Files posted by Shiro
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A nice hotel made to work with the Hotel plugin.
Has lobby floor with 10 NPC vending machines, poker tables, blackjack, slot machines, arcade machines, tables/chairs, phone and radio.
Has 3 floors with 8 rooms in each floor.
Recycler on each floor.
Can interact with everything in the rooms.
Roof with helipad.
Also has working CCTV on each floor.
To make it work with the Hotel plugin all you need to do is place codelocks on the doors and setup the plugin.
Entity Count : 2875
- $8
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Car Dealer its a futuristic prefab made to work with the TalkingNPC and TalkingNPCVehicles.
Works with any other plugin that spawns cars. Also can be used as stand-alone.
Includes a premade spot for the car spawners and 2 tables for the bots.
Second floor has 3 working Car Lifts and 2 NPC Vending Machines.
Entity Count : 354
- $5
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Police Station safezoned has 3 floors and is equipped with vending machines , jail cells and also guarded by Peacekeepers and turrets.
Floor -1 - Jail
Floor 0 - Lobby with desks, vending machines and metal detectors. 2 Peacekeeper bots.
Floor 1 - Lobby with more vending machines, weapons room and office for admins.
Roof - Helipad
Parking lot behind the building.
Entity Count : 665
- $7
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Recovery Island is a small Island with a street to the Recovery Center. The Recovery Center is a other Name for an Asylum located on the Water.
The Entrance will Open only at Night... If you get the Code... you can get Access also on Daytime with an RF Transmitter
Center is Protected with SAMs to not let player Drop into the Center... Without any Damage.
There are 2 Versions Available:
Full Size: 520 Diameter (whole Island)
Center Only (Missing Lighthouse and Cave (bluecard) Puzzle) but its fully working
You need
1x Greencard
1x Bluecard
1x Redcard 3 Switch Puzzle
and a Keylock inside the Asylum.
Find the last Switch to get an Extra Lootroom outside of the Asylum in the Lighthouse.
- $12
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Don't you think Uncle Harley is already ready to expand his business? It seems that the shortage has come to an end because good old Harley is breaking into the market with the best products on the market. Beautiful, new roadside supermarkets with an office and a warehouse.
Loot inside the building and green card spawner on the desk.
Entity Count : 503
- $6
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Oxum gas station is already an old thing. Uncle Harley opens his own business, new, pleasant, not rusty gas stations.
Loot is placed in around the pay station in the back and bathroom , helipad on roof with some loot aswell.
Entity count : 663
- $6
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A custom RUST Monument that perfectly fits into the World of RUST. A Hidden Factory in a Mountain, with a small Tunnel System for the Puzzle.
Mix it up with things like Launchside and the normal Facepunch Monuments.
2 Green Rooms 1 Green Crate
1 Blue Room 2 Green Crates
1 Redcard Puzzle 5 Fuse & fuel needed for the whoile Puzzle 3 Green Crates, 2 Elit Crates, 1 Hackable Crate Redroom / Mountain Contains another "Puzzle". The last Puzzle Contains a Hackable Crate.
Prefab Count: 3796
Whole Scene included (roads, damaged houses, ...)
Alpha / Height /Splat also included
- $10
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Small prefab with loot on both bottom and up the crane , no puzzle and no NPCs !
- $3.50
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Police Department is a fairly complex medium sized monument containing all 3 card types forcing your players to a challenge against time before they run out of light inside the building to loot everything and get out !
The monument has various loot types scattered around it and it's guarded behind 2 Green Card doors / 3 Blue Card Doors and 3 Red Card Doors.
Plenty of corridors for action and rooms to hide or loot !
Size is slightly 1 grid
Entity Count : 6790
- $15
- 1 Downloads
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Presenting the lake!
Monument with bots and loot. The damn has one tunnel entrace on top.
Made by 3 floors, all 3 floors have bots and loot. There are also a few bots on the top of the dam.
The access between the 3 floors made with a verry easy and simpe parkour that can be modiffied by need.
Middle floor behind a redcard access, with better loot then the other floors.
Bottom exit / entrance with redcard access aswell.
Inside the lake there is a small underwater laboratory accessible by swimming
- $5.99
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Crane Island 3.8 k is a rust custom map with all procedural monuments featured in unique locations for players to build and enjoy the beauties of a well made rust map terrain
The map contains all procedural monuments
Map is free to use but not so share or claim as its own. Terrain has been build by Blunt , reviewed & updated by @Shiro.
Password comes with the map inside the "Read me" file.
In the zip file you have a plugin you must upload on your server before starting the server with this map or else server will not start!
The map features custom and procedural monuments
~Procedural Monuments :
- Launch Site
- Excavator
- Military Tunnels
- Airfield
- Power Plant
- Water Treatment Plant
- Trainyard
- Junkyard
- Sewerbranch
- Sphere Tank
- Satellite Dish
- Desert Military Base
- Arctic Research Base
- Bandit Town
- Outpost
- Couple Caves & Ice Lakes & Swamps
- Roadside monuments including Gas Stations - Supermarkets - Mining Outposts
- Fishing Villages
- Lighthouses
- Water Wells & Quarries
- Stables
- Several underwater Labs
~ Entity Count : 9132
~ Map Size : 3850
Password Comes with the map.
- Free
- 223 Downloads
- 3 Comments
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Planetarium is a Space themed Museum with a Blue & Redcard Puzzle.
On the outside you can find a Small Shuttle in the Air with a Redcard Spawn.
Fuel up the Gens to get into the Top Control Room.
Swiping the Bluecard will open the Main Building
Inside you need to do your first Mission to get the Code.
After getting the Code Swipe the Red Card and get your loot!
Whole Scene Included (Streets, Buildings, Sats, Splat, ...)
You need
1x Bluecard
1x Redcard
and solve a Keylock inside the Museum.
Details:
1785 Objects
~300 Radius
* Lasers in the Mainroom
Lasers are set within the Monument.
You need to give them the electric INGAME!
Just place a Testgenerator under the Monument on the keylock prefab and wire up the lasers
** Shuttles not included.
Shuttles are part aof the SPACE Plugin from Adam. Get it here:
https://codefling.com/plugins/space
- $10
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Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot.
Here are some key features of Devils Fortress:
CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation:
When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature.
(Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.)
Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :
Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder.- $7.99
- 2 Downloads
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Waterspring with Greencrate, Redroom and Elite Crate
Pool with 6 Invisible Chairs to sit in the Pool
Greencrate under the Skull
To Access Red Room place Fuel into the Generator on the Backside of the Skull
Elite Crate in the Stone Coffin
Button on the Backside of the Stone Coffin (Skull with Candle on Top)
Height, Alpha, Topologie included
- Free
- 123 Downloads
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A world of living Undeads means that you need to die before you can life forever
Full Graveyard with Puzzle and Redroom
find the underground ritual room and place a fuse
find 4 timer in the gravehouses that need to be activated
after that activate the RedRoom by pushing the button on the ritual room
Redcard Reader will be activated in the Waterspring Grave
- $10
- 2 Downloads
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Dr. Finkelsteins lab (nightmare before christmas) entity count: 300
Various loot and NPC's. Bloody red water runs around the prefab. Collider placed inside to cause damage to the player if they disobey the danger signs and go for a swim. Pumpkins with glowing eyes greet you at the gates. Eerily green glowing lights come from the window and the top floor. We just Dr. Finkelstein is up to some kind of new experiment while Sally tends to her garden of deadly nightshade on the side with her bench.
Nice prefab to add for Halloween to give the players a spooky treat!
- $2.99
- 4 Downloads
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Entity count: 697
Various loot on the alligator and NPC's. Just lay the Alligator into the water somewhere and let players jump across the rocks to get to the alligator to loot and fight the NPC's. But if they fall in the water there are triggers to injure them (mid). Also you will notice signs posted of piranhas in the water so they know not to go in the water, they must use the rocks to parkour across and gain the loot without falling in. Some fog also over the alligator as well and breath coming out of his nose and bright red eyes. He looks amazing at night with the fog and red eyes. You could also place on land somewhere if you like, just remove the triggers of damage all around the alligator if you like or leave them to make it a little harder. Up to you. Great prefab to add to your map for a change of stuff to do in game!
- $3.99
- 3 Downloads
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Small prefab of Town hall from Nightmare Before Christmas. Has an entity count of 420. Has various loot inside and outside with 2 NPC's. Great Prefab for Halloween! Collider added to Picture frame to prevent being taken, you must add pic by going to very top of frame with /sil.
- $1
- 2 Downloads
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Roleplay compound villa for you and your players to ease the gameplay and maximize storage combined with aesthethics
All masks available for height/splat/topology !
Entity Count : 1985
- $2.50
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Roleplay compound villa for you and your players to ease the gameplay and maximize storage combined with aesthethics
All masks available for height/splat/topology !
Entity Count : 1646
- $3
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2 Sets of RP Houses completly buildable and usable.
Setting up Codelocks on the Door is possible to Lock the Houses.
Large "Villa" also contains a Pizza Oven with workable invisible BBQ.
Works with Cooking Plugin. Just add "bbq.static_hidden.prefab" to your config file
- $3.99
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Nice junkpile prefab to place on the map for Halloween. Has various loot, 1 NPC, pickable corn and pumpkins.
Entity count of 40
- $1
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I have a set of broken lighthouses here, they are very close to the original.
Copy the prefab folder to your RustEdit Custom Prefabs folder.
Place the prefab down and apply the prefab modifiers.
This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
- Free
- 3 Downloads
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Low entity count of 367. Pumpkin Infestation has Npc's and loot inside. Red card room included to get inside. Nice prefab if your not afraid of spiders, but its ok, these are cute!
- $1.99