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Shiro

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Files posted by Shiro

  1. Naxos is another 3K map featuring a few Rusty Ancient Greek inspired monuments and the usual monuments set on a rocky Greek island.
    Map was originally created by @kilgoar and with his permission i've ported it to HDRP and made it playable again and will maintain it for future updates.
    The small parkour puzzle monument was made by @NightShade
    !!!!!NECESSARY SERVER CONFIG!!!!!
    Rustedit.dll and oxide are NOT REQUIRED for this map.
    However, if you do not include this server setting the custom loot will respawn within one minute!
    spawn.tick_individuals 2500  
    • Free
    • 10 Downloads
  2. Visit this scenic Chinese island. This map includes a five story pagoda and the Wangen laboratory where everything went wrong
    Map was originally created by @kilgoar and with his permission i've ported it to HDRP and made it playable again and will maintain it for future updates.
    Map has an astounishing amount of forest/trees.
    Map size 3000
    Entity Count 7534
    • Free
    • 16 Downloads
  3. Anasazi is a 3K map set in the American southwest featuring the Ruins of cliff dwellers.
    Map has been originally created by @kilgoarand with his permissions i've ported it to HDRP and will maintain it from now on.
    Entity count : 2468
    • Free
    • 7 Downloads
  4. This is a weird 2.5k map, for weird people. @kilgoar remade MC Escher's 'Relativity' and crafted a dream-like landscape .Enjoy!
    Map was originally created by @kilgoar and with his permission i've ported it to HDRP and made it playable again and will maintain it for future updates.
    This map does not require rustedit.dll or any plugin but you must use the following server configuration
     
    Entity count : 8578
    • Free
    • 14 Downloads
  5. Latvia Custom Map was made after the shape of Latvia for a friend of mine and we decided to make it public , it has procedural monuments spread across the map and few additions on the roadside including a hidden cave in the mountains with a procedural Water Treatment Plant inside it + several scientist spawns guarding 2 locked crates in the mysterious fog , cave is being locked behind a red key card door yet still accessible via subway entrance .
    What makes this map special is obviously the shape and terrain of it and Bradley will roam Power Plant inside and the road surrounding it.
    Map contains 3 bradley paths
    1 at launch site by default
    1 at airfield custom
    1 at powerplant
    Procedural Monuments :
     
    Giant Excavator Pit Satellite Dishn Launch Site Military Tunnel Arctic Research Basen Power Plant Water Treatment Plant with abit of extra in an unique location  
    Abandoned Military Base Sewer Branch The Dome Airfield Large harbor Junkyard The usual gas stations , spermekts , quarries , caves , swamps and icelakes , barns , fishing villages and mining outposts spread across. The map does not have Outpost or Bandit Camp but it has a custom safezone including vending machines from both bandit camp and outpost + the airwolf vendor in an unique spot , on the map you can find plenty of good base building spots or just for sightseeing! Bradleys can be removed on demand if you use a plugin for them or you just don't want them at all. Map has been optimized even for the players with low spec computers to ensure quality and pleasure while playing on it Entity count is 12118 Map size : 4000
    • $15
    • 2 Downloads
  6. Procedural 3500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is  a loop and connected with underground system .
    Procedural Monuments : 
    Ferry Terminal
    Large & Small Harbor
    Fishing Villages
    Desert Mil Base
    Outpost + Airwolf Vendor + Gambling
    Launch Site
    Military Tunnel
    Train Yard
    Nuclear Missile Silo
    Junkyard
    Satellite Dish
    Sphere Tank
    Excavator
    Power Plant
    Water Treatment Plant
    Stables
    Quarries
    Swamps
    Ice Lakes
    Gas Stations , warehouses , Supermarkets
    Caves
    Oil Rigs and Lighthouses
    • $8
  7. The scene shows a rotten loading station surrounded by a little forest, which was used to reload goods from trains to trucks and trucks to trains in the good old times.
    But it isn´t so leave as it seems. A group of scientists was using the loading station to reload armory to a train and send it to the compound as suddenly one of the rusty structures collapsed and buried an armored truck among themselves.
    It´s your task to clear the area of scientists and find a way to open the armored truck to gain access to the weapons inside.
    While exploring the area you will see, you and the scientists are not the only ones who used the loading station for their own purposes.
    Includes:
     Two versions of the "Loading Station".
           First one is the monument version for normal use on your server, with all loot, effects, IO elements and levels you can go to
           The second one is the arena version for using with the deathmatch or gungame plugins. Reduced prefab count and no loot + colliders
     Prefab count monument: 4820
           Prefab count arena: 1819
     Monument: alpha mask, biome mask, height mask, texture mask, topology mask
           Arena: texture mask, topology mask 
     Custom Loot (custom loot presets included if you have trouble loading the custom loot)
     Custom vending machine (custom vending preset included if you have trouble loading the loot inside of it)
     Custom CCTVs
     Scientist NPCs
     Many custom prefabs
     Path around the area for optional bradley spawns
     Hidden "easteregg" crate
     A more demanding door puzzle as the usual greencard/bluecard/redcard puzzles
     Little safezone inside the monument (you just have to find it)
     Fully accessible. You can climb any building and travel trough the sewer system

    Video:
     
     
    The Prefab was initially  created by ☆☆☆ Abracadaver ☆☆☆
    • Free
    • 17 Downloads
  8. Military-Island, a multi-level loot monument where weapons are stored for the military.
    It is recommended to add bradley to patrol the island from harbor to top for a better experience.
    This prefab contains 5 puzzles: 1 Green 3 Blue and 1 Red Card Puzzel
    NPC scientists guard and protect the weapons.
    You have the opportunity to storm and loot this camp but be careful because this monument is not easy.
    I wish you a lot of fun exploring the island.

     
    Prefab Count 1700 (how many prefabs are in the pack)
    this prefab contains
    1 Red Card Room
    3 Blue Card Room
    1 Green Card room
    33 Crate
    16 Barrel
    20 NPC
    Copy the prefab folder to your RustEdit Custom Prefabs folder.
    Place the prefab down and apply the prefab modifiers.
    This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
    • $12
  9. Laser font set from 0-9 and A-Z.
    This font set projects any lettering onto the back of a pane of glass or onto any other object.
    The further away the lasers are from the object to be projected, the larger the lettering and vice versa.
    After the lasers are placed in the desired arrangement, they can be broken and connected to generators using the OR switches attached to the back of each laser.
    Contents of the package:
    - Numbers from 0-9
    - Letters from A-Z
    - Laser measure to measure the maximum distance between the laser and the object to be illuminated
    - 3 additional flicker generators to generate a flicker effect if desired
     
    The Prefab was created by ☆☆☆ Abracadaver ☆☆☆
    • $2.99
  10. This prefab contains
    -1xSlidingDoor-NoFuse
    -1XSlidingDoors-Fuse
    -2XSlidingDoors-NoFuse
    -2xSlidingDoors-Fuse
    -4XslidingDoors-NoFuse
    -6xSlidingDoors-NoFuse


    This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
    • Free
    • 17 Downloads
  11. Here are all three doors including card reader (working)
     
    • Free
    • 5 Downloads
  12. Cabins with card reader Green-Red-Blue
    This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
    • Free
    • 13 Downloads
  13. A little decor scene with two trucks crashed on open street. Some flame and tesla effect for the ambience.
    The tesla sparks from the electricity pylon are dealing damage.

    The Prefab was created by ☆☆☆ Abracadaver ☆☆☆
    • Free
    • 16 Downloads
  14. his prefab is structured like the Sphere Tank, but has a lot more surprises and loot.
    Prefab Count 598 (how many prefabs are in the pack)
    This prefab contains :
    1 Green Card Puzzle 36 Crate (Normal, Elite, Food, Medic) 20 Barrels (Loot-Barrel 1, Loot-Barrel 2, Oil-Barrel) 21 NPC Copy the prefab folder to your RustEdit Custom Prefabs folder.
    Drop the prefab and apply the prefab modifiers.
    This prefab requires Rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
     
     
    • $9.99
  15. A nice car shop with an integrated car repair shop. The monument features a custom recycler and lots of decorative elements. Best suited for a roleplay server.
    Usable Items:
    1 x Phone
    2 x Car lift
    1 x Custom Recycler
    1 x Fridge
    1 x Radio
    Entity Count  : 21833

    Created by M&B Studios @Blacky McHase
    • $2.99
  16. Prefab Count 154 (how many prefabs are in the pack)

    This prefab contains
    4 Crate Normal 
    2 Med Crate
    2 Tool Crate
    1 Fuel Crate 
    2 NPC
    Copy the prefab folder to your RustEdit Custom Prefabs folder.
    Place the prefab down and apply the prefab modifiers.
    This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
    • $2.50
  17. Combined the two oilrigs, to make a more dangerous and exciting adventure of raiding the rigs.
    The rigs are connected with some cranes and pipes, simulating a construction site. You can use the pipes to switch between the two oilrigs.
    Tweaked the decorations a little and added some ladder triggers.
     
     
    I have repaired it and have permission to publish it
    The Prefab was originally created by Abracadaver 
    • Free
    • 4 Downloads
  18. Mini-Airfield is a reconstruction of the Facepunch procedural broken Airfield from @kilgoar but 50% smaller , keeping the original puzzle and deleting extra assets that took space and re-arranging the layout abit.
    This is part of a mini-monument series i started and they are perfect for small maps if you want to keep the same procedural monuments but smaller with a twist and extra decor.
    Just like normal Airfield this has a Green and Blue keycard puzzle with all the normal loot from Airfield present.
    No underground entrance present so you'd have to place your own outside or if you wish it inside just message me and i can make it happen.
    If you use plugins for events that use Airfield this might not work and you'd have to use 3rd party plugins like Monument Finder.
    Entity count : 1440
    Size 1 Grid and a half , normal Airfield is 3 grids +/-.
    • $15
    • 2 Downloads
  19. How many times have your players asked for more monuments a few days into wipe? Are your players tired of basic progen maps every wipe, and possibly... playing other servers behind your back?? 👀
    If you want to maintain pop and keep your players busy all wipe, Corvus is the map for you!
    Corvus features many of your player's favorite monuments, including Launch Site, but with maximum building space taken into account. Monuments and gunfights are right next door to your players bases, and because the map is 2.5K, players will be fighting for control all day and night. With Corvus, your players can keep PVP focused nearby, and not have to worry about if they can make it back to the fight in time to recover their loot. Corvus also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50.
    General Information:
    Map size: 2.5K Approximate prefab count: 3080 All monuments are vanilla, there are no custom monuments on this map. Map Highlights:
    Smaller map size keeps PVP centralized. Large tunnel system. Low prefab count for optimized FPS. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed:    
    Outpost Harbor Bandit Town Sewer Branch Lighthouses Caves Dome Junkyard Train Yard Power Plant Launch Site Large and Small Oil Rigs Underwater Labs Water Well Gas Station Supermarkets Warehouse The following monuments have been procgen added:
    Arctic Research Base Desert Military Base Caves Swamps Ice Lakes Fishing Villages Password is included with the map file. After purchase, you may edit or adjust however you see fit.
    To report bugs, feel free to message me here, or on discord: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001
    • $6.10
    • 4 Downloads
    • 3 Comments
  20. Immerse your players in world packed with monuments and beautiful aesthetics. This 3k map contains every vanilla monument, caves, a zipline path from Power Plant to Train Yard, freshwater lakes, and a custom mineshaft with a secret building area and loot. Below is a full list of monuments included.
    Altair features a very high monument count, including everyone's favorite, Launch Site, but with balanced building space kept in mind. Your players will love the endless variety, and because the map is 3K, players will be contesting monuments like never before. This map is the closest you can come to pleasing everyone! Altair also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 75.
    General Information:
    Map size: 3K
    Approximate Prefab count: 7770
    All monuments are vanilla. There is one custom mineshaft with loot and a secret building area inside.
    Map Highlights:
    Large tunnel system.
    High monument density with balanced room for player to build.
    Launch Site is included, which is not possible for this map size through procedural generated maps.
    Multiple rivers and lakes.
    Small building blocked radius around quarries to prevent walling in.
    Every vanilla monument is included and hand placed in this map.
    Monuments Included:
    Airfield
    Arctic Research Base
    Bandit Camp
    Caves (4)
    Compound
    Desert Military Base
    Dome
    Excavator
    Fishing Village (4)
    Freshwater handmade lakes
    Gas Station
    Harbor 1 & 2
    HQM Quarry
    Ice Lake (3)
    Junkyard
    Launch Site
    Lighthouse (2)
    Military Tunnels
    Mineshaft Tunnel
    Large & Small Oil Rigs
    Power Plant
    Powerline Zipline Path
    Sewer Branch
    Stables A
    Stone Quarry
    Sulfur Quarry
    Supermarket (2)
    Swamp (2)
    Train Yard
    Underwater Labs (2)
    Warehouse (2)
    Water Treatment Plant
    Water Well (5)
    Password is included with the map file. After purchase, you may edit or adjust however you see fit.
    To report bugs, feel free to message me here, or on discord: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001
    • $10.60
    • 2 Downloads
  21. Ever wanted to make SAMSites shoot at the Patrol Helicopter or any other vehicles/entities? Well you can with SAM Site Targets, Config is easy and simple, use https://github.com/OrangeWulf/Rust-Docs/blob/master/Entities.md to find the entities shortprefabname, and change the config and bam!
    Notes:
    Unfortunately the default targeting vehicles like the minicopter are hardcoded in the samsite code, so if u change the targeting range to under 150 it wont work as the hardcoded value takes over...
    If you have the permission set to "", it would make it so all SAMSites attack that entity, bypassing the entity owner check!
    Configuration:
    { "Entities": { "attackhelicopter.entity": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.attackhelicopter", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "bradleyapc": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.bradley", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "ch47.entity": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.ch47", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "minicopter.entity": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.minicopter", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "patrolhelicopter": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.patrolheli", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "scraptransporthelicopter": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.scrapheli", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 } } }
    • $10
    • 10 Downloads
  22. The Stalker Monuments  Bundle consists of 5 unique monuments to place down on your maps and let your players immerse in the atmosphere of S.T.A.L.K.E.R. , surprise your players with those monuments ranging from small to large both above and under ground and give them comfort with the unique safe zone design or let them wonder what's inside the Checkpoints around your maps!
    In this bundle you will find : 
     
     
     
    • $55
    • 3 Downloads
  23. Do you want to make your players lives easier? QuickGut allows your players to gut stacks of fish instantly!  Saving time and making them happy!
    Plugin is simple and straight forward with no configuration!
    Note:
    By default quickgut wont be enabled for the player, they ether need to enter the command /gut to enable it or you need to give them the permission quickgut.active when given access... Permissions:
    quickgut.use - Allows the player to use the command /gut and allows them to gut fish instantly! quickgut.active - Toggle weather the player has quickgut enabled or not! Commands:
    /gut - Toggles the feature on or off!
    • $5
    • 1 Downloads
  24. Simple system allows players to choose which team/side/faction or group they want to be in.
    On first load you will have to create your own oxide groups for the players to chose from example "Team A/ Team B" you can easily rename those from lang file to example "Scavangers/Residents" or whatever you want.
    The purpouse of this plugin is for PVE/Roleplay servers with different types of perks for different types of oxide groups or Event Servers where players can chose their sides.
    Permissions:
    TeamMenu.change - Allows you to use the command /changeteam Commands:
    /changeteam API:
    bool ForceChangeTeam (string id) string GetPlayerTeam (string id) string[] GetTeamMembers (string Team) int? GetTeamCount (string Team) Configuration:
    { "onLoad": true, "onAwake": true, "Confirmation_Message": false, "AutoShow_TeamRemoval": true, "TeamA": { "Group": "teama", "Color": "1 0 0 1" }, "TeamB": { "Group": "teamb", "Color": "0 0 1 1" } } Language:
    { "UI_Description": "Choose your desired faction... It can be changed by doing /changeteam in chat...", "Confirmation_Message": "Welcome to the team, blah blah blah.", "TeamA": "TeamA", "TeamB": "TeamB" }  
    • $5
    • 1 Downloads
  25. The InLand Building Bundle consists of 5 unique prefabs to place down on your maps and let your players look for them on the map and try find a way to use them properly while building unique base designs!
    In this bundle you will find : 
     
     
    • $20

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