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Ionut Shiro

Administrator
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Files posted by Ionut Shiro

  1. Beach Shack is a small prefab that can be placed on beaches or rivers/lakes and it can be used either as a small loot prefab or a player buildable place if the lootspawns are removed.
    Entity Count :  162
    • Free
    • 32 Downloads
  2. Stalker Checkpoint is a on road prefab that's best placed obviously on a flat road , no masks come along with it to not mess up with your road placement / height and so on.
    For ease of use place it on a flat road  , not all the green crates present are lootable some of them are just decor.
    Players can find a green card and a recycler at this roadside prefab.
    Entiy Count : 1864
    • $6.40
  3. "Almighty Lord, in you we trust"
     
    Small "Trap" Monument with Redcard Puzzle
    Around the Monument are Beartraps. Also on the House Entrance.
    In the second Room after breaking the Barricade you will fall into the Altar room... And you'll not get out!

    Fuse up the Altar, Swipe your Magic card on our Mighty Lord Book, and Push the Skulls to get out.

    After making the Puzzle the "door" will go down and a Ladder will be visible and usable to get out.

    Loot:
    Some Crates 1x Military (Altar Cell) 1x Elite /Altar Cell)
    • $6.40
    • 1 Downloads
  4. This is a full scale safezone-bar from S.T.A.L.K.E.R Shadow of Chernobyl , it features a small sized safezone with underground vending machines and gambling area.
    This is one of the many upcomming monuments from our S.T.A.L.K.E.R inspired project and it was realised by a good friend of mine.
    Entity Count: 1961
     
    • $6.40
    • 3 Downloads
  5. This is a full scale laboratory from S.T.A.L.K.E.R Shadow of Chernobyl , it features a complex maze of underground corridors with a puzzle to put your brains at work.
    To reach the final loot room you need to study and look in detail for in every corner of the underground Laboratory and find the access codes.
    This is one of the many upcomming monuments from our S.T.A.L.K.E.R inspired project and it was realised by a good friend of mine.
                            
    Entity Count: 4471
     
     
    • $9.60
    • 2 Downloads
  6. A modified Fishing Village with elements combined from both Compound & Bandit Camp:
    ~Casino  
    ~All vending machines 
    ~Airwolf vendor for helicopters and minis
     
    Entity Count : 244
    • $2.40
    • 7 Downloads
  7. Wangen Research is a small custom monument orginally made by @kilgoarand used in his works which are updated and maintaned by me.
    Ground floor has 2 normal crates
    First floor has 2 green crates and a research table 
    Second Floor has 1 elite crate
    • Free
    • 20 Downloads
  8. Biodomes are a self-contained, self-sustaining, human-made environment.
    They can be used simply as prefabs for players to build inside or they can be used as monuments , the choice is yours.
    They were initially made by @kilgoar and will be maintained by me.
    • Free
    • 29 Downloads
  9. The first tenet of relativity is that the rules governing the way things move and interact are the same for two observers moving at constant velocity with respect to one another
    A small sized monument made by @kilgoarto use on Banana Dream map and maintained by me.
    Players can find at this monument 2 Normal Crates , 1 Elite and 2 hidden Green Crates along with a Refinery.
    • Free
    • 18 Downloads
  10. Anasazi Ruins it's a custom monument made by @kilgoarand updated & maintained by me for the Anasazi custom map.
    Players can find 2 green crates on top of the ruins and a normal crate near the stairs to climb the ruins.
    Entity Count :  208
    • Free
    • 15 Downloads
  11. This monument has been made by @kilgoar and will be maintained by me.
    Tdhe inspiration for it was the famous The Dust 2 map from Counter Strike.
    It has no keycard puzzles , medium loot , it can also be used as an Arena not just as a monument.
    • Free
    • 38 Downloads
  12. Weenie Town is a monument made by @kilgoar used on Uqbar map and maintained by me.
    It's a large town holding jump puzzles , a green keycard puzzle and hidden loot in the houses and buildings in it.
    Inside the town you can also find a gas station and a supermarket.
    Majority of buildings are accesible.
    • Free
    • 34 Downloads
  13. Enchance your boring procedural Quarries with this addition to any of your maps , just drag and drop apply all masks and replace the Stone Quarry with Sulfur/Metal and give your maps a new look and feel !
    To use this on your maps simply place it where your existing Quarries are and apply the masks , if you wish different types of quarries after applying the masks break the monument and replace the Stone Quarry with Sulfur or Metal!
    If you need help to use it don't hesitate to contact me!
     
     
    • $2.40
    • 1 Downloads
  14. Entity count 485. Camp Blood is designed after "Friday the 13th". There is a touch of fog in the air and you can just feel Jason lurking around the corner. Best to place by a large lake on your map. No NPC's placed because they will just run off with adding them in rust edit. I use zombies on my server from Umod. Its free and called "Better Scarecrows". (still need to place them in rust edit) The players love the zombie vibe with the fog and all the cabins to look around in search of loot. There are 2 latrines, 1 mess hall, girls cabin, boys cabin, counselors cabin, shower Room and lots of trails through the forest to each. There is an area for a campfire already lit and a large hay bale to practice shooting areas. This is a perfect prefab for the spooky holiday coming up that players will love! Theres loot all around and inside the cabins.
    • $3.99
    • 3 Downloads
  15. Blue Keycard Puzzle 
    141 Entities

    Loot Spawns
    4 x Elite
    2 x Small Green Military 
    3 x Diesel
    3 x Oil Barrel
    1 x Fuel Container
    1 x Tech Parts Container
    1 x Building Supplies crate with brown box loot inside
    1 x Normal Brown
    1 x Repair Bench
    1 x Research Table
    1 x Red Card

    This was made with Npc in mind but due to Rust Edit Npc Spawns not working correctly this will be down to the server owner to use a third party npc spawner and place them at the monument
    • Free
    • 21 Downloads
  16. Plugins disable the Torch Damage Globaly.
    No Damage on Player used Torch and no damage on Torch Holders from the new DLC.
    No Config File. Plug & Play
    • Free
    • 14 Downloads
  17. Hey everyone.
    Ocean of Mysteries is now 2 years old. What a great journey. Thank you all for the support. Have a great day.
    This is a monument designed for some activities under the water, including a hidden laboratory with a secret.
    It all started when a Cargo ship mysteriously disappeared when it came to the island like it usually does. No traces of it were found up to now. But what is even more mysterious is the area around the ship. In between the rocks is an entrance to even more mystery. What is beneath the surface?
    FEATURES OF OCEAN OF MYSTERIES:
    NPC Scientists are protecting the Lab, take extreme precaution. GREEN, BLUE and RED keycard puzzles are inside the Lab, there are keycard desks for the BLUE and RED cards. Loot are ranged from starter loot to end-game loot. There are Elite crates, military crates and many others. A locked crate is also located in the RED keycard room. CCTV cameras are available for strategic purposes. (Use LABXX, where XX is from 01 to 10) Utilities included is a Recycler, Repair Bench and a Level 1 Workbench (To refill your oxygen gas tank) About 550 Prefabs in total. Included is the Height, Splat, Topology and Alpha settings. Perfect underwater monument to install to any map. Installation:
    When placing Ocean Of Mysteries, please ensure that the terrain height is at the maximum height of 430. (Any higher then this may cause the in-game Cargo ship event or the monument to appear above the water level and spoil the diving experience for your players.)
    Requirements:  Ocean of Mysteries requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :
    Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder. Or the latest version of the Carbon in-game system. Thank you very much for your time and have a great day.
    • $4.39
    • 2 Downloads
  18. Hey everyone.
    Military Camp, is an open area military base designed for PvE/PvP enhancement and to place on any map, even small maps. The entire monument is about the size of the Sphere Tank (The Dome) and has Elite crates, Military crates, Normal crates, Medical and Food crates, including some barrels, Tech Part loot, and a dropzone for the Chinook helicopter event. Roaming and protecting the loot are NPC Scientists and an APC Bradley along the road.
    MAIN FEATURES:
    Military camp, open design, with NPC spawns above ground and underground in Blue keycard room. Bradley APC patrols on the road, leading inside and outside of the camp. Multiple crates, from starter to advanced crates. Recycler, repair bench and research table found inside the camp. Chinook dropzone for Locked Crate. Underground BLUE keycard room, that gives players a RED keycard. (Requires 1x Electric Fuse, and BLUE keycard. ) Great replacement for the Launchsite for smaller maps with limited space. About 1450 Prefabs in total. Multiple custom military tent designs. Installation:
    When placing Military Camp, please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature.
    (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.)
    Requirements: Military Camp requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :
    Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder. Or the latest version of the Carbon in-game system. Thank you very much for your time and have a great day.
    • $4.79
    • 2 Downloads
  19. The monument was created based on the game Stalker.
    It features custom corridors from the original version with the addition of riddles and Loot Rooms.
    The puzzle contains various elite crates and normal loot.
    This is one of the many upcomming monuments from our S.T.A.L.K.E.R inspired project and it was realised in collaboration with a friend.
    It does not contain any masks , since it's a massive surface to cover i did not want to mess up your map/s so simply place it on ground and apply the alpha on entry points and topologies you wish , if you do not know how to or you require help do not hesitate to contact me here or on discord!
    Entity Count: 8200
    • $19.20
    • 3 Downloads
  20. As I not have time any more for rust , So I give this for free. It maybe need fix.
    Thanks Everyone.
    Another one from my builds , for Rust. Here also is a video:
    Just drop in Winter biome, because is for winter, also you may need manually adjust alpha . 
    • Free
    • 59 Downloads
  21. The monument was created based on the game Stalker: Shadow of Chernobyl and is a similar copy to the game version of Chaes. 
    It features custom corridors from the original version with the addition of riddles and Loot Rooms.
    At the location, you can find 3 elite boxes using access cards and 2 without access cards.
    This is one of the many upcomming monuments from our S.T.A.L.K.E.R inspired project and it was realised by a good friend of mine.
                            
    Entity Count: 7745
    • $12
    • 5 Downloads
  22. Good day everyone.
    I am presenting to you, Treasure Valley, a waterfall monument, surrounded by cliffs, a custom wooden cabin, and a small river below. Within these cliffs, a man once lived, told to have hidden all of his belongings in the waterfall. Hidden treasure awaits who have the heart and the courage to climb down the valley and seek it.
    Many have tried and failed, but, you will be the one to find the treasures. But a note of warning, there are some traps found in the area.
    Features:
    - Waterfall with cliffs, and below a small river with some food spawns.
    - The cliffs are equipped with mother natures way to provide some parkour abilities. Use these to reach the bottom.
    - Hidden loot crates can be found below, these includes: Basic Crates, Military Crates, Food and Medical crates also.
    - Total Prefabs: About 750 total.
    - Total additional height is about 50, recommended map height: 550 Minimum.
     Included is the Height, Splat, Road, and Topology appliers. (Road is used for the river)
    This monument requires the Oxide.Ext.RustEdit.dll file to be installed on to the hosting server.
    If you need help, have problems, or for any questions, please feel free to join my Discord or DM me, gpsmit84#5963.
    Have a wonderful day, and chat again soon.
    Regards
    • Free
    • 55 Downloads
  23. Hey everyone.
    This is my bunker roadside monument, Hideout Shelter.
    A decayed house of a retired Cobalt scientist has more than the eye can see. Below the surface is a hidden bunker, filled with great starter loot and an easier way to get a BLUE keycard, and an interesting story to tell.
    DETAILS:
    Total Map Prefabs: 750 (760+ with invisibles such as terrain, water and other triggers/volumes)
    Included is the Height, Biome, Splat, Topology and Alpha settings.
    Monument also contains a GREEN keycard room and a BLUE keycard room.
    Loot includes 2x military crates, 3x normal crates, and 2x tool crates, basic crates and some barrels.
    Utilities included is Recycler, Repair Bench and a Research Table.
    Perfect roadside monument to add to any map.
    REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards and for the puzzles to be active.
    You can join my Discord if you like to find out more about Hideout Shelter, or if you have any bugs, questions, queries.
    Thank you very much for your time and have a great day.
    • Free
    • 48 Downloads
  24. It is the complete GREEN card puzzle with Compound Wall and 4 Sliding Blast Doors, along with the Checkpoint
    for an entrance to use in your own maps, prefabs, monuments or such.
    This prefab is FREE to use for any purpose you desire, however, customize it your own needs and add/remove what you like.
    To check if the connections are working, in RustEdit, select View, then Show IO Connections. There should be green text with
    descriptions of Input/Output and Power messages. Also you should see a black wire lines connecting each item.
     
    NOTE: This prefab requires the Oxide.Ext.RustEdit.dll to be installed on the server for the puzzle to work.
    Remember to customize the timers on the card reader and press button to your own time.
    Default is 240 seconds (Card Reader) and 60 seconds (Press button) and if you like to use another card color on the reader.
    Have a wonderful day.
     
    SUPPORT: If you need any info, help, or have bugs, problems or any support requirement, join my Discord
     
    • Free
    • 95 Downloads
  25. Fighting against the Zombie supremacy - Kirran & Lifa didnt leave their home and started collecting trophies...
     
    Full Swamp Puzzle with normal crates and barrels
    1x Green Crate is hidden under the house

    Greenroom
    1x Green Crate

    Blue Room
    2x Green Crate

    Red Room
    2x Green Crate
    2x Elite Crate

    To solve the Puzzle you need
    1x Green-, Blue-, Redcard
    4x Fuse
    Lowgrade Fuel

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