February 28Feb 28 Administrator RESpawnNPC RESpawnNPC is a complete rework and expansion of the free SpawnNPC plugin, rebuilt with performance improvements, extended functionality, and full in-game UI management.This version transforms the original concept into a modern NPC control framework with monument support, biome rules, event spawning, profile systems, advanced loot logic, and full custom map compatibility.Built for PvE, PvP, Hardcore, Event, and Custom Map servers.RESpawnNPC gives you full control over NPC spawning on your server using a powerful in-game UI.Unlike the original SpawnNPC, this version supports better :Monument-based spawningBiome-based spawningEvent-based NPC guardsCustom spawn profilesCustom monument and custom map supportAdvanced loot systemsReward integrationsPerformance-optimized AI logicAll configuration can be handled directly in-game.No manual file editing required unless you want to.Core FeaturesMonument-based NPC spawningBiome-based spawn controlEvent-based NPC spawning:Supply DropsHackable Locked CratesBradley APCPatrol HelicopterUnderwater LabsTunnel EntrancesCustom Spawn ProfilesPer-location spawn rulesIn-game Admin UINPC radar debug toolOptional infighting disableDormant AI optimization systemAdvanced Loot SystemChoose how NPC loot is generated:Vanilla Rust lootCrate-based loot with min/max controlExtra loot layeringKits integration for loadoutsLoot logic is optimized and no longer recreates containers every spawn.Reward SupportOptional integrations:EconomicsServerRewardsRewards configurable per preset.Optional DependenciesKitsMarkerManagerEconomicsServerRewardsPlugin runs without them.Chat Command :DescriptionPermission Required/renpcOpens the Admin UI panelrespawnnpc.admin/renpc countDisplays total NPCs managed by the pluginrespawnnpc.command/renpc uiOpens the Admin UIrespawnnpc.admin/renpc killKills all plugin-spawned NPCsrespawnnpc.admin/renpc respawnKills and fully respawns all NPCsrespawnnpc.admin/renpc reloadReloads the pluginrespawnnpc.admin/renpc show [seconds]Enables NPC radar debug drawingrespawnnpc.admin/renpc hideDisables NPC radar drawingrespawnnpc.admin/renpc monumentsLists detected monuments on the maprespawnnpc.admin/renpc presetsLists available NPC presetsrespawnnpc.adminProfile Management CommandsDescriptionPermission Required/renpc profile create <name>Creates a new custom spawn profilerespawnnpc.admin/renpc profile load <name>Loads an existing profilerespawnnpc.admin/renpc profile unloadUnloads active profile and despawns its NPCsrespawnnpc.admin/renpc profile delete <name>Deletes a profile from data storagerespawnnpc.admin/renpc profile listLists all saved profilesrespawnnpc.adminCustom Spawn Point CommandsDescriptionPermission Required/renpc add <preset> [count] [label]Adds a spawn point at your position to the active profilerespawnnpc.admin/renpc remove <id>Removes a spawn point from active profilerespawnnpc.admin/renpc listLists all spawn points in active profilerespawnnpc.adminPermissions :Descriptionrespawnnpc.adminFull administrative access to UI, spawn editing, profiles, radar, and management toolsrespawnnpc.commandAllows access to base informational commands like /rnpc countrespawnnpc.ignorePlayers with this permission receive no damage from plugin NPCs File Information Submitter Shiro Submitted 02/28/2026 Category Plugins View File ⢀⠄⠄⠄⠄⠄⠄⠄⠄⢀⣤⡀⠄⣀⣤⡤⢔⣖ ⠄⠄⠄⠄⣤⡔⠹⠫⠻⣤⠬⠉⣫⠇⠄⡒⠄⠝⠒⣢⡀ ⠄⣀⡴⣞⣍⠈⡂⢄⢂⡀⠄⠂⣀⡀⢁⠁⠢⠂⡇⠬⣃ ⠉⠙⠾⢈⢀⢍⠇⠆⠁⠁⠱⠭⠭⠍⡉⡲⢇⡀⠐⢈⠦ ⢌⢇⡐⡑⠈⠄⢀⣠⣷⣴⣄⡦⠥⡄⠂⠄⢸⣳⠦⡀⢒ ⠇⠄⡊⠒⠊⢤⢾⢿⢛⡛⣟⣿⣶⣶⣤⢶⡿⠷⡀⡂⡚ ⡄⡠⠈⠈⢘⠊⣷⡳⣕⢝⡜⣮⣿⣿⣷⣁⠄⡲⠌⠂⢣ ⡻⡥⠶⠒⣿⣽⣻⢽⢪⡳⡳⣱⣱⣦⡕⠚⠩⢠⣿⠄⡴ ⢅⠈⠄⠄⡿⠻⢈⠪⡘⠌⠍⡊⠏⠟⠟⠟⢶⣀⣿⡇ ⠸⠣⠈⣼⣄⠊⠆⡓⠌⡣⡣⢣⢱⢕⢕⣥⣣⢻⡣ ⠦⠨⢻⣿⣿⣶⣤⣶⣧⣄⣀⣑⠑⡱⡫⣖⢽⢜ ⣔⠒⣽⣟⢿⣿⣟⠟⣝⡟⣛⡛⢆⠪⠚⠜⡝⠁ ⡢⠂⣿⢝⣝⣿⣮⢷⡿⡛⡗⡮⣢⡌⢀⣴⡄ ⢌⠂⣿⣗⡆⢿⣿⡕⡩⠈⠄⣰⣿⣿⣿⣿⣿⡀ ⠄⠄⣿⢷⣗⢅⢿⣇⢄⣴⣿⣿⣷⣾⣿⡿⣿⣿⣿⣷⣶
April 11Apr 11 Getting a yellow console spam of this message since installing plugin on server. Didn't ever have it with the old SpawnNPC. I'm only using ZombieHorde to spawn random hordes. All monument spawns are set to false in zombiehorde. I'm letting RESpawnNPC handle the monuments. Any thoughts on what part of either of the plugins is causing the spam?
August 28Aug 28 Is there a discord for support? Just purchased and seems to be working however I note no NPCs at any lighthouses and see this in the console on reload: [RESpawnNPC] Found 126 monuments[RESpawnNPC] Found 126 monuments[RESpawnNPC] Unable to spawn 2 at underwater_lab, result is 0[RESpawnNPC] Unable to spawn 2 at underwater_lab, result is 0[RESpawnNPC] Unable to spawn 3 at oilrig_1, result is 0[RESpawnNPC] Unable to spawn 3 at oilrig_1, result is 0[RESpawnNPC] Unable to spawn 4 at oilrig_2, result is 0[RESpawnNPC] Unable to spawn 4 at oilrig_2, result is 0[RESpawnNPC] Unable to spawn 2 at fishing_village_a, result is 0[RESpawnNPC] Unable to spawn 2 at fishing_village_a, result is 0[RESpawnNPC] Unable to spawn 2 at fishing_village_c, result is 0[RESpawnNPC] Unable to spawn 2 at fishing_village_b, result is 0[RESpawnNPC] Unable to spawn 2 at fishing_village_c, result is 0[RESpawnNPC] Unable to spawn 1 at lighthouse, result is 0[RESpawnNPC] Unable to spawn 1 at lighthouse, result is 0[RESpawnNPC] Unable to spawn 1 at lighthouse, result is 0[RESpawnNPC] Unable to spawn 1 at lighthouse, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_a, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_a, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_a, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_a, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_a, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_b, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_a, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_b, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_b, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_b, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_b, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_b, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_d, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_d, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_d, result is 0[RESpawnNPC] Unable to spawn 1 at water_well_d, result is 0[RESpawnNPC] Successfully spawned 268 NPCs
September 1Sep 1 On 8/30/2026 at 11:43 PM, jestermgee said:??????Check the settings where it involves spawning zombies near/over water. If those are set to not allow it, you'll probably get the messages you are seeing.
September 3Sep 3 On 9/2/2026 at 7:49 AM, Thumpit said:Check the settings where it involves spawning zombies near/over water. If those are set to not allow it, you'll probably get the messages you are seeing.Thanks. Documentation is terribly lacking for this plugin and seems the dev is not interested to monitor the forum for paying customers. No idea where this Discord server is suppose to be for support?
September 5Sep 5 On 9/3/2026 at 12:30 PM, jestermgee said:Thanks. Documentation is terribly lacking for this plugin and seems the dev is not interested to monitor the forum for paying customers. No idea where this Discord server is suppose to be for support?So cannot find any option for this and also have noted that many of the murderers around the map especially ones that should roam around the supermarket and gas station will wander towards a rock formation and basically just stick there unless someone gets very close to wake them. Also getting no spawns now at Harbor 2 either. Not sure i'm confident to invest in further plugins from here given lack of documentation and interest to check the forums even just once a week. I mean, if you run a website and take money for products seems at least resonable to expect when questions are posted on forums or direct as a comment they would be answered at some stage. Disappointing.
September 8Sep 8 Probably pointless to try post again for support but seems there is an issue after last Rust release. I note all free roaming murderer NPCs, zombies and surgeons are wandering towards hills and just stopping halfway up rocks and cliffs.There are none around the POIs as they are getting stuck and it's all of them not just a few. Second to this, harbors seem to not be spawning NPCs at all, nor does Radtown.
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