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Shiro

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Files posted by Shiro

  1. Don't you think Uncle Harley is already ready to expand his business? It seems that the shortage has come to an end because good old Harley is breaking into the market with the best products on the market. Beautiful, new roadside supermarkets with an office and a warehouse.
    Loot inside the building and green card spawner on the desk.
    Entity Count :  503 
    • $6
  2. Oxum gas station is already an old thing. Uncle Harley opens his own business, new, pleasant, not rusty gas stations.
    Loot is placed in around the pay station in the back and bathroom , helipad on roof with some loot aswell.
    Entity count : 663
    • $6
  3. A custom RUST Monument that perfectly fits into the World of RUST. A Hidden Factory in a Mountain, with a small Tunnel System for the Puzzle.
    Mix it up with things like Launchside and the normal Facepunch Monuments.
    2 Green Rooms 1 Green Crate
      1 Blue Room 2 Green Crates
      1 Redcard Puzzle 5 Fuse & fuel needed for the whoile Puzzle 3 Green Crates, 2 Elit Crates, 1 Hackable Crate Redroom / Mountain Contains another "Puzzle". The last Puzzle Contains a Hackable Crate.

    Prefab Count:  3796  
    Whole Scene included (roads, damaged houses, ...)
    Alpha / Height /Splat also included
     
    • $10
  4. Project K is my second big project when it comes to railway systems and it features 2 big islands split by the ocean and several small islands for players to live on between the main islands , far to the south corner of the map a medium sized island called Exile Island was placed for events or farming .
    Exile Island holds alot of resources and they are easier to gather due to it's size compared to the other islands.
    The left island with the winter biome holds easy to medium difficulty monuments and it's easier to navigate than the right desert island.
    Right island featuring mostly desert biome holds most hard difficulty monuments making it difficult to survive due to the harsh enviroment and difficulty of getting loot compared to the other islands.
    If you have any questions or need any help to run the map or edit it do not hesitate to message me here or on discord https://discord.gg/pXp9HMxNjE
    ~Procedural Monuments :
    - Launch Site
    - Excavator
    - Military Tunnels
    - Airfield
    - Trainyard
    - Sewerbranch
    - Harbor
    - Junkyard
    - Sphere Tank
    - Missile Silo
    - Fishing Villages
    - Lighthouses
    - Stables
    - Large and Small Oil Rigs
    - Underwater Labs
    - Ferry Terminal
    - Gas Stations / Supermarkets / Warehouses
    - Jungle Ziggurat
     
    ~ Custom Monuments & Prefabs:
    - Bomb shelter
    - Various Train Stations
    - Buildable Rocky Arcades
    - Dive Site
    - Industrial Stone Quarry
    - Exile Island
    - Various beach houses
    - Modified Lighthouse
    - Customized railway network
    - Docks

    ~ Entity Count : 28821
    ~ Map Size : 4000
    • $27
    • 1 Downloads
  5. Small prefab with loot on both bottom and up the crane , no puzzle and no NPCs !
    • $3.50
  6. Police Department is a fairly complex medium sized monument containing all 3 card types forcing your players to a challenge against time before they run out of light inside the building to loot everything and get out !
    The monument has various loot types scattered around it and it's guarded behind 2 Green Card doors / 3 Blue Card Doors and 3 Red Card Doors.
    Plenty of corridors for action and rooms to hide or loot !
    Size is slightly 1 grid 
    Entity Count : 6790
     
    • $15
    • 1 Downloads
  7. Presenting North vs South map.
    Size: 2000
    Map can be edited: Yes.
     
    Perfect for clans vs clans or teams vs teams.
    Has custom spawn points with custom spawning area.
    Ores spawn only on the island with the Giant Excavator Pit, and in the caves. On the rest of them map you can find collectibles.
    The are some extra Diesel barrels spawners at the Large Oil Rig.
    The Large Oil Rig has a tunnel entrance next to it.
     
    Monuments:
    1 Large Oil Rig
    2 Small Oil Rigs
    2 Large Fishing Villages
    1 Fishing Village
    2 The Dome
    2 Arctic Research Bases
    2 Junk Yards
    2 Caves
    1 Bandit Camp - with all the vending machines from the Outpost
    1 Giant Excavator Pit
    2 Oxum's Gas Stations
    4 Underwater Laboratories
    Custom Spawn area
     
    • $15.99
  8. Presenting the lake!
     
    Monument with bots and loot. The damn has one tunnel entrace on top.

    Made by 3 floors, all 3 floors have bots and loot. There are also a few bots on the top of the dam.

    The access between the 3 floors made with a verry easy and simpe parkour that can be modiffied by need.

    Middle floor behind a redcard access, with better loot then the other floors.

    Bottom exit / entrance with redcard access aswell.
    Inside the lake there is a small underwater laboratory accessible by swimming
    • $5.99
  9. Hydra Isle 4K is a custom shaped Island initially made as a competitive comissioned map and we decided to publish it after half a year with a more procedural gameplay feeling to it.
    Main Island is about 3K in size and the remaining 8 islands make up for the remaining space , the 8 islands surrounding main island were made with the purpouse that large groups would spawn on each island separate and they can go to main land by bridge to collect resources and take part in action.
    All 8 islands have same amount of resources and pattern , 1 custom lighthouse inland , a river and a lake each one of the islands is connected by a bridge to the mainland.
    There is no Launch Site on the map although Nuclear Power Plant was placed to replace Launch Site since it has puzzles , 2 hackable locked crates and a Bradley roaming outside entrance of it.
    Map has a variety of roadside and inland hidden gems , small prefabs and monuments to get loot from and some even have puzzles!
    If you need any changes to this map don't hesitate to contact me.
    Procedural Monuments : 
    Dome Missile Silo Satellite Dish Power Plant Train Yard Sewer Branch Mining Outposts Gas Stations SuperMarket Large & Small Oil rig Custom Monuments : 
    The Heaps (Building Monument) Warehouses (Puzzle + Hackable Locked Crate) Nuclear Power Plant ( Puzzle + Hackable Locked Crate + Roaming Bradley outside) OffShore Safezones , 4 placed on each direction of the map NSEW (Airwolf Vendor , Gambling , Boat Vendor , Vending Area) Ravaged Lighthouses , 8 - 1 on each island Finkelstein Lab - Small loot prefab inland Drive In - Roadside loot prefab Camp Blood - Roadside Loot Prefab Bathory Mansion - Roadside Loot Prefab Town Hall - Roadside Loot Prefab Freddy Krueger Boiler Room - Inland loot prefab Witches House - Inland loot prefab Myers House - Inland loot prefab  
    Map Size : 4800 (4000 land)
    Entity Count : 35401
    Password included in ReadMe file.
    • $25
  10. Crane Island 3.8 k  is a rust custom map with all procedural monuments featured in unique locations for players to build and enjoy the beauties of a well made rust map terrain
    The map contains all procedural monuments
    Map is free to use but not so share or claim as its own. Terrain has been build by Blunt , reviewed &  updated by @Shiro.
    Password comes with the map inside the "Read me" file.
    In the zip file you have a plugin you must upload on your server before starting the server with this map or else server will not start!
    The map features custom and procedural monuments 
    ~Procedural Monuments :
    - Launch Site
    - Excavator
    - Military Tunnels
    - Airfield
    - Power Plant
    - Water Treatment Plant
    - Trainyard
    - Junkyard
    - Sewerbranch
    - Sphere Tank
    - Satellite Dish
    - Desert Military Base
    - Arctic Research Base
    - Bandit Town
    - Outpost
    - Couple Caves & Ice Lakes & Swamps 
    - Roadside monuments including Gas Stations - Supermarkets - Mining Outposts
    - Fishing Villages
    - Lighthouses
    - Water Wells & Quarries
    - Stables 
    - Several underwater Labs

    ~ Entity Count : 9132
    ~ Map Size : 3850
    Password Comes with the map.
    • Free
    • 219 Downloads
    • 3 Comments
  11. ***Orion is part of a 4 maps bundle done under a request from someone where we decided to make them all public after they are finishednIt has an unique terrain and procedural monuments in unique locations and a procedural Outpost with an Airwolf Vendor and bandit camp vending machines + gambling wheel.nThe aim for this is for pvp servers where action can happen between the monuments faster and more often .nMonuments:
     
    Train yard Satellite Dish Military Tunnel Launch Site Water Treatment Plant Arctic Research Basen Giant Excavator Pit  
    Harbor  
    Airfield  
    Junkyard  
    Abandoned Military Base  
    Big & Small Oil Rigs  
    6 Underwater labs  
    2 Fishing Villages  
    2 Lighthouses  
    2 Mining Outposts  
    2 Abandoned Supermarkets  
    3 Gas Station  
    Large Barn  
    Sulfur & HQM & Stone Quarries Map size is 3200 Entity Count : 3625 All maps are optimized and made to be used on any type of server and to ensure performance for every player  
    • $12
    • 8 Downloads
  12. Planetarium is a Space themed Museum with a Blue & Redcard Puzzle.
    On the outside you can find a Small Shuttle in the Air with a Redcard Spawn.
    Fuel up the Gens to get into the Top Control Room.
    Swiping the Bluecard will open the Main Building
    Inside you need to do your first Mission to get the Code.
    After getting the Code Swipe the Red Card and get your loot!
    Whole Scene Included (Streets, Buildings, Sats, Splat, ...)
    You need
    1x Bluecard
    1x Redcard
    and solve a Keylock inside the Museum.

    Details:
    1785 Objects
    ~300 Radius
    * Lasers in the Mainroom
    Lasers are set within the Monument.
    You need to give them the electric INGAME!
    Just place a Testgenerator under the Monument on the keylock prefab and wire up the lasers 
    ** Shuttles not included.
    Shuttles are part aof the SPACE Plugin from Adam. Get it here:
    https://codefling.com/plugins/space
    • $10
  13. Procedural 3000 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is  a loop and connected with underground system .
    Procedural Monuments : 
    Ferry Terminal
    Large & Small Harbor
    Fishing Villages
    Desert Mil Base
    Outpost + Airwolf Vendor + Gambling
    Launch Site
    Military Tunnel
    Train Yard
    Nuclear Missile Silo
    Junkyard
    Satellite Dish
    Sphere Tank
    Power Plant
    Water Treatment Plant
    Sewer Branch
    Stables
    Quarries
    Swamps
    Ice Lakes
    Gas Stations , warehouses , Supermarkets
    Caves
    Oil Rigs and Lighthouses
    • $8
  14. Prometheus is a custom shaped island featuring unique building locations , lakes and facepunch monuments , highly optimized for PVP/E gameplay and gameplay performance for low-end computers to reduce rendering distance.
    Procedural Monuments : 
    Launch Site
    Military tunnel
    Airfield
    Water Treatment Plant
    Bandit Town
    Outpost
    Junkyard
    Sewer Branch
    Satellite Dish
    Dome
    Harbor
    Oil rigs
    Swamps 
    Stables
    Quarries
    Caves
    Supermarkets , Gas Stations and Warehouses
    Unique Lakes and Rivers.
    Map Size : 3500
    Entity Count : 6197
    • $12
    • 2 Downloads
  15. Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot.
    Here are some key features of Devils Fortress:
    CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation:
    When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature.
    (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.)
    Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :
    Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder.
    • $7.99
    • 2 Downloads
  16. Cayo Island is a public map comission made for someone who approached me about a custom map and we've decided to publish the map once finished , it is a 4500 landmass island with unique landscape and it includes all procedural monuments with several roadside monuments and unique spots for base building or just interesting ways to gather loot while exploring the map.
    The map has a ring road and a railway system around the map and both the roads and railways are elevated where rivers meet to ensure smooth transportation on land and water.
    Map has been optimized for performance of both server and players by maintaining a low entity count.
    Password is included in the ReadMe file for edits!
    Monuments : 
    Arctic Research Base Ferry Terminal Harbor 1 & 2 Airfield Excavator Military Tunnel Power Plant Train Yard Water Treatment  Bandit Town Outpost Junkyard Nuclear Missile Silo Sewer Branch Desert Military Base 3 RadTowns Satellite Dish Sphere Tank Launch Site 2 Oil Rigs & 1 Combined Oil Rigs 4 Lighthouses Stables Quarries 3 Fishing Village 5 Gas Station 4 Supermarkets 4 Warehouses Oil Tank  Offshore Safezone Underwater Laboratories
    • $15
  17. Stalker 2K is a 2000 map size featuring Stalker monuments mostly , a mini airfield and Shemov's Tanks Factory.
    The map has been comisioned and we decided to publish it , the concept of the map is mostly above ground space for base building and scavenging and underground action and looting/puzzles since most of the monuments have their core puzzles in large underground structures.
    Map has been optimized for performance and to encourage action easier thanks to terrain and layout.
    Procedural Monuments :
    Fishing Village
    Train Yard
    Gas Station
    Supermarket
    Lighthouse
    Harbor
    Oil Rigs
    Custom Monuments : 
    Mini-Airfield
    Stalker Nuclear Plant
    Stalker Lab 1
    Stalker Lab 2
    Stalker Bar Safezone
    Tanks Factory
    Offshore Safezone
    Entities count : 30093
    • $27
  18. Waterspring with Greencrate, Redroom and Elite Crate
    Pool with 6 Invisible Chairs to sit in the Pool
    Greencrate under the Skull
    To Access Red Room place Fuel into the Generator on the Backside of the Skull
    Elite Crate in the Stone Coffin
    Button on the Backside of the Stone Coffin (Skull with Candle on Top)

    Height, Alpha, Topologie included
    • Free
    • 122 Downloads
  19. A world of living Undeads means that you need to die before you can life forever

    Full Graveyard with Puzzle and Redroom
    find the underground ritual room and place a fuse
    find 4 timer in the gravehouses that need to be activated
    after that activate the RedRoom by pushing the button on the ritual room
    Redcard Reader will be activated in the Waterspring Grave
    • $10
    • 2 Downloads
  20. Dr. Finkelsteins lab (nightmare before christmas) entity count: 300
    Various loot and NPC's. Bloody red water runs around the prefab. Collider placed inside to cause damage to the player if they disobey the danger signs and go for  a swim. Pumpkins with glowing eyes greet you at the gates. Eerily green glowing lights come from the window and the top floor. We just Dr. Finkelstein  is up to some kind of new experiment while Sally tends to her garden of deadly nightshade on the side with her bench. 
    Nice prefab to add for Halloween to give the players a spooky treat!
    • $2.99
    • 4 Downloads
  21. Entity count: 697
    Various loot on the alligator and NPC's. Just lay the Alligator into the water somewhere and let players jump across the rocks to get to the alligator to loot and fight the NPC's. But if they fall in the water there are triggers to injure them (mid). Also you will notice signs posted of piranhas in the water so they know not to go in the water, they must use the rocks to parkour across and gain the loot without falling in. Some fog also over the alligator as well and breath coming out of his nose and bright red eyes. He looks amazing at night with the fog and red eyes. You could also place on land somewhere if you like, just remove the triggers of damage all around the alligator if you like or leave them to make it a little harder. Up to you. Great prefab to add to your map for a change of stuff to do in game!
    • $3.99
    • 3 Downloads
  22. Small prefab of Town hall from Nightmare Before Christmas. Has an entity count of 420.  Has various loot inside and outside with 2 NPC's. Great Prefab for Halloween! Collider added to Picture frame to prevent being taken, you must add pic by going to very top of frame with /sil.
    • $1
    • 2 Downloads
  23. Roleplay house for you and your players to ease the gameplay and maximize storage combined with aesthethics
    All masks available for height/splat/topology !
    Entity Count : 483
    • $2.50
  24. Roleplay compound villa for you and your players to ease the gameplay and maximize storage combined with aesthethics
    All masks available for height/splat/topology !
    Entity Count : 1985
    • $2.50
  25. Roleplay compound villa for you and your players to ease the gameplay and maximize storage combined with aesthethics
    All masks available for height/splat/topology !
    Entity Count : 1646
    • $3

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