Files posted by Shiro
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What is Boscage? Boscage typically defines a mass of trees / dense forest and it describes perfectly the map.
Boscage is a 4000 in size of landmass separated by a body of water through the middle and scarred with long tropical rivers sometimes visited by alligators , the dynamic of the map is that the left smaller island is occupied by bigger tier 3 monuments making it more fit for close combat and action while the right sided bigger island is nearly twice as big with dense jungle and forest having monuments and roadside monuments to explore and loot at every corner.
You can often find abandoned buildings unhabitated that you can take over or large cliffs suitable for building or simply remote islands to make your base far from all the dangers.
Both major islands are reachable by sea and ground via railway system or roads and by sea with multiple nice beaches to dock at and the railway system is connected above and underground with the same network where you can pop above or underground from both north side and south side of the map using different tunnels.
Hyped for the new rust Jungle Biome ? This will be a suitable map for the new Jungle Updated featuring 80% Jungle with 10% Temperate and 10% Desert !
Procedural Monuments :
- Giant Excavator - Harbors - Launch Site - Jungle Ziggurat - Power Plant - Sphere Tank - Gas Stations / Supermarkets / Warehouses - Stables - Underwater Laboratories - Fishing Villages - Outpost - Abandoned Military Base - Ferry Terminal - Missile Silo - Water Treatment Plant - Train Yard - Rad Town - Bandit Camp - Various Jungle Ruins - Satellite Dish Oil Rigs Custom Monuments :
- Industrial Quarry ( Stone / Sulfur / HQM ) - Abandoned City - Miller Town - Jungle Supermarket - Abandoned Camp - Mini-Airfield - Poachers Camp - Abandoned Warehouse - Various Jungle Observation Centers - Jungle Temple - Jungle Market - Lumberyard - Various Roadside Monuments/Prefabs unmarked on the map for exploration - Various external islands unconnected to the main islands for building - Various Train Stations - Various Small Safezones along the coast lines scattered on both islands Entity Count : 41509
Map Size : 4000
- $35
- 4 Downloads
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Belgium Juggernaut 4K has been shaped after Belgium in an attempt to do biomes and terrain elevations accordingly , map features procedural monuments with a small variety of roadside custom monuments and train stations.
Map has been optimized to run with low entity count to ensure performance and players satisfaction.
Password is given along with map for edits
~ Custom Roadside Monuments :
- Bandit Caves
- Frozen Gas Station
- Frozen Mining Outpost
- Various Train Stations
~ Entity Count : 12480
~ Map Size : 4000
- $15.99
- 4 Downloads
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This is a custom map , made by an Aussie , all set up like is in Australia , all comes with stock prefabs , but has few custom ones like the train station that stop at all monuments , Ayers Rock that has 2 cave systems
if you want any custom prefabs added , dm me about it
~Procedural Monuments :
- Excavator
- Airfield
- Power Plant
- Water Treatment Plant
- Trainyard with bradley and train stations
- Sewerbranch
- Harbor
- Sphere Tank
- Satellite Dish
- Desert Military Base with a bradley
- Roadside monuments including Supermarkets - Mining Outposts
- Fishing Villages
- Lighthouses
- Stables
- Supermarkets & Mining Outposts and Gas Stations
- Large and Small Oil Rigs
- Several underwater Labs
-hq .sulfure , stone quarry's
-aryes rocks caves
~ Entity Count : 15442
~ Map Size : 6000.
vid below show's you all the monuments that the map has
- $15
- 5 Downloads
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Australia Custom Map was made after the shape of Australia for a friend of mine and we decided to make it public , it has procedural monuments spread across the map and few additions on the roadside including a hidden cave in the mountains with an easter egg from Game of thrones season 8 , the cave in the mountain has zombie spawns and a locked crate inside . Cave is locked behind a blue and red key card puzzle.
What makes this map special is obviously the shape and terrain of it and Bradley tanks roaming Airfield and Water Plant by default .
Map contains 3 bradley pathsn1 at launch site by default
1 at airfield custom
1 at water plant custom
Bradleys can be removed on demand if you use a plugin for them or you just don't want them at all.
Map has been optimized even for the players with low spec computers to ensure quality and pleasure while playing on it !
Entity count is 3323
Map size : 4000
- $15
- 72 Downloads
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Andromeda is part of a 4 maps bundle done under a request from someone where we decided to make them all public after they are finished
It has an unique terrain and procedural monuments in unique locations and a procedural Outpost with an Airwolf Vendor and bandit camp vending machines + gambling wheel.
The aim for this is for pvp servers where action can happen between the monuments faster and more often .
Monuments:
Giant Excavator Pit Train yard
Junkyard
Sewer Branch
Airfield
Military Tunnels
Abandoned Military Base
Outpost
Arctic Research Base
Harbor
Water Treatment Plant
The Dome
Launch Site
Sulf & HQM & Stone Quarries
2 Abandoned Supermarket
1 Gas Station
2 Mining Outposts
2 Lighthouses
1 Large Barn and Ranch
6 Underwater LabsnMap size is 3000 Entity Count : 3152 All maps are optimized and made to be used on any type of server and to ensure performance for every player
- $12.50
- 10 Downloads
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Size - 3000
Entities 28347
Custom Monuments :
- Bottle Town x1
- Hand of God x1
- Skull Cave x2
- Eye Cave x1
- Titan Cave x2
- Chaos Cave x1
- Trident Cave Underwater x2
- Offshore Crypt x1
- SkormStatue x1
Facepunch Monuments:
- Bandit Camp
- Outpost
- Stone Quarry x1
- Sulfur Quarry x1
- Oilrig 2
- Junkyard
- Abandoned Supermarket x1
- The Dome
- Swamp
- TrainYard
- Oxums Gas Station
- Abandoned Cabins
- Abandoned Military Base
- Airfield
- $18
- 3 Downloads
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Welcome to the Divergence Isles. 2 very separate islands with lots of stuff included both above the land and below the ocean.
Here you will find some of my previous prefabs include The Aqua Dome, Black Hollow Farms, Observatory, Underwater buildable domes, Get away resort and Rubins tugboat sales
- $10
- 2 Downloads
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A small beachside monument with an elevator leading to a maritime base where you can dock your submarine and loot , access from elevator can be done with a green keycard which is also lootable on one of the desks before the puzzle door.
- $5
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All 47 modules are connectable with sockets and come with heights and splats for simple implementation.
Use the modules to create different locations in different configurations.
Module list:
Wood-Trench-End-Short — prefab count: 30
Wood-Trench-Modul — prefab count: 43
Wood-Trench-Modul-Curved — prefab count: 104
Wood-Trench-Modul-Small — prefab count: 24
Wood-Trench-Barbedwire-Wall — prefab count: 28
Wood-Trench-T-Connection — prefab count: 73
Wood-Trench-Corner — prefab count: 58
Wood-Trench-Entrance-Ladder-small — prefab count: 50
Wood-Trench-Entrance-Netting-Big — prefab count: 64
Wood-Trench-Entrance-Side-Big — prefab count: 137
Wood-Trench-Landing-Bay — prefab count: 202
Wood-Trench-Open-End-Small — prefab count: 46
Wood-Trench-20Degrees — prefab count: 82
Wood-Trench-20Degrees-Single — prefab count: 43
Wood-Trench-Curvy-Right — prefab count: 172
Wood-Trench-Curvy-Left — prefab count: 172
Wood-Trench-Curvy-Light — prefab count: 130
Wood-Trench-Bend — prefab count: 238
Wood-Trench-Round-End — prefab count: 135
Wood-Trench-Unterground-2Rooms — prefab count: 412
Wood-Trench-Shooting-Gallery-Small — prefab count: 151
Wood-Trench-Shooting-Gallery-Small-1 — prefab count: 88
Wood-Trench-Shooting-Gallery-Big — prefab count: 289
Wood-Trench-Home-2Floor — prefab count: 241
Wood-Trench-Home-1Floor — prefab count: 127
Wood-Trench-Bar — prefab count: 698
Wood-Trench-Heli-Pad — prefab count: 135
Wood-Trench-Watchtower-Small — prefab count: 82
Wood-Trench-MLRS-Modul — prefab count: 287
Wood-Trench-Vending-Recycler — prefab count: 133
Wood-Trench-Watchtower-Medium — prefab count: 322
Wood-Trench-Stable-Workbench — prefab count: 393
Wood-Trench-Police-Station — prefab count: 676
Wood-Trench-Watchtower-Big-Sentry — prefab count: 411
Wood-Trench-Tunnel-Entrance-Stairs — prefab count: 158
Wood-Trench-Hotel-20Rooms — prefab count: 2164
Wood-Trench-Crossing-Small — prefab count: 106
Wood-Trench-End-Stairs-Shot — prefab count: 45
Wood-Trench-Connection — prefab count: 186
Wood-Trench-End-Stairs-Small — prefab count: 59
Wood-Trench-Bridge — prefab count: 100
Wood-Trench-High-Floor-Module — prefab count: 36
Wood-Tunnel-Crossing-Lights-Big — prefab count: 357
Wood-Tunnel-Elevator-Trench — prefab count: 139
Wood-Tunnel-Modul-Crossing — prefab count: 140
Wood-Tunnel-Modul-01 — prefab count: 30
Wood-Tunnel-T-Crossing — prefab count: 126
- $14
- 8 Downloads
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Prefabs count: 279
With Splat: Grass, Dirt
Topology: Field
Heights: for the Basement
Contains:
1x Repairbench
3x Searchlight
Loot:
3x Barrel 1 & 2
1x Crate Food
- $2.50
- 98 Downloads
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A medium sized bunker whose air defense unfortunately leaves something to be desired, but there is loot and NPCs!
Prefabs count: 1107
With Splat: Grass, Dirt and Rock
Topology: Field and Forest(in Background)
Heights: Flat ground and the Hill
1x Recycler Static
1x Repairbench
Contains:
Loot:
2x Crate Elite
4x Crate Normal 2
2x Dm Tier2 Lootbox
1x Dm C4
2x Ammo Crate
4x Barrel Spawner
1x Diesel Barrel Spawner
2x Crate Tools
NPCs:
1x Heavy Scientist
2x Scientist
CcTV:
ADBunker1
ADBunker2
ADBunker3
- $5
- 5 Downloads
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A full working Garage for Roleplay! Lights in all areas with Switches.
There is also heating with a switch on each floor.
The storage room in the basement includes 27 Storage Box Large behind Doors you can use code look.
Prefabs count: 2285
With Splat: Grass, Dirt and Sand
Topology: Building, Field and Forest(in Background)
Heights: For the basement.
Contains:
1x Workbench 1, 2 and 3 , 1x Repairbench , 1x Recycler , 2x Modular Car Lift , 2x Chippy Arcade Machine
4x Vehicle Parts , 1x Loot Barrel , 1x Crate Normal 2 , 1x Crate Tools , 3x Tech Parts
1x Vendingmachine Tools , 1x Vendingmachine Vehicles , 4x Vendingmachine for Player Items
1x Pictureframe XXL , 1x Pictureframe XL , 3x Pictureframe Portrait , 2x Pictureframe Tall
CcTV Cam: GARAGE01, GARAGE02, GARAGE03
- $5
- 4 Downloads
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RP STORE - for Rust
A modern store that somehow managed to survive the apocalypse!
If you want, you can replace a supermarket with this store.
Prefabs count: 1444
With Splat: Grass, Dirt and Sand
Topology: Field and Forest(in Background)
Heights: Only flat ground.
Contains:
Tier 2 Lootbox , 2x Loot Barrel , 2x Crate Normal 2 , 1x DM Food , 1x Foodbox, 1x Greencard Desk.
Recycler
CcTV Cam: STORE7
- $5
- 9 Downloads
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This Dragonball Lookout provides a unique and exciting experience for players seeking a fusion of fandom and survival.
This custom prefab offers unique rooms and ample space for building and living, providing you with the ultimate base for your Rust adventures.
Prefabs count: 7444
Contains:
1x Halloweenportalentry
2x Repairbench
1x Recycler
1x Workbench 1, 2 & 3
1x Researchtable
3x Computerstation
1x Ziplinelaunch and dismount Point
4x Water Catcher Large
3x Card Table
1x Phonebooth Static
Loot:
1x Codelockedhackablecrate
5x Loot Barrel 1 & 2
2x Dm Tier3 Lootbox
2x Dm Toer2 Lootbox
5x Food Box
2x Crate Normal 2 Food
4x Crate Normal 2
1x Crate Normal 2 Medical
CcTV:
DBZ1
DBZ2
DBZ3
DBZ4
DBZ5
- dbz
- dragonball
- dragonball super
- lookout
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Tagged with:
- $8
- 75 Downloads
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RESpawnNPC is a complete rework and expansion of the free SpawnNPC plugin, rebuilt with performance improvements, extended functionality, and full in-game UI management.
This version transforms the original concept into a modern NPC control framework with monument support, biome rules, event spawning, profile systems, advanced loot logic, and full custom map compatibility.
Built for PvE, PvP, Hardcore, Event, and Custom Map servers.
RESpawnNPC gives you full control over NPC spawning on your server using a powerful in-game UI.
Unlike the original SpawnNPC, this version supports better :
Monument-based spawning
Biome-based spawning
Event-based NPC guards
Custom spawn profiles
Custom monument and custom map support
Advanced loot systems
Reward integrations
Performance-optimized AI logic
All configuration can be handled directly in-game.
No manual file editing required unless you want to.
Core Features
Monument-based NPC spawning
Biome-based spawn control
Event-based NPC spawning:
Supply Drops
Hackable Locked Crates
Bradley APC
Patrol Helicopter
Underwater Labs
Tunnel Entrances
Custom Spawn Profiles
Per-location spawn rules
In-game Admin UI
NPC radar debug tool
Optional infighting disable
Dormant AI optimization system
Advanced Loot System
Choose how NPC loot is generated:
Vanilla Rust loot
Crate-based loot with min/max control
Extra loot layering
Kits integration for loadouts
Loot logic is optimized and no longer recreates containers every spawn.
Reward Support
Optional integrations:
Economics
ServerRewards
Rewards configurable per preset.
Optional Dependencies
Kits
MarkerManager
Economics
ServerRewards
Plugin runs without them.
Chat Command :
Description
Permission Required
/renpc
Opens the Admin UI panel
respawnnpc.admin
/renpc count
Displays total NPCs managed by the plugin
respawnnpc.command
/renpc ui
Opens the Admin UI
respawnnpc.admin
/renpc kill
Kills all plugin-spawned NPCs
respawnnpc.admin
/renpc respawn
Kills and fully respawns all NPCs
respawnnpc.admin
/renpc reload
Reloads the plugin
respawnnpc.admin
/renpc show [seconds]
Enables NPC radar debug drawing
respawnnpc.admin
/renpc hide
Disables NPC radar drawing
respawnnpc.admin
/renpc monuments
Lists detected monuments on the map
respawnnpc.admin
/renpc presets
Lists available NPC presets
respawnnpc.admin
Profile Management Commands
Description
Permission Required
/renpc profile create <name>
Creates a new custom spawn profile
respawnnpc.admin
/renpc profile load <name>
Loads an existing profile
respawnnpc.admin
/renpc profile unload
Unloads active profile and despawns its NPCs
respawnnpc.admin
/renpc profile delete <name>
Deletes a profile from data storage
respawnnpc.admin
/renpc profile list
Lists all saved profiles
respawnnpc.admin
Custom Spawn Point Commands
Description
Permission Required
/renpc add <preset> [count] [label]
Adds a spawn point at your position to the active profile
respawnnpc.admin
/renpc remove <id>
Removes a spawn point from active profile
respawnnpc.admin
/renpc list
Lists all spawn points in active profile
respawnnpc.admin
Permissions :
Description
respawnnpc.admin
Full administrative access to UI, spawn editing, profiles, radar, and management tools
respawnnpc.command
Allows access to base informational commands like /rnpc count
respawnnpc.ignore
Players with this permission receive no damage from plugin NPCs
- $25
- 13 Downloads
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Ammo is one of the things, needed alot to defens for the always Respawning People in RUST.
This Monument is called "Weapon Factory" due the Scene located in a Mountain with Undergroundlevels and alot of things to see.
Green- / Blue- and Optional Redcard Puzzle
Green & Bluecard Puzzle are combined
Greencard:
The Greencard Puzzle is located in the "Office" Building and needs to be done to activate the Bluecard Reader
3 x Fuse
1 x Greencard
Bluecard:
In the patio you need Fuel and a Blue Card
Fuel the Electric Car to enable the Bluecard Slider
Inside the Blueroom you need to activate a Button to get Into the Control Room. There you find a Button to activate the Ash-Cleaning-System.
This System Opens a Hidden Door into the Fire to get to the Underground level and take the Blueroom Loot.
If you dont have a Redcard:
There is an Green Exit sign, where you can get Out without a Redcard
If you have a Redcard:
You'll find more Underground rooms and another Puzzle to Solve.
You need:
2x Fuse
* x Fuel
This is how you activate the Redcard Slider to get into the Redroom Loot.
Both ways will bring you into the Underground Exit. Covered with Cams and Trucks to get some Defense.
- $10
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- $50
- 1 Downloads
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- $50
- 2 Downloads
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Welcome To DeepChill its a 5k map.
Ever wanted a way to torture your players even more... well this map will do it, its mostly arctic biome with some other stuff to even out spawning across the map. On the map you will find Hot springs, Buildable Ice Domes and Caves, hobo bus stops to warm up at during the cold nights and some Xmas styled trees and bushes. As usual it has full working oceans, which are thankfully a little warmer so exploring them is still possible without freezing to death.
- $10
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Europa is my 6000 custom map project i've been slowly working on for the past 12 months between other projects that i've finally been able to finish and publish , it features the continent layout with no political or religious replication of existing countries in Europe , monument locations have no meaning simply how i've felt placing them based on the terrain layout and feel.
The map has vast infrastracture for roads and railways and tunnels through the mountains to ease transport around the map.
Procedural & Custom monuments are scattered all around the map with build islands off shore and small prefabs here and there to encourage exploration and make players more engaging.
Custom Monuments :
Lumber Yard
Radio Tower
Nuclear Power Plant
City Market
Fallen City
Dam
Weapons Factory
Abandoned City
Custom Lighthouse
Decorated Procedural Monuments
Entity Count : 80000
- $40
- 8 Downloads
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This map is great for servers who want something dark and scary for Halloween.
On the map, almost every monument is associated with skulls and something ancient and unusual.
Spawn on the map is implemented through a system of portals.
Players will appear there more often than on the usual shore. Players will not be able to build around portals.
There is a colosseum on the map where you can hold events for players.
Custom Monuments:
- Bottle Town x1
- AvoTear x1
- Skull Cave x1
- Eye Cave x1
- Titan Cave x1
- Chaos Cave x1
- Trident Cave Underwater x2
- Lonely Tower x1
- Twins Cave x1
- Portal x6
-Skorm Arena(Colosseum) x1
https://www.youtube.com/watch?v=IlO_rgtfVYI&feature=youtu.be
- $15
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Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
What it does ?
Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
Different requirements per tier (wood → stone → metal → HQM) and structure type
Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
Supports loot tables, drop groups, or individual item drop rules
VIP discount multiplier support
Optional scaling cost based on upkeep
UI popup showing required vs owned items (only when needed, if enabled)
Pickup notification UI for construction items
Full Discord logging (optional)
Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
Admin UI to toggle drop sources, edit tables, give test items, reload config
Everything can be customized or disabled.
Examples :
Player upgrades a stone wall
Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
Player chops a tree
Chance to drop wood beams or nails, based on drop rules
Admin wants to tweak barrels
Opens admin UI → edits the “barrel” drop table live → saved to config
VIP player upgrades
Pays fewer special materials because of VIP multiplier
Permissions
Description
baseupgrades.give
Allow player to spawn upgrade items for themselves
baseupgrades.giveto
Allow giving upgrade items to other players
baseupgrades.report
Allow running analytics report
baseupgrades.vip
Eligible for VIP upgrade discount
baseupgrades.bypass
Ignore upgrade material requirements entirely
baseupgrades.admin
Access full admin UI & console controls
Chat Commands
Description
/bugive <item> <amount>
Give yourself custom upgrade materials
/bugiveto <player> <item> <amount>
Give materials to another player
/bu.report
Show upgrade consumption & analytics
/bu.admin
Open admin UI
/bu.debug
Debug object you are looking at (node, crate, etc)
Console Commands :
Description
bu.close
Close admin UI
bu.page <page>
Navigate UI pages
bu.toggle <dropSource>
Enable/disable a drop source
bu.option <key> <value>
Change plugin options live
bu.reload
Reload config and rebuild caches
bu.droppage <index>
Paginate drop source list
bu.dropedit <source>
Edit specific drop source
bu.dropedit.close
Close drop editor
bu.dropedit.additem <source> <item>
Add item to drop
bu.dropedit.removeitem <source> <item>
Remove item
bu.dropedit.useindividual <source>
Force custom item mode
bu.selectitem <item>
Open give-to-player panel
Config :
{ "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }- $35
- 5 Downloads
- 9 Comments
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- $5
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More than 100+ trucks!
Lights and snowy versions, unique appearance!
(Prefab count: 4202)
This pack includes a .prefab and a .map file for easy configuration!
- $3
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- $4