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- 68 Comments
- 45 Reviews
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Maps
162 files
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Crimbo is Santa's domain although Santa is not as friendly when outsiders invade his domain , it is a 4000 sized custom maps featuring various themed monuments , build islands , railways underground and above ground connected and vast forests and unique places for players to build.
Custom Monuments :
Xmas Markt Safezone Including both Outpost & Bandit Camp facilities.
Big Teddy
Custom Xmas Sphere Tank
Winter Cabin
Xmas Warehouse
Custom Gas Stations & Supermarkets & Warehouses
Satellite Crash
Sled Race
Santa's Villa
Santa's Workshop
Xmas Cave
Igloo Village
Crypta
Xmas Truck
Pookie Factory
Home Alone?!
Sunken Ship
Several locations on map marked with ? are building spots and offshore small puzzles.
Entity Count : 55478
- $35
- 1 Downloads
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What is Boscage? Boscage typically defines a mass of trees / dense forest and it describes perfectly the map.
Boscage is a 4000 in size of landmass separated by a body of water through the middle and scarred with long tropical rivers sometimes visited by alligators , the dynamic of the map is that the left smaller island is occupied by bigger tier 3 monuments making it more fit for close combat and action while the right sided bigger island is nearly twice as big with dense jungle and forest having monuments and roadside monuments to explore and loot at every corner.
You can often find abandoned buildings unhabitated that you can take over or large cliffs suitable for building or simply remote islands to make your base far from all the dangers.
Both major islands are reachable by sea and ground via railway system or roads and by sea with multiple nice beaches to dock at and the railway system is connected above and underground with the same network where you can pop above or underground from both north side and south side of the map using different tunnels.
Hyped for the new rust Jungle Biome ? This will be a suitable map for the new Jungle Updated featuring 80% Jungle with 10% Temperate and 10% Desert !
Procedural Monuments :
- Giant Excavator - Harbors - Launch Site - Jungle Ziggurat - Power Plant - Sphere Tank - Gas Stations / Supermarkets / Warehouses - Stables - Underwater Laboratories - Fishing Villages - Outpost - Abandoned Military Base - Ferry Terminal - Missile Silo - Water Treatment Plant - Train Yard - Rad Town - Bandit Camp - Various Jungle Ruins - Satellite Dish Oil Rigs Custom Monuments :
- Industrial Quarry ( Stone / Sulfur / HQM ) - Abandoned City - Miller Town - Jungle Supermarket - Abandoned Camp - Mini-Airfield - Poachers Camp - Abandoned Warehouse - Various Jungle Observation Centers - Jungle Temple - Jungle Market - Lumberyard - Various Roadside Monuments/Prefabs unmarked on the map for exploration - Various external islands unconnected to the main islands for building - Various Train Stations - Various Small Safezones along the coast lines scattered on both islands Entity Count : 41509
Map Size : 4000
- $35
- 4 Downloads
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Immerse your players in world packed with monuments and beautiful aesthetics. This 3k map contains every vanilla monument, caves, a zipline path from Power Plant to Train Yard, freshwater lakes, and a custom mineshaft with a secret building area and loot. Below is a full list of monuments included.
Altair features a very high monument count, including everyone's favorite, Launch Site, but with balanced building space kept in mind. Your players will love the endless variety, and because the map is 3K, players will be contesting monuments like never before. This map is the closest you can come to pleasing everyone!
Altair also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 75.
General Information:
Map size: 3K
Approximate Prefab count: 7770
All monuments are vanilla. There is one custom mineshaft with loot and a secret building area inside.
Map Highlights:
Large tunnel system.
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Multiple rivers and lakes.
Small building blocked radius around quarries to prevent walling in.
Every vanilla monument is included and hand placed in this map.
Monuments Included:
Airfield
Arctic Research Base
Bandit Camp
Caves (4)
Compound
Desert Military Base
Dome
Excavator
Fishing Village (4)
Freshwater handmade lakes
Gas Station
Harbor 1 & 2
HQM Quarry
Ice Lake (3)
Junkyard
Launch Site
Lighthouse (2)
Military Tunnels
Mineshaft Tunnel
Large & Small Oil Rigs
Power Plant
Powerline Zipline Path
Sewer Branch
Stables A
Stone Quarry
Sulfur Quarry
Supermarket (2)
Swamp (2)
Train Yard
Underwater Labs (2)
Warehouse (2)
Water Treatment Plant
Water Well (5)
- $10.60
- 3 Downloads
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Welcome to Leonis - a 2.5K island filled with all of your favorite monuments and an above ground railway system. With rivers, caves, and plenty of space to build, players will have no problem finding a safe area to base up and stash their loot!
Leonis also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate prefab count: 4855
There is one custom monument included in this map. It is a Military Surplus Bridge that leads to the Airfield island. It contains multiple loot areas and diesel barrels, as well as a blue card shack, but the interior loot is well guarded by scientists. If the bridge is too difficult for some players to cross, they can also make their way to airfield through the underground tunnel system.
Custom Monument included:
Military Surplus Bridge
Vanilla Monuments Included:
Airfield
Arctic Research Base
Bandit Town
Caves (5)
Compound
Desert Military Base
Dome
Fishing Village (3)
Gas Station (2)
Harbor 1
Harbor 2
HQM Quarry
Ice Lake (3)
Junkyard
Launch Site
Lighthouse (2)
Large and Small Oil Rig
Power Plant
Satellite Dish
Sewer Branch
Stables A
Stone Quarry
Sulfur Quarry
Supermarket
Swamp (2)
Underwater Labs
Warehouse
Water Well (3)
- $6.10
- 3 Downloads
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Markeb features monuments from every tier level, including Launch Site, but with balanced building space kept in mind. There is also a railway loop with beautiful bridges that circles the island for easy commute and player enjoyment.
Markeb also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate Prefab Count: 9760
All monuments are vanilla, there are no custom monuments on this map.
All monuments were hand placed
Map Highlights:
Smaller map size keeps PVP centralized.
Large tunnel system.
Above Ground Railway Loop
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments manually placed:
Airfield
Arctic Research Base
Bandit Town
Caves (5)
Compound
Desert Military Base
Dome
Fishing Village (3)
Gas Station
Harbor 1 & 2
HQM Quarry
Ice Lakes (3)
Junkyard
Launch Site
Lighthouse (2)
Military Tunnels
Large & Small Oil Rig
Power Plant
Satellite Dish
Stone Quarry
Sulfur Quarry
Sewer Branch
Supermarket
Swamps (3)
Train Yard
Underwater Labs
Warehouse
Water Treatment
- $6.10
- 8 Downloads
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Are you growing your server's pop, but feel that 3.5K+ maps are just too big for your players? Do your players want a greater challenge and larger monuments without being too spread out?
Acrux solves all these problems, and your players will love all of the benefits this map provides your up and coming server!
Players will have plenty of space to base up, and with so many monuments just around the corner, Launch Site included for the chads, they can improve their skills or run cards any time they want. There will never be a shortage of PVP on a map that keeps everything contained in a smaller area, and no matter how late players join the wipe, they will always have something to do or someone to fight only a short distance from home.
Acrux also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate prefab count: 2755
All monuments are vanilla, there are no custom monuments on this map.
Map Highlights:
Smaller map size keeps PVP centralized.
Large tunnel system.
Low prefab count for optimized FPS.
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments manually placed:
Outpost
Bandit Town
Harbor
Lighthouses
Junkyard
Satellite Dish
Train Yard
Power Plant
Airfield
Military Tunnels
Excavator
Large and Small Oil Rigs
Launch Site
Icebergs
Underwater Labs
Dome
Gas Station
Two Warehouses
Supermarket
The following monuments have been procgen added:
Arctic Research Base
Desert Military Base
Caves
Swamps
Ice Lakes
Fishing Villages
- $6.10
- 2 Downloads
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Is your map too large for your pop, but you want maximum monuments to keep you players busy? Or worse yet, do your players farm all day, raid each other, then log off or switch to another server because they ran out of things to do?
If so, Lyra is exactly what you are looking for to host on your weekly or even monthly server - this isn't your average 2.5K procgen map!
Lyra features a high monument count, including everyone's favorite, Launch Site, but with balanced building space kept in mind. Your players will love the shorter commute to monuments, and because the map is 2.5K, players will be contesting monuments like never before. Gone are the days of traveling halfway through the map for one gun fight, only to die and lose motivation to travel all the way back again and find that everyone is gone.
Lyra also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate prefab count: 4385
All monuments are vanilla, there are no custom monuments on this map.
Map Highlights:
Smaller map size keeps PVP centralized.
Large tunnel system.
Low prefab count for optimized FPS.
High monument density with plenty of room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments manually placed:
Outpost
Bandit Town
Lighthouses
Dome
Junkyard
Swamps
Sewer Branch
Satellite Dish
Train Yard
Power Plant
Military Tunnels
Launch Site
Large and Small Oil Rigs
Underwater Labs
Gas Station
Warehouse
Supermarket
The following monuments have been procgen added:
Arctic Research Base
Desert Military Base
Caves
Swamps
Ice Lakes
Fishing Villages
- $6.10
- 2 Downloads
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Are your players tired of traveling across a large map, only to find that they haven't encountered any roaming teams along the way? Does everything seem too spread out in proportion to your server's pop, but you want to keep a wide selection of monuments to keep your players entertained?
If so, Atria is the perfect map to host on your weekly or even monthly server - this isn't your average 2.5K procgen map!
Atria is loaded with monuments, including the much requested Launch Site, but also carefully designed in a way that still provides plenty of room to build. Your players will love the shorter commute to monuments, and because the map is 2.5K, competition will be greatly enhanced. Never will your players travel halfway across a large map when there is PVP right in their own backyard.
Atria also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate prefab count: 3875
All monuments are vanilla, there are no custom monuments on this map.
Map Highlights:
Smaller map size keeps PVP centralized.
Large tunnel system.
Low prefab count for optimized FPS.
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments manually placed:
Bandit Town
Lighthouses
Dome
Junkyard
Sewer Branch
Water Treatment
Swamps
Satellite Dish
Train Yard
Power Plant
Airfield
Launch Site
Large and Small Oil Rigs
Underwater Labs
Water Well
Gas Station
Supermarkets
Warehouse
Ranch
The following monuments have been procgen added:
Arctic Research Base
Desert Military Base
Caves
Swamps
Water Well
Ice Lakes
Fishing Villages
- $6.10
- 2 Downloads
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If your players are looking for a small map with a huge variety of monuments, look no further! Serpens will keep your players entertained all wipe!
Serpens features many of your player's most requested monuments, including Launch Site, but with maximum building space taken into account. This map will peek your players busy all wipe, and because the map is 2.5K, players will be fighting for control all day and night. Keep PVP focused nearby, and eliminate long roams searching for players.
Serpens also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate prefab count: 3415
All monuments are vanilla, there are no custom monuments on this map.
Map Highlights:
Smaller map size keeps PVP centralized.
Large tunnel system.
Low prefab count for optimized FPS.
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments manually placed:
Airfield
Arctic Research Base
Bandit Town
Compound
Desert Military Base
Dome
Fishing Village (3)
Gas Station
HQM Quarry
Icebergs (5)
Junkyard
Launch Site
Lighthouse (2)
Large and Small Oil Rigs
Power Plant
Powerline zipline path
Satellite Dish
Stables A
Stone Quarry
Sulfur Quarry
Supermarket
Train Yard
Underwater Labs (2)
Warehouse
Monuments procedurally added:
Caves (3)
Ice Lakes (2)
Swamp (2)
Water Well
- $6.10
- 2 Downloads
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How many times have your players asked for more monuments a few days into wipe? Are your players tired of basic progen maps every wipe, and possibly... playing other servers behind your back?? 👀
If you want to maintain pop and keep your players busy all wipe, Corvus is the map for you!
Corvus features many of your player's favorite monuments, including Launch Site, but with maximum building space taken into account. Monuments and gunfights are right next door to your players bases, and because the map is 2.5K, players will be fighting for control all day and night. With Corvus, your players can keep PVP focused nearby, and not have to worry about if they can make it back to the fight in time to recover their loot.
Corvus also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times.
All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
General Information:
Map size: 2.5K
Approximate prefab count: 3080
All monuments are vanilla, there are no custom monuments on this map.
Map Highlights:
Smaller map size keeps PVP centralized.
Large tunnel system.
Low prefab count for optimized FPS.
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments manually placed:
Outpost
Harbor
Bandit Town
Sewer Branch
Lighthouses
Caves
Dome
Junkyard
Train Yard
Power Plant
Launch Site
Large and Small Oil Rigs
Underwater Labs
Water Well
Gas Station
Supermarkets
Warehouse
The following monuments have been procgen added:
Arctic Research Base
Desert Military Base
Caves
Swamps
Ice Lakes
Fishing Villages
- $6.10
- 6 Downloads
- 3 Comments
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Dalim 2.5K - With Launch Site
This map is perfect for up and coming servers with pop lower than 50.
Smaller map size keeps PVP centralized.
Large tunnel system and two bridges connecting the islands.
High monument density with balanced room for player to build.
Launch Site is included, which is not possible for this map size through procedural generated maps.
Monuments Included:
Outpost
Bandit Town
Lighthouses
Dome
Caves
Junkyard
Swamps
Satellite Dish
Airfield
Military Tunnels
Launch Site
Both Oil Rigs
Custom Above Ground Labs with Puzzles
Mini Monuments
And More!
- $6.10
- 3 Downloads
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Mini-Romania 2.5k is a custom map shaped after the country of Romania , terrain and mountains are made to be a replica of the country's landscape.
The famous Carpathian Mountains , various lakes and many other terrain wonders are to be found on this map.
Terrain's been worked to be at advantage for both PVP and PVE players.
The big Carpathian Mountains shield monuments and make it harder to reach from one to another.
~ Custom Monuments & Prefabs:
- Safehouse
- Bar
- Warehouse
~ Entity Count : 13473
~ Map Size : 2500
- $18
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Explore Iberia, a large handcrafted Rust map inspired by the landscapes of the Iberian Peninsula. The map blends snow-covered mountain regions, green valleys, rugged coastlines, rivers and warmer southern terrain, creating plenty of variety for exploration and base building.
A great choice for Vanilla, PvP, PvE and modded servers looking for a realistic, diverse world with plenty to discover.
The map layout is customly hand made with procedural monuments placed on the map only.
- $12
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Hollandia is a unique map where you play in the Netherlands, with almost all facepunch monuments. Hollandia has 4 exclusive bridges made for this map and custom monuments. Discover the beautiful landscape of the Netherlands. This map is from the Delta Hollandia team. Unfortunately, they stopped working on it and also stopped updating it. It was full of bugs. I've completely reworked it so we can all enjoy it again. I try to place monuments historical correct.
Facepunch Monuments:
• Power Plant
• The Dome
• Satellite Dish
• Arctic Research Base
• Airfield
• Train Yard
• Water Treatment
• Missile Silo
• Ferry Terminal
• Abandoned Military Base
• Launch Site
• Sewer Branch
• Jungle Ziggurat
• Junkyard
• Excavator
• Sulfur, HQM and Stone Quarry
• Roadside Monuments: Radtown, Supermarket, Mining Outpost and Oxum's Gas Station
• Harbor (2)
• Oilrig and Large Oil Rig
• Underwater Lab (2)
• Fishing Village and Large Fishing Village
• Ranch
• Bandit Camp
• Outpost
Custom Monuments:
• De Pier/Fishing Village
• Afsluitdijk
• Atomium
• Oil Raff Pernis
• 5 Custom made bridges (Exclusive for Hollandia made by WishMasterNW)
• Radio Tower (Orginal Design by Ionut Shiro)(Reworked by KWSN Community)
A lot of the custom monuments are developed by WishMasterNW.
If you want the pumpjack to work in Oil Raff Pernis you need the mod BackPumpJack on uMod.
It is possible to set your own heli vendor in De Pier, you need to download MonumentAddons on Umod, see instructions on the mod how to do it.
If you encouter bugs: My Discord: www.discord.gg/eTfVDU7xPC
This map is password protected. You cannot edit it.
- Free
- 20 Downloads
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Explore a massive custom Rust map inspired by the real shape and landscape of Portugal. The terrain features a long natural coastline, large mountain ranges, snowy northern and central regions, rivers, valleys, forests and an extensive road network designed around both progression and exploration.
Ideal for large servers, PVE, PVP, roleplay and exploration-focused communities looking for something different from a standard procedural Rust island.
- $12
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This is one of my first full maps, Its all custom terrain and 5k. Hope you enjoy.
Included are all rust monuments, lots of interesting hills and valleys to explore or build in.
Includes The Aquadome with additional Bradley spawn inside, theres also plenty of space to add any you may want in the future.
It has full ground and ocean topology for those that like to explore the ocean as well as land.
- $10
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The Maelstrom Map has all the great monuments yet only 2.5K in size! Especially built for lower population servers.
This is essentially a Vanilla map with Launch Site and Giant Excavator on a smaller sized map than you would normally see.
Full list of monuments below:
Maelstrom
============================
Large Monuments
1. 2 Small Fishing Villages
2. 1 Large Fishing Village
3. Outpost
4. Bandit Camp
5. Giant Excavator
6. Missile Silo
7. Abondoned Military Base
8. 1 Harbor
9. Ferry Terminal
10. Underwater Lab
11. Small Oil Rig
12. Large Oil Rig
13. Satelite dish
Small Monuments
1. 3 Caves
2. 2 Lighthouses
3. 1 Abandoned Spermket
4. Abondoned Cabins
You can edit the map for your own use
No Password
- $7
-
The Emberfall Map has all the great monuments yet only 2K in size! Especially built for lower population servers.
This is essentially a Vanilla map with Launch Site and Giant Excavator on a smaller sized map than you would normally see.
Full list of monuments below:
Emberfall
============================
Large Monuments
1. 2 Small Fishing Villages
2. 1 Large Fishing Village
3. Outpost
4. Bandit Camp
5. Missile Silo
6. 1 Harbor
7. Ferry Terminal
8. Underwater Lab
9. Small Oil Rig
10. Large Oil Rig
11. Dome
Small Monuments
1. 4 Caves
2. 2 Lighthouses
3. 1 Warehouse
4. Abandoned Cabins
You can edit the map for your own use
No Password
- $7
-
The Apexisle Map has all the great monuments yet only 2.5K in size! Especially built for lower population servers.
This is a Vanilla Map, the custom work is limited to placement of the Launch site and Giant Excavator to this smaller size map.
Full list of monuments below:
Apexisle
============================
Large Monuments
1. 2 Small Fishing Villages
2. 1 Large Fishing Village
3. Outpost
4. Bandit Camp
5. Giant Excavator
6. Missile Silo
7. Abondoned Military Base
8. 1 Harbor
9. Ferry Terminal
10. Underwater Lab
11. Small Oil Rig
12. Large Oil Rig
13. Arctic Research Base
Small Monuments
1. 4 Caves
2. 2 Lighthouses
3. 2 Mining Outposts
4. Abondoned Cabins
RustEdit dll is a dependency
You can edit the map for your own use
No Password
- $7
-
Serbia 4K is a rust custom map shaped after the country of Serbia and it features procedural monuments with unique building spots and tactical placement for fast paced action on your server.
Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers.
Procedural monuments :
Ferry Terminal
Harbor Small & Big
Fishing Villages
Desert Military Base
Arctic Research Base
Bandit Town
Launch Site
Compound
Nuclear Missile Silo
Junkyard
Quarries
Sphere Tank
Airfield
Train Yard
Satellite Dish
Swamps , Ice Lakes
Gas Stations , Supermarkets , Warehouses
Caves
Oil rigs
Lighthouses
Size : 4000
Entity Count : 5081
- $12
- 1 Downloads
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The Nucleus Map has all the great monuments yet only 2.5K in size! Especially built for lower population servers.
This is a Vanilla Map, the custom work is limited to placement of the Launch site and Giant Excavator to this smaller size map.
Full list of monuments below:
Nucleus
============================
Large Monuments
1. 2 Small Fishing Villages
2. 1 Large Fishing Village
3. Outpost
4. Bandit Camp
5. Giant Excavator
6. Missile Silo
7. Junk Yard
8. Abondoned Military Base
9. 2 Harbor
10. Ferry Terminal
11. Power Plant
12. Underwater Lab
13. Small Oil Rig
14. Large Oil Rig
15. Arctic Research Base
Small Monuments
1. 4 Caves
2. 2 Lighthouseswe
3. 2 Mining Outposts
4. Sulfur Quarry
5. Abondoned Cabins
RustEdit dll is a dependency
You can edit the map for your own use
No Password
- $7
-
Nightmare in Rust is a 3000 in size rust custom map designed for this year's halloween festivities.
It features procedural & custom themed halloween monuments with a unique terrain showcasing the map's layout.
Venture onto this map and find unique spots to build your base or spooky monuments to get your loot!
Map been optimized to run on low entity count and ensure players satisfaction.
If you have any questions or need help don't hesitate to contact me via website or my discord https://discord.gg/54P3mv4n93
Password in the ReadMe file.
~Procedural Monuments :
- Bandit Town
- Launch Site
- Sphere Tank
- Water Treatment
- Power Plant
- Arctic research Base
- Ferry Terminal
- Harbor
- Airfield
- Excavator
- Trainyard
- Nuclear Missile silo
- Sewer Brnach
- Outpost
- Stables
- Supermarkets & Gas Station
- Lighthouses
- Large and Small Oil Rigs
- Underwater Labs
~ Custom Monuments & Prefabs:
- Drive IN Theater
- Dragon Guarding Dome
- Bathory Masion
- Custom Warehouse
- Custom Marketplace
- Krueger's Boiler Room
- Camp Blood
- Dracula's House
- Witches House
- Annual Pumpkin Festival
- Finklestein's Lab
- Myers House
- Ravaged Lighthouse
Pumpkin Island
~ Entity Count : 14841
~ Map Size : 3000
- $25
- 4 Downloads
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Seongapdo Island is a real-life island located off the coast of South Korea.
Known for its stunning natural scenery and historical landmarks the island was also used as a filming location for the hit Netflix series "Squid Game".
The map terrain features rugged mountains, deep forests, and rocky cliffs that overlook the sea.
I've managed to capture the natural beauty and ruggedness of the real-life island, with its mountainous terrain and scenic lake.
Including procedural monuments and custom prefabs adds an interesting twist to the gameplay, allowing players to explore the island and engage in various activities.
The large tunnel through the mountains adds an element of adventure and exploration to the map, and the custom safezone on the lake provides a peaceful retreat for players.
Map been optimized to run on low entity count and ensure players satisfaction.
Password in the ReadMe file.
~Procedural Monuments :
- Launch Site
- Excavator
- Military Tunnels
- Airfield
- Power Plant
- Water Treatment Plant
- Trainyard
- Sewerbranch
- Bandit Camp
- Compound
- Junkyard
- Sphere Tank
- Satellite Dish
- Desert Military Base
- Roadside monuments including Supermarkets - Mining Outposts
- Fishing Villages
- Lighthouses
- Stables
- Supermarkets & Mining Outposts and Gas Stations
- Large and Small Oil Rigs
- Several underwater Labs
~ Entity Count : 10940
~ Map Size : 4000
- $15
- 3 Downloads
-
Procedural 2500 size map edited with large monuments and above ground railway network
The railway network above ground passes by all the monuments and follows the road, it is a loop.
Procedural Monuments :
Ferry Terminal
Large & Small Harbor
Fishing Villages
Desert Mil Base
Outpost + Airwolf Vendor + Gambling
Launch Site
Train Yard
Junkyard
Nuclear Missile Silo
Sat Dish
Quarries
Swamps
Supermarket & Warehouse
Caves
Underwater Labs
Lighthouses
Oil Rig Small & Large
Map Size : 2500
Entity Count : 3868
- $8
- 1 Downloads
-
This is one of my first ever maps i edited in RustEdit for my own server 3 years ago so as i was browsing thru all my old maps i will publish each one of them edited and optimized one by one.
Procedural 2800 size map edited with large monuments and connections to outer islands.
Procedural Monuments :
Launch Site
Power Plant
Train Yard
Junkyard
Stables
Quarries
Oil rigs
Satellite Dish
Swamps
Caves
Gas Station
Lighthouses
Underwater Labs
Harbor
Dome
Fishing Village
Bandit & Outpost
North of the map there is a custom island made for player building , the lighthouse on top of it is not a monument and has no loot or recycler , it is empty.
Map Size : 2800
Entity Count : 10507
- $8