Skip to content
View in the app

A better way to browse. Learn more.

WeOxide Marketplace ¬ Rust Custom Maps ¬ Prefabs ¬ Monuments and Plugins Free & Paid Assets

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Shiro

Administrator
  • Joined

  • Last visited

Files posted by Shiro

  1. Welcome to The Divide. In this map you'll find 2 separate continents both full with the usual monuments and tons to explore, you'll also find the Aquadome, water build domes, Twits nightclub, and a couple others. map is 4700 in size.
     
    • $10
  2. Welcome to Impact isle, this map is 4k in size.

    Prefab count is 19569

    Enjoy






    • $10
  3. Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
    BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
    Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
    It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
    The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
    What it does ?
    Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
    Different requirements per tier (wood → stone → metal → HQM) and structure type
    Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
    Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
    Supports loot tables, drop groups, or individual item drop rules
    VIP discount multiplier support
    Optional scaling cost based on upkeep
    UI popup showing required vs owned items (only when needed, if enabled)
    Pickup notification UI for construction items
    Full Discord logging (optional)
    Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
    Admin UI to toggle drop sources, edit tables, give test items, reload config
    Everything can be customized or disabled.
    Examples :
    Player upgrades a stone wall
    Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
    Player chops a tree
    Chance to drop wood beams or nails, based on drop rules
    Admin wants to tweak barrels
    Opens admin UI → edits the “barrel” drop table live → saved to config
    VIP player upgrades
    Pays fewer special materials because of VIP multiplier
    Permissions
    Description
    baseupgrades.give
    Allow player to spawn upgrade items for themselves
    baseupgrades.giveto
    Allow giving upgrade items to other players
    baseupgrades.report
    Allow running analytics report
    baseupgrades.vip
    Eligible for VIP upgrade discount
    baseupgrades.bypass
    Ignore upgrade material requirements entirely
    baseupgrades.admin
    Access full admin UI & console controls
    Chat Commands
    Description
    /bugive <item> <amount>
    Give yourself custom upgrade materials
    /bugiveto <player> <item> <amount>
    Give materials to another player
    /bu.report
    Show upgrade consumption & analytics
    /bu.admin
    Open admin UI
    /bu.debug
    Debug object you are looking at (node, crate, etc)
    Console Commands :
    Description
    bu.close
    Close admin UI
    bu.page <page>
    Navigate UI pages
    bu.toggle <dropSource>
    Enable/disable a drop source
    bu.option <key> <value>
    Change plugin options live
    bu.reload
    Reload config and rebuild caches
    bu.droppage <index>
    Paginate drop source list
    bu.dropedit <source>
    Edit specific drop source
    bu.dropedit.close
    Close drop editor
    bu.dropedit.additem <source> <item>
    Add item to drop
    bu.dropedit.removeitem <source> <item>
    Remove item
    bu.dropedit.useindividual <source>
    Force custom item mode
    bu.selectitem <item>
    Open give-to-player panel
    Config :
    { "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }
    • $35
    • 5 Downloads
    • 9 Comments
  4. AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers.
    Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools.
    Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience.
    Features
    Homes with limits, cooldowns & warmups

    TPR request system with accept/deny UI

    Customizable VIP tiers

    Outpost & Bandit teleports (auto-detect OR custom coords)

    Fully configurable warp locations

    Daily usage limits

    Combat / raid / building-blocked restrictions

    Economy support: Scrap/ServerRewards/Economics

    Admin panel (no config editing needed)

    Auto-wipe detection resets teleport data safely

    Clean, modern UI players understand instantly

    Commands :
    Description
    /home
    Open homes UI / teleport to a home
    /sethome <name>
    Save a home
    /delhome <name>
    Delete a home
    /homes
    Show homes UI


    /tpr <player>
    Request teleport to player
    /tpa
    Accept a TPR
    /tpc
    Cancel/decline pending teleport


    /outpost
    Teleport to Outpost (if allowed)
    /bandit
    Teleport to Bandit Camp
    /warp <name>
    Warp to location
    /warps
    Open warp list UI
    Admin Commands :
    Description
    /tpadmin
    Open admin GUI
    /setcoord
    Save coordinates during setup wizard
    Permissions :
    Purpose
    advancedteleport.use
    Basic teleport features
    advancedteleport.admin
    Full admin panel & tools
    advancedteleport.vip1
    VIP Tier 1
    advancedteleport.vip2
    VIP Tier 2
    advancedteleport.vip3
    VIP Tier 3
    advancedteleport.outpost
    Use Outpost teleport
    advancedteleport.bandit
    Use Bandit teleport
    advancedteleport.warp
    Use warps
    Config :
    { "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } }
    • $15
    • 11 Downloads
  5. AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game.
    Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages.
    What it does?
    Create unlimited portals with multiple entry & exit points
    Supports one-way or two-way portals
    Optional permission locking per portal
    Polished player UI (/portals) to browse available portals
    Full Admin UI panel (/portaladmin) to manage portals + settings
    Visual portal spheres using Rust’s built-in sphere entity
    Effect presets (mystical / fire / electric / silent etc.)
    Entry/exit messages + teleport sound
    Cooldown + optional teleport delay
    Auto wipes portal data when the map changes (seed/size/new save)
    Ambient portal effects (optional, timed)
    Permissions :
    Global permissions
    advancedportals.use
    Allows players to use portals and open the portal UI.
    advancedportals.admin
    Allows access to all admin commands and the admin panel.
    Per-portal permissions (auto-generated)
    If a portal has Requires Permission enabled, the plugin will generate a permission like:
    advancedportals.use.<portal_name>
    Example:
    Portal display name: "Outpost Portal"
    Permission becomes:
    advancedportals.use.outpost_portal
    Commands :
    Player Commands :
    /portals
    Opens the portals list UI (only shows portals you have permission to use)
    Admin Commands :
    /portal
    Shows help + usage
    /portal create <name>
    Creates a new portal
    /portal delete <name>
    Deletes a portal and all its points
    /portal list
    Lists all portals and their entry/exit counts
    /addportalentry <portalname>
    Adds an entry point at your current location
    /addportalexit <portalname>
    Adds an exit point at your current location
    Admin UI
    Portal Controls
    Enable / Disable portals
    Toggle One-Way / Two-Way
    Toggle Requires Permission
    Toggle portal sphere visibility
    Add entry / exit points
    Clear all entries / exits
    Teleport to a portal for testing
    Delete portals
    Select effect preset per portal
    Page through portals list
    Settings Controls
    Toggle global portal sphere visuals
    Toggle effects on/off
    Toggle enter message / exit message
    Toggle combat restrictions
    View cooldown/delay/radius values (edit in config)
    How portals work ?
    Each portal can have:
    Entry Points (where players enter)
    Exit Points (where players appear)
    When a player touches a portal entry sphere:
    The plugin picks a random exit point
    Teleports the player
    Plays optional effects + messages
    One-Way behavior
    If One Way = true:
    Entry points work normally
    Exit points do not teleport players back

    Config :
    { "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } }
    • $12
    • 1 Downloads
  6. Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles Support
    VehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns.
    Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions.
    Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable.
    Features :
    Vehicle Shop UI
    Clean, modern GUI
    Category-based browsing
    Search support
    Pagination
    Custom icons (ImageLibrary)
    Per-vehicle descriptions
    License-Based Vehicles
    Vehicles are owned by players
    Recall / store system
    Optional revoke on destruction
    Max vehicles per player (VIP-aware)
    Economy Support
    Choose one currency:
    Scrap
    Economics
    ServerRewards (RP)
    VIP pricing supported per vehicle.
    VIP Support
    Lower prices
    Shorter cooldowns
    Higher vehicle limits
    Restrictions & Safety
    Combat & raid block (NoEscape)
    Building privilege required
    Distance checks for storing
    Optional vehicle locking
    Team / clan / friends access support
    TruePVE / NextGenPVE integration
    Karuza Vehicle Support
    It has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza!
    Fully categorized:
    Aircraft
    Ground
    Water
    Sci-Fi
    Military
    Special
    Each vehicle can:
    be enabled/disabled
    require its own permission
    have unique cooldowns & prices

    Player Commands :
    Description
    /vshop
    Open the vehicle shop
    /vspawn
    Spawn owned vehicle
    /vstore
    Store nearby vehicle
    /vrecall
    Recall vehicle to player
    Admin Command :
    Description
    /vshopadmin
    Open admin control panel
    Admin UI allows:
    editing vehicles
    adjusting prices
    enabling/disabling categories
    managing licenses
    viewing player vehicles
    No config editing required.

    Permissions :
    Description
    vehicleshop.use
    Allows access to the shop
    vehicleshop.admin
    Full admin access
    vehicleshop.vip
    Enables VIP benefits
    vehicleshop.bypass
    Bypass cooldowns & limits

    Plugin Dependencies :
    Purpose
    ImageLibrary
    Vehicle icons
    Economics ( Optional )
    Currency
    ServerRewards ( Optional )
    RP currency
    NoEscape ( Optional )
    Raid/combat block
    Clans / Friends ( Optional )
    Shared vehicle access
    Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles )
    Custom vehicles
    • $35
    • 27 Downloads
  7. Welcome Player gives your players a warm, modern first impression — without being annoying or spammy.
    The plugin automatically detects whether someone is joining for the first time or coming back, then shows customized messages, optional rewards, a clean UI banner, and (if you want) sends notifications straight to Discord. It also tracks connection history, so players can check when they first joined and how often they’ve played.
    What it does ?
    Detects first-time vs returning players
    Sends configurable private messages, global join messages (optional), and disconnect messages
    Gives custom rewards (with skin support)
    Displays a subtle, polished UI welcome banner
    Detects player country (with fallback)
    Sends Discord webhook embeds for joins and disconnects
    Tracks basic player stats (first join, last join, total connects)
    Integrates with BetterChat if installed
    Supports multiple languages using Oxide lang
    And yes — everything can be turned on or off.
    Examples (default behavior)
    First time player joins → welcome message, optional starter reward, UI banner, optional Discord notification
    Returning player joins → short “welcome back” message, optional loyalty reward
    Player disconnects → optional global message + Discord embed
    Player runs /welcomestats → sees their join history + country + total connections

    Permissions :
    welcomeplayer.bypass - Skips all welcome events — useful for admins and test accounts.
    Commands :
    /welcomestats sees their join history + country + total connections
    welcomeplayer.reset <steamid|all> - Console Command
    welcomeplayer.stats - Console Command
    Config :
    { "First Time Player Settings": { "Enable First Time Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome</color> <color=#FFFFFF>{player}</color> to <color=#ff00ff>{server}</color></size>\n<size=14><color=#888888>It seems like this is your <color=#00ffff>first time</color> joining us</color></size>\n<size=12><color=#00ff00>Check your inventory for a welcome gift</color></size>", "Global Message": "<size=14><color=#00ff00>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ff00>has joined us for the first time</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:3:0", "bandage:5:0", "apple:10:0", "syringe.medical:3:0", "bandage:5:0", "apple:10:0" ], "Message Display Duration (seconds)": 10.0 }, "Returning Player Settings": { "Enable Returning Player Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome Back</color> <color=#FFFFFF>{player}</color></size>\n<size=14><color=#888888>We're glad to see you came back to us</color></size>\n<size=12><color=#00ff00>Check your inventory for a loyalty reward</color></size>", "Global Message": "<size=14><color=#00ffff>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ffff>has come back online</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:1:0", "syringe.medical:1:0" ], "Message Display Duration (seconds)": 8.0 }, "Disconnect Settings": { "Enable Disconnect Message": true, "Send Global Message": true, "Global Message": "<size=14><color=#ff00ff>[-]</color> <color=#FFFFFF>{player}</color> <color=#ff00ff>just went offline</color></size>" }, "General Settings": { "Server Name (leave empty to use server hostname)": "", "Use IP-API for Country Detection": true, "Default Country (if detection fails)": "Unknown", "Welcome Delay (seconds after connect)": 2.0, "Show UI Welcome Banner": true, "UI Banner Duration (seconds)": 8.0, "Log Player Connections": true }, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Embed Color - First Time (decimal)": 65280, "Embed Color - Returning (decimal)": 65535, "Embed Color - Disconnect (decimal)": 16711935, "Send First Time Join": true, "First Time Message": ":green_circle: **{player}** has joined for the first time from **{country}**", "Send Returning Player Join": true, "Returning Message": ":blue_circle: **{player}** has come back online from **{country}**", "Send Disconnect": true, "Disconnect Message": ":red_circle: **{player}** just went offline", "Include Player Steam ID": true, "Include Timestamp": true } }
    • $5
    • 3 Downloads
  8. KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive.
    Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server.
    Features :
    Premium-looking HUD kill feed (CUI)
    Fully configurable filters (PVP, NPC, animals, vehicles)
    Optional distance + weapon display
    Activity tracking over a time window (detect “hot” moments)
    Admin UI for live management
    Quick commands to add/remove monitored entities
    Lightweight and non-spammy design
    Permissions :
    killactivity.admin — admin UI + admin commands
    killactivity.use — registered (optional; not enforced by default)
    Commands :
    /killadmin — open admin UI
    /addentity <shortprefabname> — add monitored entity
    /removeentity <shortprefabname> — remove monitored entity

    Config :
    { "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } }
    • $12
    • 7 Downloads
  9. A clean, lightweight MMORPG-style HUD for Rust, showing:
    Player Avatar pulled from steamid , player name , server name loaded automatically from server config
    Online players & sleepers
    Position grid
    In-game economy balance ( ServerRewards / Economics )
    Local + Server Time
    Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley )
    Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train
    Fully configurable, with smart UI updates that avoid lag and UI flicker.
    Dependencies :
    ImageLibrary (for Steam avatars)
    Recommended (optional):
    ServerRewards
    Economics
    Sputnik
    Caravan
    Shipwreck
    Space Event
    Water Event
    Gas Station
    Arctic Base
    Supermarket
    Satellite Dish
    Ferry Terminal
    Power Plant
    Harbor
    Air Event
    Junkyard
    Convoy
    Armored Train
    Jet Event
    Cargo Plane Crash Event
    Airfield Event
    Permissions :
    oxide.grant group default mmorpghud.use
    Chat Command :
    Command
    Permission
    Purpose
    /hud
    mmorpghud.use
    Toggle HUD on/off
    /timezone
    mmorpghud.use
    View/set local timezone
    /timezone auto
    /hudadmin
    mmorpghud.use
    mmorpghud.admin
    Auto-detect timezone from IP
    Allows access to the admin configuration panel.
    Config :
    { "Update Interval (seconds)": 5.0, "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true, "Economy Label": "COINS" }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false, "Airfield Event": false, "Cargo Plane Crash": false, "Jet Event": false }, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Admin Panel Colors": { "Panel Background": "#0d0d12F5", "Panel Border": "#00ffff60", "Button": "#1a1a2eFF", "Button Active": "#00ffffFF", "Toggle On": "#00ff00FF", "Toggle Off": "#ff0000FF" } }
    • $15
    • 15 Downloads
  10. Latvia Custom Map was made after the shape of Latvia for a friend of mine and we decided to make it public , it has procedural monuments spread across the map and few additions on the roadside including a hidden cave in the mountains with a procedural Water Treatment Plant inside it + several scientist spawns guarding 2 locked crates in the mysterious fog , cave is being locked behind a red key card door yet still accessible via subway entrance .
    What makes this map special is obviously the shape and terrain of it and Bradley will roam Power Plant inside and the road surrounding it.
    Map contains 3 bradley paths
    1 at launch site by default
    1 at airfield custom
    1 at powerplant
    Procedural Monuments :
     
    Giant Excavator Pit Satellite Dishn Launch Site Military Tunnel Arctic Research Basen Power Plant Water Treatment Plant with abit of extra in an unique location  
    Abandoned Military Base Sewer Branch The Dome Airfield Large harbor Junkyard The usual gas stations , spermekts , quarries , caves , swamps and icelakes , barns , fishing villages and mining outposts spread across. The map does not have Outpost or Bandit Camp but it has a custom safezone including vending machines from both bandit camp and outpost + the airwolf vendor in an unique spot , on the map you can find plenty of good base building spots or just for sightseeing! Bradleys can be removed on demand if you use a plugin for them or you just don't want them at all. Map has been optimized even for the players with low spec computers to ensure quality and pleasure while playing on it Entity count is 12118 Map size : 4000
    • $15
    • 2 Downloads
  11. Snakes Island is providing rich forests with unique sightings around each procedural monuments with a highly detailed and worked terrain. 
    Playing on this map will give you the chills and hype as you were in the real snakes island forests with the foggy atmoshpere and dangers at all corners!
    The unique terrain offers plenty of locations with a delightful view or tactical advantage on your neighbours.
    Password comes with the map inside the "Read me" file.
    The map features custom and procedural monuments 
    ~Procedural Monuments :
    - Water Treatment Plant
    - Train Yard
    - Airfield 
    - Power Plant 
    - Launch Site 
    - Satellite Dish
    - Giant Excavator
    - Junkyard
    - Bandit Camp
    - Outpost
    - Sewer Branch
    - The Dome
    - HQM & Sulfur & Stone Quarries
    - 3 Gas Stations
    - 3 Mining Outpost
    - 2 Abandoned Supermarket
    - Large & Small Oil Rigs
    - 6 Underwater Labs
    ~Custom Monuments :
    - 2 Abandoned Winter Cabins
    - 2 Bandit Swamps 
    ~ Entity Count : 6000
    ~ Map Size : 4000
    Password Comes with the map.
    • $15
    • 29 Downloads
    • 2 Comments
  12. Procedural 2500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is not a loop.
    Procedural Monuments : 
    Launch Site
    Ferry Terminal
    Military tunnel
    Missile Silo
    Sewer Branch
    Outpost with bandit camp helicopter vendor and gambling area
    Fishing Villages
    Warehouse
    Caves
    Swamps
    Oil rigs
    Gas Station
    Lighthouses
    Stables
    Quarries.
     
    Map Size : 2500
    Entity Count : 2025
    • $8
  13. Procedural 2500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and is a loop.
    Procedural Monuments : 
    Launch Site
    Outpost with bandit airwolf vendor + gambling area
    Large harbor
    Dome
    Missile Silo
    Ferry Terminal
    Sewer Branch
    Fishing Villages
    Swamps
    Caves
    Underwater Lab
    Oil Rigs
    Lighthouses
    Stables 
    Quarries
    Gas Station
    Warehouse
     
    Map Size : 2500
    Entity Count : 4464
    • $8
    • 2 Downloads
  14. Procedural 2500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and is a loop.
    Procedural Monuments : 
    Launch Site
    Outpost with bandit airwolf vendor + gambling area
    Airfield
    Large Harbor
    Ferry Terminal
    Sewer Branch
    Desert Mil Base
    Fishing Villages
    Swamps
    Supermarket
    Warehouse
    Caves
    Oil Rigs
    Underwater Lab
    Lighthouses
    Quarries
    Stables
     
    Map Size : 2500
    Entity Count : 2148
    • $8
  15. Procedural 2500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is  a loop.
    Procedural Monuments : 
    Ferry Terminal
    Large & Small Harbor
    Fishing Villages
    Desert Mil Base
    Outpost + Airwolf Vendor + Gambling
    Launch Site
    Train Yard
    Junkyard
    Nuclear Missile Silo
    Sat Dish
    Quarries
    Swamps
    Supermarket & Warehouse
    Caves
    Underwater Labs
    Lighthouses 
    Oil Rig Small & Large
     
    Map Size : 2500
    Entity Count : 3868
    • $8
    • 1 Downloads
  16. Procedural 2500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is a loop.
    Procedural Monuments : 
    Ferry Terminal
    Small & Large Harbor
    Fishing Villages
    Desert Mil Base
    Outpost + Airwolf Vendor + Gambling
    Launch Site
    Train Yard
    Junkyard
    Missile Silo
    Dome
    Satellite Dish
    Power Plant
    Quarries
    Swamps
    Gas Stations  & Supermarkets & Mining Outposts
    Caves
    Underwater Labs
    Oil Rig Small & Large
    Lighthouse
     
    Map Size : 2500
    Entity Count : 3685
    • $8
    • 2 Downloads
  17. Procedural 2500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is  a loop.
    Procedural Monuments : 
    Ferry Terminal
    Harbor Large & Small
    Fishing Villages
    Desert Mil Base
    Outpost + Airwolf Vendor + Gambling
    Launch Site
    Train Yard
    Nuclear Silo
    Junkyard
    Dome
    Quarries
    Swamps
    Gas Stations & Mining Outpost
    Caves
    Oil Rig Large  & Small
    Lighthouse
    Underwater Labs
     
    Map Size : 2500
    Entity Count : 3062
    • $8
    • 1 Downloads
  18. Procedural 3000 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is  a loop and connected with underground system .
    Procedural Monuments : 
    Ferry Terminal
    Large & Small Harbor
    Fishing Villages
    Desert Mil Base
    Outpost + Airwolf Vendor + Gambling
    Launch Site
    Military Tunnel
    Train Yard
    Nuclear Missile Silo
    Junkyard
    Satellite Dish
    Sphere Tank
    Power Plant
    Water Treatment Plant
    Stables
    Quarries
    Swamps
    Ice Lakes
    Gas Stations , warehouses , Supermarkets
    Caves
    Oil Rigs and Lighthouses
    • $8
    • 1 Downloads
  19. This is one of my first ever maps i edited in RustEdit for my own server 3 years ago so as i was browsing thru all my old maps i will publish each one of them edited and optimized one by one.
    Procedural 2800 size map edited with large monuments and connections to outer islands.
    Procedural Monuments : 
    Launch Site
    Power Plant
    Train Yard
    Junkyard
    Stables
    Quarries
    Oil rigs
    Satellite Dish
    Swamps
    Caves
    Gas Station
    Lighthouses
    Underwater Labs
    Harbor
    Dome
    Fishing Village 
    Bandit & Outpost
    North of the map there is a custom island made for player building , the lighthouse on top of it is not a monument and has no loot or recycler , it is empty.
    Map Size : 2800
    Entity Count : 10507
    • $8
  20. Serbia 4K is a rust custom map shaped after the country of Serbia and it features procedural monuments with unique building spots and tactical placement for fast paced action on your server.
    Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers.
    Procedural monuments :
    Ferry Terminal
    Harbor Small & Big
    Fishing Villages
    Desert Military Base
    Arctic Research Base
    Bandit Town
    Launch Site
    Compound
    Nuclear Missile Silo
    Junkyard
    Quarries
    Sphere Tank
    Airfield
    Train Yard
    Satellite Dish
    Swamps , Ice Lakes
    Gas Stations , Supermarkets , Warehouses
    Caves
    Oil rigs
    Lighthouses
    Size : 4000
    Entity Count : 5081
    • $12
  21. Seongapdo Island is a real-life island located off the coast of South Korea.
    Known for its stunning natural scenery and historical landmarks the island was also used as a filming location for the hit Netflix series "Squid Game". 
    The map terrain features rugged mountains, deep forests, and rocky cliffs that overlook the sea. 
    I've managed to capture the natural beauty and ruggedness of the real-life island, with its mountainous terrain and scenic lake. 
    Including procedural monuments and custom prefabs adds an interesting twist to the gameplay, allowing players to explore the island and engage in various activities. 
    The large tunnel through the mountains adds an element of adventure and exploration to the map, and the custom safezone on the lake provides a peaceful retreat for players. 
    Map been optimized to run on low entity count and ensure players satisfaction.
    Password in the ReadMe file.
    ~Procedural Monuments :
    - Launch Site
    - Excavator
    - Military Tunnels
    - Airfield
    - Power Plant
    - Water Treatment Plant
    - Trainyard
    - Sewerbranch
    - Bandit Camp
    - Compound 
    - Junkyard
    - Sphere Tank
    - Satellite Dish
    - Desert Military Base
    - Roadside monuments including  Supermarkets - Mining Outposts
    - Fishing Villages
    - Lighthouses
    - Stables
    - Supermarkets & Mining Outposts and Gas Stations
    - Large and Small Oil Rigs
    - Several underwater Labs

    ~ Entity Count : 10940
    ~ Map Size : 4000
    • $20
    • 3 Downloads
  22. Stalker 2K is a 2000 map size featuring Stalker monuments mostly , a mini airfield and Shemov's Tanks Factory.
    The map has been comisioned and we decided to publish it , the concept of the map is mostly above ground space for base building and scavenging and underground action and looting/puzzles since most of the monuments have their core puzzles in large underground structures.
    Map has been optimized for performance and to encourage action easier thanks to terrain and layout.
    Procedural Monuments :
    Fishing Village
    Train Yard
    Gas Station
    Supermarket
    Lighthouse
    Harbor
    Oil Rigs
    Custom Monuments : 
    Mini-Airfield
    Stalker Nuclear Plant
    Stalker Lab 1
    Stalker Lab 2
    Stalker Bar Safezone
    Tanks Factory
    Offshore Safezone
    Entities count : 30093
    • $27
  23. Volcano Islands 4K  is a rust custom map featuring  procedural and custom  monuments & unique base opportunities with smaller islands to encourage exploring and building abroad!
    Map features a unique Volcano in the middle with damage trigers around it and nice terrain elevation levels
    Password comes with the map in readme file
    The map features custom and procedural monuments 
    ~Procedural Monuments :
    - Launch Site
    - Excavator
    - Military Tunnels
    - Airfield
    - Power Plant
    - Water Treatment Plant
    - Trainyard
    - Sewerbranch
    - Sphere Tank
    - Satellite Dish
    - Desert Military Base
    - Roadside monuments including  Supermarkets - Mining Outposts
    - Fishing Villages
    - Lighthouses
    - Stables
    - Supermarkets & Mining Outposts and Gas Stations
    - Large and Small Oil Rigs
    - Several underwater Labs
    ~ Custom Monuments :
    - Abandoned Cloning Facility
    - Public Heli Tower
    - Area 52

    ~ Entity Count : 10341
    ~ Map Size : 4000
    Password Comes with the map.
    • $10
    • 5 Downloads
  24. The Unknown is part of a 4 maps bundle done under a request from someone where we decided to make them all public after they are finished
    It has an unique terrain and procedural monuments in unique locations and a procedural Outpost with an Airwolf Vendor and bandit camp vending machines + gambling wheel.
    The aim for this is for pvp servers where action can happen between the monuments faster and more often .
    Monuments:
     
    Train yard  
    Satellite Dish  
    Military Tunnel  
    Launch Site  
    Water Treatment Plant  
    Harbor  
    Airfield  
    Junkyard  
    Abandoned Military Base  
    Big & Small Oil Rigs  
    4 Underwater labs  
    2 Fishing Villages  
    2 Lighthouses  
    3 Mining Outposts  
    2 Abandoned Supermarkets  
    1 Gas Station  
    Large Barn Map size is 3200 Entity Count : 2950 All maps are optimized and made to be used on any type of server and to ensure performance for every player
    • $12
    • 9 Downloads
  25. Turkiye is a rust custom map shaped after the country of Turkiye and it features all procedural monuments with unique building spots and tactical placement for fast paced action on your server.
    The island of Istanbul is connected with a bridge and between them is a helicopter tower.
    Railway system is functional and present both above and underground connected.
    Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers.
    Size: 4000 land / 1000 ocean
    Entity Count : 12467
    Map can be edited: Yes.
    Monuments :
    Harbors Nuclear Missile Silo Arctic Research Base Ferry Terminal Airfield Excavator Military Tunnel Power Plant Train Yard Water Treatment Plant Junkyard Sewer Branch Radtown Sphere Tank Launch Site Oil Rigs Fishing Villages Lighthouses Gas Stations / Warehouses / Supermarkets Swamps / Ice Lakes / Caves Quarries Stables Jungle ziggurat Outpost Bandit camp Underwater Laboratories
    • $18
    • 5 Downloads

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.