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WeOxide Marketplace ¬ Rust Custom Maps ¬ Prefabs ¬ Monuments and Plugins Free & Paid Assets

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Ionut Shiro

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Files posted by Ionut Shiro

  1. Please note this is free version and maintained only when it is no longer usable , for premium version with frequent updates and various other perks consider supporting by buying premium version - >
    Premium Version now available here- > https://weoxide.net/file/714-respawnnpc/
    This plugin creates NPC on Rust monuments.
    This plugin works with new intelligence for NPC.
    The plugin has many settings for creating NPC of any type of complexity.
    For each NPC separately, it is possible to customize different clothes, weapons, loot.
    You can use additional plugins such as: Kits, MarkerManager.
    For the issuance of NPS kits. Kits plugin from https://umod.org.
    You can add a marker for the NPC. MarkerManager plugin from https://umod.org
    [ spawnnpc.command ] - Permission to use chat commands
    command to chat
    [ /npc count ] - Shows how many NPC are on the map.
    [ /npc kill ] - Kill all NPCs on the map.
    [ /npc respawn ] - Respawn all NPC on the map.
    [ /npc reload ] - Reload plugin.
    Weapon advice for the Scarecrow
    For melee weapons for example (knife.combat, pitchfork, salvaged.cleaver, machete) and other things that pierce or cut.
    Weapon advice for the Scientist
    For ranged weapons for example (pistol.revolver, smg.2, rifle.lr300, lmg.m249) and other things that shoot.
     
    • Free
    • 1,437 Downloads
    • 17 Comments
  2. Europa is my 6000 custom map project i've been slowly working on for the past 12 months between other projects that i've finally been able to finish and publish , it features the continent layout with no political or religious replication of existing countries in Europe , monument locations have no meaning simply how i've felt placing them based on the terrain layout and feel.
    The map has vast infrastracture for roads and railways and tunnels through the mountains to ease transport around the map.
    Procedural & Custom monuments are scattered all around the map with build islands off shore and small prefabs here and there to encourage exploration and make players more engaging.
    Custom Monuments : 
    Lumber Yard
    Radio Tower
    Nuclear Power Plant
    City Market
    Fallen City
    Dam 
    Weapons Factory
    Abandoned City
    Custom Lighthouse
    Decorated Procedural Monuments
    Entity Count :  80000
    • $40
    • 2 Purchases
    • 7 Downloads
  3. Naxos is another 3K map featuring a few Rusty Ancient Greek inspired monuments and the usual monuments set on a rocky Greek island.
    Map was originally created by @kilgoar and with his permission i've ported it to HDRP and made it playable again and will maintain it for future updates.
    The small parkour puzzle monument was made by @NightShade
    !!!!!NECESSARY SERVER CONFIG!!!!!
    Rustedit.dll and oxide are NOT REQUIRED for this map.
    However, if you do not include this server setting the custom loot will respawn within one minute!
    spawn.tick_individuals 2500  
    • Free
    • 11 Downloads
  4. This very small worldcraft map is set on a strange alien world, like nothing else you've seen in Rust. Battle to live in the pineapple.
    Credits to General Tao for the Cone Dome, Kilgoar for the biome dressings & Pineapple, and to STAR for the heightmap and all other monuments.
    Map has originally been created by @kilgoar and with his permission i updated and will maintain it.
    • Free
    • 9 Downloads
  5. This is a 3k desert map featuring Dust 2, Rust from COD, fun neon signs, and custom biodomes.
    Map was originally created by @kilgoarand with his permission i've ported it to HDRP and made it playable again and will maintain it for future updates.
    Credits to Lone for some work on Rust from COD.
    Entity Count : 7328
    • Free
    • 20 Downloads
  6. This map is great for servers who want something dark and scary for Halloween.

    On the map, almost every monument is associated with skulls and something ancient and unusual.

    Spawn on the map is implemented through a system of portals.

    Players will appear there more often than on the usual shore. Players will not be able to build around portals.

    There is a colosseum on the map where you can hold events for players.


    Custom Monuments:

    - Bottle Town x1
    - AvoTear x1  
    - Skull Cave x1
    - Eye Cave x1
    - Titan Cave x1
    - Chaos Cave x1
    - Trident Cave Underwater x2
    - Lonely Tower x1
    - Twins Cave x1
    - Portal x6
    -Skorm Arena(Colosseum) x1  
    https://www.youtube.com/watch?v=IlO_rgtfVYI&feature=youtu.be


  7. Custom Map with my current work - fully functional and ready to use
     
    Custom Prefabs Included:
    Cobalt Police Department with Bradly Spawn Ringroad (replaced Launchside)
    Bank of Lian Yu
    Cinema of Lian Yu
    Trade Tower Compound (with Compound Spawn)
    Military Base V2 (Puzzle and Cards to get MLRS Access)
    Roadside Truck
    Skull Waterpring
    Underwater Bunker Offshore Prefab
    Miller Town (not released yet)
    New Custom Prefabs V2
    Kirran & Lifas Swamp Zombie Home 
    Graveyard of Rustcoon City
    Sunken Ship
    Kathi's Whine Heaven (not released yet)
    Facepunch Monuments
    Trainyard
    Arctic Base
    Dome
    Airfield
    Oilrig 
    Oilrig Large
    Excavator
    Military Tunnel
    Trainstation
    Silo
    Harbor
    2x Fishing Village
    Underwater Lab
    Tunnels / Metro
    Roadside Monuments
    Stone / Sulfur / HQM Quarry
    You need to Put "KahoMapLock.cs" (<3 bmg) into your Oxide Plugin Folder else the Server will not start.
    Tested with the Convoy & Dangerous Treasures Plugin - works without problems.
    Oxide and Rustdll required
    Size : 3500
    • $30
    • 1 Purchases
    • 3 Downloads
  8. Welcome to Ravaged Lands, this map has everything, its roughly 4000 in size.
    Prefabs Included on the map Are The Aquadome with custom Bradley path inside, as well as a basic Buildable underwater dome.
    There's a custom cargo path that circles the entire map inside and out. I've also included some generic buildable spaces for those that like to build there.
  9. Custom and modern looking vending machines that can be used just like normal vending machines they come with all the necessities to make them work properly like any other vending machine. 
    Vending presets are provided with the file if you wish to edit the items put on sale.

     
    Entity Count :
    Guns Vending Machine : 257
    Clothing Vending Machine: 294
    Snacks Vending Machine : 300
     
    To install and use those vending machines copy the files from "Custom Prefabs" and "Vending Presets" and paste them into your "CustomPrefabs" and "VendingPresets" folders in your RustEdit Directory and you are good to go!
    • $3
    • 5 Purchases
    • 7 Downloads
  10. RESpawnNPC is a complete rework and expansion of the free SpawnNPC plugin, rebuilt with performance improvements, extended functionality, and full in-game UI management.
    This version transforms the original concept into a modern NPC control framework with monument support, biome rules, event spawning, profile systems, advanced loot logic, and full custom map compatibility.
    Built for PvE, PvP, Hardcore, Event, and Custom Map servers.
    RESpawnNPC gives you full control over NPC spawning on your server using a powerful in-game UI.
    Unlike the original SpawnNPC, this version supports better :
    Monument-based spawning
    Biome-based spawning
    Event-based NPC guards
    Custom spawn profiles
    Custom monument and custom map support
    Advanced loot systems
    Reward integrations
    Performance-optimized AI logic
    All configuration can be handled directly in-game.
    No manual file editing required unless you want to.
    Core Features
    Monument-based NPC spawning
    Biome-based spawn control
    Event-based NPC spawning:
    Supply Drops
    Hackable Locked Crates
    Bradley APC
    Patrol Helicopter
    Underwater Labs
    Tunnel Entrances
    Custom Spawn Profiles
    Per-location spawn rules
    In-game Admin UI
    NPC radar debug tool
    Optional infighting disable
    Dormant AI optimization system
    Advanced Loot System
    Choose how NPC loot is generated:
    Vanilla Rust loot
    Crate-based loot with min/max control
    Extra loot layering
    Kits integration for loadouts
    Loot logic is optimized and no longer recreates containers every spawn.
    Reward Support
    Optional integrations:
    Economics
    ServerRewards
    Rewards configurable per preset.
    Optional Dependencies
    Kits
    MarkerManager
    Economics
    ServerRewards
    Plugin runs without them.
    Chat Command :
    Description
    Permission Required
    /rnpc
    Opens the Admin UI panel
    respawnnpc.admin
    /rnpc count
    Displays total NPCs managed by the plugin
    respawnnpc.command
    /rnpc ui
    Opens the Admin UI
    respawnnpc.admin
    /rnpc kill
    Kills all plugin-spawned NPCs
    respawnnpc.admin
    /rnpc respawn
    Kills and fully respawns all NPCs
    respawnnpc.admin
    /rnpc reload
    Reloads the plugin
    respawnnpc.admin
    /rnpc show [seconds]
    Enables NPC radar debug drawing
    respawnnpc.admin
    /rnpc hide
    Disables NPC radar drawing
    respawnnpc.admin
    /rnpc monuments
    Lists detected monuments on the map
    respawnnpc.admin
    /rnpc presets
    Lists available NPC presets
    respawnnpc.admin
    Profile Management Commands
    Description
    Permission Required
    /rnpc profile create <name>
    Creates a new custom spawn profile
    respawnnpc.admin
    /rnpc profile load <name>
    Loads an existing profile
    respawnnpc.admin
    /rnpc profile unload
    Unloads active profile and despawns its NPCs
    respawnnpc.admin
    /rnpc profile delete <name>
    Deletes a profile from data storage
    respawnnpc.admin
    /rnpc profile list
    Lists all saved profiles
    respawnnpc.admin
    Custom Spawn Point Commands
    Description
    Permission Required
    /rnpc add <preset> [count] [label]
    Adds a spawn point at your position to the active profile
    respawnnpc.admin
    /rnpc remove <id>
    Removes a spawn point from active profile
    respawnnpc.admin
    /rnpc list
    Lists all spawn points in active profile
    respawnnpc.admin
    Permissions :
    Description
    respawnnpc.admin
    Full administrative access to UI, spawn editing, profiles, radar, and management tools
    respawnnpc.command
    Allows access to base informational commands like /rnpc count
    respawnnpc.ignore
    Players with this permission receive no damage from plugin NPCs
    • $25
    • 3 Purchases
    • 4 Downloads
  11. Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
    BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
    Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
    It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
    The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
    What it does ?
    Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
    Different requirements per tier (wood → stone → metal → HQM) and structure type
    Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
    Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
    Supports loot tables, drop groups, or individual item drop rules
    VIP discount multiplier support
    Optional scaling cost based on upkeep
    UI popup showing required vs owned items (only when needed, if enabled)
    Pickup notification UI for construction items
    Full Discord logging (optional)
    Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
    Admin UI to toggle drop sources, edit tables, give test items, reload config
    Everything can be customized or disabled.
    Examples :
    Player upgrades a stone wall
    Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
    Player chops a tree
    Chance to drop wood beams or nails, based on drop rules
    Admin wants to tweak barrels
    Opens admin UI → edits the “barrel” drop table live → saved to config
    VIP player upgrades
    Pays fewer special materials because of VIP multiplier
    Permissions
    Description
    baseupgrades.give
    Allow player to spawn upgrade items for themselves
    baseupgrades.giveto
    Allow giving upgrade items to other players
    baseupgrades.report
    Allow running analytics report
    baseupgrades.vip
    Eligible for VIP upgrade discount
    baseupgrades.bypass
    Ignore upgrade material requirements entirely
    baseupgrades.admin
    Access full admin UI & console controls
    Chat Commands
    Description
    /bugive <item> <amount>
    Give yourself custom upgrade materials
    /bugiveto <player> <item> <amount>
    Give materials to another player
    /bu.report
    Show upgrade consumption & analytics
    /bu.admin
    Open admin UI
    /bu.debug
    Debug object you are looking at (node, crate, etc)
    Console Commands :
    Description
    bu.close
    Close admin UI
    bu.page <page>
    Navigate UI pages
    bu.toggle <dropSource>
    Enable/disable a drop source
    bu.option <key> <value>
    Change plugin options live
    bu.reload
    Reload config and rebuild caches
    bu.droppage <index>
    Paginate drop source list
    bu.dropedit <source>
    Edit specific drop source
    bu.dropedit.close
    Close drop editor
    bu.dropedit.additem <source> <item>
    Add item to drop
    bu.dropedit.removeitem <source> <item>
    Remove item
    bu.dropedit.useindividual <source>
    Force custom item mode
    bu.selectitem <item>
    Open give-to-player panel
    Config :
    { "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }
    • $35
    • 1 Purchases
    • 4 Downloads
    • 7 Comments
  12. This plugin lets you control every aspect of a FishTrap! From its percentage of catch to how often it catches! You can make fish traps 2X or 5X!
    This plugin is compatible with ContinuousFishTraps!
    Note:
    Do not change the name of the fish in the targetWildlife!
    decayDamageScale: 1 being 100% of the fishtraps health!
    Weight: is like a percentage of catch, for example you have 60% chance to catch minnows!
    tickRate: is for how often u want the fishtrap to catch fish!
    trappedEffectRepeatRate: is how often do u want the effect that a fish has been caught to occur!
    trapSuccessRate: what chance do u want the fish traps to catch fish on the first try! 1 being 100%
    Example config to ignore certain bait
      "ignoreBait": [
        "bearmeat.cooked",
        "pumpkin"
      ]
    Configuration: "Note: The default config has the default configuration of a vanilla fish trap"

    To do:
    Custom loot table!
    • $5
    • 1 Purchases
    • 3 Downloads
  13. This plugin lets the fish traps run without stopping! Normally when using the fish traps you have to empty them out or just at least open them to reset them to catch another fish.
    This plugin is compatible with FishtrapController
    Permission:
    continuousfishtraps.use
    Configuration:
     
    • $5
    • 1 Purchases
    • 3 Downloads
  14. A wooden recreation of Oil Rig including NPCs and loot.
  15. More than 100+ trucks!
    Lights and snowy versions, unique appearance!
    (Prefab count: 4202)
    This pack includes a .prefab and a  .map  file for easy configuration!
  16. A piece of the factory from Escape From Tarkov, redesigned as a 1v1 arena.
  17. My very first PvP arena. Still very good, working fine. - Disguise
    • Free
    • 1 Downloads
  18. Trenches Pack is a pack of trenches and props for server owners to easily create ww1/ww2 trenches on their maps. The trenches can be easily connected with sockets, altough it requires some manual calibration, but it makes the job faster!


    The pack includes the following:  
    11 trenches
    15  trench props
    3 lootable  props (post-WW2)

  19. https://www.youtube.com/watch?si=MO9oKSAeaH0cIjjc&v=3bcXOwUi6Do&feature=youtu.be
    Electricity :
    2x Green Security  Door
    3x Blue Security Door
    1x Red Security Door

    2x Fuse
    -
    Loot :
    1x Toolbox
    2x Oil Barrel
    2x Junk Barrel
    3x Food Crate
    6x Yellow Crate
    3x Military Crate
    2x Elite Crate
    1x Hackable Crate
    -
    NPC :
    7x Patrol Scientists
    (You can change the AI types)
    -
    CCTV :
    I. SSENTRANCE
    II. SSCAFETERIA
    III. SSXAEA12
    IV. SSSTORAGE
    V. SSARMORY

    Entity Count :

    Space Station - Empty
    [2053]
    Space Station - No Scientists
    [2260]
    Space Station - Scientists
    [2278]

  20. KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive.
    Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server.
    Features :
    Premium-looking HUD kill feed (CUI)
    Fully configurable filters (PVP, NPC, animals, vehicles)
    Optional distance + weapon display
    Activity tracking over a time window (detect “hot” moments)
    Admin UI for live management
    Quick commands to add/remove monitored entities
    Lightweight and non-spammy design
    Permissions :
    killactivity.admin — admin UI + admin commands
    killactivity.use — registered (optional; not enforced by default)
    Commands :
    /killadmin — open admin UI
    /addentity <shortprefabname> — add monitored entity
    /removeentity <shortprefabname> — remove monitored entity

    Config :
    { "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } }
    • $12
    • 2 Purchases
    • 3 Downloads
  21. NoRoofCamp is a anti–roof camping plugin that prevents unfair elevated PvP without breaking legitimate gameplay such as base defense, raids, monuments, or helicopters.
    Instead of blindly blocking damage, the plugin evaluates combat context, height, terrain, building ownership, and raid state to determine whether damage should be allowed, blocked, or reflected.
    Everything is configurable and manageable through an in-game admin UI.
    What it does ?
    Detects and prevents unfair roof camping
    Differentiates between:
    Roof camping
    Base defense
    Active raids
    Legitimate elevated combat
    Supports:
    Damage blocking
    Damage reflection (optional)
    Optional protection at monuments
    Allows helicopter combat (optional)
    Displays configurable warnings (screen + chat)
    Tracks combat and raid state to avoid false positives
    Includes a live admin control panel
    How detection works?
    The plugin evaluates multiple conditions before acting:
    Attacker height above terrain
    Victim position (grounded vs elevated)
    Distance between players
    Building ownership and authorization
    Active raid or combat state
    Monument zones
    Helicopter combat
    Only when all roof camping conditions are met, damage is blocked or reflected.
    Examples :
    Elevated sniper shooting ground player → damage blocked
    Player defending their own base → allowed
    Active raid between teams → allowed
    Roof camper at monument → blocked
    Helicopter PvP → allowed
    Explosives during raids → never blocked

    Commands :
    Description
    /nrc
    Open the admin control panel
    /nrc reload
    Reload the plugin configuration
    /nrc stats
    View active combat / roofcamp tracking data
    /nrc clear
    Clear all stored combat tracking entries
    Permission
    Description
    noroofcamp.admin
    Grants access to admin UI and admin commands
    noroofcamp.bypass
    Completely bypasses all roof-camp detection and restrictions
    Config :
    { "Combat Duration (seconds)": 30, "Raid Duration (seconds)": 120, "Show Message On Screen": true, "Show Message In Chat": true, "Screen Message": "<color=#ff0000>You can't roofcamp!</color>", "Chat Message": "<color=#ff0000>You can't roofcamp! Damage was returned to you.</color>", "Message Display Duration (seconds)": 2, "Message Fade Out Duration (seconds)": 0.3, "Enable Damage Reflection": false, "Damage Reflection Divider": 5, "Minimum HP After Reflection": 5, "Allow Heli Roofcamping": true, "Ground Check Distance": 2, "Building Check Radius": 6, "Cleanup Interval (seconds)": 60, "Max Height Above Terrain": 4, "Enable Monument Roofcamp Protection": true }
  22. A clean, lightweight MMORPG-style HUD for Rust, showing:
    Player Avatar pulled from steamid , player name , server name loaded automatically from server config
    Online players & sleepers
    Position grid
    In-game economy balance ( ServerRewards / Economics )
    Local + Server Time
    Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley )
    Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train
    Fully configurable, with smart UI updates that avoid lag and UI flicker.
    Dependencies :
    ImageLibrary (for Steam avatars)
    Recommended (optional):
    ServerRewards
    Economics
    Sputnik
    Caravan
    Shipwreck
    Space Event
    Water Event
    Gas Station
    Arctic Base
    Supermarket
    Satellite Dish
    Ferry Terminal
    Power Plant
    Harbor
    Air Event
    Junkyard
    Convoy
    Armored Train
    Jet Event
    Cargo Plane Crash Event
    Airfield Event
    Permissions :
    oxide.grant group default mmorpghud.use
    Chat Command :
    Command
    Permission
    Purpose
    /hud
    mmorpghud.use
    Toggle HUD on/off
    /timezone
    mmorpghud.use
    View/set local timezone
    /timezone auto
    /hudadmin
    mmorpghud.use
    mmorpghud.admin
    Auto-detect timezone from IP
    Allows access to the admin configuration panel.
    Config :
    { "Update Interval (seconds)": 5.0, "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true, "Economy Label": "COINS" }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false, "Airfield Event": false, "Cargo Plane Crash": false, "Jet Event": false }, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Admin Panel Colors": { "Panel Background": "#0d0d12F5", "Panel Border": "#00ffff60", "Button": "#1a1a2eFF", "Button Active": "#00ffffFF", "Toggle On": "#00ff00FF", "Toggle Off": "#ff0000FF" } }
    • $15
    • 2 Purchases
    • 4 Downloads
  23. AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game.
    Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages.
    What it does?
    Create unlimited portals with multiple entry & exit points
    Supports one-way or two-way portals
    Optional permission locking per portal
    Polished player UI (/portals) to browse available portals
    Full Admin UI panel (/portaladmin) to manage portals + settings
    Visual portal spheres using Rust’s built-in sphere entity
    Effect presets (mystical / fire / electric / silent etc.)
    Entry/exit messages + teleport sound
    Cooldown + optional teleport delay
    Auto wipes portal data when the map changes (seed/size/new save)
    Ambient portal effects (optional, timed)
    Permissions :
    Global permissions
    advancedportals.use
    Allows players to use portals and open the portal UI.
    advancedportals.admin
    Allows access to all admin commands and the admin panel.
    Per-portal permissions (auto-generated)
    If a portal has Requires Permission enabled, the plugin will generate a permission like:
    advancedportals.use.<portal_name>
    Example:
    Portal display name: "Outpost Portal"
    Permission becomes:
    advancedportals.use.outpost_portal
    Commands :
    Player Commands :
    /portals
    Opens the portals list UI (only shows portals you have permission to use)
    Admin Commands :
    /portal
    Shows help + usage
    /portal create <name>
    Creates a new portal
    /portal delete <name>
    Deletes a portal and all its points
    /portal list
    Lists all portals and their entry/exit counts
    /addportalentry <portalname>
    Adds an entry point at your current location
    /addportalexit <portalname>
    Adds an exit point at your current location
    Admin UI
    Portal Controls
    Enable / Disable portals
    Toggle One-Way / Two-Way
    Toggle Requires Permission
    Toggle portal sphere visibility
    Add entry / exit points
    Clear all entries / exits
    Teleport to a portal for testing
    Delete portals
    Select effect preset per portal
    Page through portals list
    Settings Controls
    Toggle global portal sphere visuals
    Toggle effects on/off
    Toggle enter message / exit message
    Toggle combat restrictions
    View cooldown/delay/radius values (edit in config)
    How portals work ?
    Each portal can have:
    Entry Points (where players enter)
    Exit Points (where players appear)
    When a player touches a portal entry sphere:
    The plugin picks a random exit point
    Teleports the player
    Plays optional effects + messages
    One-Way behavior
    If One Way = true:
    Entry points work normally
    Exit points do not teleport players back

    Config :
    { "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } }
  24. A Small Farm with Bluecard Puzzle

    - fuel up 4 "hidden" Generators with Fuel
    - Push the Button on the table to use the Fusebox
    - Swipe Bluecard

    The Door will Open and you get into the "underground" loot room

    In the Mainhouse is a hidden Green Crate
    In the Mainlootroom:
    2x Green Crate
    1x Elite Crate
    some boxes

    Monument includes the whole Farm, Puzzle, and the decoration around the Farm.
    Alpha, splat, hight all included.
    • $8
    • 1 Downloads
  25. This is a bundle consisting of 6 of my procedural edited 2500 sized maps with added Launch Site and above ground railways featuring monuments that are normally not present on small maps and railways to ease the transporation across the map.
    All maps are 2500 sized , to read in detail about each map you can check them out here individually before purchasing .

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