Markeb features monuments from every tier level, including Launch Site, but with balanced building space kept in mind. There is also a railway loop with beautiful bridges that circles the island for easy commute and player enjoyment.
Markeb also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate Prefab Count: 9760
All monuments are vanilla, there are no custom monuments on this map.
All monuments were hand placed
Map Highlights:
Smaller map size keeps PVP centralized.
Large tunnel system.
Above Ground Railway Loop
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments manually placed:
Airfield
Arctic Research Base
Bandit Town
Caves (5)
Compound
Desert Military Base
Dome
Fishing Village (3)
Gas Station
Harbor 1 & 2
HQM Quarry
Ice Lakes (3)
Junkyard
Launch Site
Lighthouse (2)
Military Tunnels
Large & Small Oil Rig
Power Plant
Satellite Dish
Stone Quarry
Sulfur Quarry
Sewer Branch
Supermarket
Swamps (3)
Train Yard
Underwater Labs
Warehouse
Water Treatment
What's New in Version V1
Released
World 2.0
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