At a configurable rate and amount setting , apple(s) can fall from a tree making it a little less hard to find food
Features :
- Drops a set amount of apples after cutting down trees
- Set the droprates (0 to 1) ea 0.25 would be 25% chance
- Simple configuration
- Permissions
- Debug option for console logging
Permissions :
- apples.drop : To give the player the chance to find the apples
Configuration :
{ "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>Apples</color>] : " }, "Dropchance (0-1)": 1.0, "Min apples": 1, "Max apples": 3, "Put in Inventory (true/false)": true, "Excluded Tree Prefabs (full paths)": [ "assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab" ] }
Localisation :
{ "Applesdrop": "{0} Apple(s) fell from the tree" }
Edited by Krungh Crow
What's New in Version 1.0.2 See changelog
Released
1.0.1 - Reformatted Debug check
1.0.2 - Added cfg option to put apples in the players inventory before tossing it on the ground.
- Added cfg option to exclude certain tree prefabs (full path)
- Set debug true to log the tree that has been cut down helping to find the trees you dont want the apples to drop from.
No copying editing or reselling .Any additions can be asked for.