8 hours ago8 hr Administrator Floating Islands Floating Islands adds rock islands that float high above your map, with flat walkable ground, natural cliff sides, a hanging rocky underside and groves of trees. Players can reach them by minicopter and build bases, set up sky hubs or hold events on them. Spawn islands by hand or let the plugin place them across the map, away from monuments. No map editing, no RustEdit and no CopyPaste needed: everything is spawned at runtime and survives restarts.Core Features- 15 ready-made islands: 5 types in 3 sizes (Small, Standard, Large) - Round: the classic floating island - Pond: round island with a swimmable rock pond in the middle - Long: up to 136 x 68 m, good for runways and long bases - Wide: broad oval with plenty of building room - Square: rounded-corner platform with the most flat ground for its size- Flat walkable rock floor framed by a continuous cliff rim- Mirrored cliff underside with no gaps or see-through edges- 19 to 40 trees per island in groves of five (oak, beech, birch and pine)- Built only from rock formations and trees, with no foundations or building blocks- Islands spawn in small batches per frame, so the server doesn't stutter- Islands are restored after a restart; an incomplete spawn is removed automatically- Rocks can't be mined and trees can't be chopped (configurable)- Islands are visible from about twice Rust's normal distance (configurable, up to the whole map)Auto Spawn- Optional: places a configured number of islands automatically when the server starts- Finds free spots across the map, over land and over the sea- Keeps a set distance from every monument, from other islands and from the map edge- Floats each island a set height above the ground beneath it- Keeps every island floor within minicopter reach- Picks island types from your list without repeating until all have been used- /island.spawnall places one of every island across the map in one command- Fixed positions can be used instead of automatic placement- After a map wipe, islands are placed fresh on the new mapInstallation1. Put FloatingIslands.cs in oxide/plugins/.2. Put the 15 FloatingIsland-*.json files in oxide/data/FloatingIslands/.3. Edit oxide/config/FloatingIslands.json if you want auto spawn, then run oxide.reload FloatingIslands.Chat Commands :/island.spawn [plan] [rotation] Spawn an island at your position (floor at your feet) /island.auto [count] Auto-place islands now (default: up to the configured number) /island.spawnall Place one of every island across the map /island.list List spawned islands with their IDs and positions /island.cancel Stop a spawn that is still running /island.remove [last|all|auto|id|plan] Remove islandsConsole Commands :island.spawn <plan> <x> <y> <z> [rotation] Spawn an island at exact coordinates island.auto [count] Auto-place islands now island.spawnall Place one of every island across the map island.spots [plan] Show how many free auto-spawn spots a plan has island.list List spawned islands island.cancel Stop a running spawn island.remove [last|all|auto|id|plan] Remove islandsPermissions :floatingislands.use - Use all island commands (admins always can)Config :{ "Runtime plan file name (without .json)": "FloatingIsland-Standard", "Permission": "floatingislands.use", "Entities spawned per server frame": 10, "Keep spawned entities across restarts": true, "Prevent damage to spawned island entities": true, "Island visibility range (Medium = Rust default, Large = double, Global = whole map)": "Large", "Auto spawn": { "Enabled": false, "Number of islands": 3, "Plans to pick from at random": [ "FloatingIsland-Standard", "FloatingIsland-Standard-Pond", "FloatingIsland-Standard-Long", "FloatingIsland-Standard-Wide", "FloatingIsland-Standard-Square" ], "Minimum distance from monuments (m)": 150.0, "Minimum distance between islands (m)": 250.0, "Minimum distance from the map edge (m)": 150.0, "Height of the island bottom above the ground below it (m)": 30.0, "Keep the island floor within minicopter reach": true, "Allow spawning over the ocean": true, "Share of islands placed over land (0-1)": 0.5, "Random rotation": true, "Spawn missing islands when the server starts": true, "Fixed positions instead of auto-detect (x, y, z; y 0 = automatic height)": [] } } File Information Submitter Ionut Shiro Submitted 10/14/2026 Category Plugins View File ⢀⠄⠄⠄⠄⠄⠄⠄⠄⢀⣤⡀⠄⣀⣤⡤⢔⣖ ⠄⠄⠄⠄⣤⡔⠹⠫⠻⣤⠬⠉⣫⠇⠄⡒⠄⠝⠒⣢⡀ ⠄⣀⡴⣞⣍⠈⡂⢄⢂⡀⠄⠂⣀⡀⢁⠁⠢⠂⡇⠬⣃ ⠉⠙⠾⢈⢀⢍⠇⠆⠁⠁⠱⠭⠭⠍⡉⡲⢇⡀⠐⢈⠦ ⢌⢇⡐⡑⠈⠄⢀⣠⣷⣴⣄⡦⠥⡄⠂⠄⢸⣳⠦⡀⢒ ⠇⠄⡊⠒⠊⢤⢾⢿⢛⡛⣟⣿⣶⣶⣤⢶⡿⠷⡀⡂⡚ ⡄⡠⠈⠈⢘⠊⣷⡳⣕⢝⡜⣮⣿⣿⣷⣁⠄⡲⠌⠂⢣ ⡻⡥⠶⠒⣿⣽⣻⢽⢪⡳⡳⣱⣱⣦⡕⠚⠩⢠⣿⠄⡴ ⢅⠈⠄⠄⡿⠻⢈⠪⡘⠌⠍⡊⠏⠟⠟⠟⢶⣀⣿⡇ ⠸⠣⠈⣼⣄⠊⠆⡓⠌⡣⡣⢣⢱⢕⢕⣥⣣⢻⡣ ⠦⠨⢻⣿⣿⣶⣤⣶⣧⣄⣀⣑⠑⡱⡫⣖⢽⢜ ⣔⠒⣽⣟⢿⣿⣟⠟⣝⡟⣛⡛⢆⠪⠚⠜⡝⠁ ⡢⠂⣿⢝⣝⣿⣮⢷⡿⡛⡗⡮⣢⡌⢀⣴⡄ ⢌⠂⣿⣗⡆⢿⣿⡕⡩⠈⠄⣰⣿⣿⣿⣿⣿⡀ ⠄⠄⣿⢷⣗⢅⢿⣇⢄⣴⣿⣿⣷⣾⣿⡿⣿⣿⣿⣷⣶
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