

    {
      "AlwaysShow": true,
      "TextPlaceholder": "Wasteland",
      "DefaultUI": {
        "AnchorMin": "0.5 0",
        "AnchorMax": "0.5 0",
        "OffsetMin": "190 30",
        "OffsetMax": "250 60",
        "FadeSpeed": 0.25,
        "Color_Background": "0.8 0.5 0.1 0.8",
        "Color_Text": "1 1 1 1",
        "TextSize": 12
      },
      "UseWhitelist": false,
      "Whitelist": [
        "11423859",
        "25094303"
      ],
      "ZoneUISettings": {
        "11423859": {
          "AnchorMin": "0.5 0",
          "AnchorMax": "0.5 0",
          "OffsetMin": "190 30",
          "OffsetMax": "250 60",
          "FadeSpeed": 0.25,
          "Color_Background": "0.8 0.5 0.1 0.8",
          "Color_Text": "1 1 1 1",
          "TextSize": 12
        },
        "25094303": {
          "AnchorMin": "0.5 0",
          "AnchorMax": "0.5 0",
          "OffsetMin": "190 30",
          "OffsetMax": "250 60",
          "FadeSpeed": 0.25,
          "Color_Background": "0.8 0.5 0.1 0.8",
          "Color_Text": "1 1 1 1",
          "TextSize": 12
        }
      }
    }

     


     

  5. Effects


    Run effects on players or yourself! The plugins is primarily used as an API for other plugins like https://weoxide.net/index.php?/file/274-cookingeffectswrapper/

    If you want other effects, message me and i can add them :)

    Permissions:

    • effects.use

    Commands:

    • /vomit <optional playername>
    • /blur <optional playername>
    • /shake <optional playername>
    • /breathe <optional playername>
    • /lick <optional playername>
    • /killeffects <optional playername>

    Config:

    {
      "Effects": {
        "vomit": {
          "Enabled": true,
          "InstantEffect": true,
          "EffectLengthInSeconds": 60,
          "EffectInterval": 6
        },
        "lick": {
          "Enabled": true,
          "InstantEffect": true,
          "EffectLengthInSeconds": 60,
          "EffectInterval": 6
        },
        "breathe": {
          "Enabled": true,
          "InstantEffect": true,
          "EffectLengthInSeconds": 60,
          "EffectInterval": 6
        },
        "shake": {
          "Enabled": true,
          "InstantEffect": true,
          "EffectLengthInSeconds": 60,
          "EffectInterval": 6
        },
        "blur": {
          "Enabled": true,
          "InstantEffect": true,
          "EnableFlashing": true,
          "StaticBlurOpacity": 0.5,
          "FlashingBlurOpacity": 0.3,
          "EffectLengthInSeconds": 60,
          "EffectInterval": 6
        }
      }
    }

    Hooks:

    void EffectVomit(BasePlayer Player, int Length, float Interval, bool Instant)
    void EffectShake(BasePlayer Player, int Length, float Interval, bool Instant)
    void EffectBlur(BasePlayer Player, int Length, float Interval, bool Instant, bool Flashing)
    void EffectLick(BasePlayer Player, int Length, float Interval, bool Instant)
    void EffectBreathe(BasePlayer Player, int Length, float Interval, bool Instant)

     

  6. Cooking Effects Wrapper


    Allows you to link the effects plugin https://weoxide.net/index.php?/file/275-effects/ with the https://codefling.com/plugins/cooking so when you eat a certain food, you can run effects like vomit! Modify the config to the recopies.

    Notes:

    • Effects: Vomit, Blur, Lick, Breathe, Shake

    Configuration:

    {
      "Recipes": {
        "hamburger": {
          "vomit": {
            "Enabled": true,
            "InstantEffect": true,
            "LengthIsBuffDuration": true,
            "EffectLengthInSeconds": 60,
            "EffectInterval": 3.0
          },
          "lick": {
            "Enabled": true,
            "InstantEffect": true,
            "LengthIsBuffDuration": true,
            "EffectLengthInSeconds": 60,
            "EffectInterval": 4.0
          },
          "breathe": {
            "Enabled": true,
            "InstantEffect": true,
            "LengthIsBuffDuration": true,
            "EffectLengthInSeconds": 60,
            "EffectInterval": 2.0
          },
          "shake": {
            "Enabled": true,
            "InstantEffect": true,
            "LengthIsBuffDuration": true,
            "EffectLengthInSeconds": 60,
            "EffectInterval": 3.0
          },
          "blur": {
            "Enabled": true,
            "InstantEffect": true,
            "LengthIsBuffDuration": true,
            "EnableFlashing": true,
            "StaticBlurOpacity": 0.5,
            "FlashingBlurOpacity": 0.3,
            "EffectLengthInSeconds": 60,
            "EffectInterval": 0.5
          }
        }
      }
    }

     


     

  7. InventoryRewards


    Make custom commands, custom crafts, etc! Enter a command and it checks if you got the stuff and the correct amount and executes the configured command!

    Notes:

    • If Permission or Message is not set aka "" then they will be skipped!

    Configuration:

    {
      "Commands": {
        "firebullets": {
          "ExecuteCommand": "giveto {1} ammo.rifle.incendiary 64",
          "Permission": "firebullets",
          "Message": "Enjoy the fire bullets!",
          "TakeItems": true,
          "Items": [
            {
              "Shortname": "ammo.rifle",
              "Amount": 64
            },
            {
              "Shortname": "lowgradefuel",
              "Amount": 32
            }
          ]
        }
      }
    }

     


     

  8. ServerRulesGUI


    Simple and highly customizable UI, Show your players the rules when they first connect to the server!

    Text Styling: Yes u can combine them!

    • <color=red>This changes the text color to red!</color>
    • <b>This makes text bold!</b>
    • <i>This makes text italic!</i>
    • <size=20>This changes the text size to 20!</size>

    Commands:

    • /rules - shows the rules!

    Configuration:

    {
      "Text": [
        "1: Do not break into peoples bases, this is a pve server!",
        "2: Do not steel from players bases/inventory and so on!"
      ],
      "UI": {
        "MainPanel": {
          "BackgroundColor": "0.5 0.5 0.5 1",
          "Size": {
            "AnchorMin": "0 0",
            "AnchorMax": "1 1",
            "OffsetMin": "25 25",
            "OffsetMax": "-25 -25"
          }
        },
        "Header": {
          "Text": "Rules!",
          "FontSize": 60,
          "FontColor": "1 1 1 1",
          "BackgroundColor": "0.33 0.33 0.33 1",
          "Size": {
            "AnchorMin": "0 1",
            "AnchorMax": "1 1",
            "OffsetMin": "0 -100",
            "OffsetMax": "0 0"
          },
          "Image": {
            "Shown": true,
            "ImageURL": "https://weoxide.net/uploads/monthly_2022_02/713574979_WEOXIDE_basic-file-1022200x106.png.160179787166532ce1a2b0924939fb25.png",
            "Size": {
              "AnchorMin": "0 0.5",
              "AnchorMax": "0 0.5",
              "OffsetMin": "69 -40",
              "OffsetMax": "211 40"
            }
          }
        },
        "Rules": {
          "FontSize": 18,
          "FontColor": "1 1 1 1",
          "Size": {
            "AnchorMin": "0 0",
            "AnchorMax": "1 1",
            "OffsetMin": "35 70",
            "OffsetMax": "-35 -135"
          }
        },
        "AcceptButton": {
          "Text": "Accept",
          "TextColor": "0.511 0.837 0.021 1",
          "TextSize": 22,
          "BackgroundColor": "0.3921569 0.4705882 0.2745098 1",
          "Size": {
            "AnchorMin": "0.5 0",
            "AnchorMax": "0.5 0",
            "OffsetMin": "-90 30",
            "OffsetMax": "90 70"
          }
        }
      }
    }

     


     

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