good point. for that i would have to test on another server. i was not aware that something like this can happen. and no, i did not edit the map before running it.
the question is, how the custom defense turrets are setup. if its an applied layer, it might be left over from an previous monument - not visible from within the editor then. The last map wev had on the server was a different one and all the save-files are being removed at wipe, so its cant be that. its probably not individual entities but some kind of applied monument layer.
The start of last wipe had some comments regarding stability issues, so maybe it was some kind of cross-effect. However the next custom map we ran, worked out of the box. We would have to test the map again, as soon as a vote goes to the map again. The map itsself looked very nice. I cannot think of any mod that might play into this - we do have a lot of mods active dou.
Anyhow we would have to check the map again if the issues fixed itself.
so we planned to run your map for our wipe this month - and we had some issues that we cannot explain how thats even possible.
you cannot ride horses in your map, they wont move - all other animals do move, so its not that nav disable thingy. its just very specificly the horses. also the bag-placing is not possible, or rather after like 20 tries it places one and then stops again for another 20 tries.
I have no idea how such things can be map-related, but we did a lot of testing and map-switching to pinpoint it to the map. I thought i might as well let you know. Its just very strange.