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Hey everyone.

Devils Fortress is now 2 years old. What a great journey. Thank you all for the support. Have a great day.

Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot.

Here are some key features of Devils Fortress:

  1. CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25)
  2. NPC Scientists in multiple areas inside the Fortress.
  3. Bradley APC patrols the roads around the Fortress.
  4. Keycards spawning desks and multiple custom puzzles to solve as players progress.
  5. Locked crate located in the second RED keycard room.
  6. Realistic beach designs, now with cliffs/rocks leading into water.
  7. Day/Night cycle light system in the compound.
  8. About 2400 prefabs in total.
  9. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation.
  10. This monument is a great replacement for Launch site, or a great additional add-on.
  11. Sewer Tunnels have been extended to allow multiple entrance/exit routes.
  12. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road.

Installation:

When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature.

(Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.)

Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :

  1. Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder.
  2. Or the latest version of the Carbon in-game system.

Thank you very much for your time and have a great day.

Edited by gpsmit84
Updated versions


What's New in Version 1.05   See changelog

Released

Version 1.05 Update:

- Updated with newer prefabs that has been replaced.

- Bug fixes and missing content has been added.

- Improved some visual effects and the day/night lighting system.

- Now supports new Carbon system.

You, the user, are hereby granted permission, to use, edit, modify, or alter any part of the product purchased, as long as it is for private and/or personal purposes only.

You are not allowed to sell this product, or any part of it, or advertise it on any other website. You do not hold the claim to this product, nor do you have permission to post it, or share it with any other person.

You are entitled, without any additional payment, for further updates, and/or support when needed. This includes updates to the game Rust, where product may become unstable or cause any issues, then you are granted full support. Exceptions may be caused by the game itself, Rust and any change of coding within the game, resulting in the broken state of the prefabs, and/or cause of usable state other than by mistake by the author, causing this product to become discontinued, and such, all support, sales and/or updates may become terminated.

This monument was originally designed and developed by gpsmit84.
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