HealthBar brings a clean, MMO-style health bar system to Rust — without cluttering the screen or spamming players.
Whenever a player damages an NPC, animal, vehicle, turret, Bradley, or helicopter, a smooth animated health bar appears — showing:
name
distance
remaining HP
percentage
color-coded status
Bars automatically fade away after combat, and players can toggle the feature individually if they prefer a clean screen.
Everything is configurable — distance, icons, entities, UI style, and behavior.
Perfect for PvE servers, PvP arenas, boss events, and servers that want cleaner combat feedback.
What it does ?
Detects combat targets and shows health bars in real time
Works with:
NPCs
Animals
Bradley APC
Patrol Helicopter / CH47
Vehicles (boats, minicopters, modular cars, trains, etc.)
Turrets + SAM sites
Shows:
name
distance
numeric health
percentage
entity-type icon
Smart visibility system (time-based, distance aware)
Fully configurable UI (position, colors, toggles)
Per-player toggle command
Admin tools for tuning distance + reloading config
Safe, optimized, timer-driven updates (no UI flicker, no spam)
Permissions : | Description |
|---|---|
healthbar.use | Allows player to use / toggle health bars (recommended default) |
healthbar.admin | Allows access to admin commands (distance + reload) |
Player Commands : | Description |
|---|---|
/healthbar | Shows help menu |
/healthbar toggle | Enables / disables health bars for you |
console: | Console toggle (bindable) |
Admin Commands : | Description |
|---|---|
/healthbar distance <meters> | Sets visibility distance |
/healthbar reload | Reloads configuration |
{
"Show Health Bars For NPCs": true,
"Show Health Bars For Animals": true,
"Show Health Bars For Bradley": true,
"Show Health Bars For Attack Helicopter": true,
"Show Health Bars For Vehicles": true,
"Show Health Bars For Turrets": true,
"Show Distance Text": true,
"Health Bar Visibility Distance (meters)": 50.0,
"Health Bar Fade Distance (meters)": 60.0,
"Update Rate (seconds)": 0.15,
"Show Entity Name": true,
"Show Numeric Health": true,
"Show Health Percentage": true,
"Show Entity Type Icon": true,
"UI Position - Anchor Min": "0.35 0.13",
"UI Position - Anchor Max": "0.65 0.19",
"Health Bar Display Duration (seconds)": 5.0,
"Enabled By Default": true,
"NPC Names": {
"scientist": "Scientist",
"scientistnpc": "Scientist",
"tunneldweller": "Tunnel Dweller",
"underwaterdweller": "Underwater Dweller",
"murderer": "Murderer",
"junkpile": "Junkpile Scientist",
"scarecrow": "Scarecrow",
"heavyscientist": "Heavy Scientist",
"hazmat": "Hazmat Scientist",
"bandit": "Bandit",
"gingerbread": "Gingerbread",
"zombie": "Zombie"
},
"Animal Names": {
"bear": "Bear",
"polarbear": "Polar Bear",
"wolf": "Wolf",
"boar": "Boar",
"stag": "Stag",
"deer": "Deer",
"chicken": "Chicken",
"horse": "Horse",
"shark": "Shark"
},
"Vehicle Names": {
"rhib": "RHIB",
"rowboat": "Rowboat",
"kayak": "Kayak",
"minicopter": "Minicopter",
"scraptransport": "Scrap Heli",
"hotairballoon": "Hot Air Balloon",
"sedan": "Sedan",
"snowmobile": "Snowmobile",
"tomaha": "Tomaha",
"workcart": "Workcart",
"locomotive": "Locomotive",
"magnetcrane": "Magnet Crane",
"modularcar": "Modular Car",
"attackhelicopter": "Attack Heli",
"ch47": "Chinook"
}
}Permission is granted ONLY for personal use, for your own rust server.
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