Files posted by Shiro
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Welcome to The Divide. In this map you'll find 2 separate continents both full with the usual monuments and tons to explore, you'll also find the Aquadome, water build domes, Twits nightclub, and a couple others. map is 4700 in size.
- $10
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- $10
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Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
What it does ?
Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
Different requirements per tier (wood → stone → metal → HQM) and structure type
Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
Supports loot tables, drop groups, or individual item drop rules
VIP discount multiplier support
Optional scaling cost based on upkeep
UI popup showing required vs owned items (only when needed, if enabled)
Pickup notification UI for construction items
Full Discord logging (optional)
Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
Admin UI to toggle drop sources, edit tables, give test items, reload config
Everything can be customized or disabled.
Examples :
Player upgrades a stone wall
Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
Player chops a tree
Chance to drop wood beams or nails, based on drop rules
Admin wants to tweak barrels
Opens admin UI → edits the “barrel” drop table live → saved to config
VIP player upgrades
Pays fewer special materials because of VIP multiplier
Permissions
Description
baseupgrades.give
Allow player to spawn upgrade items for themselves
baseupgrades.giveto
Allow giving upgrade items to other players
baseupgrades.report
Allow running analytics report
baseupgrades.vip
Eligible for VIP upgrade discount
baseupgrades.bypass
Ignore upgrade material requirements entirely
baseupgrades.admin
Access full admin UI & console controls
Chat Commands
Description
/bugive <item> <amount>
Give yourself custom upgrade materials
/bugiveto <player> <item> <amount>
Give materials to another player
/bu.report
Show upgrade consumption & analytics
/bu.admin
Open admin UI
/bu.debug
Debug object you are looking at (node, crate, etc)
Console Commands :
Description
bu.close
Close admin UI
bu.page <page>
Navigate UI pages
bu.toggle <dropSource>
Enable/disable a drop source
bu.option <key> <value>
Change plugin options live
bu.reload
Reload config and rebuild caches
bu.droppage <index>
Paginate drop source list
bu.dropedit <source>
Edit specific drop source
bu.dropedit.close
Close drop editor
bu.dropedit.additem <source> <item>
Add item to drop
bu.dropedit.removeitem <source> <item>
Remove item
bu.dropedit.useindividual <source>
Force custom item mode
bu.selectitem <item>
Open give-to-player panel
Config :
{ "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }- $35
- 5 Downloads
- 9 Comments
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AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers.
Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools.
Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience.
Features
Homes with limits, cooldowns & warmups
TPR request system with accept/deny UI
Customizable VIP tiers
Outpost & Bandit teleports (auto-detect OR custom coords)
Fully configurable warp locations
Daily usage limits
Combat / raid / building-blocked restrictions
Economy support: Scrap/ServerRewards/Economics
Admin panel (no config editing needed)
Auto-wipe detection resets teleport data safely
Clean, modern UI players understand instantly
Commands :
Description
/home
Open homes UI / teleport to a home
/sethome <name>
Save a home
/delhome <name>
Delete a home
/homes
Show homes UI
/tpr <player>
Request teleport to player
/tpa
Accept a TPR
/tpc
Cancel/decline pending teleport
/outpost
Teleport to Outpost (if allowed)
/bandit
Teleport to Bandit Camp
/warp <name>
Warp to location
/warps
Open warp list UI
Admin Commands :
Description
/tpadmin
Open admin GUI
/setcoord
Save coordinates during setup wizard
Permissions :
Purpose
advancedteleport.use
Basic teleport features
advancedteleport.admin
Full admin panel & tools
advancedteleport.vip1
VIP Tier 1
advancedteleport.vip2
VIP Tier 2
advancedteleport.vip3
VIP Tier 3
advancedteleport.outpost
Use Outpost teleport
advancedteleport.bandit
Use Bandit teleport
advancedteleport.warp
Use warps
Config :
{ "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } }- $15
- 11 Downloads
-
AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game.
Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages.
What it does?
Create unlimited portals with multiple entry & exit points
Supports one-way or two-way portals
Optional permission locking per portal
Polished player UI (/portals) to browse available portals
Full Admin UI panel (/portaladmin) to manage portals + settings
Visual portal spheres using Rust’s built-in sphere entity
Effect presets (mystical / fire / electric / silent etc.)
Entry/exit messages + teleport sound
Cooldown + optional teleport delay
Auto wipes portal data when the map changes (seed/size/new save)
Ambient portal effects (optional, timed)
Permissions :
Global permissions
advancedportals.use
Allows players to use portals and open the portal UI.
advancedportals.admin
Allows access to all admin commands and the admin panel.
Per-portal permissions (auto-generated)
If a portal has Requires Permission enabled, the plugin will generate a permission like:
advancedportals.use.<portal_name>
Example:
Portal display name: "Outpost Portal"
Permission becomes:
advancedportals.use.outpost_portal
Commands :
Player Commands :
/portals
Opens the portals list UI (only shows portals you have permission to use)
Admin Commands :
/portal
Shows help + usage
/portal create <name>
Creates a new portal
/portal delete <name>
Deletes a portal and all its points
/portal list
Lists all portals and their entry/exit counts
/addportalentry <portalname>
Adds an entry point at your current location
/addportalexit <portalname>
Adds an exit point at your current location
Admin UI
Portal Controls
Enable / Disable portals
Toggle One-Way / Two-Way
Toggle Requires Permission
Toggle portal sphere visibility
Add entry / exit points
Clear all entries / exits
Teleport to a portal for testing
Delete portals
Select effect preset per portal
Page through portals list
Settings Controls
Toggle global portal sphere visuals
Toggle effects on/off
Toggle enter message / exit message
Toggle combat restrictions
View cooldown/delay/radius values (edit in config)
How portals work ?
Each portal can have:
Entry Points (where players enter)
Exit Points (where players appear)
When a player touches a portal entry sphere:
The plugin picks a random exit point
Teleports the player
Plays optional effects + messages
One-Way behavior
If One Way = true:
Entry points work normally
Exit points do not teleport players back
Config :
{ "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } }- $12
- 1 Downloads
-
Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles Support
VehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns.
Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions.
Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable.
Features :
Vehicle Shop UI
Clean, modern GUI
Category-based browsing
Search support
Pagination
Custom icons (ImageLibrary)
Per-vehicle descriptions
License-Based Vehicles
Vehicles are owned by players
Recall / store system
Optional revoke on destruction
Max vehicles per player (VIP-aware)
Economy Support
Choose one currency:
Scrap
Economics
ServerRewards (RP)
VIP pricing supported per vehicle.
VIP Support
Lower prices
Shorter cooldowns
Higher vehicle limits
Restrictions & Safety
Combat & raid block (NoEscape)
Building privilege required
Distance checks for storing
Optional vehicle locking
Team / clan / friends access support
TruePVE / NextGenPVE integration
Karuza Vehicle Support
It has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza!
Fully categorized:
Aircraft
Ground
Water
Sci-Fi
Military
Special
Each vehicle can:
be enabled/disabled
require its own permission
have unique cooldowns & prices
Player Commands :
Description
/vshop
Open the vehicle shop
/vspawn
Spawn owned vehicle
/vstore
Store nearby vehicle
/vrecall
Recall vehicle to player
Admin Command :
Description
/vshopadmin
Open admin control panel
Admin UI allows:
editing vehicles
adjusting prices
enabling/disabling categories
managing licenses
viewing player vehicles
No config editing required.
Permissions :
Description
vehicleshop.use
Allows access to the shop
vehicleshop.admin
Full admin access
vehicleshop.vip
Enables VIP benefits
vehicleshop.bypass
Bypass cooldowns & limits
Plugin Dependencies :
Purpose
ImageLibrary
Vehicle icons
Economics ( Optional )
Currency
ServerRewards ( Optional )
RP currency
NoEscape ( Optional )
Raid/combat block
Clans / Friends ( Optional )
Shared vehicle access
Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles )
Custom vehicles
- $35
- 27 Downloads
-
Welcome Player gives your players a warm, modern first impression — without being annoying or spammy.
The plugin automatically detects whether someone is joining for the first time or coming back, then shows customized messages, optional rewards, a clean UI banner, and (if you want) sends notifications straight to Discord. It also tracks connection history, so players can check when they first joined and how often they’ve played.
What it does ?
Detects first-time vs returning players
Sends configurable private messages, global join messages (optional), and disconnect messages
Gives custom rewards (with skin support)
Displays a subtle, polished UI welcome banner
Detects player country (with fallback)
Sends Discord webhook embeds for joins and disconnects
Tracks basic player stats (first join, last join, total connects)
Integrates with BetterChat if installed
Supports multiple languages using Oxide lang
And yes — everything can be turned on or off.
Examples (default behavior)
First time player joins → welcome message, optional starter reward, UI banner, optional Discord notification
Returning player joins → short “welcome back” message, optional loyalty reward
Player disconnects → optional global message + Discord embed
Player runs /welcomestats → sees their join history + country + total connections
Permissions :
welcomeplayer.bypass - Skips all welcome events — useful for admins and test accounts.
Commands :
/welcomestats sees their join history + country + total connections
welcomeplayer.reset <steamid|all> - Console Command
welcomeplayer.stats - Console Command
Config :
{ "First Time Player Settings": { "Enable First Time Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome</color> <color=#FFFFFF>{player}</color> to <color=#ff00ff>{server}</color></size>\n<size=14><color=#888888>It seems like this is your <color=#00ffff>first time</color> joining us</color></size>\n<size=12><color=#00ff00>Check your inventory for a welcome gift</color></size>", "Global Message": "<size=14><color=#00ff00>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ff00>has joined us for the first time</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:3:0", "bandage:5:0", "apple:10:0", "syringe.medical:3:0", "bandage:5:0", "apple:10:0" ], "Message Display Duration (seconds)": 10.0 }, "Returning Player Settings": { "Enable Returning Player Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome Back</color> <color=#FFFFFF>{player}</color></size>\n<size=14><color=#888888>We're glad to see you came back to us</color></size>\n<size=12><color=#00ff00>Check your inventory for a loyalty reward</color></size>", "Global Message": "<size=14><color=#00ffff>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ffff>has come back online</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:1:0", "syringe.medical:1:0" ], "Message Display Duration (seconds)": 8.0 }, "Disconnect Settings": { "Enable Disconnect Message": true, "Send Global Message": true, "Global Message": "<size=14><color=#ff00ff>[-]</color> <color=#FFFFFF>{player}</color> <color=#ff00ff>just went offline</color></size>" }, "General Settings": { "Server Name (leave empty to use server hostname)": "", "Use IP-API for Country Detection": true, "Default Country (if detection fails)": "Unknown", "Welcome Delay (seconds after connect)": 2.0, "Show UI Welcome Banner": true, "UI Banner Duration (seconds)": 8.0, "Log Player Connections": true }, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Embed Color - First Time (decimal)": 65280, "Embed Color - Returning (decimal)": 65535, "Embed Color - Disconnect (decimal)": 16711935, "Send First Time Join": true, "First Time Message": ":green_circle: **{player}** has joined for the first time from **{country}**", "Send Returning Player Join": true, "Returning Message": ":blue_circle: **{player}** has come back online from **{country}**", "Send Disconnect": true, "Disconnect Message": ":red_circle: **{player}** just went offline", "Include Player Steam ID": true, "Include Timestamp": true } }- $5
- 3 Downloads
-
KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive.
Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server.
Features :
Premium-looking HUD kill feed (CUI)
Fully configurable filters (PVP, NPC, animals, vehicles)
Optional distance + weapon display
Activity tracking over a time window (detect “hot” moments)
Admin UI for live management
Quick commands to add/remove monitored entities
Lightweight and non-spammy design
Permissions :
killactivity.admin — admin UI + admin commands
killactivity.use — registered (optional; not enforced by default)
Commands :
/killadmin — open admin UI
/addentity <shortprefabname> — add monitored entity
/removeentity <shortprefabname> — remove monitored entity
Config :
{ "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } }- $12
- 7 Downloads
-
A clean, lightweight MMORPG-style HUD for Rust, showing:
Player Avatar pulled from steamid , player name , server name loaded automatically from server config
Online players & sleepers
Position grid
In-game economy balance ( ServerRewards / Economics )
Local + Server Time
Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley )
Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train
Fully configurable, with smart UI updates that avoid lag and UI flicker.
Dependencies :
ImageLibrary (for Steam avatars)
Recommended (optional):
ServerRewards
Economics
Sputnik
Caravan
Shipwreck
Space Event
Water Event
Gas Station
Arctic Base
Supermarket
Satellite Dish
Ferry Terminal
Power Plant
Harbor
Air Event
Junkyard
Convoy
Armored Train
Jet Event
Cargo Plane Crash Event
Airfield Event
Permissions :
oxide.grant group default mmorpghud.use
Chat Command :
Command
Permission
Purpose
/hud
mmorpghud.use
Toggle HUD on/off
/timezone
mmorpghud.use
View/set local timezone
/timezone auto
/hudadmin
mmorpghud.use
mmorpghud.admin
Auto-detect timezone from IP
Allows access to the admin configuration panel.
Config :
{ "Update Interval (seconds)": 5.0, "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true, "Economy Label": "COINS" }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false, "Airfield Event": false, "Cargo Plane Crash": false, "Jet Event": false }, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Admin Panel Colors": { "Panel Background": "#0d0d12F5", "Panel Border": "#00ffff60", "Button": "#1a1a2eFF", "Button Active": "#00ffffFF", "Toggle On": "#00ff00FF", "Toggle Off": "#ff0000FF" } }- $15
- 15 Downloads
-
Latvia Custom Map was made after the shape of Latvia for a friend of mine and we decided to make it public , it has procedural monuments spread across the map and few additions on the roadside including a hidden cave in the mountains with a procedural Water Treatment Plant inside it + several scientist spawns guarding 2 locked crates in the mysterious fog , cave is being locked behind a red key card door yet still accessible via subway entrance .
What makes this map special is obviously the shape and terrain of it and Bradley will roam Power Plant inside and the road surrounding it.
Map contains 3 bradley paths
1 at launch site by default
1 at airfield custom
1 at powerplant
Procedural Monuments :
Giant Excavator Pit Satellite Dishn Launch Site Military Tunnel Arctic Research Basen Power Plant Water Treatment Plant with abit of extra in an unique location
Abandoned Military Base Sewer Branch The Dome Airfield Large harbor Junkyard The usual gas stations , spermekts , quarries , caves , swamps and icelakes , barns , fishing villages and mining outposts spread across. The map does not have Outpost or Bandit Camp but it has a custom safezone including vending machines from both bandit camp and outpost + the airwolf vendor in an unique spot , on the map you can find plenty of good base building spots or just for sightseeing! Bradleys can be removed on demand if you use a plugin for them or you just don't want them at all. Map has been optimized even for the players with low spec computers to ensure quality and pleasure while playing on it Entity count is 12118 Map size : 4000- $15
- 2 Downloads
-
Snakes Island is providing rich forests with unique sightings around each procedural monuments with a highly detailed and worked terrain.
Playing on this map will give you the chills and hype as you were in the real snakes island forests with the foggy atmoshpere and dangers at all corners!
The unique terrain offers plenty of locations with a delightful view or tactical advantage on your neighbours.
Password comes with the map inside the "Read me" file.
The map features custom and procedural monuments
~Procedural Monuments :
- Water Treatment Plant
- Train Yard
- Airfield
- Power Plant
- Launch Site
- Satellite Dish
- Giant Excavator
- Junkyard
- Bandit Camp
- Outpost
- Sewer Branch
- The Dome
- HQM & Sulfur & Stone Quarries
- 3 Gas Stations
- 3 Mining Outpost
- 2 Abandoned Supermarket
- Large & Small Oil Rigs
- 6 Underwater Labs
~Custom Monuments :
- 2 Abandoned Winter Cabins
- 2 Bandit Swamps
~ Entity Count : 6000
~ Map Size : 4000
Password Comes with the map.
- $15
- 29 Downloads
- 2 Comments
-
Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is not a loop.
Procedural Monuments :
Launch Site
Ferry Terminal
Military tunnel
Missile Silo
Sewer Branch
Outpost with bandit camp helicopter vendor and gambling area
Fishing Villages
Warehouse
Caves
Swamps
Oil rigs
Gas Station
Lighthouses
Stables
Quarries.
Map Size : 2500
Entity Count : 2025
- $8
-
Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and is a loop.
Procedural Monuments :
Launch Site
Outpost with bandit airwolf vendor + gambling area
Large harbor
Dome
Missile Silo
Ferry Terminal
Sewer Branch
Fishing Villages
Swamps
Caves
Underwater Lab
Oil Rigs
Lighthouses
Stables
Quarries
Gas Station
Warehouse
Map Size : 2500
Entity Count : 4464
- $8
- 2 Downloads
-
Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and is a loop.
Procedural Monuments :
Launch Site
Outpost with bandit airwolf vendor + gambling area
Airfield
Large Harbor
Ferry Terminal
Sewer Branch
Desert Mil Base
Fishing Villages
Swamps
Supermarket
Warehouse
Caves
Oil Rigs
Underwater Lab
Lighthouses
Quarries
Stables
Map Size : 2500
Entity Count : 2148
- $8
-
Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop.
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Train Yard
Junkyard
Nuclear Missile Silo
Sat Dish
Quarries
Swamps
Supermarket & Warehouse
Caves
Underwater Labs
Lighthouses
Oil Rig Small & Large
Map Size : 2500
Entity Count : 3868
- $8
- 1 Downloads
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Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop.
Procedural Monuments :
Ferry Terminal
Small & Large Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Train Yard
Junkyard
Missile Silo
Dome
Satellite Dish
Power Plant
Quarries
Swamps
Gas Stations & Supermarkets & Mining Outposts
Caves
Underwater Labs
Oil Rig Small & Large
Lighthouse
Map Size : 2500
Entity Count : 3685
- $8
- 2 Downloads
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Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop.
Procedural Monuments :
Ferry Terminal
Harbor Large & Small
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Train Yard
Nuclear Silo
Junkyard
Dome
Quarries
Swamps
Gas Stations & Mining Outpost
Caves
Oil Rig Large & Small
Lighthouse
Underwater Labs
Map Size : 2500
Entity Count : 3062
- $8
- 1 Downloads
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Procedural 3000 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system .
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Military Tunnel
Train Yard
Nuclear Missile Silo
Junkyard
Satellite Dish
Sphere Tank
Power Plant
Water Treatment Plant
Stables
Quarries
Swamps
Ice Lakes
Gas Stations , warehouses , Supermarkets
Caves
Oil Rigs and Lighthouses
- $8
- 1 Downloads
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This is one of my first ever maps i edited in RustEdit for my own server 3 years ago so as i was browsing thru all my old maps i will publish each one of them edited and optimized one by one.
Procedural 2800 size map edited with large monuments and connections to outer islands.
Procedural Monuments :
Launch Site
Power Plant
Train Yard
Junkyard
Stables
Quarries
Oil rigs
Satellite Dish
Swamps
Caves
Gas Station
Lighthouses
Underwater Labs
Harbor
Dome
Fishing Village
Bandit & Outpost
North of the map there is a custom island made for player building , the lighthouse on top of it is not a monument and has no loot or recycler , it is empty.
Map Size : 2800
Entity Count : 10507
- $8
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Serbia 4K is a rust custom map shaped after the country of Serbia and it features procedural monuments with unique building spots and tactical placement for fast paced action on your server.
Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers.
Procedural monuments :
Ferry Terminal
Harbor Small & Big
Fishing Villages
Desert Military Base
Arctic Research Base
Bandit Town
Launch Site
Compound
Nuclear Missile Silo
Junkyard
Quarries
Sphere Tank
Airfield
Train Yard
Satellite Dish
Swamps , Ice Lakes
Gas Stations , Supermarkets , Warehouses
Caves
Oil rigs
Lighthouses
Size : 4000
Entity Count : 5081
- $12
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Seongapdo Island is a real-life island located off the coast of South Korea.
Known for its stunning natural scenery and historical landmarks the island was also used as a filming location for the hit Netflix series "Squid Game".
The map terrain features rugged mountains, deep forests, and rocky cliffs that overlook the sea.
I've managed to capture the natural beauty and ruggedness of the real-life island, with its mountainous terrain and scenic lake.
Including procedural monuments and custom prefabs adds an interesting twist to the gameplay, allowing players to explore the island and engage in various activities.
The large tunnel through the mountains adds an element of adventure and exploration to the map, and the custom safezone on the lake provides a peaceful retreat for players.
Map been optimized to run on low entity count and ensure players satisfaction.
Password in the ReadMe file.
~Procedural Monuments :
- Launch Site
- Excavator
- Military Tunnels
- Airfield
- Power Plant
- Water Treatment Plant
- Trainyard
- Sewerbranch
- Bandit Camp
- Compound
- Junkyard
- Sphere Tank
- Satellite Dish
- Desert Military Base
- Roadside monuments including Supermarkets - Mining Outposts
- Fishing Villages
- Lighthouses
- Stables
- Supermarkets & Mining Outposts and Gas Stations
- Large and Small Oil Rigs
- Several underwater Labs
~ Entity Count : 10940
~ Map Size : 4000
- $20
- 3 Downloads
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Stalker 2K is a 2000 map size featuring Stalker monuments mostly , a mini airfield and Shemov's Tanks Factory.
The map has been comisioned and we decided to publish it , the concept of the map is mostly above ground space for base building and scavenging and underground action and looting/puzzles since most of the monuments have their core puzzles in large underground structures.
Map has been optimized for performance and to encourage action easier thanks to terrain and layout.
Procedural Monuments :
Fishing Village
Train Yard
Gas Station
Supermarket
Lighthouse
Harbor
Oil Rigs
Custom Monuments :
Mini-Airfield
Stalker Nuclear Plant
Stalker Lab 1
Stalker Lab 2
Stalker Bar Safezone
Tanks Factory
Offshore Safezone
Entities count : 30093
- $27
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Volcano Islands 4K is a rust custom map featuring procedural and custom monuments & unique base opportunities with smaller islands to encourage exploring and building abroad!
Map features a unique Volcano in the middle with damage trigers around it and nice terrain elevation levels
Password comes with the map in readme file
The map features custom and procedural monuments
~Procedural Monuments :
- Launch Site
- Excavator
- Military Tunnels
- Airfield
- Power Plant
- Water Treatment Plant
- Trainyard
- Sewerbranch
- Sphere Tank
- Satellite Dish
- Desert Military Base
- Roadside monuments including Supermarkets - Mining Outposts
- Fishing Villages
- Lighthouses
- Stables
- Supermarkets & Mining Outposts and Gas Stations
- Large and Small Oil Rigs
- Several underwater Labs
~ Custom Monuments :
- Abandoned Cloning Facility
- Public Heli Tower
- Area 52
~ Entity Count : 10341
~ Map Size : 4000
Password Comes with the map.
- $10
- 5 Downloads
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The Unknown is part of a 4 maps bundle done under a request from someone where we decided to make them all public after they are finished
It has an unique terrain and procedural monuments in unique locations and a procedural Outpost with an Airwolf Vendor and bandit camp vending machines + gambling wheel.
The aim for this is for pvp servers where action can happen between the monuments faster and more often .
Monuments:
Train yard
Satellite Dish
Military Tunnel
Launch Site
Water Treatment Plant
Harbor
Airfield
Junkyard
Abandoned Military Base
Big & Small Oil Rigs
4 Underwater labs
2 Fishing Villages
2 Lighthouses
3 Mining Outposts
2 Abandoned Supermarkets
1 Gas Station
Large Barn Map size is 3200 Entity Count : 2950 All maps are optimized and made to be used on any type of server and to ensure performance for every player- $12
- 9 Downloads
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Turkiye is a rust custom map shaped after the country of Turkiye and it features all procedural monuments with unique building spots and tactical placement for fast paced action on your server.
The island of Istanbul is connected with a bridge and between them is a helicopter tower.
Railway system is functional and present both above and underground connected.
Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers.
Size: 4000 land / 1000 ocean
Entity Count : 12467
Map can be edited: Yes.
Monuments :
Harbors Nuclear Missile Silo Arctic Research Base Ferry Terminal Airfield Excavator Military Tunnel Power Plant Train Yard Water Treatment Plant Junkyard Sewer Branch Radtown Sphere Tank Launch Site Oil Rigs Fishing Villages Lighthouses Gas Stations / Warehouses / Supermarkets Swamps / Ice Lakes / Caves Quarries Stables Jungle ziggurat Outpost Bandit camp Underwater Laboratories- $18
- 5 Downloads