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Revolut

Found 6 results

  1. View File Military Camp Hey everyone. Military Camp, is an open area military base designed for PvE/PvP enhancement and to place on any map, even small maps. The entire monument is about the size of the Sphere Tank (The Dome) and has Elite crates, Military crates, Normal crates, Medical and Food crates, including some barrels, Tech Part loot, and a dropzone for the Chinook helicopter event. Roaming and protecting the loot are NPC Scientists and an APC Bradley along the road. MAIN FEATURES: Military camp, open design, with NPC spawns above ground and underground in Blue keycard room. Bradley APC patrols on the road, leading inside and outside of the camp. Multiple crates, from starter to advanced crates. Recycler, repair bench and research table found inside the camp. Chinook dropzone for Locked Crate. Underground BLUE keycard room, that gives players a RED keycard. (Requires 1x Electric Fuse, and BLUE keycard. ) Great replacement for the Launchsite for smaller maps with limited space. About 1450 Prefabs in total. Multiple custom military tent designs. Installation: When placing Military Camp, please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature. (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.) Requirements: Military Camp requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active : Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder. Or the latest version of the Carbon in-game system. Thank you very much for your time and have a great day. Submitter gpsmit84 Submitted 02/15/2022 Category Monuments  
  2. Version 1.04

    2 downloads

    Hey everyone. Military Camp, is an open area military base designed for PvE/PvP enhancement and to place on any map, even small maps. The entire monument is about the size of the Sphere Tank (The Dome) and has Elite crates, Military crates, Normal crates, Medical and Food crates, including some barrels, Tech Part loot, and a dropzone for the Chinook helicopter event. Roaming and protecting the loot are NPC Scientists and an APC Bradley along the road. MAIN FEATURES: Military camp, open design, with NPC spawns above ground and underground in Blue keycard room. Bradley APC patrols on the road, leading inside and outside of the camp. Multiple crates, from starter to advanced crates. Recycler, repair bench and research table found inside the camp. Chinook dropzone for Locked Crate. Underground BLUE keycard room, that gives players a RED keycard. (Requires 1x Electric Fuse, and BLUE keycard. ) Great replacement for the Launchsite for smaller maps with limited space. About 1450 Prefabs in total. Multiple custom military tent designs. Installation: When placing Military Camp, please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature. (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.) Requirements: Military Camp requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active : Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder. Or the latest version of the Carbon in-game system. Thank you very much for your time and have a great day.
    $5.99
  3. Version 1.05

    2 downloads

    Hey everyone. Devils Fortress is now 2 years old. What a great journey. Thank you all for the support. Have a great day. Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot. Here are some key features of Devils Fortress: CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation: When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature. (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.) Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active : Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder. Or the latest version of the Carbon in-game system. Thank you very much for your time and have a great day.
    $6.99
  4. squishy

    APC Factory

    View File APC Factory This is a top secret APC Factory run by Cobalt to supply launch site with Bradleys. The size of this monument is about as large as the main, non-rocket part of launch site. It is designed to work with launch site for larger maps or be a replacement for launch site on smaller maps. In the main area there are the watchtowers, office building, and the assembly building. In the testing area there is a crane jump puzzle, concrete observation tower, and blown up APCs. Along side these areas is the underground APC storage, accessible in the office building. This underground area functions as the rocket building in normal launch site, requiring a red access level keycard and has three elite tier crates. Below is a video showing off the main puzzle and crane jump puzzle. Submitter squishy Submitted 08/01/2022 Category Monuments  
  5. Version 1.0.0

    0 downloads

    This is a top secret APC Factory run by Cobalt to supply launch site with Bradleys. The size of this monument is about as large as the main, non-rocket part of launch site. It is designed to work with launch site for larger maps or be a replacement for launch site on smaller maps. In the main area there are the watchtowers, office building, and the assembly building. In the testing area there is a crane jump puzzle, concrete observation tower, and blown up APCs. Along side these areas is the underground APC storage, accessible in the office building. This underground area functions as the rocket building in normal launch site, requiring a red access level keycard and has three elite tier crates. Below is a video showing off the main puzzle and crane jump puzzle.
    $14.95
  6. View File Devils Fortress Hey everyone. Devils Fortress is now 2 years old. What a great journey. Thank you all for the support. Have a great day. Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot. Here are some key features of Devils Fortress: CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation: When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature. (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.) Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active : Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder. Or the latest version of the Carbon in-game system. Thank you very much for your time and have a great day. Submitter gpsmit84 Submitted 02/15/2022 Category Monuments  
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