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Shiro

Administrator
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Files posted by Shiro

  1. Large buildable PVE/Roleplay-Area.
    (Note: You can't build everything. That means you are not able to place walls if there is alrdy a foundation. What you can is placing all kind of deployables and definitly build when theres no foundation.)
     
    The basic idea of this is the animal shelter itself (Nice with a pet-plugin or maybe a soon coming extention).
    You can spawn wolfs, chicken, bears, whatever in the seperated cells (they will stay there).
    There is space for a vet, a farmer and a (car) mechanic or whatever your playerbase can think of.
    Two "crimescenes" for RP-Szenarios are also included. Swimming dead bodies and stuff in the underground silo and human meat parts in the boar trough.

    You can spraycan some entities. (doors, boxes, ect.)

    The area in and around the area has no  prevent building zone.
     
    Prefabcount: around 3000
     
    Requires: uMod/Oxide, RustEdit DLL
     
    Feedback would be appreciated.
    • $10
    • 1 Downloads
  2. This cave has been built getting inspiration from the old rust caves after someone asked me in discord if they can be rebuilt so i had a go at it and this is how far i could make it to look like the old rust caves
    Enjoy it
    • Free
    • 180 Downloads
  3. See your targets health with a nice HUD. With 4 customizable styles, change it up how ever you would like it to be, you can change the texts format, colors, etc!
    Note:
    if none of the styles suit you, you can always ask me to make a new one, just give me a rough sketch and I will make it!
    With an internal whitelist you can choose what entities the HUD will trigger on "shortprefabname"!
    "ActiveTargetDuration" is the length the HUD will be shown for when you attack a target, the length is reset if you attack a target again!
    TextFormat {0} = target name, {1} = target current health, {2} = target max health
    By default, the lang file is set to show the targets display name, and is set to null in the file. You can change from null to anything you want that entity to be shown as, for example "chicken": "Mr. Pecker!"
    Styles:
    top detailed
    top thin
    hotbar detailed
    hotbar thin
    Permission:
    targethealthhud.use
    Config:
    {   "Style": "top detailed",   "TextFormat": "{0} {1}/{2} HP",   "ActiveTargetDuration": 60,   "Whitelist": [     "npc_bandit_guard",     "scientistnpc_ch47_gunner",     "scientistnpc_oilrig",     "scientistnpc_excavator",     "scientistnpc_junkpile_pistol",     "scientistnpc_roam",     "scientistnpc_roamtethhered",     "scientistnpc_patrol",     "scientistnpc_peacekeeper",     "scientistnpc_heavy",     "scientistnpc_full_pistol",     "scientistnpc_full_any",     "scientistnpc_full_mp5",     "scientistnpc_full_lr300",     "scientistnpc_full_shotgun",     "scientistnpc_cargo",     "scientistnpc_cargo_turret_any",     "scientistnpc_cargo_turret_lr300",     "npc_underwaterdweller",     "npc_tunneldweller",     "patrolhelicopter",     "bradleyapc",     "simpleshark",     "bear",     "boar",     "chicken",     "stag",     "wolf"   ],   "UI General": {     "TextColor": "1 1 1 1",     "PrimaryColor": "0.7058824 0.07843138 0.07843138 1",     "SecondaryColor": "1 0.1960784 0.1960784 1"   },   "UI Styles": {     "Top Detailed": {       "AnchorMin": "0.3297916 0.9127777",       "AnchorMax": "0.6683334 0.9424074"     },     "Top Thin": {       "AnchorMin": "0.3297916 0.9127777",       "AnchorMax": "0.6683334 0.9312962"     },     "Hotbar Detailed": {       "AnchorMin": "0.3437505 0.1185186",       "AnchorMax": "0.6406256 0.1462963"     },     "Hotbar Thin": {       "AnchorMin": "0.34375 0.1203704",       "AnchorMax": "0.640625 0.1314815"     }   } }
    Language:
    {   "npc_bandit_guard": null,   "scientistnpc_ch47_gunner": null,   "scientistnpc_oilrig": null,   "scientistnpc_excavator": null,   "scientistnpc_junkpile_pistol": null,   "scientistnpc_roam": null,   "scientistnpc_roamtethhered": null,   "scientistnpc_patrol": null,   "scientistnpc_peacekeeper": null,   "scientistnpc_heavy": null,   "scientistnpc_full_pistol": null,   "scientistnpc_full_any": null,   "scientistnpc_full_mp5": null,   "scientistnpc_full_lr300": null,   "scientistnpc_full_shotgun": null,   "scientistnpc_cargo": null,   "scientistnpc_cargo_turret_any": null,   "scientistnpc_cargo_turret_lr300": null,   "npc_underwaterdweller": null,   "npc_tunneldweller": null,   "patrolhelicopter": null,   "bradleyapc": null,   "simpleshark": null,   "bear": null,   "boar": null,   "chicken": null,   "stag": null,   "wolf": null }  
    • $10
    • 12 Downloads
  4. This plugin allows you to place and pickup recyclers! It is simple and perfect for your tebex shop, give the players the ability buy a recycler, without having to wait for an admin to place it!
    Hit it with a hammer and its in your inventory! Simple as that!
    Notes:
    If you plan on changing the skin do it before giving anyone a place able recycler, as it will break the current placed recyclers! "Wont allow them to pick them up"
    Permissions:
    placeablerecyclers.give - permission for the command /giverecycler
    placeablerecyclers.remove - permission for the command /removerecycler
    Commands:
    /giverecycler - Would give you a recycler!
    /giverecycler [playername] - Would give the player name given a recycler!
    /removerecycler - Toggleable command to enable/disable the ability to pickup a placeablerecycler!
    Configuration:
    {   "SkinID": 2245200021 }
    Language:
    {   "Given": "<color=green>A Placeable Recycler has been given to {0}!</color>",   "Returned": "<color=green>You have picked up the recycler!</color>",   "PlayerNotFound": "<color=red>Cannot find the player by the given ID or Name {0}!</color>" }
    • $5
    • 6 Downloads
  5. Recyclers are back on the oil rigs just like it used to be! You can customize the location of the recycler however you want!
    Notes:
    OilrigAI = Small Oil Rig
    OilrigAI2 = Large Oil Rig
    Use RustEdit to get the position and rotation information if you plan on changing its location! "place the oil rig prefab in the center of the map, set its position and rotation all to 0 and then place your recycler and get its position/rotation"
    Configuration:
     
    • $5
    • 1 Downloads
  6. Lock players inventory's instantly through command or permissions!
    Commands:
    /lock playername type
    /unlock playername type
    *type = "wear, main, belt"
    Permissions:
    inventorylock.use
    inventorylock.bypass
    inventorylock.main
    inventorylock.belt
    inventorylock.wear
    Language:
    • $5
  7. This plugin lets you control every aspect of a FishTrap! From its percentage of catch to how often it catches! You can make fish traps 2X or 5X!
    This plugin is compatible with ContinuousFishTraps!
    Note:
    Do not change the name of the fish in the targetWildlife!
    decayDamageScale: 1 being 100% of the fishtraps health!
    Weight: is like a percentage of catch, for example you have 60% chance to catch minnows!
    tickRate: is for how often u want the fishtrap to catch fish!
    trappedEffectRepeatRate: is how often do u want the effect that a fish has been caught to occur!
    trapSuccessRate: what chance do u want the fish traps to catch fish on the first try! 1 being 100%
    Example config to ignore certain bait
      "ignoreBait": [
        "bearmeat.cooked",
        "pumpkin"
      ]
    Configuration: "Note: The default config has the default configuration of a vanilla fish trap"

    To do:
    Custom loot table!
    • $5
  8. This plugin lets the fish traps run without stopping! Normally when using the fish traps you have to empty them out or just at least open them to reset them to catch another fish.
    This plugin is compatible with FishtrapController
    Permission:
    continuousfishtraps.use
    Configuration:
     
    • $5
  9. Block the use of certain tools when gathering an NPC, Player, Animal, Node, Tree, ETC! Control what tools they cannot use!
    Permissions:
    bettertoolblocker.bypass
    Configuration:

    Language:
     
    • $5
  10. You can skin items that are already placed!
    Note:
    To be able to use this plugin, the player first must have the permission or be in a group with the permission.
    You can only skin an object that is whitelisted in the config.
    Only add an items that are skinable into the whitelist!
    To be able to change the skin of an object, it must be in the whitelist! And then only if you placed it, or are authorized on the TC, and if you have 'UseTeams' enabled, you can skin items placed by members from your team.
    It is ideal to stand fully and look at the object directly before skinning, because the raycast ray is positioned to your head!
    Permissions:
    skinsight.use "Command: /skinitem"
    skinsight.reset "Command: /skinreset"
    skinsight.info "Command: /getskinid"
    skinsight.bypass "Allows you to use the commands, bypassing the security checks!"
    Commands:
    /skinitem skinid
    /skinreset
    /getskinid
    Configuration:

    Language:
     
    • $5

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