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Shiro

Administrator
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Files posted by Shiro

  1. What is Boscage? Boscage typically defines a mass of trees / dense forest and it describes perfectly the map.
    Boscage is a 4000 in size of landmass separated by a body of water through the middle and scarred with long tropical rivers sometimes visited by alligators , the dynamic of the map is that the left smaller island is occupied by bigger tier 3 monuments making it more fit for close combat and action while the right sided bigger island is nearly twice as big with dense jungle and forest having monuments and roadside monuments to explore and loot at every corner.
    You can often find abandoned buildings unhabitated that you can take over or large cliffs suitable for building or simply remote islands to make your base far from all the dangers.
    Both major islands are reachable by sea and ground via railway system or roads and by sea with multiple nice beaches to dock at and the railway system is connected above and underground with the same network where you can pop above or underground from both north side and south side of the map using different tunnels.
    Hyped for the new rust Jungle Biome ? This will be a suitable map for the new Jungle Updated featuring 80% Jungle with 10% Temperate and 10% Desert !
    Procedural Monuments : 
    - Giant Excavator - Harbors - Launch Site - Jungle Ziggurat - Power Plant - Sphere Tank  - Gas Stations / Supermarkets / Warehouses - Stables - Underwater Laboratories - Fishing Villages - Outpost - Abandoned Military Base - Ferry Terminal - Missile Silo - Water Treatment Plant - Train Yard - Rad Town - Bandit Camp - Various Jungle Ruins - Satellite Dish Oil Rigs Custom Monuments :
    - Industrial Quarry ( Stone / Sulfur / HQM ) - Abandoned City - Miller Town - Jungle Supermarket  - Abandoned Camp - Mini-Airfield - Poachers Camp - Abandoned Warehouse - Various Jungle Observation Centers - Jungle Temple - Jungle Market - Lumberyard  - Various Roadside Monuments/Prefabs unmarked on the map for exploration  - Various external islands unconnected to the main islands for building - Various Train Stations - Various Small Safezones along the coast lines scattered on both islands Entity Count : 41509
    Map Size : 4000

     
    • $35
    • 4 Downloads
  2. Belgium Juggernaut 4K has been shaped after Belgium  in an attempt to do biomes and terrain elevations accordingly , map features procedural monuments with a small variety of roadside custom monuments and train stations.
    Map has been optimized to run with low entity count to ensure performance and players satisfaction.
    Password is given along with map for edits 
     
    ~ Custom Roadside Monuments : 
    - Bandit Caves
    - Frozen Gas Station
    - Frozen Mining Outpost
    - Various Train Stations
    ~ Entity Count : 12480
    ~ Map Size : 4000
    • $15.99
    • 4 Downloads
  3. This is a custom map , made by an Aussie , all set up like is in Australia , all comes with stock prefabs , but has few custom ones like the train station that stop at all monuments , Ayers Rock that has 2 cave systems
    if you want any custom prefabs added , dm me about it

    ~Procedural Monuments :
    - Excavator
    - Airfield
    - Power Plant
    - Water Treatment Plant
    - Trainyard with bradley and train stations
    - Sewerbranch
    - Harbor
    - Sphere Tank
    - Satellite Dish  
    - Desert Military Base with a bradley
    - Roadside monuments including  Supermarkets - Mining Outposts
    - Fishing Villages
    - Lighthouses
    - Stables
    - Supermarkets & Mining Outposts and Gas Stations
    - Large and Small Oil Rigs
    - Several underwater Labs
    -hq .sulfure , stone quarry's
    -aryes rocks caves
     
    ~ Entity Count : 15442
    ~ Map Size : 6000.
     
    vid below show's you all the monuments that the map has
     
    • $15
    • 5 Downloads
  4. Australia Custom Map was made after the shape of Australia for a friend of mine and we decided to make it public , it has procedural monuments spread across the map and few additions on the roadside including a hidden cave in the mountains with an easter egg from Game of thrones season 8 , the cave in the mountain has zombie spawns and a locked crate inside . Cave is locked behind a blue and red key card puzzle.
    What makes this map special is obviously the shape and terrain of it and Bradley tanks roaming Airfield and Water Plant by default .
    Map contains 3 bradley pathsn1 at launch site by default
    1 at airfield custom
    1 at water plant custom
    Bradleys can be removed on demand if you use a plugin for them or you just don't want them at all.
    Map has been optimized even for the players with low spec computers to ensure quality and pleasure while playing on it !
    Entity count is 3323
    Map size : 4000
     
     
    • $15
    • 72 Downloads
  5. Andromeda is part of a 4 maps bundle done under a request from someone where we decided to make them all public after they are finished
    It has an unique terrain and procedural monuments in unique locations and a procedural Outpost with an Airwolf Vendor and bandit camp vending machines + gambling wheel.
    The aim for this is for pvp servers where action can happen between the monuments faster and more often .
    Monuments:
     
     
    Giant Excavator Pit Train yard  
    Junkyard  
    Sewer Branch  
    Airfield  
    Military Tunnels  
    Abandoned Military Base  
    Outpost  
    Arctic Research Base  
    Harbor  
    Water Treatment Plant  
    The Dome  
    Launch Site  
    Sulf & HQM & Stone Quarries  
    2 Abandoned Supermarket  
    1 Gas Station  
    2 Mining Outposts  
    2 Lighthouses  
    1 Large Barn and Ranch  
    6 Underwater LabsnMap size is 3000 Entity Count : 3152 All maps are optimized and made to be used on any type of server and to ensure performance for every player  
    • $12.50
    • 10 Downloads
  6. Size  -  3000
    Entities  28347          
    Custom Monuments :
    - Bottle Town x1
    - Hand of God x1
    - Skull Cave x2
    - Eye Cave x1
    - Titan Cave x2
    - Chaos Cave x1
    - Trident Cave Underwater x2
    - Offshore Crypt x1
    - SkormStatue x1

    Facepunch Monuments:

    - Bandit Camp
    - Outpost  
    - Stone Quarry x1
    - Sulfur Quarry x1
    - Oilrig 2
    - Junkyard
    - Abandoned Supermarket x1
    - The Dome
    - Swamp
    - TrainYard
    - Oxums Gas Station
    - Abandoned Cabins
    - Abandoned Military Base
    - Airfield
     
    • $18
    • 3 Downloads
  7. Welcome to the Divergence Isles. 2 very separate islands with lots of stuff included both above the land and below the ocean.
    Here you will find some of my previous prefabs include The Aqua Dome, Black Hollow Farms, Observatory, Underwater buildable domes, Get away resort and Rubins tugboat sales
    • $10
    • 2 Downloads
  8. A small beachside monument with an elevator leading to a maritime base where you can dock your submarine and loot , access from elevator can be done with a green keycard which is also lootable on one of the desks before the puzzle door.
    • $5
  9. All 47 modules are connectable with sockets and come with heights and splats for simple implementation.
     Use the modules to create different locations in different configurations.
      Module list:
    Wood-Trench-End-Short — prefab count: 30
    Wood-Trench-Modul — prefab count: 43
    Wood-Trench-Modul-Curved — prefab count: 104
    Wood-Trench-Modul-Small — prefab count: 24
    Wood-Trench-Barbedwire-Wall — prefab count: 28
    Wood-Trench-T-Connection — prefab count: 73
    Wood-Trench-Corner — prefab count: 58
    Wood-Trench-Entrance-Ladder-small — prefab count: 50
    Wood-Trench-Entrance-Netting-Big — prefab count: 64
    Wood-Trench-Entrance-Side-Big — prefab count: 137
    Wood-Trench-Landing-Bay — prefab count: 202
    Wood-Trench-Open-End-Small — prefab count: 46
    Wood-Trench-20Degrees — prefab count: 82
    Wood-Trench-20Degrees-Single — prefab count: 43
    Wood-Trench-Curvy-Right — prefab count: 172
    Wood-Trench-Curvy-Left — prefab count: 172
    Wood-Trench-Curvy-Light — prefab count: 130
    Wood-Trench-Bend — prefab count: 238
    Wood-Trench-Round-End — prefab count: 135
    Wood-Trench-Unterground-2Rooms — prefab count: 412
    Wood-Trench-Shooting-Gallery-Small — prefab count: 151
    Wood-Trench-Shooting-Gallery-Small-1 — prefab count: 88
    Wood-Trench-Shooting-Gallery-Big — prefab count: 289
    Wood-Trench-Home-2Floor — prefab count: 241
    Wood-Trench-Home-1Floor — prefab count: 127
    Wood-Trench-Bar — prefab count: 698
    Wood-Trench-Heli-Pad — prefab count: 135
    Wood-Trench-Watchtower-Small — prefab count: 82
    Wood-Trench-MLRS-Modul — prefab count: 287
    Wood-Trench-Vending-Recycler — prefab count: 133
    Wood-Trench-Watchtower-Medium — prefab count: 322
    Wood-Trench-Stable-Workbench — prefab count: 393
    Wood-Trench-Police-Station — prefab count: 676
    Wood-Trench-Watchtower-Big-Sentry — prefab count: 411
    Wood-Trench-Tunnel-Entrance-Stairs — prefab count: 158
    Wood-Trench-Hotel-20Rooms — prefab count: 2164
    Wood-Trench-Crossing-Small — prefab count: 106
    Wood-Trench-End-Stairs-Shot — prefab count: 45
    Wood-Trench-Connection — prefab count: 186
    Wood-Trench-End-Stairs-Small — prefab count: 59
    Wood-Trench-Bridge — prefab count: 100
    Wood-Trench-High-Floor-Module — prefab count: 36
    Wood-Tunnel-Crossing-Lights-Big — prefab count: 357
    Wood-Tunnel-Elevator-Trench — prefab count: 139
    Wood-Tunnel-Modul-Crossing — prefab count: 140
    Wood-Tunnel-Modul-01 — prefab count: 30
    Wood-Tunnel-T-Crossing — prefab count: 126

    • $14
    • 8 Downloads
  10. Prefabs count: 279
     With Splat:    Grass, Dirt
           Topology: Field
           Heights:  for the Basement

      Contains:
     1x Repairbench
     3x Searchlight
     Loot:
     3x Barrel 1 & 2
     1x Crate Food
     
    • $2.50
    • 98 Downloads
  11. A medium sized bunker whose air defense unfortunately leaves something to be desired, but there is loot and NPCs!
      Prefabs count: 1107
     With Splat:    Grass, Dirt and Rock
           Topology: Field and Forest(in Background)
           Heights:  Flat ground and the Hill
     1x Recycler Static
     1x Repairbench

     Contains:
     Loot:
     2x Crate Elite
     4x Crate Normal 2
     2x Dm Tier2 Lootbox
     1x Dm C4
     2x Ammo Crate
     4x Barrel Spawner
     1x Diesel Barrel Spawner
     2x Crate Tools

     NPCs:
     1x Heavy Scientist
     2x Scientist

     CcTV:
     ADBunker1
     ADBunker2
     ADBunker3
     
    • $5
    • 5 Downloads
  12. A full working Garage for Roleplay! Lights in all areas with Switches.
      There is also heating with a switch on each floor.
      The storage room in the basement includes 27 Storage Box Large behind Doors you can use code look.
     
      Prefabs count: 2285
      With Splat:    Grass, Dirt and Sand
           Topology: Building, Field and Forest(in Background)
           Heights:  For the basement.

      Contains:
           1x Workbench 1, 2 and 3 , 1x Repairbench , 1x Recycler , 2x Modular Car Lift , 2x Chippy Arcade Machine
           4x Vehicle Parts , 1x Loot Barrel  ,  1x Crate Normal 2 , 1x Crate Tools , 3x Tech Parts
           1x Vendingmachine Tools , 1x Vendingmachine Vehicles , 4x Vendingmachine for Player Items
           1x Pictureframe XXL , 1x Pictureframe XL , 3x Pictureframe Portrait , 2x Pictureframe Tall
           CcTV Cam: GARAGE01, GARAGE02, GARAGE03
          
     
    • $5
    • 4 Downloads
  13. RP STORE - for Rust  

      A modern store that somehow managed to survive the apocalypse!
      If you want, you can replace a supermarket with this store.
      Prefabs count: 1444
      With Splat:    Grass, Dirt and Sand
              Topology:  Field and Forest(in Background)
              Heights:  Only flat ground.

      Contains:
           Tier 2 Lootbox , 2x Loot Barrel  ,  2x Crate Normal 2 , 1x DM Food , 1x Foodbox, 1x Greencard Desk.
           Recycler
           CcTV Cam: STORE7
     
    • $5
    • 9 Downloads
  14. This Dragonball Lookout provides a unique and exciting experience for players seeking a fusion of fandom and survival.

    This custom prefab offers unique rooms and ample space for building and living, providing you with the ultimate base for your Rust adventures.
     Prefabs count: 7444
     Contains:
      1x Halloweenportalentry
      2x Repairbench
      1x Recycler
      1x Workbench 1, 2 & 3
      1x Researchtable
      3x Computerstation
      1x Ziplinelaunch and dismount Point
      4x Water Catcher Large
      3x Card Table
      1x Phonebooth Static
     Loot:
     1x Codelockedhackablecrate
     5x Loot Barrel 1 & 2
     2x Dm Tier3 Lootbox
     2x Dm Toer2 Lootbox
     5x Food Box
     2x Crate Normal 2 Food
     4x Crate Normal 2
     1x Crate Normal 2 Medical

    CcTV:

      DBZ1
      DBZ2
      DBZ3
      DBZ4
      DBZ5
    • $8
    • 75 Downloads
  15. RESpawnNPC is a complete rework and expansion of the free SpawnNPC plugin, rebuilt with performance improvements, extended functionality, and full in-game UI management.
    This version transforms the original concept into a modern NPC control framework with monument support, biome rules, event spawning, profile systems, advanced loot logic, and full custom map compatibility.
    Built for PvE, PvP, Hardcore, Event, and Custom Map servers.
    RESpawnNPC gives you full control over NPC spawning on your server using a powerful in-game UI.
    Unlike the original SpawnNPC, this version supports better :
    Monument-based spawning
    Biome-based spawning
    Event-based NPC guards
    Custom spawn profiles
    Custom monument and custom map support
    Advanced loot systems
    Reward integrations
    Performance-optimized AI logic
    All configuration can be handled directly in-game.
    No manual file editing required unless you want to.
    Core Features
    Monument-based NPC spawning
    Biome-based spawn control
    Event-based NPC spawning:
    Supply Drops
    Hackable Locked Crates
    Bradley APC
    Patrol Helicopter
    Underwater Labs
    Tunnel Entrances
    Custom Spawn Profiles
    Per-location spawn rules
    In-game Admin UI
    NPC radar debug tool
    Optional infighting disable
    Dormant AI optimization system
    Advanced Loot System
    Choose how NPC loot is generated:
    Vanilla Rust loot
    Crate-based loot with min/max control
    Extra loot layering
    Kits integration for loadouts
    Loot logic is optimized and no longer recreates containers every spawn.
    Reward Support
    Optional integrations:
    Economics
    ServerRewards
    Rewards configurable per preset.
    Optional Dependencies
    Kits
    MarkerManager
    Economics
    ServerRewards
    Plugin runs without them.
    Chat Command :
    Description
    Permission Required
    /renpc
    Opens the Admin UI panel
    respawnnpc.admin
    /renpc count
    Displays total NPCs managed by the plugin
    respawnnpc.command
    /renpc ui
    Opens the Admin UI
    respawnnpc.admin
    /renpc kill
    Kills all plugin-spawned NPCs
    respawnnpc.admin
    /renpc respawn
    Kills and fully respawns all NPCs
    respawnnpc.admin
    /renpc reload
    Reloads the plugin
    respawnnpc.admin
    /renpc show [seconds]
    Enables NPC radar debug drawing
    respawnnpc.admin
    /renpc hide
    Disables NPC radar drawing
    respawnnpc.admin
    /renpc monuments
    Lists detected monuments on the map
    respawnnpc.admin
    /renpc presets
    Lists available NPC presets
    respawnnpc.admin
    Profile Management Commands
    Description
    Permission Required
    /renpc profile create <name>
    Creates a new custom spawn profile
    respawnnpc.admin
    /renpc profile load <name>
    Loads an existing profile
    respawnnpc.admin
    /renpc profile unload
    Unloads active profile and despawns its NPCs
    respawnnpc.admin
    /renpc profile delete <name>
    Deletes a profile from data storage
    respawnnpc.admin
    /renpc profile list
    Lists all saved profiles
    respawnnpc.admin
    Custom Spawn Point Commands
    Description
    Permission Required
    /renpc add <preset> [count] [label]
    Adds a spawn point at your position to the active profile
    respawnnpc.admin
    /renpc remove <id>
    Removes a spawn point from active profile
    respawnnpc.admin
    /renpc list
    Lists all spawn points in active profile
    respawnnpc.admin
    Permissions :
    Description
    respawnnpc.admin
    Full administrative access to UI, spawn editing, profiles, radar, and management tools
    respawnnpc.command
    Allows access to base informational commands like /rnpc count
    respawnnpc.ignore
    Players with this permission receive no damage from plugin NPCs
    • $25
    • 13 Downloads
  16. Ammo is one of the things, needed alot to defens for the always Respawning People in RUST.
    This Monument is called "Weapon Factory" due the Scene located in a Mountain with Undergroundlevels and alot of things to see.

    Green- / Blue- and Optional Redcard Puzzle
    Green & Bluecard Puzzle are combined
    Greencard:
    The Greencard Puzzle is located in the "Office" Building and needs to be done to activate the Bluecard Reader
    3 x Fuse
    1 x Greencard

    Bluecard:
    In the patio you need Fuel and a Blue Card
    Fuel the Electric Car to enable the Bluecard Slider

    Inside the Blueroom you need to activate a Button to get Into the Control Room. There you find a Button to activate the Ash-Cleaning-System.
    This System Opens a Hidden Door into the Fire to get to the Underground level and take the Blueroom Loot.

    If you dont have a Redcard:  
    There is an Green Exit sign, where you can get Out without a Redcard

    If you have a Redcard:
    You'll find more Underground rooms and another Puzzle to Solve.  

    You need:
    2x Fuse
    * x Fuel

    This is how you activate the Redcard Slider to get into the Redroom Loot.

    Both ways will bring you into the Underground Exit. Covered with Cams and Trucks to get some Defense.
    • $10
  17. Hub Island for gathering and building
    • $50
    • 1 Downloads
  18. Raid Island for Raidable Bases
    • $50
    • 2 Downloads
  19. Welcome To DeepChill its a 5k map.
    Ever wanted a way to torture your players even more... well this map will do it, its mostly arctic biome with some other stuff to even out spawning across the map. On the map you will find Hot springs, Buildable Ice Domes and Caves, hobo bus stops to warm up at during the cold nights and some Xmas styled trees and bushes. As usual it has full working oceans, which are thankfully a little warmer so exploring them is still possible without freezing to death.
    • $10
  20. Europa is my 6000 custom map project i've been slowly working on for the past 12 months between other projects that i've finally been able to finish and publish , it features the continent layout with no political or religious replication of existing countries in Europe , monument locations have no meaning simply how i've felt placing them based on the terrain layout and feel.
    The map has vast infrastracture for roads and railways and tunnels through the mountains to ease transport around the map.
    Procedural & Custom monuments are scattered all around the map with build islands off shore and small prefabs here and there to encourage exploration and make players more engaging.
    Custom Monuments : 
    Lumber Yard
    Radio Tower
    Nuclear Power Plant
    City Market
    Fallen City
    Dam 
    Weapons Factory
    Abandoned City
    Custom Lighthouse
    Decorated Procedural Monuments
    Entity Count :  80000
    • $40
    • 8 Downloads
  21. This map is great for servers who want something dark and scary for Halloween.

    On the map, almost every monument is associated with skulls and something ancient and unusual.

    Spawn on the map is implemented through a system of portals.

    Players will appear there more often than on the usual shore. Players will not be able to build around portals.

    There is a colosseum on the map where you can hold events for players.


    Custom Monuments:

    - Bottle Town x1
    - AvoTear x1  
    - Skull Cave x1
    - Eye Cave x1
    - Titan Cave x1
    - Chaos Cave x1
    - Trident Cave Underwater x2
    - Lonely Tower x1
    - Twins Cave x1
    - Portal x6
    -Skorm Arena(Colosseum) x1  
    https://www.youtube.com/watch?v=IlO_rgtfVYI&feature=youtu.be


    • $15
  22. Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
    BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
    Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
    It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
    The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
    What it does ?
    Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
    Different requirements per tier (wood → stone → metal → HQM) and structure type
    Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
    Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
    Supports loot tables, drop groups, or individual item drop rules
    VIP discount multiplier support
    Optional scaling cost based on upkeep
    UI popup showing required vs owned items (only when needed, if enabled)
    Pickup notification UI for construction items
    Full Discord logging (optional)
    Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
    Admin UI to toggle drop sources, edit tables, give test items, reload config
    Everything can be customized or disabled.
    Examples :
    Player upgrades a stone wall
    Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
    Player chops a tree
    Chance to drop wood beams or nails, based on drop rules
    Admin wants to tweak barrels
    Opens admin UI → edits the “barrel” drop table live → saved to config
    VIP player upgrades
    Pays fewer special materials because of VIP multiplier
    Permissions
    Description
    baseupgrades.give
    Allow player to spawn upgrade items for themselves
    baseupgrades.giveto
    Allow giving upgrade items to other players
    baseupgrades.report
    Allow running analytics report
    baseupgrades.vip
    Eligible for VIP upgrade discount
    baseupgrades.bypass
    Ignore upgrade material requirements entirely
    baseupgrades.admin
    Access full admin UI & console controls
    Chat Commands
    Description
    /bugive <item> <amount>
    Give yourself custom upgrade materials
    /bugiveto <player> <item> <amount>
    Give materials to another player
    /bu.report
    Show upgrade consumption & analytics
    /bu.admin
    Open admin UI
    /bu.debug
    Debug object you are looking at (node, crate, etc)
    Console Commands :
    Description
    bu.close
    Close admin UI
    bu.page <page>
    Navigate UI pages
    bu.toggle <dropSource>
    Enable/disable a drop source
    bu.option <key> <value>
    Change plugin options live
    bu.reload
    Reload config and rebuild caches
    bu.droppage <index>
    Paginate drop source list
    bu.dropedit <source>
    Edit specific drop source
    bu.dropedit.close
    Close drop editor
    bu.dropedit.additem <source> <item>
    Add item to drop
    bu.dropedit.removeitem <source> <item>
    Remove item
    bu.dropedit.useindividual <source>
    Force custom item mode
    bu.selectitem <item>
    Open give-to-player panel
    Config :
    { "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }
    • $35
    • 5 Downloads
    • 9 Comments
  23. A wooden recreation of Oil Rig including NPCs and loot.
    • $5
  24. More than 100+ trucks!
    Lights and snowy versions, unique appearance!
    (Prefab count: 4202)
    This pack includes a .prefab and a  .map  file for easy configuration!
    • $3
  25. A piece of the factory from Escape From Tarkov, redesigned as a 1v1 arena.
    • $4

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