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Shiro

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Everything posted by Shiro

  1. Apache Ah-64 Helicopter An apache Ah-64 helicopter based on a 3D model. File Information Submitter Shiro Submitted 01/14/2026 Category Prefabs View File
    • 0 downloads
    • Version 1.0.0
    An apache Ah-64 helicopter based on a 3D model.
    Free
    • 2 downloads
    • Version 1.0.0
    Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles SupportVehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns. Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions. Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable. Features :Vehicle Shop UIClean, modern GUI Category-based browsing Search support Pagination Custom icons (ImageLibrary) Per-vehicle descriptions License-Based VehiclesVehicles are owned by players Recall / store system Optional revoke on destruction Max vehicles per player (VIP-aware) Economy SupportChoose one currency: Scrap Economics ServerRewards (RP) VIP pricing supported per vehicle. VIP SupportLower prices Shorter cooldowns Higher vehicle limits Restrictions & SafetyCombat & raid block (NoEscape) Building privilege required Distance checks for storing Optional vehicle locking Team / clan / friends access support TruePVE / NextGenPVE integration Karuza Vehicle SupportIt has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza! Fully categorized: Aircraft Ground Water Sci-Fi Military Special Each vehicle can: be enabled/disabled require its own permission have unique cooldowns & prices Player Commands : Description /vshop Open the vehicle shop /vspawn Spawn owned vehicle /vstore Store nearby vehicle /vrecall Recall vehicle to player Admin Command : Description /vshopadmin Open admin control panel Admin UI allows: editing vehicles adjusting prices enabling/disabling categories managing licenses viewing player vehicles No config editing required. Permissions : Description vehicleshop.use Allows access to the shop vehicleshop.admin Full admin access vehicleshop.vip Enables VIP benefits vehicleshop.bypass Bypass cooldowns & limits Plugin Dependencies : Purpose ImageLibrary Vehicle icons Economics ( Optional ) Currency ServerRewards ( Optional ) RP currency NoEscape ( Optional ) Raid/combat block Clans / Friends ( Optional ) Shared vehicle access Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles ) Custom vehicles
    $35
  2. Vehicle Shop ( Compatible with Karuza's Vehicles ) Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles SupportVehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns. Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions. Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable. Features :Vehicle Shop UIClean, modern GUI Category-based browsing Search support Pagination Custom icons (ImageLibrary) Per-vehicle descriptions License-Based VehiclesVehicles are owned by players Recall / store system Optional revoke on destruction Max vehicles per player (VIP-aware) Economy SupportChoose one currency: Scrap Economics ServerRewards (RP) VIP pricing supported per vehicle. VIP SupportLower prices Shorter cooldowns Higher vehicle limits Restrictions & SafetyCombat & raid block (NoEscape) Building privilege required Distance checks for storing Optional vehicle locking Team / clan / friends access support TruePVE / NextGenPVE integration Karuza Vehicle SupportIt has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza! Fully categorized: Aircraft Ground Water Sci-Fi Military Special Each vehicle can: be enabled/disabled require its own permission have unique cooldowns & prices Player Commands : Description /vshop Open the vehicle shop /vspawn Spawn owned vehicle /vstore Store nearby vehicle /vrecall Recall vehicle to player Admin Command : Description /vshopadmin Open admin control panel Admin UI allows: editing vehicles adjusting prices enabling/disabling categories managing licenses viewing player vehicles No config editing required. Permissions : Description vehicleshop.use Allows access to the shop vehicleshop.admin Full admin access vehicleshop.vip Enables VIP benefits vehicleshop.bypass Bypass cooldowns & limits Plugin Dependencies : Purpose ImageLibrary Vehicle icons Economics ( Optional ) Currency ServerRewards ( Optional ) RP currency NoEscape ( Optional ) Raid/combat block Clans / Friends ( Optional ) Shared vehicle access Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles ) Custom vehicles File Information Submitter Shiro Submitted 01/12/2026 Category Plugins View File
  3. Shiro posted a topic in Plugins
    Advanced Teleport AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers. Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools. Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience. FeaturesHomes with limits, cooldowns & warmups TPR request system with accept/deny UI Customizable VIP tiers Outpost & Bandit teleports (auto-detect OR custom coords) Fully configurable warp locations Daily usage limits Combat / raid / building-blocked restrictions Economy support: Scrap/ServerRewards/Economics Admin panel (no config editing needed) Auto-wipe detection resets teleport data safely Clean, modern UI players understand instantly Commands : Description /home Open homes UI / teleport to a home /sethome <name> Save a home /delhome <name> Delete a home /homes Show homes UI /tpr <player> Request teleport to player /tpa Accept a TPR /tpc Cancel/decline pending teleport /outpost Teleport to Outpost (if allowed) /bandit Teleport to Bandit Camp /warp <name> Warp to location /warps Open warp list UI Admin Commands : Description /tpadmin Open admin GUI /setcoord Save coordinates during setup wizard Permissions : Purpose advancedteleport.use Basic teleport features advancedteleport.admin Full admin panel & tools advancedteleport.vip1 VIP Tier 1 advancedteleport.vip2 VIP Tier 2 advancedteleport.vip3 VIP Tier 3 advancedteleport.outpost Use Outpost teleport advancedteleport.bandit Use Bandit teleport advancedteleport.warp Use warps Config : { "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } } File Information Submitter Shiro Submitted 01/07/2026 Category Plugins View File
  4. Shiro posted a file in Plugins
    • 2 downloads
    • Version 1.0.0
    AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers. Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools. Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience. FeaturesHomes with limits, cooldowns & warmups TPR request system with accept/deny UI Customizable VIP tiers Outpost & Bandit teleports (auto-detect OR custom coords) Fully configurable warp locations Daily usage limits Combat / raid / building-blocked restrictions Economy support: Scrap/ServerRewards/Economics Admin panel (no config editing needed) Auto-wipe detection resets teleport data safely Clean, modern UI players understand instantly Commands : Description /home Open homes UI / teleport to a home /sethome <name> Save a home /delhome <name> Delete a home /homes Show homes UI /tpr <player> Request teleport to player /tpa Accept a TPR /tpc Cancel/decline pending teleport /outpost Teleport to Outpost (if allowed) /bandit Teleport to Bandit Camp /warp <name> Warp to location /warps Open warp list UI Admin Commands : Description /tpadmin Open admin GUI /setcoord Save coordinates during setup wizard Permissions : Purpose advancedteleport.use Basic teleport features advancedteleport.admin Full admin panel & tools advancedteleport.vip1 VIP Tier 1 advancedteleport.vip2 VIP Tier 2 advancedteleport.vip3 VIP Tier 3 advancedteleport.outpost Use Outpost teleport advancedteleport.bandit Use Bandit teleport advancedteleport.warp Use warps Config : { "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } }
    $15
  5. Shiro posted a topic in Plugins
    Shop Shop is a clean, flexible, and performance-friendly GUI shop system that supports multiple currencies, full admin editing tools, player favorites/history, Discord logs, wipe restrictions, cooldowns, and more — all without feeling pay-to-win or cluttered. Players browse items through a polished UI, choose quantities, and buy/sell safely with limits and rules you control. Admins can edit the entire shop in-game — prices, skins, items, categories, cooldowns, wipe blocks, and settings — without touching config files. Everything is configurable. Everything can be turned on/off. What does it do ? Modern GUI with categories & pagination Buy & sell support (per-item toggle) Favorites list & purchase history Search items instantly Item icons (ImageLibrary) Sounds for actions (configurable) Currency Support Works out of the box with: Scrap (default) ServerRewards (RP) — optional Economics ($) — optional Custom item currency (wood, sulfur, etc.) Fair-Play RestrictionsPer-item cooldowns Wipe protection (block items X hours after wipe) Spawn protection (block shop after respawn) Combat / Raid blocking (NoEscape support) Building blocked toggle VIP SupportAutomatic discounts & sell bonuses: VIP1 / VIP2 / VIP3 (configurable %) In-Game Admin ControlAdmins can: Add/remove/edit items Change prices, skins, sell rules Toggle categories Edit global settings Save instantly All without reloading the plugin. Discord Webhooks (Optional)Send embeds when players buy/sell: Filter by watched items Filter by categories Custom bot name/avatar Rich message formatting Logging & PersistenceTransaction logs Player purchase history Favorites saved per player Wipe time tracking Permissions : Description shop.use Allows opening the shop shop.admin Access to admin panel shop.bypasscooldown Ignores item cooldowns shop.bypassblocks Ignores combat/raid/build blocks shop.vip1 Applies VIP1 discounts/bonuses shop.vip2 Applies VIP2 discounts/bonuses shop.vip3 Applies VIP3 discounts/bonuses Player Commands : Description /shop Open the shop UI Dependencies :Plugin Purpose ImageLibrary Item icons ServerRewards (Optional) RP Currency Economics (Optional) $ Currency NoEscape (Optional) Combat/Raid blocking Config : { "Shop Settings": { "Shop Title": "SHOP", "Shop Title Icon URL (leave empty for no icon)": "https://i.imgur.com/abc123.png", "Default Currency Type (Scrap/ServerRewards/Economics/Item)": "Scrap", "Currency Item Shortname (if using Item type)": "scrap", "Currency Display Name": "Scrap", "Items Per Page": 21, "Enable Sound Effects": true, "Purchase Sound": "assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab", "Click Sound": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "VIP1 Buy Discount (%)": 10, "VIP1 Sell Bonus (%)": 10, "VIP2 Buy Discount (%)": 20, "VIP2 Sell Bonus (%)": 20, "VIP3 Buy Discount (%)": 30, "VIP3 Sell Bonus (%)": 30, "Enable Raid Block (requires NoEscape)": false, "Enable Combat Block (requires NoEscape)": false, "Enable Building Block": false, "Spawn Block Seconds (0 = disabled)": 0, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Bot Name": "Shop Bot", "Avatar URL (optional)": "", "Embed Color (decimal)": 65280, "Notify on Buy": true, "Notify on Sell": false, "Watch Specific Items Only (empty = all items)": [], "Watch Specific Categories Only (empty = all categories)": [] }, "--- EXAMPLES ---": { "Example 1 - Use Scrap as currency": "Set 'Default Currency Type' to 'Scrap' and 'Currency Item Shortname' to 'scrap'", "Example 2 - Use ServerRewards (RP)": "Set 'Default Currency Type' to 'ServerRewards'. Requires ServerRewards plugin installed.", "Example 3 - Use Economics ($)": "Set 'Default Currency Type' to 'Economics'. Requires Economics plugin installed.", "Example 4 - Use custom item": "Set 'Default Currency Type' to 'Item' and 'Currency Item Shortname' to any item shortname (e.g., 'wood', 'sulfur')", "Per-Item Override": "Each shop item can override the currency by setting 'Currency Type Override' and 'Currency Item Shortname Override'" } }, "Categories": { "Weapons": [ { "Display Name": "Assault Rifle", "Shortname": "rifle.ak", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "LR-300", "Shortname": "rifle.lr300", "Skin ID": 0, "Price": 450, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M249", "Shortname": "lmg.m249", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "MP5A4", "Shortname": "smg.mp5", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Thompson", "Shortname": "smg.thompson", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Custom SMG", "Shortname": "smg.2", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Rifle", "Shortname": "rifle.semiauto", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bolt Action Rifle", "Shortname": "rifle.bolt", "Skin ID": 0, "Price": 400, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "L96 Rifle", "Shortname": "rifle.l96", "Skin ID": 0, "Price": 600, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M39 Rifle", "Shortname": "rifle.m39", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pump Shotgun", "Shortname": "shotgun.pump", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Spas-12 Shotgun", "Shortname": "shotgun.spas12", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Double Barrel Shotgun", "Shortname": "shotgun.double", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Waterpipe Shotgun", "Shortname": "shotgun.waterpipe", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Eoka Pistol", "Shortname": "pistol.eoka", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Revolver", "Shortname": "pistol.revolver", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Pistol", "Shortname": "pistol.semiauto", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Python", "Shortname": "pistol.python", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M92 Pistol", "Shortname": "pistol.m92", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun", "Shortname": "pistol.nailgun", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack 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"bearmeat.cooked", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Cooked Fish", "Shortname": "fish.cooked", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Can of Beans", "Shortname": "can.beans", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Can of Tuna", "Shortname": "can.tuna", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Chocolate Bar", "Shortname": "chocholate", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Granola Bar", "Shortname": "granolabar", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Water Bottle", "Shortname": "water", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Water Jug", "Shortname": "waterjug", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Small Water Bottle", "Shortname": "smallwaterbottle", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pure Tea", "Shortname": "water.pure", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" } ], "Explosives": [ { "Display Name": "Timed Explosive Charge (C4)", "Shortname": "explosive.timed", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Satchel Charge", "Shortname": "explosive.satchel", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Beancan Grenade", "Shortname": "grenade.beancan", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "F1 Grenade", "Shortname": "grenade.f1", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Survey Charge", "Shortname": "surveycharge", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Supply Signal", "Shortname": "supply.signal", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 10, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Smoke Grenade", "Shortname": "grenade.smoke", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Flashbang", "Shortname": "grenade.flashbang", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Molotov Cocktail", "Shortname": "grenade.molotov", "Skin ID": 0, "Price": 30, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" } ], "Misc": [ { "Display Name": "Map", "Shortname": "map", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Note", "Shortname": "note", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Paper", "Shortname": "paper", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Blueprint (Blank)", "Shortname": "blueprintbase", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Guitar", "Shortname": "fun.guitar", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Drums", "Shortname": "drumkit", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Piano", "Shortname": "piano", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Xylophone", "Shortname": "xylophone", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Trumpet", "Shortname": "trumpet", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Sousaphone", "Shortname": "sousaphone", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Junkyard Drum Kit", "Shortname": "jerrycanguitar", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Megaphone", "Shortname": "megaphone", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Red", "Shortname": "firework.boomer.red", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Blue", "Shortname": "firework.boomer.blue", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Green", "Shortname": "firework.boomer.green", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Violet", "Shortname": "firework.boomer.violet", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Parachute", "Shortname": "parachute", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Computer Station", "Shortname": "computerstation", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "CCTV Camera", "Shortname": "cctv.camera", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pookie Bear", "Shortname": "pookie.bear", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ] }, "Category Settings": { "Weapons": { "Enabled": true }, "Ammunition": { "Enabled": true }, "Attire": { "Enabled": true }, "Tools": { "Enabled": true }, "Medical": { "Enabled": true }, "Resources": { "Enabled": true }, "Components": { "Enabled": true }, "Construction": { "Enabled": true }, "Deployables": { "Enabled": true }, "Traps": { "Enabled": true }, "Vehicles": { "Enabled": true }, "Electrical": { "Enabled": true }, "Food": { "Enabled": true }, "Explosives": { "Enabled": true }, "Misc": { "Enabled": true } }, "UI Settings": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Header Color": "#05050AFF", "Item Background Color": "#0a0a1080", "Category Panel Color": "#05050AF0", "Close Button Color": "#ff006640" } } File Information Submitter Shiro Submitted 01/03/2026 Category Plugins View File
  6. Shiro posted a file in Plugins
    • 4 downloads
    • Version 1.0.0
    Shop is a clean, flexible, and performance-friendly GUI shop system that supports multiple currencies, full admin editing tools, player favorites/history, Discord logs, wipe restrictions, cooldowns, and more — all without feeling pay-to-win or cluttered. Players browse items through a polished UI, choose quantities, and buy/sell safely with limits and rules you control. Admins can edit the entire shop in-game — prices, skins, items, categories, cooldowns, wipe blocks, and settings — without touching config files. Everything is configurable. Everything can be turned on/off. What does it do ? Modern GUI with categories & pagination Buy & sell support (per-item toggle) Favorites list & purchase history Search items instantly Item icons (ImageLibrary) Sounds for actions (configurable) Currency Support Works out of the box with: Scrap (default) ServerRewards (RP) — optional Economics ($) — optional Custom item currency (wood, sulfur, etc.) Fair-Play RestrictionsPer-item cooldowns Wipe protection (block items X hours after wipe) Spawn protection (block shop after respawn) Combat / Raid blocking (NoEscape support) Building blocked toggle VIP SupportAutomatic discounts & sell bonuses: VIP1 / VIP2 / VIP3 (configurable %) In-Game Admin ControlAdmins can: Add/remove/edit items Change prices, skins, sell rules Toggle categories Edit global settings Save instantly All without reloading the plugin. Discord Webhooks (Optional)Send embeds when players buy/sell: Filter by watched items Filter by categories Custom bot name/avatar Rich message formatting Logging & PersistenceTransaction logs Player purchase history Favorites saved per player Wipe time tracking Permissions : Description shop.use Allows opening the shop shop.admin Access to admin panel shop.bypasscooldown Ignores item cooldowns shop.bypassblocks Ignores combat/raid/build blocks shop.vip1 Applies VIP1 discounts/bonuses shop.vip2 Applies VIP2 discounts/bonuses shop.vip3 Applies VIP3 discounts/bonuses Player Commands : Description /shop Open the shop UI Dependencies :Plugin Purpose ImageLibrary Item icons ServerRewards (Optional) RP Currency Economics (Optional) $ Currency NoEscape (Optional) Combat/Raid blocking Config : { "Shop Settings": { "Shop Title": "SHOP", "Shop Title Icon URL (leave empty for no icon)": "https://i.imgur.com/abc123.png", "Default Currency Type (Scrap/ServerRewards/Economics/Item)": "Scrap", "Currency Item Shortname (if using Item type)": "scrap", "Currency Display Name": "Scrap", "Items Per Page": 21, "Enable Sound Effects": true, "Purchase Sound": "assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab", "Click Sound": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "VIP1 Buy Discount (%)": 10, "VIP1 Sell Bonus (%)": 10, "VIP2 Buy Discount (%)": 20, "VIP2 Sell Bonus (%)": 20, "VIP3 Buy Discount (%)": 30, "VIP3 Sell Bonus (%)": 30, "Enable Raid Block (requires NoEscape)": false, "Enable Combat Block (requires NoEscape)": false, "Enable Building Block": false, "Spawn Block Seconds (0 = disabled)": 0, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Bot Name": "Shop Bot", "Avatar URL (optional)": "", "Embed Color (decimal)": 65280, "Notify on Buy": true, "Notify on Sell": false, "Watch Specific Items Only (empty = all items)": [], "Watch Specific Categories Only (empty = all categories)": [] }, "--- EXAMPLES ---": { "Example 1 - Use Scrap as currency": "Set 'Default Currency Type' to 'Scrap' and 'Currency Item Shortname' to 'scrap'", "Example 2 - Use ServerRewards (RP)": "Set 'Default Currency Type' to 'ServerRewards'. Requires ServerRewards plugin installed.", "Example 3 - Use Economics ($)": "Set 'Default Currency Type' to 'Economics'. Requires Economics plugin installed.", "Example 4 - Use custom item": "Set 'Default Currency Type' to 'Item' and 'Currency Item Shortname' to any item shortname (e.g., 'wood', 'sulfur')", "Per-Item Override": "Each shop item can override the currency by setting 'Currency Type Override' and 'Currency Item Shortname Override'" } }, "Categories": { "Weapons": [ { "Display Name": "Assault Rifle", "Shortname": "rifle.ak", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "LR-300", "Shortname": "rifle.lr300", "Skin ID": 0, "Price": 450, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M249", "Shortname": "lmg.m249", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "MP5A4", "Shortname": "smg.mp5", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Thompson", "Shortname": "smg.thompson", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Custom SMG", "Shortname": "smg.2", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Rifle", "Shortname": "rifle.semiauto", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bolt Action Rifle", "Shortname": "rifle.bolt", "Skin ID": 0, "Price": 400, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "L96 Rifle", "Shortname": "rifle.l96", "Skin ID": 0, "Price": 600, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M39 Rifle", "Shortname": "rifle.m39", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pump Shotgun", "Shortname": "shotgun.pump", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Spas-12 Shotgun", "Shortname": "shotgun.spas12", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Double Barrel Shotgun", "Shortname": "shotgun.double", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Waterpipe Shotgun", "Shortname": "shotgun.waterpipe", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Eoka Pistol", "Shortname": "pistol.eoka", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Revolver", "Shortname": "pistol.revolver", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Pistol", "Shortname": "pistol.semiauto", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Python", "Shortname": "pistol.python", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M92 Pistol", "Shortname": "pistol.m92", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun", "Shortname": "pistol.nailgun", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Crossbow", "Shortname": "crossbow", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Compound Bow", "Shortname": "bow.compound", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Hunting Bow", "Shortname": "bow.hunting", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack 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"can.tuna", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Chocolate Bar", "Shortname": "chocholate", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Granola Bar", "Shortname": "granolabar", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Water Bottle", "Shortname": "water", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Water Jug", "Shortname": "waterjug", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Small Water Bottle", "Shortname": "smallwaterbottle", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pure Tea", "Shortname": "water.pure", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" } ], "Explosives": [ { "Display Name": "Timed Explosive Charge (C4)", "Shortname": "explosive.timed", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Satchel Charge", "Shortname": "explosive.satchel", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Beancan Grenade", "Shortname": "grenade.beancan", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "F1 Grenade", "Shortname": "grenade.f1", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Survey Charge", "Shortname": "surveycharge", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Supply Signal", "Shortname": "supply.signal", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 10, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Smoke Grenade", "Shortname": "grenade.smoke", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Flashbang", "Shortname": "grenade.flashbang", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Molotov Cocktail", "Shortname": "grenade.molotov", "Skin ID": 0, "Price": 30, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" } ], "Misc": [ { "Display Name": "Map", "Shortname": "map", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Note", "Shortname": "note", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Paper", "Shortname": "paper", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Blueprint (Blank)", "Shortname": "blueprintbase", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 20, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Guitar", "Shortname": "fun.guitar", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Drums", "Shortname": "drumkit", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Piano", "Shortname": "piano", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Xylophone", "Shortname": "xylophone", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Trumpet", "Shortname": "trumpet", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Sousaphone", "Shortname": "sousaphone", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Junkyard Drum Kit", "Shortname": "jerrycanguitar", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Megaphone", "Shortname": "megaphone", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Red", "Shortname": "firework.boomer.red", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Blue", "Shortname": "firework.boomer.blue", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Green", "Shortname": "firework.boomer.green", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Violet", "Shortname": "firework.boomer.violet", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Parachute", "Shortname": "parachute", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Computer Station", "Shortname": "computerstation", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "CCTV Camera", "Shortname": "cctv.camera", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pookie Bear", "Shortname": "pookie.bear", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ] }, "Category Settings": { "Weapons": { "Enabled": true }, "Ammunition": { "Enabled": true }, "Attire": { "Enabled": true }, "Tools": { "Enabled": true }, "Medical": { "Enabled": true }, "Resources": { "Enabled": true }, "Components": { "Enabled": true }, "Construction": { "Enabled": true }, "Deployables": { "Enabled": true }, "Traps": { "Enabled": true }, "Vehicles": { "Enabled": true }, "Electrical": { "Enabled": true }, "Food": { "Enabled": true }, "Explosives": { "Enabled": true }, "Misc": { "Enabled": true } }, "UI Settings": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Header Color": "#05050AFF", "Item Background Color": "#0a0a1080", "Category Panel Color": "#05050AF0", "Close Button Color": "#ff006640" } }
    $20
  7. Shiro posted a topic in Plugins
    Health Bar HealthBar brings a clean, MMO-style health bar system to Rust — without cluttering the screen or spamming players. Whenever a player damages an NPC, animal, vehicle, turret, Bradley, or helicopter, a smooth animated health bar appears — showing: name distance remaining HP percentage color-coded status Bars automatically fade away after combat, and players can toggle the feature individually if they prefer a clean screen. Everything is configurable — distance, icons, entities, UI style, and behavior. Perfect for PvE servers, PvP arenas, boss events, and servers that want cleaner combat feedback. What it does ?Detects combat targets and shows health bars in real time Works with: NPCs Animals Bradley APC Patrol Helicopter / CH47 Vehicles (boats, minicopters, modular cars, trains, etc.) Turrets + SAM sites Shows: name distance numeric health percentage entity-type icon Smart visibility system (time-based, distance aware) Fully configurable UI (position, colors, toggles) Per-player toggle command Admin tools for tuning distance + reloading config Safe, optimized, timer-driven updates (no UI flicker, no spam) Permissions : Description healthbar.use Allows player to use / toggle health bars (recommended default) healthbar.admin Allows access to admin commands (distance + reload) Player Commands : Description /healthbar Shows help menu /healthbar toggle Enables / disables health bars for you console: healthbar.toggle Console toggle (bindable) Admin Commands : Description /healthbar distance <meters> Sets visibility distance /healthbar reload Reloads configuration { "Show Health Bars For NPCs": true, "Show Health Bars For Animals": true, "Show Health Bars For Bradley": true, "Show Health Bars For Attack Helicopter": true, "Show Health Bars For Vehicles": true, "Show Health Bars For Turrets": true, "Show Distance Text": true, "Health Bar Visibility Distance (meters)": 50.0, "Health Bar Fade Distance (meters)": 60.0, "Update Rate (seconds)": 0.15, "Show Entity Name": true, "Show Numeric Health": true, "Show Health Percentage": true, "Show Entity Type Icon": true, "UI Position - Anchor Min": "0.35 0.13", "UI Position - Anchor Max": "0.65 0.19", "Health Bar Display Duration (seconds)": 5.0, "Enabled By Default": true, "NPC Names": { "scientist": "Scientist", "scientistnpc": "Scientist", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "murderer": "Murderer", "junkpile": "Junkpile Scientist", "scarecrow": "Scarecrow", "heavyscientist": "Heavy Scientist", "hazmat": "Hazmat Scientist", "bandit": "Bandit", "gingerbread": "Gingerbread", "zombie": "Zombie" }, "Animal Names": { "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "deer": "Deer", "chicken": "Chicken", "horse": "Horse", "shark": "Shark" }, "Vehicle Names": { "rhib": "RHIB", "rowboat": "Rowboat", "kayak": "Kayak", "minicopter": "Minicopter", "scraptransport": "Scrap Heli", "hotairballoon": "Hot Air Balloon", "sedan": "Sedan", "snowmobile": "Snowmobile", "tomaha": "Tomaha", "workcart": "Workcart", "locomotive": "Locomotive", "magnetcrane": "Magnet Crane", "modularcar": "Modular Car", "attackhelicopter": "Attack Heli", "ch47": "Chinook" } } File Information Submitter Shiro Submitted 01/03/2026 Category Plugins View File
  8. Shiro posted a file in Plugins
    • 2 downloads
    • Version 1.0.0
    HealthBar brings a clean, MMO-style health bar system to Rust — without cluttering the screen or spamming players. Whenever a player damages an NPC, animal, vehicle, turret, Bradley, or helicopter, a smooth animated health bar appears — showing: name distance remaining HP percentage color-coded status Bars automatically fade away after combat, and players can toggle the feature individually if they prefer a clean screen. Everything is configurable — distance, icons, entities, UI style, and behavior. Perfect for PvE servers, PvP arenas, boss events, and servers that want cleaner combat feedback. What it does ?Detects combat targets and shows health bars in real time Works with: NPCs Animals Bradley APC Patrol Helicopter / CH47 Vehicles (boats, minicopters, modular cars, trains, etc.) Turrets + SAM sites Shows: name distance numeric health percentage entity-type icon Smart visibility system (time-based, distance aware) Fully configurable UI (position, colors, toggles) Per-player toggle command Admin tools for tuning distance + reloading config Safe, optimized, timer-driven updates (no UI flicker, no spam) Permissions : Description healthbar.use Allows player to use / toggle health bars (recommended default) healthbar.admin Allows access to admin commands (distance + reload) Player Commands : Description /healthbar Shows help menu /healthbar toggle Enables / disables health bars for you console: healthbar.toggle Console toggle (bindable) Admin Commands : Description /healthbar distance <meters> Sets visibility distance /healthbar reload Reloads configuration { "Show Health Bars For NPCs": true, "Show Health Bars For Animals": true, "Show Health Bars For Bradley": true, "Show Health Bars For Attack Helicopter": true, "Show Health Bars For Vehicles": true, "Show Health Bars For Turrets": true, "Show Distance Text": true, "Health Bar Visibility Distance (meters)": 50.0, "Health Bar Fade Distance (meters)": 60.0, "Update Rate (seconds)": 0.15, "Show Entity Name": true, "Show Numeric Health": true, "Show Health Percentage": true, "Show Entity Type Icon": true, "UI Position - Anchor Min": "0.35 0.13", "UI Position - Anchor Max": "0.65 0.19", "Health Bar Display Duration (seconds)": 5.0, "Enabled By Default": true, "NPC Names": { "scientist": "Scientist", "scientistnpc": "Scientist", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "murderer": "Murderer", "junkpile": "Junkpile Scientist", "scarecrow": "Scarecrow", "heavyscientist": "Heavy Scientist", "hazmat": "Hazmat Scientist", "bandit": "Bandit", "gingerbread": "Gingerbread", "zombie": "Zombie" }, "Animal Names": { "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "deer": "Deer", "chicken": "Chicken", "horse": "Horse", "shark": "Shark" }, "Vehicle Names": { "rhib": "RHIB", "rowboat": "Rowboat", "kayak": "Kayak", "minicopter": "Minicopter", "scraptransport": "Scrap Heli", "hotairballoon": "Hot Air Balloon", "sedan": "Sedan", "snowmobile": "Snowmobile", "tomaha": "Tomaha", "workcart": "Workcart", "locomotive": "Locomotive", "magnetcrane": "Magnet Crane", "modularcar": "Modular Car", "attackhelicopter": "Attack Heli", "ch47": "Chinook" } }
    $7
  9. Shiro posted a topic in Plugins
    Base Upgrades Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control. BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding. Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config. It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system. The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing. What it does ?Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps Different requirements per tier (wood → stone → metal → HQM) and structure type Custom “construction items” with skins (nails, beams, bolts, rebar, etc) Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc) Supports loot tables, drop groups, or individual item drop rules VIP discount multiplier support Optional scaling cost based on upkeep UI popup showing required vs owned items (only when needed, if enabled) Pickup notification UI for construction items Full Discord logging (optional) Built-in analytics report for admins (consumption stats, blocked upgrades, etc) Admin UI to toggle drop sources, edit tables, give test items, reload config Everything can be customized or disabled. Examples : Player upgrades a stone wall Needs vanilla upgrade cost PLUS rebar + concrete (configurable) Player chops a tree Chance to drop wood beams or nails, based on drop rules Admin wants to tweak barrels Opens admin UI → edits the “barrel” drop table live → saved to config VIP player upgrades Pays fewer special materials because of VIP multiplier Permissions Description baseupgrades.give Allow player to spawn upgrade items for themselves baseupgrades.giveto Allow giving upgrade items to other players baseupgrades.report Allow running analytics report baseupgrades.vip Eligible for VIP upgrade discount baseupgrades.bypass Ignore upgrade material requirements entirely baseupgrades.admin Access full admin UI & console controls Chat Commands Description /bugive <item> <amount> Give yourself custom upgrade materials /bugiveto <player> <item> <amount> Give materials to another player /bu.report Show upgrade consumption & analytics /bu.admin Open admin UI /bu.debug Debug object you are looking at (node, crate, etc) Console Commands : Description bu.close Close admin UI bu.page <page> Navigate UI pages bu.toggle <dropSource> Enable/disable a drop source bu.option <key> <value> Change plugin options live bu.reload Reload config and rebuild caches bu.droppage <index> Paginate drop source list bu.dropedit <source> Edit specific drop source bu.dropedit.close Close drop editor bu.dropedit.additem <source> <item> Add item to drop bu.dropedit.removeitem <source> <item> Remove item bu.dropedit.useindividual <source> Force custom item mode bu.selectitem <item> Open give-to-player panel Config : { "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } } File Information Submitter Shiro Submitted 01/03/2026 Category Plugins View File
  10. Shiro posted a file in Plugins
    • 0 downloads
    • Version 1.0.0
    Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control. BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding. Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config. It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system. The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing. What it does ?Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps Different requirements per tier (wood → stone → metal → HQM) and structure type Custom “construction items” with skins (nails, beams, bolts, rebar, etc) Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc) Supports loot tables, drop groups, or individual item drop rules VIP discount multiplier support Optional scaling cost based on upkeep UI popup showing required vs owned items (only when needed, if enabled) Pickup notification UI for construction items Full Discord logging (optional) Built-in analytics report for admins (consumption stats, blocked upgrades, etc) Admin UI to toggle drop sources, edit tables, give test items, reload config Everything can be customized or disabled. Examples : Player upgrades a stone wall Needs vanilla upgrade cost PLUS rebar + concrete (configurable) Player chops a tree Chance to drop wood beams or nails, based on drop rules Admin wants to tweak barrels Opens admin UI → edits the “barrel” drop table live → saved to config VIP player upgrades Pays fewer special materials because of VIP multiplier Permissions Description baseupgrades.give Allow player to spawn upgrade items for themselves baseupgrades.giveto Allow giving upgrade items to other players baseupgrades.report Allow running analytics report baseupgrades.vip Eligible for VIP upgrade discount baseupgrades.bypass Ignore upgrade material requirements entirely baseupgrades.admin Access full admin UI & console controls Chat Commands Description /bugive <item> <amount> Give yourself custom upgrade materials /bugiveto <player> <item> <amount> Give materials to another player /bu.report Show upgrade consumption & analytics /bu.admin Open admin UI /bu.debug Debug object you are looking at (node, crate, etc) Console Commands : Description bu.close Close admin UI bu.page <page> Navigate UI pages bu.toggle <dropSource> Enable/disable a drop source bu.option <key> <value> Change plugin options live bu.reload Reload config and rebuild caches bu.droppage <index> Paginate drop source list bu.dropedit <source> Edit specific drop source bu.dropedit.close Close drop editor bu.dropedit.additem <source> <item> Add item to drop bu.dropedit.removeitem <source> <item> Remove item bu.dropedit.useindividual <source> Force custom item mode bu.selectitem <item> Open give-to-player panel Config : { "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }
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  11. Monthly Rewards Calendar Monthly Rewards Calendar gives your players a reason to come back every day — without feeling grindy or pay-to-win. The plugin shows a clean monthly calendar UI, lets players claim daily rewards, tracks streaks, and even announces milestones. Admins get a full in-game editor, so you can change rewards instantly — no JSON editing or server reload required. It also supports Discord announcements, custom commands, blueprints, skins, streak bonuses, and full month preview mode. What it does ?Detects when players are eligible for a daily reward Shows a polished calendar UI with claimed, available, and locked rewards Supports streak bonuses with configurable multipliers and caps Lets players preview rewards for every month Tracks claim history, streaks, and total rewards earned Allows per-month reward tables (fully customizable) Supports command-based rewards (economy, kits, VIP, etc.) Integrates item icons via ImageLibrary Announces streak milestones to Discord (optional) Includes a full admin editor UI for live reward editing Supports rotational mode or fixed calendar rewards And yes — almost every feature can be toggled or tweaked. Permissions : Commands : Config ( Comes with all months/days just shortened here as example ): { "Claim Cooldown (hours)": 24, "Show Streak Bonus": true, "Streak Bonus Multiplier Per Day": 0.1, "Max Streak Bonus": 2.0, "Reset Streak On Miss (false = streak only counts claim days)": true, "Use Calendar Day Rewards (true = Day 1 always gives slot 1, false = rotational)": true, "Command Aliases": [ "rewards", "daily", "calendar" ], "Sound Effect On Claim": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "UI Cooldown (seconds)": 1.0, "Discord Webhook URL": "", "Discord Announce Milestones (streak counts)": [ 7, 14, 30 ], "Monthly Rewards": { "1": { "Month Name": "January", "Rewards": [ { "Item Shortname": "wood", "Display Name": "Wood", "Amount": 2500, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" }, { "Item Shortname": "stones", "Display Name": "Stone", "Amount": 2000, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] }, "2": { "Month Name": "February", "Rewards": [ { "Item Shortname": "scrap", "Display Name": "Scrap", "Amount": 150, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] } } } File Information Submitter Shiro Submitted 12/29/2025 Category Plugins View File
    • 0 downloads
    • Version 1.0.0
    Monthly Rewards Calendar gives your players a reason to come back every day — without feeling grindy or pay-to-win. The plugin shows a clean monthly calendar UI, lets players claim daily rewards, tracks streaks, and even announces milestones. Admins get a full in-game editor, so you can change rewards instantly — no JSON editing or server reload required. It also supports Discord announcements, custom commands, blueprints, skins, streak bonuses, and full month preview mode. What it does ?Detects when players are eligible for a daily reward Shows a polished calendar UI with claimed, available, and locked rewards Supports streak bonuses with configurable multipliers and caps Lets players preview rewards for every month Tracks claim history, streaks, and total rewards earned Allows per-month reward tables (fully customizable) Supports command-based rewards (economy, kits, VIP, etc.) Integrates item icons via ImageLibrary Announces streak milestones to Discord (optional) Includes a full admin editor UI for live reward editing Supports rotational mode or fixed calendar rewards And yes — almost every feature can be toggled or tweaked. Permissions : Commands : Config ( Comes with all months/days just shortened here as example ): { "Claim Cooldown (hours)": 24, "Show Streak Bonus": true, "Streak Bonus Multiplier Per Day": 0.1, "Max Streak Bonus": 2.0, "Reset Streak On Miss (false = streak only counts claim days)": true, "Use Calendar Day Rewards (true = Day 1 always gives slot 1, false = rotational)": true, "Command Aliases": [ "rewards", "daily", "calendar" ], "Sound Effect On Claim": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "UI Cooldown (seconds)": 1.0, "Discord Webhook URL": "", "Discord Announce Milestones (streak counts)": [ 7, 14, 30 ], "Monthly Rewards": { "1": { "Month Name": "January", "Rewards": [ { "Item Shortname": "wood", "Display Name": "Wood", "Amount": 2500, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" }, { "Item Shortname": "stones", "Display Name": "Stone", "Amount": 2000, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] }, "2": { "Month Name": "February", "Rewards": [ { "Item Shortname": "scrap", "Display Name": "Scrap", "Amount": 150, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] } } }
    $20
  12. Shiro posted a topic in Plugins
    Welcome Player Welcome Player gives your players a warm, modern first impression — without being annoying or spammy. The plugin automatically detects whether someone is joining for the first time or coming back, then shows customized messages, optional rewards, a clean UI banner, and (if you want) sends notifications straight to Discord. It also tracks connection history, so players can check when they first joined and how often they’ve played. What it does ?Detects first-time vs returning players Sends configurable private messages, global join messages (optional), and disconnect messages Gives custom rewards (with skin support) Displays a subtle, polished UI welcome banner Detects player country (with fallback) Sends Discord webhook embeds for joins and disconnects Tracks basic player stats (first join, last join, total connects) Integrates with BetterChat if installed Supports multiple languages using Oxide lang And yes — everything can be turned on or off. Examples (default behavior)First time player joins → welcome message, optional starter reward, UI banner, optional Discord notification Returning player joins → short “welcome back” message, optional loyalty reward Player disconnects → optional global message + Discord embed Player runs /welcomestats → sees their join history + country + total connections Permissions : welcomeplayer.bypass - Skips all welcome events — useful for admins and test accounts. Commands : /welcomestats sees their join history + country + total connections welcomeplayer.reset <steamid|all> - Console Command welcomeplayer.stats - Console Command Config : { "First Time Player Settings": { "Enable First Time Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome</color> <color=#FFFFFF>{player}</color> to <color=#ff00ff>{server}</color></size>\n<size=14><color=#888888>It seems like this is your <color=#00ffff>first time</color> joining us</color></size>\n<size=12><color=#00ff00>Check your inventory for a welcome gift</color></size>", "Global Message": "<size=14><color=#00ff00>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ff00>has joined us for the first time</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:3:0", "bandage:5:0", "apple:10:0", "syringe.medical:3:0", "bandage:5:0", "apple:10:0" ], "Message Display Duration (seconds)": 10.0 }, "Returning Player Settings": { "Enable Returning Player Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome Back</color> <color=#FFFFFF>{player}</color></size>\n<size=14><color=#888888>We're glad to see you came back to us</color></size>\n<size=12><color=#00ff00>Check your inventory for a loyalty reward</color></size>", "Global Message": "<size=14><color=#00ffff>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ffff>has come back online</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:1:0", "syringe.medical:1:0" ], "Message Display Duration (seconds)": 8.0 }, "Disconnect Settings": { "Enable Disconnect Message": true, "Send Global Message": true, "Global Message": "<size=14><color=#ff00ff>[-]</color> <color=#FFFFFF>{player}</color> <color=#ff00ff>just went offline</color></size>" }, "General Settings": { "Server Name (leave empty to use server hostname)": "", "Use IP-API for Country Detection": true, "Default Country (if detection fails)": "Unknown", "Welcome Delay (seconds after connect)": 2.0, "Show UI Welcome Banner": true, "UI Banner Duration (seconds)": 8.0, "Log Player Connections": true }, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Embed Color - First Time (decimal)": 65280, "Embed Color - Returning (decimal)": 65535, "Embed Color - Disconnect (decimal)": 16711935, "Send First Time Join": true, "First Time Message": ":green_circle: **{player}** has joined for the first time from **{country}**", "Send Returning Player Join": true, "Returning Message": ":blue_circle: **{player}** has come back online from **{country}**", "Send Disconnect": true, "Disconnect Message": ":red_circle: **{player}** just went offline", "Include Player Steam ID": true, "Include Timestamp": true } } File Information Submitter Shiro Submitted 12/27/2025 Category Plugins View File
  13. Shiro posted a file in Plugins
    • 0 downloads
    • Version 1.0.0
    Welcome Player gives your players a warm, modern first impression — without being annoying or spammy. The plugin automatically detects whether someone is joining for the first time or coming back, then shows customized messages, optional rewards, a clean UI banner, and (if you want) sends notifications straight to Discord. It also tracks connection history, so players can check when they first joined and how often they’ve played. What it does ?Detects first-time vs returning players Sends configurable private messages, global join messages (optional), and disconnect messages Gives custom rewards (with skin support) Displays a subtle, polished UI welcome banner Detects player country (with fallback) Sends Discord webhook embeds for joins and disconnects Tracks basic player stats (first join, last join, total connects) Integrates with BetterChat if installed Supports multiple languages using Oxide lang And yes — everything can be turned on or off. Examples (default behavior)First time player joins → welcome message, optional starter reward, UI banner, optional Discord notification Returning player joins → short “welcome back” message, optional loyalty reward Player disconnects → optional global message + Discord embed Player runs /welcomestats → sees their join history + country + total connections Permissions : welcomeplayer.bypass - Skips all welcome events — useful for admins and test accounts. Commands : /welcomestats sees their join history + country + total connections welcomeplayer.reset <steamid|all> - Console Command welcomeplayer.stats - Console Command Config : { "First Time Player Settings": { "Enable First Time Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome</color> <color=#FFFFFF>{player}</color> to <color=#ff00ff>{server}</color></size>\n<size=14><color=#888888>It seems like this is your <color=#00ffff>first time</color> joining us</color></size>\n<size=12><color=#00ff00>Check your inventory for a welcome gift</color></size>", "Global Message": "<size=14><color=#00ff00>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ff00>has joined us for the first time</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:3:0", "bandage:5:0", "apple:10:0", "syringe.medical:3:0", "bandage:5:0", "apple:10:0" ], "Message Display Duration (seconds)": 10.0 }, "Returning Player Settings": { "Enable Returning Player Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome Back</color> <color=#FFFFFF>{player}</color></size>\n<size=14><color=#888888>We're glad to see you came back to us</color></size>\n<size=12><color=#00ff00>Check your inventory for a loyalty reward</color></size>", "Global Message": "<size=14><color=#00ffff>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ffff>has come back online</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:1:0", "syringe.medical:1:0" ], "Message Display Duration (seconds)": 8.0 }, "Disconnect Settings": { "Enable Disconnect Message": true, "Send Global Message": true, "Global Message": "<size=14><color=#ff00ff>[-]</color> <color=#FFFFFF>{player}</color> <color=#ff00ff>just went offline</color></size>" }, "General Settings": { "Server Name (leave empty to use server hostname)": "", "Use IP-API for Country Detection": true, "Default Country (if detection fails)": "Unknown", "Welcome Delay (seconds after connect)": 2.0, "Show UI Welcome Banner": true, "UI Banner Duration (seconds)": 8.0, "Log Player Connections": true }, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Embed Color - First Time (decimal)": 65280, "Embed Color - Returning (decimal)": 65535, "Embed Color - Disconnect (decimal)": 16711935, "Send First Time Join": true, "First Time Message": ":green_circle: **{player}** has joined for the first time from **{country}**", "Send Returning Player Join": true, "Returning Message": ":blue_circle: **{player}** has come back online from **{country}**", "Send Disconnect": true, "Disconnect Message": ":red_circle: **{player}** just went offline", "Include Player Steam ID": true, "Include Timestamp": true } }
    $5
  14. Shiro posted a topic in Plugins
    MMORPG Hud A clean, lightweight MMORPG-style HUD for Rust, showing: Player Avatar pulled from steamid , player name , server name loaded automatically from server config Online players & sleepers Position grid In-game economy balance ( ServerRewards / Economics ) Local + Server Time Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley ) Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train Fully configurable, with smart UI updates that avoid lag and UI flicker. Dependencies : ImageLibrary (for Steam avatars) Recommended (optional): ServerRewards Economics Sputnik Caravan Shipwreck Space Event Water Event Gas Station Arctic Base Supermarket Satellite Dish Ferry Terminal Power Plant Harbor Air Event Junkyard Convoy Armored Train Permissions : oxide.grant group default mmorpghud.use Chat Command : Command Permission Purpose /hud mmorpghud.use Toggle HUD on/off /timezone mmorpghud.use View/set local timezone /timezone auto mmorpghud.use Auto-detect timezone from IP Config : { "Update Interval (seconds)": 5.0, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false } } File Information Submitter Shiro Submitted 12/26/2025 Category Plugins View File
  15. Shiro posted a file in Plugins
    • 1 download
    • Version 1.0.1
    A clean, lightweight MMORPG-style HUD for Rust, showing: Player Avatar pulled from steamid , player name , server name loaded automatically from server config Online players & sleepers Position grid In-game economy balance ( ServerRewards / Economics ) Local + Server Time Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley ) Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train Fully configurable, with smart UI updates that avoid lag and UI flicker. Dependencies : ImageLibrary (for Steam avatars) Recommended (optional): ServerRewards Economics Sputnik Caravan Shipwreck Space Event Water Event Gas Station Arctic Base Supermarket Satellite Dish Ferry Terminal Power Plant Harbor Air Event Junkyard Convoy Armored Train Permissions : oxide.grant group default mmorpghud.use Chat Command : Command Permission Purpose /hud mmorpghud.use Toggle HUD on/off /timezone mmorpghud.use View/set local timezone /timezone auto mmorpghud.use Auto-detect timezone from IP Config : { "Update Interval (seconds)": 5.0, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false } }
    $15
  16. Shiro posted a topic in Prefabs
    View File Bradley Island Bradley Island is an offshore point of interest for players to challenge their skills taking down Bradley APC within the Abandoned Ruins of a Cobalt laboratory on a offshore jungle Island , destroy the tank and loot the laboratory , can they make it ? The Island has a Bradley APC roaming in circle the Laboratory and numerous node / hemp / wood and misc spawns to ensure the experience is worth the trouble and the Laboratory has a red key card door guarding 2 hackable crates inside it. Submitter Shiro Submitted 12/05/2025 Category Prefabs  
  17. Shiro posted a file in Prefabs
    • 1 download
    • Version V1
    Bradley Island is an offshore point of interest for players to challenge their skills taking down Bradley APC within the Abandoned Ruins of a Cobalt laboratory on a offshore jungle Island , destroy the tank and loot the laboratory , can they make it ? The Island has a Bradley APC roaming in circle the Laboratory and numerous node / hemp / wood and misc spawns to ensure the experience is worth the trouble and the Laboratory has a red key card door guarding 2 hackable crates inside it.
    $7
  18. Shiro posted a topic in Monuments
    View File Pookie Factory Visit Santa's Pookie Factory and discover how they are made and loot the 2 puzzle doors inside the factory! Submitter Shiro Submitted 11/28/2025 Category Monuments  
  19. Shiro posted a file in Monuments
    • 0 downloads
    • Version V1
    Visit Santa's Pookie Factory and discover how they are made and loot the 2 puzzle doors inside the factory!
    $5
  20. Shiro posted a topic in Monuments
    View File Christmas Warehouse Christmas Themed Warehouse , no puzzle just loot inside ! Submitter Shiro Submitted 11/28/2025 Category Monuments  
  21. Shiro posted a topic in Monuments
    View File LianYu Xmas Markt Enchance your maps with this christmas themed christmas market that features both Outpost and Bandit Camp vending machines , airwolf vendor and gambling area! Submitter Shiro Submitted 11/28/2025 Category Monuments  

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