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G_Sapling

RustEdit Designer
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File Comments posted by G_Sapling

    World Map

       317    10
    On 7/8/2022 at 9:42 AM, Hakkai said:

    so we planned to run your map for our wipe this month - and we had some issues that we cannot explain how thats even possible.

    you cannot ride horses in your map, they wont move - all other animals do move, so its not that nav disable thingy. its just very specificly the horses. also the bag-placing is not possible, or rather after like 20 tries it places one and then stops again for another 20 tries.

    I have no idea how such things can be map-related, but we did a lot of testing and map-switching to pinpoint it to the map. I thought i might as well let you know. Its just very strange.

    everything is working fine on my behalf I check on the horses  around the map and there's nothing wrong with them. maybe it's a plug-in problem I'm not sure I'm running a vanilla server and these are the plugins that I have on there 

    PermissionsManager

    NavKiller

    NavMeshErrorFix

    ConsoleFilter

    TerrainViolationFix

    World Map

       317    10
    On 7/13/2022 at 11:37 PM, çılgın ucube said:
    Tried out this folder, but the server can't place NPCs? assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (1623.2, -28.0, 1662.1) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (1597.6, -28.0, 1674.7) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (1900.2, -19.0, 756.1) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (585.0, -28.0, 1158.6) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (579.1, -27.6, 1178.1) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (539.2, -19.0, 1188.1) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (612.4, -28.0, 1187.9) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (570.3, -27.3, 1169.9) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (2018.4, -27.3, 756.2) on area: HumanNPC
    assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab failed to sample navmesh at position (1908.4, -24.0, 755.9) on area: HumanNPC

     

    these are the plugins that I use to get rid of those noisy messages

    NavKiller

    NavMeshErrorFix

    ConsoleFilter

    TerrainViolationFix

    I get those messages sometimes and some custom maps that I download to

    hopefully those plugins will take care of lot of the problems

    World Map

       317    10
    On 7/8/2022 at 9:42 AM, Hakkai said:

    so we planned to run your map for our wipe this month - and we had some issues that we cannot explain how thats even possible.

    you cannot ride horses in your map, they wont move - all other animals do move, so its not that nav disable thingy. its just very specificly the horses. also the bag-placing is not possible, or rather after like 20 tries it places one and then stops again for another 20 tries.

    I have no idea how such things can be map-related, but we did a lot of testing and map-switching to pinpoint it to the map. I thought i might as well let you know. Its just very strange.

    ill take a look at it i'm running the map on a server and it's working fine for me but ill check it out

    World Map

       317    10
    On 7/13/2022 at 11:49 PM, çılgın ucube said:

    Also i getting kicked... Message": "Kicking Ucube (InsideTerrain Violation Level 200)

     

    DOWNLOAD----->https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/

    The RustEdit Oxide/uMod extension expands our capabilities of what we can achieve in custom maps. The extension requires that you have Oxide/uMod installed on your server

    Current features of the extension are;
    Establishes IO connections made in the editor
    Populates custom loot containers and ensures they respawn/refresh loot at the rates set in the associated loot profile
    Creates spawn handlers for all loot containers placed in the editor without a loot profile so they respawn/refresh loot at default rates
    Creates spawn handlers for all resource entities placed in the editor so manually placed resources will respawn
    Populates custom vending machines using the vending profile associated with it
    Overrides OceanPatrolPath generation with a custom path created in the editor
    Fixes the spawn point prefab and ensures players will only spawn on them
    Updates itself automatically
    As of v1.0.1 (published 8th June) the extension will update itself when a new version is released

    So to make use of the IO tools, the custom Loot/Vending machine etc you must have this extension installed!

    You can download the extension here -> https://github.com/k1lly0u/Oxide.Ext.RustEdit/raw/master/Oxide.Ext.RustEdit.dll

    To install the extension;
    Copy the Oxide.Ext.RustEdit.dll to your /serverroot/RustDedicated_Data/Managed folder and restart your server

    Guide for creating puzzles -> https://www.rustedit.io/threads/cre...torial-for-a-basic-security-door-circuit.698/
    Guide for creating custom loot/vending machines -> https://www.rustedit.io/threads/creating-custom-loot-and-vending-profiles.699/
     

    this map has custom spawn points you're going to need all rust edit plugins

    that's the reason why you get kicked out

    make sure you have the rest edit plugins working and updated

    I'm running the map on a server and it's working fine for me. 

     

     

    World Map

       317    10
    15 hours ago, Hakkai said:

    Hi, nice that you put the map for free. Can you add the information on prefab-count? As we decided anything above 40k becomes laggy.

    World Map Size is 5000

    1.Airfield
    2.Bandit Camp
    3.Harbor
    4.Junkyard
    5.Large Oil Rig
    6.Launch Site
    7.Lighthouse
    8.Military Tunnels
    9.Oil Rig
    10.Outpost
    11.Mining Outpost
    12.Power Plant
    13.Sewer Branch
    14.Satellite Dish Array
    15.The Dome
    16.Train Yard
    17.Train Tunnel Network
    18.Water Treatment Plant

    19Rusty restaurant

    20ziplines included

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