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File Comments posted by G_Sapling
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On 7/13/2022 at 11:37 PM, çılgın ucube said:
Tried out this folder, but the server can't place NPCs? assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (1623.2, -28.0, 1662.1) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (1597.6, -28.0, 1674.7) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (1900.2, -19.0, 756.1) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (585.0, -28.0, 1158.6) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (579.1, -27.6, 1178.1) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (539.2, -19.0, 1188.1) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (612.4, -28.0, 1187.9) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (570.3, -27.3, 1169.9) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (2018.4, -27.3, 756.2) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (1908.4, -24.0, 755.9) on area: HumanNPC
these are the plugins that I use to get rid of those noisy messages
NavKiller
NavMeshErrorFix
ConsoleFilter
TerrainViolationFix
I get those messages sometimes and some custom maps that I download to
hopefully those plugins will take care of lot of the problems
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On 7/8/2022 at 9:42 AM, Hakkai said:
so we planned to run your map for our wipe this month - and we had some issues that we cannot explain how thats even possible.
you cannot ride horses in your map, they wont move - all other animals do move, so its not that nav disable thingy. its just very specificly the horses. also the bag-placing is not possible, or rather after like 20 tries it places one and then stops again for another 20 tries.
I have no idea how such things can be map-related, but we did a lot of testing and map-switching to pinpoint it to the map. I thought i might as well let you know. Its just very strange.
ill take a look at it i'm running the map on a server and it's working fine for me but ill check it out
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On 7/13/2022 at 11:49 PM, çılgın ucube said:
Also i getting kicked... Message": "Kicking Ucube (InsideTerrain Violation Level 200)
DOWNLOAD----->https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/
The RustEdit Oxide/uMod extension expands our capabilities of what we can achieve in custom maps. The extension requires that you have Oxide/uMod installed on your server
Current features of the extension are;
Establishes IO connections made in the editor
Populates custom loot containers and ensures they respawn/refresh loot at the rates set in the associated loot profile
Creates spawn handlers for all loot containers placed in the editor without a loot profile so they respawn/refresh loot at default rates
Creates spawn handlers for all resource entities placed in the editor so manually placed resources will respawn
Populates custom vending machines using the vending profile associated with it
Overrides OceanPatrolPath generation with a custom path created in the editor
Fixes the spawn point prefab and ensures players will only spawn on them
Updates itself automatically
As of v1.0.1 (published 8th June) the extension will update itself when a new version is releasedSo to make use of the IO tools, the custom Loot/Vending machine etc you must have this extension installed!
You can download the extension here -> https://github.com/k1lly0u/Oxide.Ext.RustEdit/raw/master/Oxide.Ext.RustEdit.dll
To install the extension;
Copy the Oxide.Ext.RustEdit.dll to your /serverroot/RustDedicated_Data/Managed folder and restart your serverGuide for creating puzzles -> https://www.rustedit.io/threads/cre...torial-for-a-basic-security-door-circuit.698/
Guide for creating custom loot/vending machines -> https://www.rustedit.io/threads/creating-custom-loot-and-vending-profiles.699/
this map has custom spawn points you're going to need all rust edit plugins
that's the reason why you get kicked out
make sure you have the rest edit plugins working and updated
I'm running the map on a server and it's working fine for me.
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15 hours ago, Hakkai said:
Hi, nice that you put the map for free. Can you add the information on prefab-count? As we decided anything above 40k becomes laggy.
World Map Size is 5000
1.Airfield
2.Bandit Camp
3.Harbor
4.Junkyard
5.Large Oil Rig
6.Launch Site
7.Lighthouse
8.Military Tunnels
9.Oil Rig
10.Outpost
11.Mining Outpost
12.Power Plant
13.Sewer Branch
14.Satellite Dish Array
15.The Dome
16.Train Yard
17.Train Tunnel Network
18.Water Treatment Plant19Rusty restaurant
20ziplines included
World Map
in Maps
Posted
everything is working fine on my behalf I check on the horses around the map and there's nothing wrong with them. maybe it's a plug-in problem I'm not sure I'm running a vanilla server and these are the plugins that I have on there
PermissionsManager
NavKiller
NavMeshErrorFix
ConsoleFilter
TerrainViolationFix