Saturday at 03:56 PM3 days Health Bar HealthBar brings a clean, MMO-style health bar system to Rust — without cluttering the screen or spamming players.Whenever a player damages an NPC, animal, vehicle, turret, Bradley, or helicopter, a smooth animated health bar appears — showing:namedistanceremaining HPpercentagecolor-coded statusBars automatically fade away after combat, and players can toggle the feature individually if they prefer a clean screen.Everything is configurable — distance, icons, entities, UI style, and behavior.Perfect for PvE servers, PvP arenas, boss events, and servers that want cleaner combat feedback.What it does ?Detects combat targets and shows health bars in real timeWorks with:NPCsAnimalsBradley APCPatrol Helicopter / CH47Vehicles (boats, minicopters, modular cars, trains, etc.)Turrets + SAM sitesShows:namedistancenumeric healthpercentageentity-type iconSmart visibility system (time-based, distance aware)Fully configurable UI (position, colors, toggles)Per-player toggle commandAdmin tools for tuning distance + reloading configSafe, optimized, timer-driven updates (no UI flicker, no spam)Permissions :Descriptionhealthbar.useAllows player to use / toggle health bars (recommended default)healthbar.adminAllows access to admin commands (distance + reload)Player Commands :Description/healthbarShows help menu/healthbar toggleEnables / disables health bars for youconsole: healthbar.toggleConsole toggle (bindable)Admin Commands :Description/healthbar distance <meters>Sets visibility distance/healthbar reloadReloads configuration{ "Show Health Bars For NPCs": true, "Show Health Bars For Animals": true, "Show Health Bars For Bradley": true, "Show Health Bars For Attack Helicopter": true, "Show Health Bars For Vehicles": true, "Show Health Bars For Turrets": true, "Show Distance Text": true, "Health Bar Visibility Distance (meters)": 50.0, "Health Bar Fade Distance (meters)": 60.0, "Update Rate (seconds)": 0.15, "Show Entity Name": true, "Show Numeric Health": true, "Show Health Percentage": true, "Show Entity Type Icon": true, "UI Position - Anchor Min": "0.35 0.13", "UI Position - Anchor Max": "0.65 0.19", "Health Bar Display Duration (seconds)": 5.0, "Enabled By Default": true, "NPC Names": { "scientist": "Scientist", "scientistnpc": "Scientist", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "murderer": "Murderer", "junkpile": "Junkpile Scientist", "scarecrow": "Scarecrow", "heavyscientist": "Heavy Scientist", "hazmat": "Hazmat Scientist", "bandit": "Bandit", "gingerbread": "Gingerbread", "zombie": "Zombie" }, "Animal Names": { "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "deer": "Deer", "chicken": "Chicken", "horse": "Horse", "shark": "Shark" }, "Vehicle Names": { "rhib": "RHIB", "rowboat": "Rowboat", "kayak": "Kayak", "minicopter": "Minicopter", "scraptransport": "Scrap Heli", "hotairballoon": "Hot Air Balloon", "sedan": "Sedan", "snowmobile": "Snowmobile", "tomaha": "Tomaha", "workcart": "Workcart", "locomotive": "Locomotive", "magnetcrane": "Magnet Crane", "modularcar": "Modular Car", "attackhelicopter": "Attack Heli", "ch47": "Chinook" } } File Information Submitter Shiro Submitted 01/03/2026 Category Plugins View File ⢀⠄⠄⠄⠄⠄⠄⠄⠄⢀⣤⡀⠄⣀⣤⡤⢔⣖ ⠄⠄⠄⠄⣤⡔⠹⠫⠻⣤⠬⠉⣫⠇⠄⡒⠄⠝⠒⣢⡀ ⠄⣀⡴⣞⣍⠈⡂⢄⢂⡀⠄⠂⣀⡀⢁⠁⠢⠂⡇⠬⣃ ⠉⠙⠾⢈⢀⢍⠇⠆⠁⠁⠱⠭⠭⠍⡉⡲⢇⡀⠐⢈⠦ ⢌⢇⡐⡑⠈⠄⢀⣠⣷⣴⣄⡦⠥⡄⠂⠄⢸⣳⠦⡀⢒ ⠇⠄⡊⠒⠊⢤⢾⢿⢛⡛⣟⣿⣶⣶⣤⢶⡿⠷⡀⡂⡚ ⡄⡠⠈⠈⢘⠊⣷⡳⣕⢝⡜⣮⣿⣿⣷⣁⠄⡲⠌⠂⢣ ⡻⡥⠶⠒⣿⣽⣻⢽⢪⡳⡳⣱⣱⣦⡕⠚⠩⢠⣿⠄⡴ ⢅⠈⠄⠄⡿⠻⢈⠪⡘⠌⠍⡊⠏⠟⠟⠟⢶⣀⣿⡇ ⠸⠣⠈⣼⣄⠊⠆⡓⠌⡣⡣⢣⢱⢕⢕⣥⣣⢻⡣ ⠦⠨⢻⣿⣿⣶⣤⣶⣧⣄⣀⣑⠑⡱⡫⣖⢽⢜ ⣔⠒⣽⣟⢿⣿⣟⠟⣝⡟⣛⡛⢆⠪⠚⠜⡝⠁ ⡢⠂⣿⢝⣝⣿⣮⢷⡿⡛⡗⡮⣢⡌⢀⣴⡄ ⢌⠂⣿⣗⡆⢿⣿⡕⡩⠈⠄⣰⣿⣿⣿⣿⣿⡀ ⠄⠄⣿⢷⣗⢅⢿⣇⢄⣴⣿⣿⣷⣾⣿⡿⣿⣿⣿⣷⣶
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