Files posted by Ionut Shiro
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Please note this is free version and maintained only when it is no longer usable , for premium version with frequent updates and various other perks consider supporting by buying premium version - >
Premium Version now available here- > https://weoxide.net/file/714-respawnnpc/
This plugin creates NPC on Rust monuments.
This plugin works with new intelligence for NPC.
The plugin has many settings for creating NPC of any type of complexity.
For each NPC separately, it is possible to customize different clothes, weapons, loot.
You can use additional plugins such as: Kits, MarkerManager.
For the issuance of NPS kits. Kits plugin from https://umod.org.
You can add a marker for the NPC. MarkerManager plugin from https://umod.org
[ spawnnpc.command ] - Permission to use chat commands
command to chat
[ /npc count ] - Shows how many NPC are on the map.
[ /npc kill ] - Kill all NPCs on the map.
[ /npc respawn ] - Respawn all NPC on the map.
[ /npc reload ] - Reload plugin.
Weapon advice for the Scarecrow
For melee weapons for example (knife.combat, pitchfork, salvaged.cleaver, machete) and other things that pierce or cut.
Weapon advice for the Scientist
For ranged weapons for example (pistol.revolver, smg.2, rifle.lr300, lmg.m249) and other things that shoot.
- Free
- 1,437 Downloads
- 17 Comments
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Europa is my 6000 custom map project i've been slowly working on for the past 12 months between other projects that i've finally been able to finish and publish , it features the continent layout with no political or religious replication of existing countries in Europe , monument locations have no meaning simply how i've felt placing them based on the terrain layout and feel.
The map has vast infrastracture for roads and railways and tunnels through the mountains to ease transport around the map.
Procedural & Custom monuments are scattered all around the map with build islands off shore and small prefabs here and there to encourage exploration and make players more engaging.
Custom Monuments :
Lumber Yard
Radio Tower
Nuclear Power Plant
City Market
Fallen City
Dam
Weapons Factory
Abandoned City
Custom Lighthouse
Decorated Procedural Monuments
Entity Count : 80000
- $40
- 2 Purchases
- 7 Downloads
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Naxos is another 3K map featuring a few Rusty Ancient Greek inspired monuments and the usual monuments set on a rocky Greek island.
Map was originally created by @kilgoar and with his permission i've ported it to HDRP and made it playable again and will maintain it for future updates.
The small parkour puzzle monument was made by @NightShade
!!!!!NECESSARY SERVER CONFIG!!!!!
Rustedit.dll and oxide are NOT REQUIRED for this map.
However, if you do not include this server setting the custom loot will respawn within one minute!
spawn.tick_individuals 2500
- Free
- 11 Downloads
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This very small worldcraft map is set on a strange alien world, like nothing else you've seen in Rust. Battle to live in the pineapple.
Credits to General Tao for the Cone Dome, Kilgoar for the biome dressings & Pineapple, and to STAR for the heightmap and all other monuments.
Map has originally been created by @kilgoar and with his permission i updated and will maintain it.
- Free
- 9 Downloads
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This is a 3k desert map featuring Dust 2, Rust from COD, fun neon signs, and custom biodomes.
Map was originally created by @kilgoarand with his permission i've ported it to HDRP and made it playable again and will maintain it for future updates.
Credits to Lone for some work on Rust from COD.
Entity Count : 7328
- Free
- 20 Downloads
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This map is great for servers who want something dark and scary for Halloween.
On the map, almost every monument is associated with skulls and something ancient and unusual.
Spawn on the map is implemented through a system of portals.
Players will appear there more often than on the usual shore. Players will not be able to build around portals.
There is a colosseum on the map where you can hold events for players.
Custom Monuments:
- Bottle Town x1
- AvoTear x1
- Skull Cave x1
- Eye Cave x1
- Titan Cave x1
- Chaos Cave x1
- Trident Cave Underwater x2
- Lonely Tower x1
- Twins Cave x1
- Portal x6
-Skorm Arena(Colosseum) x1
https://www.youtube.com/watch?v=IlO_rgtfVYI&feature=youtu.be
- $15
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Custom Map with my current work - fully functional and ready to use
Custom Prefabs Included:
Cobalt Police Department with Bradly Spawn Ringroad (replaced Launchside)
Bank of Lian Yu
Cinema of Lian Yu
Trade Tower Compound (with Compound Spawn)
Military Base V2 (Puzzle and Cards to get MLRS Access)
Roadside Truck
Skull Waterpring
Underwater Bunker Offshore Prefab
Miller Town (not released yet)
New Custom Prefabs V2
Kirran & Lifas Swamp Zombie Home
Graveyard of Rustcoon City
Sunken Ship
Kathi's Whine Heaven (not released yet)
Facepunch Monuments
Trainyard
Arctic Base
Dome
Airfield
Oilrig
Oilrig Large
Excavator
Military Tunnel
Trainstation
Silo
Harbor
2x Fishing Village
Underwater Lab
Tunnels / Metro
Roadside Monuments
Stone / Sulfur / HQM Quarry
You need to Put "KahoMapLock.cs" (<3 bmg) into your Oxide Plugin Folder else the Server will not start.
Tested with the Convoy & Dangerous Treasures Plugin - works without problems.
Oxide and Rustdll required
Size : 3500
- $30
- 1 Purchases
- 3 Downloads
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Welcome to Ravaged Lands, this map has everything, its roughly 4000 in size.
Prefabs Included on the map Are The Aquadome with custom Bradley path inside, as well as a basic Buildable underwater dome.
There's a custom cargo path that circles the entire map inside and out. I've also included some generic buildable spaces for those that like to build there.
- $10
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Custom and modern looking vending machines that can be used just like normal vending machines they come with all the necessities to make them work properly like any other vending machine.
Vending presets are provided with the file if you wish to edit the items put on sale.
Entity Count :
Guns Vending Machine : 257
Clothing Vending Machine: 294
Snacks Vending Machine : 300
To install and use those vending machines copy the files from "Custom Prefabs" and "Vending Presets" and paste them into your "CustomPrefabs" and "VendingPresets" folders in your RustEdit Directory and you are good to go!
- $3
- 5 Purchases
- 7 Downloads
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RESpawnNPC is a complete rework and expansion of the free SpawnNPC plugin, rebuilt with performance improvements, extended functionality, and full in-game UI management.
This version transforms the original concept into a modern NPC control framework with monument support, biome rules, event spawning, profile systems, advanced loot logic, and full custom map compatibility.
Built for PvE, PvP, Hardcore, Event, and Custom Map servers.
RESpawnNPC gives you full control over NPC spawning on your server using a powerful in-game UI.
Unlike the original SpawnNPC, this version supports better :
Monument-based spawning
Biome-based spawning
Event-based NPC guards
Custom spawn profiles
Custom monument and custom map support
Advanced loot systems
Reward integrations
Performance-optimized AI logic
All configuration can be handled directly in-game.
No manual file editing required unless you want to.
Core Features
Monument-based NPC spawning
Biome-based spawn control
Event-based NPC spawning:
Supply Drops
Hackable Locked Crates
Bradley APC
Patrol Helicopter
Underwater Labs
Tunnel Entrances
Custom Spawn Profiles
Per-location spawn rules
In-game Admin UI
NPC radar debug tool
Optional infighting disable
Dormant AI optimization system
Advanced Loot System
Choose how NPC loot is generated:
Vanilla Rust loot
Crate-based loot with min/max control
Extra loot layering
Kits integration for loadouts
Loot logic is optimized and no longer recreates containers every spawn.
Reward Support
Optional integrations:
Economics
ServerRewards
Rewards configurable per preset.
Optional Dependencies
Kits
MarkerManager
Economics
ServerRewards
Plugin runs without them.
Chat Command :
Description
Permission Required
/rnpc
Opens the Admin UI panel
respawnnpc.admin
/rnpc count
Displays total NPCs managed by the plugin
respawnnpc.command
/rnpc ui
Opens the Admin UI
respawnnpc.admin
/rnpc kill
Kills all plugin-spawned NPCs
respawnnpc.admin
/rnpc respawn
Kills and fully respawns all NPCs
respawnnpc.admin
/rnpc reload
Reloads the plugin
respawnnpc.admin
/rnpc show [seconds]
Enables NPC radar debug drawing
respawnnpc.admin
/rnpc hide
Disables NPC radar drawing
respawnnpc.admin
/rnpc monuments
Lists detected monuments on the map
respawnnpc.admin
/rnpc presets
Lists available NPC presets
respawnnpc.admin
Profile Management Commands
Description
Permission Required
/rnpc profile create <name>
Creates a new custom spawn profile
respawnnpc.admin
/rnpc profile load <name>
Loads an existing profile
respawnnpc.admin
/rnpc profile unload
Unloads active profile and despawns its NPCs
respawnnpc.admin
/rnpc profile delete <name>
Deletes a profile from data storage
respawnnpc.admin
/rnpc profile list
Lists all saved profiles
respawnnpc.admin
Custom Spawn Point Commands
Description
Permission Required
/rnpc add <preset> [count] [label]
Adds a spawn point at your position to the active profile
respawnnpc.admin
/rnpc remove <id>
Removes a spawn point from active profile
respawnnpc.admin
/rnpc list
Lists all spawn points in active profile
respawnnpc.admin
Permissions :
Description
respawnnpc.admin
Full administrative access to UI, spawn editing, profiles, radar, and management tools
respawnnpc.command
Allows access to base informational commands like /rnpc count
respawnnpc.ignore
Players with this permission receive no damage from plugin NPCs
- $25
- 3 Purchases
- 4 Downloads
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Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
What it does ?
Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
Different requirements per tier (wood → stone → metal → HQM) and structure type
Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
Supports loot tables, drop groups, or individual item drop rules
VIP discount multiplier support
Optional scaling cost based on upkeep
UI popup showing required vs owned items (only when needed, if enabled)
Pickup notification UI for construction items
Full Discord logging (optional)
Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
Admin UI to toggle drop sources, edit tables, give test items, reload config
Everything can be customized or disabled.
Examples :
Player upgrades a stone wall
Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
Player chops a tree
Chance to drop wood beams or nails, based on drop rules
Admin wants to tweak barrels
Opens admin UI → edits the “barrel” drop table live → saved to config
VIP player upgrades
Pays fewer special materials because of VIP multiplier
Permissions
Description
baseupgrades.give
Allow player to spawn upgrade items for themselves
baseupgrades.giveto
Allow giving upgrade items to other players
baseupgrades.report
Allow running analytics report
baseupgrades.vip
Eligible for VIP upgrade discount
baseupgrades.bypass
Ignore upgrade material requirements entirely
baseupgrades.admin
Access full admin UI & console controls
Chat Commands
Description
/bugive <item> <amount>
Give yourself custom upgrade materials
/bugiveto <player> <item> <amount>
Give materials to another player
/bu.report
Show upgrade consumption & analytics
/bu.admin
Open admin UI
/bu.debug
Debug object you are looking at (node, crate, etc)
Console Commands :
Description
bu.close
Close admin UI
bu.page <page>
Navigate UI pages
bu.toggle <dropSource>
Enable/disable a drop source
bu.option <key> <value>
Change plugin options live
bu.reload
Reload config and rebuild caches
bu.droppage <index>
Paginate drop source list
bu.dropedit <source>
Edit specific drop source
bu.dropedit.close
Close drop editor
bu.dropedit.additem <source> <item>
Add item to drop
bu.dropedit.removeitem <source> <item>
Remove item
bu.dropedit.useindividual <source>
Force custom item mode
bu.selectitem <item>
Open give-to-player panel
Config :
{ "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }- $35
- 1 Purchases
- 4 Downloads
- 7 Comments
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This plugin lets you control every aspect of a FishTrap! From its percentage of catch to how often it catches! You can make fish traps 2X or 5X!
This plugin is compatible with ContinuousFishTraps!
Note:
Do not change the name of the fish in the targetWildlife!
decayDamageScale: 1 being 100% of the fishtraps health!
Weight: is like a percentage of catch, for example you have 60% chance to catch minnows!
tickRate: is for how often u want the fishtrap to catch fish!
trappedEffectRepeatRate: is how often do u want the effect that a fish has been caught to occur!
trapSuccessRate: what chance do u want the fish traps to catch fish on the first try! 1 being 100%
Example config to ignore certain bait
"ignoreBait": [
"bearmeat.cooked",
"pumpkin"
]
Configuration: "Note: The default config has the default configuration of a vanilla fish trap"
To do:
Custom loot table!
- $5
- 1 Purchases
- 3 Downloads
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This plugin lets the fish traps run without stopping! Normally when using the fish traps you have to empty them out or just at least open them to reset them to catch another fish.
This plugin is compatible with FishtrapController
Permission:
continuousfishtraps.use
Configuration:
- $5
- 1 Purchases
- 3 Downloads
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- $5
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More than 100+ trucks!
Lights and snowy versions, unique appearance!
(Prefab count: 4202)
This pack includes a .prefab and a .map file for easy configuration!
- $3
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- $4
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- Free
- 1 Downloads
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Trenches Pack is a pack of trenches and props for server owners to easily create ww1/ww2 trenches on their maps. The trenches can be easily connected with sockets, altough it requires some manual calibration, but it makes the job faster!
The pack includes the following:
11 trenches
15 trench props
3 lootable props (post-WW2)
- $8
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https://www.youtube.com/watch?si=MO9oKSAeaH0cIjjc&v=3bcXOwUi6Do&feature=youtu.be
Electricity :
2x Green Security Door
3x Blue Security Door
1x Red Security Door
2x Fuse
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Loot :
1x Toolbox
2x Oil Barrel
2x Junk Barrel
3x Food Crate
6x Yellow Crate
3x Military Crate
2x Elite Crate
1x Hackable Crate
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NPC :
7x Patrol Scientists
(You can change the AI types)
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CCTV :
I. SSENTRANCE
II. SSCAFETERIA
III. SSXAEA12
IV. SSSTORAGE
V. SSARMORY
Entity Count :
Space Station - Empty
[2053]
Space Station - No Scientists
[2260]
Space Station - Scientists
[2278]
- $7
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KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive.
Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server.
Features :
Premium-looking HUD kill feed (CUI)
Fully configurable filters (PVP, NPC, animals, vehicles)
Optional distance + weapon display
Activity tracking over a time window (detect “hot” moments)
Admin UI for live management
Quick commands to add/remove monitored entities
Lightweight and non-spammy design
Permissions :
killactivity.admin — admin UI + admin commands
killactivity.use — registered (optional; not enforced by default)
Commands :
/killadmin — open admin UI
/addentity <shortprefabname> — add monitored entity
/removeentity <shortprefabname> — remove monitored entity
Config :
{ "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } }- $12
- 2 Purchases
- 3 Downloads
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NoRoofCamp is a anti–roof camping plugin that prevents unfair elevated PvP without breaking legitimate gameplay such as base defense, raids, monuments, or helicopters.
Instead of blindly blocking damage, the plugin evaluates combat context, height, terrain, building ownership, and raid state to determine whether damage should be allowed, blocked, or reflected.
Everything is configurable and manageable through an in-game admin UI.
What it does ?
Detects and prevents unfair roof camping
Differentiates between:
Roof camping
Base defense
Active raids
Legitimate elevated combat
Supports:
Damage blocking
Damage reflection (optional)
Optional protection at monuments
Allows helicopter combat (optional)
Displays configurable warnings (screen + chat)
Tracks combat and raid state to avoid false positives
Includes a live admin control panel
How detection works?
The plugin evaluates multiple conditions before acting:
Attacker height above terrain
Victim position (grounded vs elevated)
Distance between players
Building ownership and authorization
Active raid or combat state
Monument zones
Helicopter combat
Only when all roof camping conditions are met, damage is blocked or reflected.
Examples :
Elevated sniper shooting ground player → damage blocked
Player defending their own base → allowed
Active raid between teams → allowed
Roof camper at monument → blocked
Helicopter PvP → allowed
Explosives during raids → never blocked
Commands :
Description
/nrc
Open the admin control panel
/nrc reload
Reload the plugin configuration
/nrc stats
View active combat / roofcamp tracking data
/nrc clear
Clear all stored combat tracking entries
Permission
Description
noroofcamp.admin
Grants access to admin UI and admin commands
noroofcamp.bypass
Completely bypasses all roof-camp detection and restrictions
Config :
{ "Combat Duration (seconds)": 30, "Raid Duration (seconds)": 120, "Show Message On Screen": true, "Show Message In Chat": true, "Screen Message": "<color=#ff0000>You can't roofcamp!</color>", "Chat Message": "<color=#ff0000>You can't roofcamp! Damage was returned to you.</color>", "Message Display Duration (seconds)": 2, "Message Fade Out Duration (seconds)": 0.3, "Enable Damage Reflection": false, "Damage Reflection Divider": 5, "Minimum HP After Reflection": 5, "Allow Heli Roofcamping": true, "Ground Check Distance": 2, "Building Check Radius": 6, "Cleanup Interval (seconds)": 60, "Max Height Above Terrain": 4, "Enable Monument Roofcamp Protection": true }
- $20
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A clean, lightweight MMORPG-style HUD for Rust, showing:
Player Avatar pulled from steamid , player name , server name loaded automatically from server config
Online players & sleepers
Position grid
In-game economy balance ( ServerRewards / Economics )
Local + Server Time
Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley )
Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train
Fully configurable, with smart UI updates that avoid lag and UI flicker.
Dependencies :
ImageLibrary (for Steam avatars)
Recommended (optional):
ServerRewards
Economics
Sputnik
Caravan
Shipwreck
Space Event
Water Event
Gas Station
Arctic Base
Supermarket
Satellite Dish
Ferry Terminal
Power Plant
Harbor
Air Event
Junkyard
Convoy
Armored Train
Jet Event
Cargo Plane Crash Event
Airfield Event
Permissions :
oxide.grant group default mmorpghud.use
Chat Command :
Command
Permission
Purpose
/hud
mmorpghud.use
Toggle HUD on/off
/timezone
mmorpghud.use
View/set local timezone
/timezone auto
/hudadmin
mmorpghud.use
mmorpghud.admin
Auto-detect timezone from IP
Allows access to the admin configuration panel.
Config :
{ "Update Interval (seconds)": 5.0, "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true, "Economy Label": "COINS" }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false, "Airfield Event": false, "Cargo Plane Crash": false, "Jet Event": false }, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Admin Panel Colors": { "Panel Background": "#0d0d12F5", "Panel Border": "#00ffff60", "Button": "#1a1a2eFF", "Button Active": "#00ffffFF", "Toggle On": "#00ff00FF", "Toggle Off": "#ff0000FF" } }- $15
- 2 Purchases
- 4 Downloads
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AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game.
Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages.
What it does?
Create unlimited portals with multiple entry & exit points
Supports one-way or two-way portals
Optional permission locking per portal
Polished player UI (/portals) to browse available portals
Full Admin UI panel (/portaladmin) to manage portals + settings
Visual portal spheres using Rust’s built-in sphere entity
Effect presets (mystical / fire / electric / silent etc.)
Entry/exit messages + teleport sound
Cooldown + optional teleport delay
Auto wipes portal data when the map changes (seed/size/new save)
Ambient portal effects (optional, timed)
Permissions :
Global permissions
advancedportals.use
Allows players to use portals and open the portal UI.
advancedportals.admin
Allows access to all admin commands and the admin panel.
Per-portal permissions (auto-generated)
If a portal has Requires Permission enabled, the plugin will generate a permission like:
advancedportals.use.<portal_name>
Example:
Portal display name: "Outpost Portal"
Permission becomes:
advancedportals.use.outpost_portal
Commands :
Player Commands :
/portals
Opens the portals list UI (only shows portals you have permission to use)
Admin Commands :
/portal
Shows help + usage
/portal create <name>
Creates a new portal
/portal delete <name>
Deletes a portal and all its points
/portal list
Lists all portals and their entry/exit counts
/addportalentry <portalname>
Adds an entry point at your current location
/addportalexit <portalname>
Adds an exit point at your current location
Admin UI
Portal Controls
Enable / Disable portals
Toggle One-Way / Two-Way
Toggle Requires Permission
Toggle portal sphere visibility
Add entry / exit points
Clear all entries / exits
Teleport to a portal for testing
Delete portals
Select effect preset per portal
Page through portals list
Settings Controls
Toggle global portal sphere visuals
Toggle effects on/off
Toggle enter message / exit message
Toggle combat restrictions
View cooldown/delay/radius values (edit in config)
How portals work ?
Each portal can have:
Entry Points (where players enter)
Exit Points (where players appear)
When a player touches a portal entry sphere:
The plugin picks a random exit point
Teleports the player
Plays optional effects + messages
One-Way behavior
If One Way = true:
Entry points work normally
Exit points do not teleport players back
Config :
{ "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } }- $12
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A Small Farm with Bluecard Puzzle
- fuel up 4 "hidden" Generators with Fuel
- Push the Button on the table to use the Fusebox
- Swipe Bluecard
The Door will Open and you get into the "underground" loot room
In the Mainhouse is a hidden Green Crate
In the Mainlootroom:
2x Green Crate
1x Elite Crate
some boxes
Monument includes the whole Farm, Puzzle, and the decoration around the Farm.
Alpha, splat, hight all included.
- $8
- 1 Downloads
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This is a bundle consisting of 6 of my procedural edited 2500 sized maps with added Launch Site and above ground railways featuring monuments that are normally not present on small maps and railways to ease the transporation across the map.
All maps are 2500 sized , to read in detail about each map you can check them out here individually before purchasing .
- $35