Files posted by Ionut Shiro
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Small prefab with loot on both bottom and up the crane , no puzzle and no NPCs !
- $3.50
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Police Department is a fairly complex medium sized monument containing all 3 card types forcing your players to a challenge against time before they run out of light inside the building to loot everything and get out !
The monument has various loot types scattered around it and it's guarded behind 2 Green Card doors / 3 Blue Card Doors and 3 Red Card Doors.
Plenty of corridors for action and rooms to hide or loot !
Size is slightly 1 grid
Entity Count : 6790
- $15
- 2 Purchases
- 2 Downloads
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Presenting North vs South map.
Size: 2000
Map can be edited: Yes.
Perfect for clans vs clans or teams vs teams.
Has custom spawn points with custom spawning area.
Ores spawn only on the island with the Giant Excavator Pit, and in the caves. On the rest of them map you can find collectibles.
The are some extra Diesel barrels spawners at the Large Oil Rig.
The Large Oil Rig has a tunnel entrance next to it.
Monuments:
1 Large Oil Rig
2 Small Oil Rigs
2 Large Fishing Villages
1 Fishing Village
2 The Dome
2 Arctic Research Bases
2 Junk Yards
2 Caves
1 Bandit Camp - with all the vending machines from the Outpost
1 Giant Excavator Pit
2 Oxum's Gas Stations
4 Underwater Laboratories
Custom Spawn area
- $15.99
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Presenting the lake!
Monument with bots and loot. The damn has one tunnel entrace on top.
Made by 3 floors, all 3 floors have bots and loot. There are also a few bots on the top of the dam.
The access between the 3 floors made with a verry easy and simpe parkour that can be modiffied by need.
Middle floor behind a redcard access, with better loot then the other floors.
Bottom exit / entrance with redcard access aswell.
Inside the lake there is a small underwater laboratory accessible by swimming
- $5.99
- 1 Purchases
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Hydra Isle 4K is a custom shaped Island initially made as a competitive comissioned map and we decided to publish it after half a year with a more procedural gameplay feeling to it.
Main Island is about 3K in size and the remaining 8 islands make up for the remaining space , the 8 islands surrounding main island were made with the purpouse that large groups would spawn on each island separate and they can go to main land by bridge to collect resources and take part in action.
All 8 islands have same amount of resources and pattern , 1 custom lighthouse inland , a river and a lake each one of the islands is connected by a bridge to the mainland.
There is no Launch Site on the map although Nuclear Power Plant was placed to replace Launch Site since it has puzzles , 2 hackable locked crates and a Bradley roaming outside entrance of it.
Map has a variety of roadside and inland hidden gems , small prefabs and monuments to get loot from and some even have puzzles!
If you need any changes to this map don't hesitate to contact me.
Procedural Monuments :
Dome Missile Silo Satellite Dish Power Plant Train Yard Sewer Branch Mining Outposts Gas Stations SuperMarket Large & Small Oil rig Custom Monuments :
The Heaps (Building Monument) Warehouses (Puzzle + Hackable Locked Crate) Nuclear Power Plant ( Puzzle + Hackable Locked Crate + Roaming Bradley outside) OffShore Safezones , 4 placed on each direction of the map NSEW (Airwolf Vendor , Gambling , Boat Vendor , Vending Area) Ravaged Lighthouses , 8 - 1 on each island Finkelstein Lab - Small loot prefab inland Drive In - Roadside loot prefab Camp Blood - Roadside Loot Prefab Bathory Mansion - Roadside Loot Prefab Town Hall - Roadside Loot Prefab Freddy Krueger Boiler Room - Inland loot prefab Witches House - Inland loot prefab Myers House - Inland loot prefab
Map Size : 4800 (4000 land)
Entity Count : 35401
Password included in ReadMe file.
- $25
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Crane Island 3.8 k is a rust custom map with all procedural monuments featured in unique locations for players to build and enjoy the beauties of a well made rust map terrain
The map contains all procedural monuments
Map is free to use but not so share or claim as its own. Terrain has been build by Blunt , reviewed & updated by @Shiro.
Password comes with the map inside the "Read me" file.
In the zip file you have a plugin you must upload on your server before starting the server with this map or else server will not start!
The map features custom and procedural monuments
~Procedural Monuments :
- Launch Site
- Excavator
- Military Tunnels
- Airfield
- Power Plant
- Water Treatment Plant
- Trainyard
- Junkyard
- Sewerbranch
- Sphere Tank
- Satellite Dish
- Desert Military Base
- Arctic Research Base
- Bandit Town
- Outpost
- Couple Caves & Ice Lakes & Swamps
- Roadside monuments including Gas Stations - Supermarkets - Mining Outposts
- Fishing Villages
- Lighthouses
- Water Wells & Quarries
- Stables
- Several underwater Labs
~ Entity Count : 9132
~ Map Size : 3850
Password Comes with the map.
- Free
- 217 Downloads
- 3 Comments
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***Orion is part of a 4 maps bundle done under a request from someone where we decided to make them all public after they are finishednIt has an unique terrain and procedural monuments in unique locations and a procedural Outpost with an Airwolf Vendor and bandit camp vending machines + gambling wheel.nThe aim for this is for pvp servers where action can happen between the monuments faster and more often .nMonuments:
Train yard Satellite Dish Military Tunnel Launch Site Water Treatment Plant Arctic Research Basen Giant Excavator Pit
Harbor
Airfield
Junkyard
Abandoned Military Base
Big & Small Oil Rigs
6 Underwater labs
2 Fishing Villages
2 Lighthouses
2 Mining Outposts
2 Abandoned Supermarkets
3 Gas Station
Large Barn
Sulfur & HQM & Stone Quarries Map size is 3200 Entity Count : 3625 All maps are optimized and made to be used on any type of server and to ensure performance for every player
- $12
- 3 Purchases
- 8 Downloads
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Planetarium is a Space themed Museum with a Blue & Redcard Puzzle.
On the outside you can find a Small Shuttle in the Air with a Redcard Spawn.
Fuel up the Gens to get into the Top Control Room.
Swiping the Bluecard will open the Main Building
Inside you need to do your first Mission to get the Code.
After getting the Code Swipe the Red Card and get your loot!
Whole Scene Included (Streets, Buildings, Sats, Splat, ...)
You need
1x Bluecard
1x Redcard
and solve a Keylock inside the Museum.
Details:
1785 Objects
~300 Radius
* Lasers in the Mainroom
Lasers are set within the Monument.
You need to give them the electric INGAME!
Just place a Testgenerator under the Monument on the keylock prefab and wire up the lasers
** Shuttles not included.
Shuttles are part aof the SPACE Plugin from Adam. Get it here:
https://codefling.com/plugins/space
- $10
- 1 Purchases
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Procedural 3000 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system .
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Military Tunnel
Train Yard
Nuclear Missile Silo
Junkyard
Satellite Dish
Sphere Tank
Power Plant
Water Treatment Plant
Sewer Branch
Stables
Quarries
Swamps
Ice Lakes
Gas Stations , warehouses , Supermarkets
Caves
Oil Rigs and Lighthouses
- $8
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Prometheus is a custom shaped island featuring unique building locations , lakes and facepunch monuments , highly optimized for PVP/E gameplay and gameplay performance for low-end computers to reduce rendering distance.
Procedural Monuments :
Launch Site
Military tunnel
Airfield
Water Treatment Plant
Bandit Town
Outpost
Junkyard
Sewer Branch
Satellite Dish
Dome
Harbor
Oil rigs
Swamps
Stables
Quarries
Caves
Supermarkets , Gas Stations and Warehouses
Unique Lakes and Rivers.
Map Size : 3500
Entity Count : 6197
- $12
- 2 Purchases
- 2 Downloads
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Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot.
Here are some key features of Devils Fortress:
CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation:
When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature.
(Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.)
Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :
Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder.- $7.99
- 3 Purchases
- 3 Downloads
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Cayo Island is a public map comission made for someone who approached me about a custom map and we've decided to publish the map once finished , it is a 4500 landmass island with unique landscape and it includes all procedural monuments with several roadside monuments and unique spots for base building or just interesting ways to gather loot while exploring the map.
The map has a ring road and a railway system around the map and both the roads and railways are elevated where rivers meet to ensure smooth transportation on land and water.
Map has been optimized for performance of both server and players by maintaining a low entity count.
Password is included in the ReadMe file for edits!
Monuments :
Arctic Research Base Ferry Terminal Harbor 1 & 2 Airfield Excavator Military Tunnel Power Plant Train Yard Water Treatment Bandit Town Outpost Junkyard Nuclear Missile Silo Sewer Branch Desert Military Base 3 RadTowns Satellite Dish Sphere Tank Launch Site 2 Oil Rigs & 1 Combined Oil Rigs 4 Lighthouses Stables Quarries 3 Fishing Village 5 Gas Station 4 Supermarkets 4 Warehouses Oil Tank Offshore Safezone Underwater Laboratories- $15
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Stalker 2K is a 2000 map size featuring Stalker monuments mostly , a mini airfield and Shemov's Tanks Factory.
The map has been comisioned and we decided to publish it , the concept of the map is mostly above ground space for base building and scavenging and underground action and looting/puzzles since most of the monuments have their core puzzles in large underground structures.
Map has been optimized for performance and to encourage action easier thanks to terrain and layout.
Procedural Monuments :
Fishing Village
Train Yard
Gas Station
Supermarket
Lighthouse
Harbor
Oil Rigs
Custom Monuments :
Mini-Airfield
Stalker Nuclear Plant
Stalker Lab 1
Stalker Lab 2
Stalker Bar Safezone
Tanks Factory
Offshore Safezone
Entities count : 30093
- $27
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Waterspring with Greencrate, Redroom and Elite Crate
Pool with 6 Invisible Chairs to sit in the Pool
Greencrate under the Skull
To Access Red Room place Fuel into the Generator on the Backside of the Skull
Elite Crate in the Stone Coffin
Button on the Backside of the Stone Coffin (Skull with Candle on Top)
Height, Alpha, Topologie included
- Free
- 123 Downloads
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A world of living Undeads means that you need to die before you can life forever
Full Graveyard with Puzzle and Redroom
find the underground ritual room and place a fuse
find 4 timer in the gravehouses that need to be activated
after that activate the RedRoom by pushing the button on the ritual room
Redcard Reader will be activated in the Waterspring Grave
- $10
- 2 Purchases
- 2 Downloads
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Dr. Finkelsteins lab (nightmare before christmas) entity count: 300
Various loot and NPC's. Bloody red water runs around the prefab. Collider placed inside to cause damage to the player if they disobey the danger signs and go for a swim. Pumpkins with glowing eyes greet you at the gates. Eerily green glowing lights come from the window and the top floor. We just Dr. Finkelstein is up to some kind of new experiment while Sally tends to her garden of deadly nightshade on the side with her bench.
Nice prefab to add for Halloween to give the players a spooky treat!
- $2.99
- 2 Purchases
- 4 Downloads
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Entity count: 697
Various loot on the alligator and NPC's. Just lay the Alligator into the water somewhere and let players jump across the rocks to get to the alligator to loot and fight the NPC's. But if they fall in the water there are triggers to injure them (mid). Also you will notice signs posted of piranhas in the water so they know not to go in the water, they must use the rocks to parkour across and gain the loot without falling in. Some fog also over the alligator as well and breath coming out of his nose and bright red eyes. He looks amazing at night with the fog and red eyes. You could also place on land somewhere if you like, just remove the triggers of damage all around the alligator if you like or leave them to make it a little harder. Up to you. Great prefab to add to your map for a change of stuff to do in game!
- $3.99
- 1 Purchases
- 3 Downloads
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Small prefab of Town hall from Nightmare Before Christmas. Has an entity count of 420. Has various loot inside and outside with 2 NPC's. Great Prefab for Halloween! Collider added to Picture frame to prevent being taken, you must add pic by going to very top of frame with /sil.
- $1
- 1 Purchases
- 2 Downloads
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Roleplay house for you and your players to ease the gameplay and maximize storage combined with aesthethics
All masks available for height/splat/topology !
Entity Count : 483
- $2.50
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Roleplay compound villa for you and your players to ease the gameplay and maximize storage combined with aesthethics
All masks available for height/splat/topology !
Entity Count : 1985
- $2.50
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Roleplay compound villa for you and your players to ease the gameplay and maximize storage combined with aesthethics
All masks available for height/splat/topology !
Entity Count : 1646
- $3
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2 Sets of RP Houses completly buildable and usable.
Setting up Codelocks on the Door is possible to Lock the Houses.
Large "Villa" also contains a Pizza Oven with workable invisible BBQ.
Works with Cooking Plugin. Just add "bbq.static_hidden.prefab" to your config file
- $3.99
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Nice junkpile prefab to place on the map for Halloween. Has various loot, 1 NPC, pickable corn and pumpkins.
Entity count of 40
- $1
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I have a set of broken lighthouses here, they are very close to the original.
Copy the prefab folder to your RustEdit Custom Prefabs folder.
Place the prefab down and apply the prefab modifiers.
This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
- Free
- 3 Downloads
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Low entity count of 367. Pumpkin Infestation has Npc's and loot inside. Red card room included to get inside. Nice prefab if your not afraid of spiders, but its ok, these are cute!
- $1.99