Files posted by Ionut Shiro
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Michigan 4K is a custom shaped map with procedural monuments , it has been shaped after the State of Michigan
Map has been optimized even for the players with low spec computers to ensure quality and pleasure while playing on it !
Map will offer unique areas for players to explore and build at or just tactical placement of monuments for the action to develop smoothly.
Map contains a custom cargo path to go between the 2 northern islands
It is important to load plugin before starting your server otherwise your server will not start with the map!
Password comes with the map inside the "Read me" file.
The map contains the monuments :
~Procedural Monuments :
- Water Treatment Plant
- Train Yard
- Airfield
- Power Plant
- Launch Site
- Satellite Dish
- Giant Excavator
- Bandit Camp
- Military Tunnels
- Harbor
- Arctic Research Base
- Outpost
- Sewer Branch
- The Dome
- HQM & Sulfur & Stone Quarries
- Gas Stations
- Mining Outpost
- Abandoned Supermarket
- Large & Small Oil Rigs
- 6 Underwater Labs
~ Entity Count : 7089
~ Map Size : 4000
Password Comes with the map.
- $10
- 4 Downloads
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Bermuda's Rectangle 4K is a rust custom map with 4 different islands where each island has a different biome and landscape than the others.
A balanced monument placement with unique sightings from each island.
The map contains all procedural monuments except Junkyard
It is called Bermuda's Rectangle and not Triangle because we have 4 islands and not 3
Map has 2 versions , Normal version without railways and the other version with Railways connecting all 4 islands and couple stations!
A strange force is pulling ships towards the bottom of the ocean , dwell down to the bottom and explore the riches of the ocean.
Password comes with the map inside the "Read me" file.
Zip file contains a normal version which has no railways and the railways version with the plugin for railways and config for locations
It is important to load plugin before starting your server otherwise your server will not start with the map!
The map features custom and procedural monuments
~Procedural Monuments :
- Water Treatment Plant
- Train Yard
- Airfield
- Power Plant
- Launch Site
- Satellite Dish
- Giant Excavator
- Bandit Camp
- Outpost
- Sewer Branch
- The Dome
- HQM & Sulfur & Stone Quarries
- 3 Gas Stations
- 3 Mining Outpost
- 2 Abandoned Supermarket
- Large & Small Oil Rigs
- 6 Underwater Labs
~Custom Monuments :
- 2 Custom Shipwrecks by Niko & Lambo
~ Entity Count : 14541 Simple Version
~ Entity Count : 21517 Railways Version
~ Map Size : 4000
Password Comes with the map.
- $25
- 16 Downloads
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- $10
- 1 Downloads
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AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers.
Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools.
Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience.
Features
Homes with limits, cooldowns & warmups
TPR request system with accept/deny UI
Customizable VIP tiers
Outpost & Bandit teleports (auto-detect OR custom coords)
Fully configurable warp locations
Daily usage limits
Combat / raid / building-blocked restrictions
Economy support: Scrap/ServerRewards/Economics
Admin panel (no config editing needed)
Auto-wipe detection resets teleport data safely
Clean, modern UI players understand instantly
Commands :
Description
/home
Open homes UI / teleport to a home
/sethome <name>
Save a home
/delhome <name>
Delete a home
/homes
Show homes UI
/tpr <player>
Request teleport to player
/tpa
Accept a TPR
/tpc
Cancel/decline pending teleport
/outpost
Teleport to Outpost (if allowed)
/bandit
Teleport to Bandit Camp
/warp <name>
Warp to location
/warps
Open warp list UI
Admin Commands :
Description
/tpadmin
Open admin GUI
/setcoord
Save coordinates during setup wizard
Permissions :
Purpose
advancedteleport.use
Basic teleport features
advancedteleport.admin
Full admin panel & tools
advancedteleport.vip1
VIP Tier 1
advancedteleport.vip2
VIP Tier 2
advancedteleport.vip3
VIP Tier 3
advancedteleport.outpost
Use Outpost teleport
advancedteleport.bandit
Use Bandit teleport
advancedteleport.warp
Use warps
Config :
{ "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } }- $15
- 15 Downloads
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Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles Support
VehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns.
Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions.
Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable.
Features :
Vehicle Shop UI
Clean, modern GUI
Category-based browsing
Search support
Pagination
Custom icons (ImageLibrary)
Per-vehicle descriptions
License-Based Vehicles
Vehicles are owned by players
Recall / store system
Optional revoke on destruction
Max vehicles per player (VIP-aware)
Economy Support
Choose one currency:
Scrap
Economics
ServerRewards (RP)
VIP pricing supported per vehicle.
VIP Support
Lower prices
Shorter cooldowns
Higher vehicle limits
Restrictions & Safety
Combat & raid block (NoEscape)
Building privilege required
Distance checks for storing
Optional vehicle locking
Team / clan / friends access support
TruePVE / NextGenPVE integration
Karuza Vehicle Support
It has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza!
Fully categorized:
Aircraft
Ground
Water
Sci-Fi
Military
Special
Each vehicle can:
be enabled/disabled
require its own permission
have unique cooldowns & prices
Player Commands :
Description
/vshop
Open the vehicle shop
/vspawn
Spawn owned vehicle
/vstore
Store nearby vehicle
/vrecall
Recall vehicle to player
Admin Command :
Description
/vshopadmin
Open admin control panel
Admin UI allows:
editing vehicles
adjusting prices
enabling/disabling categories
managing licenses
viewing player vehicles
No config editing required.
Permissions :
Description
vehicleshop.use
Allows access to the shop
vehicleshop.admin
Full admin access
vehicleshop.vip
Enables VIP benefits
vehicleshop.bypass
Bypass cooldowns & limits
Plugin Dependencies :
Purpose
ImageLibrary
Vehicle icons
Economics ( Optional )
Currency
ServerRewards ( Optional )
RP currency
NoEscape ( Optional )
Raid/combat block
Clans / Friends ( Optional )
Shared vehicle access
Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles )
Custom vehicles
- $35
- 36 Downloads
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Welcome Player gives your players a warm, modern first impression — without being annoying or spammy.
The plugin automatically detects whether someone is joining for the first time or coming back, then shows customized messages, optional rewards, a clean UI banner, and (if you want) sends notifications straight to Discord. It also tracks connection history, so players can check when they first joined and how often they’ve played.
What it does ?
Detects first-time vs returning players
Sends configurable private messages, global join messages (optional), and disconnect messages
Gives custom rewards (with skin support)
Displays a subtle, polished UI welcome banner
Detects player country (with fallback)
Sends Discord webhook embeds for joins and disconnects
Tracks basic player stats (first join, last join, total connects)
Integrates with BetterChat if installed
Supports multiple languages using Oxide lang
And yes — everything can be turned on or off.
Examples (default behavior)
First time player joins → welcome message, optional starter reward, UI banner, optional Discord notification
Returning player joins → short “welcome back” message, optional loyalty reward
Player disconnects → optional global message + Discord embed
Player runs /welcomestats → sees their join history + country + total connections
Permissions :
welcomeplayer.bypass - Skips all welcome events — useful for admins and test accounts.
Commands :
/welcomestats sees their join history + country + total connections
welcomeplayer.reset <steamid|all> - Console Command
welcomeplayer.stats - Console Command
Config :
{ "First Time Player Settings": { "Enable First Time Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome</color> <color=#FFFFFF>{player}</color> to <color=#ff00ff>{server}</color></size>\n<size=14><color=#888888>It seems like this is your <color=#00ffff>first time</color> joining us</color></size>\n<size=12><color=#00ff00>Check your inventory for a welcome gift</color></size>", "Global Message": "<size=14><color=#00ff00>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ff00>has joined us for the first time</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:3:0", "bandage:5:0", "apple:10:0", "syringe.medical:3:0", "bandage:5:0", "apple:10:0" ], "Message Display Duration (seconds)": 10.0 }, "Returning Player Settings": { "Enable Returning Player Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome Back</color> <color=#FFFFFF>{player}</color></size>\n<size=14><color=#888888>We're glad to see you came back to us</color></size>\n<size=12><color=#00ff00>Check your inventory for a loyalty reward</color></size>", "Global Message": "<size=14><color=#00ffff>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ffff>has come back online</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:1:0", "syringe.medical:1:0" ], "Message Display Duration (seconds)": 8.0 }, "Disconnect Settings": { "Enable Disconnect Message": true, "Send Global Message": true, "Global Message": "<size=14><color=#ff00ff>[-]</color> <color=#FFFFFF>{player}</color> <color=#ff00ff>just went offline</color></size>" }, "General Settings": { "Server Name (leave empty to use server hostname)": "", "Use IP-API for Country Detection": true, "Default Country (if detection fails)": "Unknown", "Welcome Delay (seconds after connect)": 2.0, "Show UI Welcome Banner": true, "UI Banner Duration (seconds)": 8.0, "Log Player Connections": true }, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Embed Color - First Time (decimal)": 65280, "Embed Color - Returning (decimal)": 65535, "Embed Color - Disconnect (decimal)": 16711935, "Send First Time Join": true, "First Time Message": ":green_circle: **{player}** has joined for the first time from **{country}**", "Send Returning Player Join": true, "Returning Message": ":blue_circle: **{player}** has come back online from **{country}**", "Send Disconnect": true, "Disconnect Message": ":red_circle: **{player}** just went offline", "Include Player Steam ID": true, "Include Timestamp": true } }- $5
- 6 Downloads
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Latvia Custom Map was made after the shape of Latvia for a friend of mine and we decided to make it public , it has procedural monuments spread across the map and few additions on the roadside including a hidden cave in the mountains with a procedural Water Treatment Plant inside it + several scientist spawns guarding 2 locked crates in the mysterious fog , cave is being locked behind a red key card door yet still accessible via subway entrance .
What makes this map special is obviously the shape and terrain of it and Bradley will roam Power Plant inside and the road surrounding it.
Map contains 3 bradley paths
1 at launch site by default
1 at airfield custom
1 at powerplant
Procedural Monuments :
Giant Excavator Pit Satellite Dishn Launch Site Military Tunnel Arctic Research Basen Power Plant Water Treatment Plant with abit of extra in an unique location
Abandoned Military Base Sewer Branch The Dome Airfield Large harbor Junkyard The usual gas stations , spermekts , quarries , caves , swamps and icelakes , barns , fishing villages and mining outposts spread across. The map does not have Outpost or Bandit Camp but it has a custom safezone including vending machines from both bandit camp and outpost + the airwolf vendor in an unique spot , on the map you can find plenty of good base building spots or just for sightseeing! Bradleys can be removed on demand if you use a plugin for them or you just don't want them at all. Map has been optimized even for the players with low spec computers to ensure quality and pleasure while playing on it Entity count is 12118 Map size : 4000- $15
- 2 Downloads
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Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is not a loop.
Procedural Monuments :
Launch Site
Ferry Terminal
Military tunnel
Missile Silo
Sewer Branch
Outpost with bandit camp helicopter vendor and gambling area
Fishing Villages
Warehouse
Caves
Swamps
Oil rigs
Gas Station
Lighthouses
Stables
Quarries.
Map Size : 2500
Entity Count : 2025
- $8
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Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and is a loop.
Procedural Monuments :
Launch Site
Outpost with bandit airwolf vendor + gambling area
Large harbor
Dome
Missile Silo
Ferry Terminal
Sewer Branch
Fishing Villages
Swamps
Caves
Underwater Lab
Oil Rigs
Lighthouses
Stables
Quarries
Gas Station
Warehouse
Map Size : 2500
Entity Count : 4464
- $8
- 2 Downloads
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Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and is a loop.
Procedural Monuments :
Launch Site
Outpost with bandit airwolf vendor + gambling area
Airfield
Large Harbor
Ferry Terminal
Sewer Branch
Desert Mil Base
Fishing Villages
Swamps
Supermarket
Warehouse
Caves
Oil Rigs
Underwater Lab
Lighthouses
Quarries
Stables
Map Size : 2500
Entity Count : 2148
- $8
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Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop.
Procedural Monuments :
Ferry Terminal
Small & Large Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Train Yard
Junkyard
Missile Silo
Dome
Satellite Dish
Power Plant
Quarries
Swamps
Gas Stations & Supermarkets & Mining Outposts
Caves
Underwater Labs
Oil Rig Small & Large
Lighthouse
Map Size : 2500
Entity Count : 3685
- $8
- 2 Downloads
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Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop.
Procedural Monuments :
Ferry Terminal
Harbor Large & Small
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Train Yard
Nuclear Silo
Junkyard
Dome
Quarries
Swamps
Gas Stations & Mining Outpost
Caves
Oil Rig Large & Small
Lighthouse
Underwater Labs
Map Size : 2500
Entity Count : 3062
- $8
- 1 Downloads
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Procedural 3000 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system .
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Military Tunnel
Train Yard
Nuclear Missile Silo
Junkyard
Satellite Dish
Sphere Tank
Power Plant
Water Treatment Plant
Stables
Quarries
Swamps
Ice Lakes
Gas Stations , warehouses , Supermarkets
Caves
Oil Rigs and Lighthouses
- $8
- 1 Downloads
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Stalker 2K is a 2000 map size featuring Stalker monuments mostly , a mini airfield and Shemov's Tanks Factory.
The map has been comisioned and we decided to publish it , the concept of the map is mostly above ground space for base building and scavenging and underground action and looting/puzzles since most of the monuments have their core puzzles in large underground structures.
Map has been optimized for performance and to encourage action easier thanks to terrain and layout.
Procedural Monuments :
Fishing Village
Train Yard
Gas Station
Supermarket
Lighthouse
Harbor
Oil Rigs
Custom Monuments :
Mini-Airfield
Stalker Nuclear Plant
Stalker Lab 1
Stalker Lab 2
Stalker Bar Safezone
Tanks Factory
Offshore Safezone
Entities count : 30093
- $27
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The Unknown is part of a 4 maps bundle done under a request from someone where we decided to make them all public after they are finished
It has an unique terrain and procedural monuments in unique locations and a procedural Outpost with an Airwolf Vendor and bandit camp vending machines + gambling wheel.
The aim for this is for pvp servers where action can happen between the monuments faster and more often .
Monuments:
Train yard
Satellite Dish
Military Tunnel
Launch Site
Water Treatment Plant
Harbor
Airfield
Junkyard
Abandoned Military Base
Big & Small Oil Rigs
4 Underwater labs
2 Fishing Villages
2 Lighthouses
3 Mining Outposts
2 Abandoned Supermarkets
1 Gas Station
Large Barn Map size is 3200 Entity Count : 2950 All maps are optimized and made to be used on any type of server and to ensure performance for every player- $12
- 9 Downloads
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Turkiye is a rust custom map shaped after the country of Turkiye and it features all procedural monuments with unique building spots and tactical placement for fast paced action on your server.
The island of Istanbul is connected with a bridge and between them is a helicopter tower.
Railway system is functional and present both above and underground connected.
Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers.
Size: 4000 land / 1000 ocean
Entity Count : 12467
Map can be edited: Yes.
Monuments :
Harbors Nuclear Missile Silo Arctic Research Base Ferry Terminal Airfield Excavator Military Tunnel Power Plant Train Yard Water Treatment Plant Junkyard Sewer Branch Radtown Sphere Tank Launch Site Oil Rigs Fishing Villages Lighthouses Gas Stations / Warehouses / Supermarkets Swamps / Ice Lakes / Caves Quarries Stables Jungle ziggurat Outpost Bandit camp Underwater Laboratories- $18
- 5 Downloads
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he Oxide UNLocked is the paid version with password included version of my first free custom map released 3 years ago , you can clearly see the difference in terrain between my most recent maps and this one, it features vanilla monuments and a few custom freebies from Pravum and Star .
If you have any questions or need help don't hesitate to contact me via website or my discord https://discord.gg/54P3mv4n93
Map Size : 4000
Entity Count : 12210
Procedual Monuments :
Launch Site
Excavator
Arctic Research Base
Dome
Outpost
Arctic Research Base
Airfield
Satelite Dish
Sewer Branch
Small & Large Oil rig
Couple of Gas Stations , Spermkets , Mining Outposts
Fishing Village 1 - 2
HQM , Stone and Sulfur Quarries
1 Large Barn
2 Abandoned Military Camps
Custom Monuments :
Nuclear Powerplant by Star
Broken Excavator by Pravum
- $19.99
- 3 Downloads
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The Oxide Islands 3K is a rust custom map containing 7 big islands with procedural monuments and unique base opportunities and 5 small islands with no monuments or whatsoever
to encourage building!
Terrain of the map is 3000 with all islands together , 5000 with ocean included.
Map is done in a very unatural way for rust casual players with the terrain being split in different islands not too close together, the islands are connected via railways
from one end to the other having stations at every major island and Terminus at important islands or monuments where one line ends.
The map features Terminus Safe Zone which combines both Compound and Bandit Camp features all in 1 place in an unique reproduction i attempted at remaking Terminus and Alexandria
from The Walking Dead show.
On the mountains you will find a very tactical location for helicopters hunting , a unique custom Heli Tower prefab.
Between the 3 major monuments in south you can find a custom military underwater base with elite loot and a bradley guarding it!
In the ZIP file you will find a SimpleWorkcartSpawner plugin thats be designed in a light way to spawn workcarts only on certain spots around the map which are added in
the config that comes along with the map in the ZIP file , there you can edit which ones you want to spawn , if less or more , how often and if any.
Along with that workcart plugin there is another plugin to prevent map theft that you will have to upload in your plugins folder to ensure that noone who joins your server
will be able to run that map on theirs without owning it!
The map features custom and procedural monuments
~Procedural Monuments :
- Launch Site
- Excavator
- Military Tunnels
- Airfield
- Power Plant
- Water Treatment Plant
- Trainyard
- Sewerbranch
- Sphere Tank
- Desert Military Base
- Roadside monuments including Supermarkets - Mining Outposts
- Fishing Villages
- Lighthouses
- Stables
- Several underwater Labs
~ Custom Monuments :
- Terminus Safezone
- Public Heli Tower
- Military Underwater Base made by Immp & edited by me
~ Entity Count : 37571
~ Map Size : 5000
Password Comes with the map.
- $25
- 3 Downloads
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Sri Lanka 3K is a rust custom map shaped after the country of Sri Lanka and it features procedural monuments with unique building spots and tactical placement for fast paced action on your server.
Map is separated by north and south with 2 massive rivers connected with bridges on both sides to ensure smooth crossing
Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers.
Monuments :
Harbor
Fishing Villages
Desert Military Base
Arctic Research Base
Bandit Town
Outpost
Stables
Sphere Tank
Stone Quarry
Oil rigs
Lighthouse
Ferry Terminal
Underwater Laboratories
Pagodas
Research Pods
~ Entity Count : 9171
~ Map Size : 3000
Password Comes with the map.
- $10
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A small map centered around the newest monument, the missile silo. This map features an extended fishing village with all the amenities of both outpost and bandit camp. All the terrain on this map has been hand-made for the best experience. This map is also perfect for those who have potato PCs because of its high-fps design. The map features a full progression system, from greencard to redcard, allowing t1-t3 progression throughout the wipe without mods.
"good things come in small packages"
Monuments:
Missile Silo Military Base Fishing Villages Lighthouse Mining Outpost Small Harbor Supermarket Sewer Branch Both Oilrigs Underwater Labs
Map Size: 1500
Editable: Yes
Beautiful: Yes
- $8
- 2 Downloads
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This is a bundle consisting of 6 of my procedural edited 3000 sized maps with added Launch Site and above ground railways featuring monuments that are normally not present on small maps and railways to ease the transporation across the map.
All maps are 3000 sized , to read in detail about each map you can check them out here individually before purchasing .
- $35
- 3 Downloads
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Procedural 3000 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system .
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Military Tunnel
Train Yard
Nuclear Missile Silo
Junkyard
Satellite Dish
Sphere Tank
Power Plant
Water Treatment Plant
Sewer Branch
Stables
Quarries
Swamps
Ice Lakes
Gas Stations , warehouses , Supermarkets
Caves
Oil Rigs and Lighthouses
- $8
-
Procedural 3000 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system .
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Military Tunnel
Train Yard
Nuclear Missile Silo
Junkyard
Satellite Dish
Sphere Tank
Stables
Quarries
Swamps
Ice Lakes
Gas Stations , warehouses , Supermarkets
Caves
Oil Rigs and Lighthouses
- $8
- 1 Downloads
-
Procedural 3000 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system .
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Military Tunnel
Train Yard
Nuclear Missile Silo
Bandit Town
Junkyard
Satellite Dish
Sphere Tank
Power Plant
Airfield
Stables
Quarries
Swamps
Ice Lakes
Gas Stations , warehouses , Supermarkets
Caves
Oil Rigs and Lighthouses
- $8
- 1 Downloads
-
Procedural 3000 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system .
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Military Tunnel
Train Yard
Nuclear Missile Silo
Junkyard
Satellite Dish
Sphere Tank
Power Plant
Water Treatment Plant
Stables
Quarries
Swamps
Ice Lakes
Gas Stations , warehouses , Supermarkets
Caves
Oil Rigs and Lighthouses
- $8
- 1 Downloads