Everything posted by Shiro
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Base Upgrades
Fyi you can test any of my plugins on my test server if you message me on discord you can get access to the test server
- 4 comments
- 1 review
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Base Upgrades
Hello The plugin is consistently updated and i just released an update now making it compatible and adding options to refund items via removertool also , if no decay is enabled on server has no impact on the plugin.
- 4 comments
- 1 review
- SpawnNPC
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The Trucks Pack
The Trucks Pack More than 100+ trucks! Lights and snowy versions, unique appearance! (Prefab count: 4202) This pack includes a .prefab and a .map file for easy configuration! File Information Submitter Shiro Submitted 01/30/2026 Category Prefabs View File
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The Trucks Pack
- 0 downloads
- Version v1.0.0
More than 100+ trucks! Lights and snowy versions, unique appearance! (Prefab count: 4202) This pack includes a .prefab and a .map file for easy configuration!$3 -
EFT Factory Arena
EFT Factory Arena A piece of the factory from Escape From Tarkov, redesigned as a 1v1 arena. File Information Submitter Shiro Submitted 01/30/2026 Category Prefabs View File
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EFT Factory Arena
- 0 downloads
- Version 1.0.0
A piece of the factory from Escape From Tarkov, redesigned as a 1v1 arena.$4 -
Street Arena
Street Arena My very first PvP arena. Still very good, working fine. - Disguise File Information Submitter Shiro Submitted 01/30/2026 Category Prefabs View File
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Street Arena
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Trenches Pack
Trenches Pack Trenches Pack is a pack of trenches and props for server owners to easily create ww1/ww2 trenches on their maps. The trenches can be easily connected with sockets, altough it requires some manual calibration, but it makes the job faster! The pack includes the following: 11 trenches 15 trench props 3 lootable props (post-WW2) File Information Submitter Shiro Submitted 01/30/2026 Category Prefabs View File
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Trenches Pack
- 0 downloads
- Version 1.0.0
Trenches Pack is a pack of trenches and props for server owners to easily create ww1/ww2 trenches on their maps. The trenches can be easily connected with sockets, altough it requires some manual calibration, but it makes the job faster! The pack includes the following: 11 trenches 15 trench props 3 lootable props (post-WW2)$8 -
Space Station
Space Station https://www.youtube.com/watch?si=MO9oKSAeaH0cIjjc&v=3bcXOwUi6Do&feature=youtu.be Electricity : 2x Green Security Door 3x Blue Security Door 1x Red Security Door 2x Fuse - Loot : 1x Toolbox 2x Oil Barrel 2x Junk Barrel 3x Food Crate 6x Yellow Crate 3x Military Crate 2x Elite Crate 1x Hackable Crate - NPC : 7x Patrol Scientists (You can change the AI types) - CCTV : I. SSENTRANCE II. SSCAFETERIA III. SSXAEA12 IV. SSSTORAGE V. SSARMORY Entity Count : Space Station - Empty [2053] Space Station - No Scientists [2260] Space Station - Scientists [2278] File Information Submitter Shiro Submitted 01/30/2026 Category Monuments View File
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Space Station
- 0 downloads
- Version 1.0.0
https://www.youtube.com/watch?si=MO9oKSAeaH0cIjjc&v=3bcXOwUi6Do&feature=youtu.be Electricity : 2x Green Security Door 3x Blue Security Door 1x Red Security Door 2x Fuse - Loot : 1x Toolbox 2x Oil Barrel 2x Junk Barrel 3x Food Crate 6x Yellow Crate 3x Military Crate 2x Elite Crate 1x Hackable Crate - NPC : 7x Patrol Scientists (You can change the AI types) - CCTV : I. SSENTRANCE II. SSCAFETERIA III. SSXAEA12 IV. SSSTORAGE V. SSARMORY Entity Count : Space Station - Empty [2053] Space Station - No Scientists [2260] Space Station - Scientists [2278]$7 -
Retro Oil Rig
Retro Oil Rig A wooden recreation of Oil Rig including NPCs and loot. File Information Submitter Shiro Submitted 01/30/2026 Category Monuments View File
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Retro Oil Rig
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No Roof Camp
No Roof Camp NoRoofCamp is a anti–roof camping plugin that prevents unfair elevated PvP without breaking legitimate gameplay such as base defense, raids, monuments, or helicopters. Instead of blindly blocking damage, the plugin evaluates combat context, height, terrain, building ownership, and raid state to determine whether damage should be allowed, blocked, or reflected. Everything is configurable and manageable through an in-game admin UI. What it does ?Detects and prevents unfair roof camping Differentiates between: Roof camping Base defense Active raids Legitimate elevated combat Supports: Damage blocking Damage reflection (optional) Optional protection at monuments Allows helicopter combat (optional) Displays configurable warnings (screen + chat) Tracks combat and raid state to avoid false positives Includes a live admin control panel How detection works?The plugin evaluates multiple conditions before acting: Attacker height above terrain Victim position (grounded vs elevated) Distance between players Building ownership and authorization Active raid or combat state Monument zones Helicopter combat Only when all roof camping conditions are met, damage is blocked or reflected. Examples :Elevated sniper shooting ground player → damage blocked Player defending their own base → allowed Active raid between teams → allowed Roof camper at monument → blocked Helicopter PvP → allowed Explosives during raids → never blocked Commands : Description /nrc Open the admin control panel /nrc reload Reload the plugin configuration /nrc stats View active combat / roofcamp tracking data /nrc clear Clear all stored combat tracking entries Permission Description noroofcamp.admin Grants access to admin UI and admin commands noroofcamp.bypass Completely bypasses all roof-camp detection and restrictions Config : { "Combat Duration (seconds)": 30, "Raid Duration (seconds)": 120, "Show Message On Screen": true, "Show Message In Chat": true, "Screen Message": "<color=#ff0000>You can't roofcamp!</color>", "Chat Message": "<color=#ff0000>You can't roofcamp! Damage was returned to you.</color>", "Message Display Duration (seconds)": 2, "Message Fade Out Duration (seconds)": 0.3, "Enable Damage Reflection": false, "Damage Reflection Divider": 5, "Minimum HP After Reflection": 5, "Allow Heli Roofcamping": true, "Ground Check Distance": 2, "Building Check Radius": 6, "Cleanup Interval (seconds)": 60, "Max Height Above Terrain": 4, "Enable Monument Roofcamp Protection": true } File Information Submitter Shiro Submitted 01/28/2026 Category Plugins View File
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No Roof Camp
- 0 downloads
- Version 1.0.0
NoRoofCamp is a anti–roof camping plugin that prevents unfair elevated PvP without breaking legitimate gameplay such as base defense, raids, monuments, or helicopters. Instead of blindly blocking damage, the plugin evaluates combat context, height, terrain, building ownership, and raid state to determine whether damage should be allowed, blocked, or reflected. Everything is configurable and manageable through an in-game admin UI. What it does ?Detects and prevents unfair roof camping Differentiates between: Roof camping Base defense Active raids Legitimate elevated combat Supports: Damage blocking Damage reflection (optional) Optional protection at monuments Allows helicopter combat (optional) Displays configurable warnings (screen + chat) Tracks combat and raid state to avoid false positives Includes a live admin control panel How detection works?The plugin evaluates multiple conditions before acting: Attacker height above terrain Victim position (grounded vs elevated) Distance between players Building ownership and authorization Active raid or combat state Monument zones Helicopter combat Only when all roof camping conditions are met, damage is blocked or reflected. Examples :Elevated sniper shooting ground player → damage blocked Player defending their own base → allowed Active raid between teams → allowed Roof camper at monument → blocked Helicopter PvP → allowed Explosives during raids → never blocked Commands : Description /nrc Open the admin control panel /nrc reload Reload the plugin configuration /nrc stats View active combat / roofcamp tracking data /nrc clear Clear all stored combat tracking entries Permission Description noroofcamp.admin Grants access to admin UI and admin commands noroofcamp.bypass Completely bypasses all roof-camp detection and restrictions Config : { "Combat Duration (seconds)": 30, "Raid Duration (seconds)": 120, "Show Message On Screen": true, "Show Message In Chat": true, "Screen Message": "<color=#ff0000>You can't roofcamp!</color>", "Chat Message": "<color=#ff0000>You can't roofcamp! Damage was returned to you.</color>", "Message Display Duration (seconds)": 2, "Message Fade Out Duration (seconds)": 0.3, "Enable Damage Reflection": false, "Damage Reflection Divider": 5, "Minimum HP After Reflection": 5, "Allow Heli Roofcamping": true, "Ground Check Distance": 2, "Building Check Radius": 6, "Cleanup Interval (seconds)": 60, "Max Height Above Terrain": 4, "Enable Monument Roofcamp Protection": true }$20 -
Advanced Portals
Advanced Portals AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game. Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages. What it does?Create unlimited portals with multiple entry & exit points Supports one-way or two-way portals Optional permission locking per portal Polished player UI (/portals) to browse available portals Full Admin UI panel (/portaladmin) to manage portals + settings Visual portal spheres using Rust’s built-in sphere entity Effect presets (mystical / fire / electric / silent etc.) Entry/exit messages + teleport sound Cooldown + optional teleport delay Auto wipes portal data when the map changes (seed/size/new save) Ambient portal effects (optional, timed) Permissions :Global permissionsadvancedportals.use Allows players to use portals and open the portal UI. advancedportals.admin Allows access to all admin commands and the admin panel. Per-portal permissions (auto-generated)If a portal has Requires Permission enabled, the plugin will generate a permission like: advancedportals.use.<portal_name> Example: Portal display name: "Outpost Portal" Permission becomes: advancedportals.use.outpost_portal Commands :Player Commands :/portals Opens the portals list UI (only shows portals you have permission to use) Admin Commands :/portal Shows help + usage /portal create <name> Creates a new portal /portal delete <name> Deletes a portal and all its points /portal list Lists all portals and their entry/exit counts /addportalentry <portalname> Adds an entry point at your current location /addportalexit <portalname> Adds an exit point at your current location Admin UIPortal ControlsEnable / Disable portals Toggle One-Way / Two-Way Toggle Requires Permission Toggle portal sphere visibility Add entry / exit points Clear all entries / exits Teleport to a portal for testing Delete portals Select effect preset per portal Page through portals list Settings ControlsToggle global portal sphere visuals Toggle effects on/off Toggle enter message / exit message Toggle combat restrictions View cooldown/delay/radius values (edit in config) How portals work ?Each portal can have: Entry Points (where players enter) Exit Points (where players appear) When a player touches a portal entry sphere: The plugin picks a random exit point Teleports the player Plays optional effects + messages One-Way behaviorIf One Way = true: Entry points work normally Exit points do not teleport players back Config : { "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } } File Information Submitter Shiro Submitted 01/27/2026 Category Plugins View File
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Advanced Portals
- 0 downloads
- Version 1.0.0
AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game. Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages. What it does?Create unlimited portals with multiple entry & exit points Supports one-way or two-way portals Optional permission locking per portal Polished player UI (/portals) to browse available portals Full Admin UI panel (/portaladmin) to manage portals + settings Visual portal spheres using Rust’s built-in sphere entity Effect presets (mystical / fire / electric / silent etc.) Entry/exit messages + teleport sound Cooldown + optional teleport delay Auto wipes portal data when the map changes (seed/size/new save) Ambient portal effects (optional, timed) Permissions :Global permissionsadvancedportals.use Allows players to use portals and open the portal UI. advancedportals.admin Allows access to all admin commands and the admin panel. Per-portal permissions (auto-generated)If a portal has Requires Permission enabled, the plugin will generate a permission like: advancedportals.use.<portal_name> Example: Portal display name: "Outpost Portal" Permission becomes: advancedportals.use.outpost_portal Commands :Player Commands :/portals Opens the portals list UI (only shows portals you have permission to use) Admin Commands :/portal Shows help + usage /portal create <name> Creates a new portal /portal delete <name> Deletes a portal and all its points /portal list Lists all portals and their entry/exit counts /addportalentry <portalname> Adds an entry point at your current location /addportalexit <portalname> Adds an exit point at your current location Admin UIPortal ControlsEnable / Disable portals Toggle One-Way / Two-Way Toggle Requires Permission Toggle portal sphere visibility Add entry / exit points Clear all entries / exits Teleport to a portal for testing Delete portals Select effect preset per portal Page through portals list Settings ControlsToggle global portal sphere visuals Toggle effects on/off Toggle enter message / exit message Toggle combat restrictions View cooldown/delay/radius values (edit in config) How portals work ?Each portal can have: Entry Points (where players enter) Exit Points (where players appear) When a player touches a portal entry sphere: The plugin picks a random exit point Teleports the player Plays optional effects + messages One-Way behaviorIf One Way = true: Entry points work normally Exit points do not teleport players back Config : { "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } }$12 -
Kill Activity
Kill Activity KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive. Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server. Features : Premium-looking HUD kill feed (CUI) Fully configurable filters (PVP, NPC, animals, vehicles) Optional distance + weapon display Activity tracking over a time window (detect “hot” moments) Admin UI for live management Quick commands to add/remove monitored entities Lightweight and non-spammy design Permissions : killactivity.admin — admin UI + admin commands killactivity.use — registered (optional; not enforced by default) Commands : /killadmin — open admin UI /addentity <shortprefabname> — add monitored entity /removeentity <shortprefabname> — remove monitored entity Config : { "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } } File Information Submitter Shiro Submitted 01/22/2026 Category Plugins View File
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Kill Activity
- 3 downloads
- Version 1.0.1
KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive. Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server. Features : Premium-looking HUD kill feed (CUI) Fully configurable filters (PVP, NPC, animals, vehicles) Optional distance + weapon display Activity tracking over a time window (detect “hot” moments) Admin UI for live management Quick commands to add/remove monitored entities Lightweight and non-spammy design Permissions : killactivity.admin — admin UI + admin commands killactivity.use — registered (optional; not enforced by default) Commands : /killadmin — open admin UI /addentity <shortprefabname> — add monitored entity /removeentity <shortprefabname> — remove monitored entity Config : { "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } }$12 -
Satellites
Satellites A rusty old soviet satellite. It was used to track down the U.S.A in the cold war. There are 7 types of satellites. 1. Satellite (not crashed) 2. Satellite with loot (crashed) Loot: CCTV 3. Satellite with loot (crashed) Loot: Computer Station 4. Satellite with loot (crashed) Loot: Solarpanel Blueprint 5. Satellite with loot (crashed) Loot: Spacesuit 6. Satellite with loot (crashed) Loot: Targeting Computer 7. Satellite with no loot (crashed) File Information Submitter Shiro Submitted 01/18/2026 Category Prefabs View File
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Satellites
- 2 downloads
- Version V1
A rusty old soviet satellite. It was used to track down the U.S.A in the cold war. There are 7 types of satellites. 1. Satellite (not crashed) 2. Satellite with loot (crashed) Loot: CCTV 3. Satellite with loot (crashed) Loot: Computer Station 4. Satellite with loot (crashed) Loot: Solarpanel Blueprint 5. Satellite with loot (crashed) Loot: Spacesuit 6. Satellite with loot (crashed) Loot: Targeting Computer 7. Satellite with no loot (crashed)Free -
Terminal
Terminal Cobalt's Terminal was built to estabilish strong connections and fast cargo transports between Cobalt's facilites, however the Terminal has been abandoned long ago and left to rust due to an internal terrorist attack organized by Zoe Wangen (now the CEO of ZWangen research facilities) who was planning to destroy her rival Cobalt Industries Co. The Terminal has been looted by scavengers. Legends say that some satanist groups can be seen once in a while performing human sacrifices and leaving values behind them. Prefab Count: 2005 (Very Good!) Loots: 13 Normal Crates | 3 Elite Crates | 8 Barrels + spawned Required Keycards: Green | Blue | Red File Information Submitter Shiro Submitted 01/18/2026 Category Monuments View File
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Terminal
- 0 downloads
- Version V1.1
Cobalt's Terminal was built to estabilish strong connections and fast cargo transports between Cobalt's facilites, however the Terminal has been abandoned long ago and left to rust due to an internal terrorist attack organized by Zoe Wangen (now the CEO of ZWangen research facilities) who was planning to destroy her rival Cobalt Industries Co. The Terminal has been looted by scavengers. Legends say that some satanist groups can be seen once in a while performing human sacrifices and leaving values behind them. Prefab Count: 2005 (Very Good!) Loots: 13 Normal Crates | 3 Elite Crates | 8 Barrels + spawned Required Keycards: Green | Blue | Red$7