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WeOxide Marketplace ¬ Rust Custom Maps ¬ Prefabs ¬ Monuments and Plugins Free & Paid Assets

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83 Screenshots

Winter Wonderland is a christmas/winter themed map with dominant biome arctic and minority of the rest.
Map contains 4 unique custom made cabins for players to explore and build in + a large ice valley that can be an unique location for a town or just player bases.
Custom Safezone including all vendors from both Outpost + Bandit Camp , including Airwolf Vendor.
3 unique Heli Towers placed on top of mountains and 3 unique Gas Stations made by !David#1337
On top of mountains you will have the Sled Shop Cabin which allows players to race towards the Christmas Modern Village and Terminus Safe Zone , Sled Shop will sell sleds
(Loot Profile included in zip file in case you want to do edits).
The pack of wolves down next to Modern Christmas Village are dormant and will not move/attack or be hurt by any player interactions or AI.
Snowflakes that you see on map picture are underwater terrain modifications.

Water Treatment Plant

Train Yard

Airfield

Power Plant

Launch Site

Military Tunnels

Satellite Dish

Junkyard

Sewer Branch

The Dome

Arctic Research Base

HQM & Sulfur & Stone Quarries

2 Mining Outpost

2 Abandoned Supermarket

Large & Small Oil Rigs

6 Underwater Labs

~Custom Monuments :

3 Public Heli Towers with Tier 1 - 2 - 3 Workbenches / Repair and Research Bench / Recycler and Vending Machines / Recreation area

4 Custom Winter Cabins featuring a deep hidden cave under the cabin and attic

2 Gas Stations made by !David#1337

Terminus Safezone - Including all Vendors from both Outpost & Bandit Camp with Airworlf Vendor and extras

Modern Christmas Village featuring 4 Modern Villas in unique location and slightly modified

Roadside bus stations with cover and fire source to warm your players

Santa's Atelier with Reindeers (Pack of Wolves on budget)

Sledge track towards Safezone and Village

Sledge Shop on top of mountain between the Sledge tracks

Frozen Valley

~ Entity Count : 29770
~ Map Size : 4000
Password Comes with the map.

What's New in Version v1.4.3

Released

New cliffs + rock formations , updated safezone , helitowers and winter cabins !

User Feedback

Recommended Comments

Hakkai

WeOxide Customer

which server-folder goes the Vending Profiles to? greetings

 

5 minutes ago, Hakkai said:

which server-folder goes the Vending Profiles to? greetings

None , those files are for editor in case you try edit the map so vending profiles don't break

Hakkai

WeOxide Customer

ic thank you

Hakkai

WeOxide Customer

someone on the server just mentioned that there is flying turrets. Was a monument moved recently? See screenshot: 20221202220430_1.jpg

 

8 hours ago, Hakkai said:

someone on the server just mentioned that there is flying turrets. Was a monument moved recently? See screenshot: 20221202220430_1.jpg

 

No , map wad not touched for maybe 6 months or more as it didnt require updates , I can check tomorrow when I'm home or Monday at latest , currently in holiday 

Hakkai

WeOxide Customer

if your on it already, you might want to check out the road entrance for airfield. you need to jump at the entrance, to enter, its a bit floaty ^^

3 hours ago, Hakkai said:

if your on it already, you might want to check out the road entrance for airfield. you need to jump at the entrance, to enter, its a bit floaty ^^

Updated the terrain around airfield , but i got no flying stuff around Terminus myself  on server or editor , it could be your save file of the map is corrupted so the locations of your turrets and NPCs are moved

Hakkai

WeOxide Customer

the question is, how the custom defense turrets are setup. if its an applied layer, it might be left over from an previous monument - not visible from within the editor then. The last map wev had on the server was a different one and all the save-files are being removed at wipe, so its cant be that. its probably not individual entities but some kind of applied monument layer.

Just now, Hakkai said:

the question is, how the custom defense turrets are setup. if its an applied layer, it might be left over from an previous monument - not visible from within the editor then. The last map wev had on the server was a different one and all the save-files are being removed at wipe, so its cant be that. its probably not individual entities but some kind of applied monument layer.

Well they are just sentry turrets from outpost placed on different buildings , nothing else , in editor or in game when i tested earlier i did not have that issue  , did you edit the map before using it on your server ? Also by corrupt save i mean a corrupt save of this map file on your server , it happened in the past with different maps even procedurals people reporting having misplaced or missing assets after save or restart

Hakkai

WeOxide Customer

vor 11 Stunden schrieb Shiro:

Also by corrupt save i mean a corrupt save of this map file on your server , it happened in the past with different maps even procedurals people reporting having misplaced or missing assets after save or restart

good point. for that i would have to test on another server. i was not aware that something like this can happen. and no, i did not edit the map before running it.

2 minutes ago, Hakkai said:

good point. for that i would have to test on another server. i was not aware that something like this can happen. and no, i did not edit the map before running it.

I can provide you with a server for couple hours on our hosting if you need one

Hakkai

WeOxide Customer

Am 11.12.2022 um 11:03 schrieb Shiro:

I can provide you with a server for couple hours on our hosting if you need one

all good, just for testing, a local one should be fine 🙂

10 minutes ago, Hakkai said:

all good, just for testing, a local one should be fine 🙂

Sure , let me know how it goes 👌

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