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Shiro

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Files posted by Shiro

  1. A modern styled PVE prefab that can be used for Roleplay purposes and not only .
    It comes with height mask , splat mask , biome mask and topology mask.
    It comes mostly empty due the fact that most people in my experience preffer to furnish them themselves than have them already furnished if requested it can be furnished.
    ~Car from the pictures is not provided ~
      
    Entity Count :  1089
    To use this on your map copy the files from "Custom Prefabs" folder into your "CustomPrefabs" folder in RustEdit directory  and after that you can see your new prefab in the Custom Prefabs list in Rust Edit.
    • $10
    • 5 Purchases
    • 9 Downloads
  2. A custom swamp made for building purpouses , not a monument , no loot inside it.
    The mysterious swamp has a hidden rabbit hole that will lead you to a massive underground cave system with space for building , you can find down there a hobo barrel and a recycler!
    It comes with height mask , splat mask , biome mask, alpha mask and topology mask.
    Entity Count : 150
    To use this on your map copy the files   into your "CustomPrefabs" folder in RustEdit directory and after that you can see your new prefab in the Custom Prefabs list in Rust Edit.
    • $3.50
    • 2 Purchases
    • 4 Downloads
  3. A custom lighthouse with a apocalyptic themed reconstruction and additions. 
     
    Entity Count : 204 
    • $3
    • 3 Purchases
    • 3 Downloads
    • 1 Comments
  4. Simple plugin that shows a small UI indicating what zone you are in, It is highly configurable and easy!
    Notes:
    ZoneManager is required! The text of the zone would be configured in the zonemanager plugins datafile under the name parameter! AlwaysShow - Means that the UI will always be shown weather there is a zone or not! UseWhitelist - True means that it will only show zones that are in the Whitelist! ZoneUISettings - Allows you to add custom UI settings for a zone, If there is none for that zone it results back to the default setting! Permissions:
    zoneindicator.use - Shows the UI zoneindicator.import - Allows that player to run the command zindicator_import! Commands:
    /zindicator_import - Imports all your zones from ZoneManager Configuration:
    { "AlwaysShow": true, "TextPlaceholder": "Wasteland", "DefaultUI": { "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "190 30", "OffsetMax": "250 60", "FadeSpeed": 0.25, "Color_Background": "0.8 0.5 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": 12 }, "UseWhitelist": false, "Whitelist": [ "11423859", "25094303" ], "ZoneUISettings": { "11423859": { "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "190 30", "OffsetMax": "250 60", "FadeSpeed": 0.25, "Color_Background": "0.8 0.5 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": 12 }, "25094303": { "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "190 30", "OffsetMax": "250 60", "FadeSpeed": 0.25, "Color_Background": "0.8 0.5 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": 12 } } }  
    • $10
    • 3 Purchases
    • 7 Downloads
  5. Simple but beautiful user authentication system! Protect your players with a simple authentication system. A password comes a long way! Use a database or local datafile, as it is up to you! With so many features and options to customize! I guarantee you would be satisfied!
    Note:
    Passwords are now SHA256 Hashed, I have decided to not salt the hashes for the simple reason, if the server or database was breached, the hacker would have access to the salt one way or another, and once they have the salt its pointless! I was thinking of using the players steamid as salt but again, a hacker is not that dumb to not take a look at the plugin to figure it out.
    Database table will auto generate if it does not exist!
    ["UI", "Input", "Secure"] Show/Hide password in the input field
    IPAutoAuth - if you logged in previously by the same ip, the login screen will not show up! KeepAuthOnDisconnect overrides if enabled!
    Permissions:
    userauth.bypass - Bypass the authentication/registration process!
    userauth.resetpass - Permission to use the command /resetpass
    userauth.movementbypass - Bypass movement lock!
    Commands:
    /resetpass <steamid> - Resets the given players password, if they are connected registration process would initialize!
    Configuration:
    {   "DB": {     "DB_Host": "localhost",     "DB_Name": "userauth",     "DB_Password": "",     "DB_Port": "3306",     "DB_Username": "root",     "UseDatabase": false   },   "Freeze": {     "DisableChat": true,     "DisableChatCommands": true,     "DisableConsoleCommands": true,     "DisableMovement": true,     "DisableVoice": true   },   "IPAutoAuth": false,   "KeepAuthOnDisconnect": false,   "Kick": {     "Enable_FailedLoginKick": true,     "Enable_TimedKick": true,     "FailedLoginKickTimes": 3,     "TimedKickInSeconds": 60   },   "UI": {     "Background_Color": "0.2 0.2 0.2 1",     "Button": {       "Background_Color": "0.3 0.8 0.3 1",       "Text_Color": "1 1 1 1",       "Text_Size": 18     },     "Footer": {       "Text_Color": "1 1 1 1",       "Text_Size": 12     },     "Header": {       "Text_Color": "1 1 1 1",       "Text_Size": 38     },     "Input": {       "Max_Length": 32,       "Secure": true     },     "Title": {       "Text_Color": "0.92 0.67 0.2 1",       "Text_Size": 60     }   } }
    Language:
    {   "UI_Title": "< SERVER TITLE >",   "UI_Authentication_Header": "Authentication",   "UI_Authentication_Button": "Login",   "UI_Authentication_Footer": "Have you forgotten your password? Contact an admin in our discord for assistance <color=red>https://discord.gg/QDAPDuUC</color>",   "UI_Registration_Header": "Registration",   "UI_Registration_Button": "Register",   "UI_Registration_Footer": "Do you need some assistance? Contact an admin in our discord for assistance <color=red>https://discord.gg/QDAPDuUC</color>",   "Authentication_Kick_Reason": "You did not login in time!",   "Registration_Kick_Reason": "You did not register in time!",   "Failed_Login_Reason": "You have entered your password wrong a number of times!",   "Error_UI_Bad_Password": "Please try again, You have {0} tries left!",   "Error_UI_Empty_Password": "No password was provided, please enter a password!",   "NoInput": "No input was provided!",   "ParseError": "Could not parse input, try again!",   "CommandComplete": "Command has been executed successfully!" }
    Planned features:
    Ability to change password!
    Ability to lock registrations!
    Ability to protect players when they are locked! "Godmode"
    Command whitelist!
    Little text recommending that people use a secure/unique password
    • $20
    • 3 Purchases
    • 4 Downloads
  6. Run effects on players or yourself! The plugins is primarily used as an API for other plugins like https://weoxide.net/index.php?/file/274-cookingeffectswrapper/
    If you want other effects, message me and i can add them :)
    Permissions:
    effects.use Commands:
    /vomit <optional playername> /blur <optional playername> /shake <optional playername> /breathe <optional playername> /lick <optional playername> /killeffects <optional playername> Config:
    { "Effects": { "vomit": { "Enabled": true, "InstantEffect": true, "EffectLengthInSeconds": 60, "EffectInterval": 6 }, "lick": { "Enabled": true, "InstantEffect": true, "EffectLengthInSeconds": 60, "EffectInterval": 6 }, "breathe": { "Enabled": true, "InstantEffect": true, "EffectLengthInSeconds": 60, "EffectInterval": 6 }, "shake": { "Enabled": true, "InstantEffect": true, "EffectLengthInSeconds": 60, "EffectInterval": 6 }, "blur": { "Enabled": true, "InstantEffect": true, "EnableFlashing": true, "StaticBlurOpacity": 0.5, "FlashingBlurOpacity": 0.3, "EffectLengthInSeconds": 60, "EffectInterval": 6 } } } Hooks:
    void EffectVomit(BasePlayer Player, int Length, float Interval, bool Instant) void EffectShake(BasePlayer Player, int Length, float Interval, bool Instant) void EffectBlur(BasePlayer Player, int Length, float Interval, bool Instant, bool Flashing) void EffectLick(BasePlayer Player, int Length, float Interval, bool Instant) void EffectBreathe(BasePlayer Player, int Length, float Interval, bool Instant)
    • $10
  7. Make custom commands, custom crafts, etc! Enter a command and it checks if you got the stuff and the correct amount and executes the configured command!
    Notes:
    If Permission or Message is not set aka "" then they will be skipped! Configuration:
    { "Commands": { "firebullets": { "ExecuteCommand": "giveto {1} ammo.rifle.incendiary 64", "Permission": "firebullets", "Message": "Enjoy the fire bullets!", "TakeItems": true, "Items": [ { "Shortname": "ammo.rifle", "Amount": 64 }, { "Shortname": "lowgradefuel", "Amount": 32 } ] } } }  
    • $5
    • 1 Purchases
    • 2 Downloads
  8. Magic Poncho is an item with a custom skin and additional abilities to farm more resources in the game.
    Poncho is slightly visible in the dark.
    The plugin provides the ability to customize which item needs to be increased when collecting or farming resources.
    The plugin provides the ability to smelt the extracted resources.
    Ponchos can be repaired because ponchos lose their durability when farmed.
    The plugin provides the ability to craft a poncho.
    It is possible to issue an item through the server console, a command in the chat, or through another plugin.
    In order for players to find the item, there are settings for item spawning in loot boxes.
    Permission Smelting = magicponcho.smelting
    Permission Craft=magicponcho.craft
    chat command.
    Enable/disable smelting = smelting
    Item craft=craftponcho
    console command.
    Give item to player = giveponcho SteamID
    To issue a poncho through another plugin, use.
    Identifier item skin = 2806678960
    Item shortname = attire.hide.poncho
    Item name = Magic military poncho
    Default config file.
    { "Global settings": { "Item name": "Magic militari poncho", "How fast the item breaks (by default, the item has 250 HP)": 1.0, "Enable smelting of mined resources": false, "Enable crafting poncho": false, "Enable spawn for poncho in loot boxes": false }, "Multiplier settings": { "Item list (item shortname : multiplier)": { "wood": 2.0, "stones": 2.0, "sulfur.ore": 2.0, "metal.ore": 2.0, "hq.metal.ore": 2.0, "leather": 2.0, "bone.fragments": 2.0, "fat.animal": 2.0, "cloth": 2.0, "bearmeat": 2.0, "meat.boar": 2.0, "horsemeat.raw": 2.0, "deermeat.raw": 2.0, "wolfmeat.raw": 2.0, "chicken.raw": 2.0, "cactusflesh": 2.0, "mushroom": 2.0, "potato": 2.0, "seed.potato": 2.0, "seed.hemp": 2.0, "pumpkin": 2.0, "seed.pumpkin": 2.0, "corn": 2.0, "seed.corn": 2.0, "yellow.berry": 2.0, "seed.yellow.berry": 2.0, "green.berry": 2.0, "seed.green.berry": 2.0, "red.berry": 2.0, "seed.red.berry": 2.0, "blue.berry": 2.0, "seed.blue.berry": 2.0, "black.berry": 2.0, "seed.black.berry": 2.0, "white.berry": 2.0, "seed.white.berry": 2.0 } }, "Crafting settings": { "Cost of manufacturing poncho": { "scrap": 250, "leather": 10, "sewingkit": 1 } }, "Spawn settings": { "What crates can contain ponchos (item shortname : chance drop)": { "bradley_crate": 25, "heli_crate": 25 } } }  
    • $3
    • 1 Downloads
  9. Modifies the damage from your weapon.
    Permission = "weapondamagemodifier.use";
    Some weapons have already been added to the config file for example.
    You can edit the list to your liking by adding or removing weapons from the list.
    How to find out the shortname of a weapon?
    Enable debugging in the config file.
    "Default: what weapon the player is using, what damage was received from this weapon.": true,
    "Modifier: what weapon the player is using, what damage was received from this weapon.": true
    Reload the plugin.
    Choose an active weapon for your character, and deal damage to the entity.
    Information will be displayed to you in the server console.
    "Hit Info (Initiator - who did the damage). Weapon (ShortName - what weapon). Damage (Total - what was the damage)."
    Copy the name of the weapon and add it to the list in your config file.
    Save the config file.
    Reload the plugin.
    Default config file.
    { "Debag settings": { "Default: what weapon the player is using, what damage was received from this weapon.": true, "Modifier: what weapon the player is using, what damage was received from this weapon.": true }, "Multiplier settings": { "Weapon list (weapon shortname : multiplier)": { "explosive.timed.deployed": 1.0, "explosive.satchel.deployed": 1.0, "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "rocket_basic": 1.0, "rocket_hv": 1.0, "rocket_fire": 1.0, "mp5.entity": 1.0, "thompson.entity": 1.0, "m92.entity": 1.0, "bolt_rifle.entity": 1.0, "l96.entity": 1.0, "m39.entity": 1.0 } } }  
    • $2
    • 6 Purchases
    • 10 Downloads
  10. Connecting to your server using the specified Steam ID.
    Good for testing a server, or for a group of friends who need privacy.
    Just add a Steam ID to the config file and you will be able to connect to the server.
    Default config file.
    { "Connect [SteamID]": [ "*****************", "*****************" ] }  
    • Free
    • 13 Downloads
  11. Maybe someday you need to cure your horse?
    Then this plugin is for you.
    Take the medical syringe and walk close to the horse and press the right mouse button. 
    1 medical syringe will restore 25 HP for a horse.
    Permission "horsetreatment.use"
    Configuration file.
    { "Settings": { "Horse Life Recovery Quantity.": 25.0 } }  
    • Free
    • 16 Downloads
  12. Plugin to block specific weapons or ammo in the auto turret
    To bypass the blocking, it is provided. Permission = "turretblocked.bypassblocked"
    Configuration file.
    { "Prohibited weapon.": [ "lmg.m249", "rifle.l96", "rifle.m39", "rifle.ak", "rifle.lr300", "rifle.bolt", "rifle.semiauto" ], "Prohibited ammunition.": [ "ammo.rifle.explosive", "ammo.rifle.incendiary", "ammo.rifle.hv", "ammo.rifle" ] }  
    • Free
    • 4 Downloads
  13. This plugin allows NPC to not only deal damage to the on hit player, but also reduce the durability of equipped armor.
    Currently, the plugin randomly selects from the available equipped armor what has durability and reduces this value when it hits the player.
    The perfect plugin for Hardcore servers to keep players from stockpiling a lot of items.
    The plugin only processes items that have a durability scale.
    Reduces armor durability for each item that is listed in the config file.
     
    Permission, for the plugin to work = "armornotforever.use";
    Permission, armor will take damage such as player = "armornotforever.damagetotal";
    Permission, armor will take damage as you set = "armornotforever.damagemultiplier";
    Permission, armor does not take damage = "armornotforever.damagebypass";
    If the player has "armornotforever.damagetotal" permission.
    This means the settings from the "Multiplier settings" list will not be taken into account and the armor with a probability (50/50) will be damaged such as the player receives.
    If the player has "armornotforever.damagemultiplier" permission.
    This means if in the settings "attire.hide.poncho": 1.0,
    then the poncho has a (50/50) chance of taking 1 damage.
    If the player has "armornotforever.damagebypass" permission.
    This means that the player's armor will not take damage.
    I also want to draw attention to the fact that if you test the plugin in god mode, then the armor will not take damage.
    In the "Global settings" there is an item "Debag" by turning it on you will see in the server console what item and what damage is done to the player's armor.
    Default the config file.
    { "Global settings": { "Debag": true, "Damage from (Suicide). Does not damage armor.": false, "Damage from (Bleeding). Does not damage armor.": false, "Damage from (Drowning). Does not damage armor.": false, "Damage from (Thirst). Does not damage armor.": false, "Damage from (Hunger). Does not damage armor.": false, "Damage from (Cold). Does not damage armor.": false, "Damage from (Heat). Does not damage armor.": false, "Damage from (Fall). Does not damage armor.": false, "Damage from (Radiation). Does not damage armor.": false }, "Multiplier settings": { "Item list Head (item shortname : multiplier)": { "metal.facemask": 1.0, "diving.mask": 1.0, "hat.gas.mask": 1.0, "heavy.plate.helmet": 1.0, "bucket.helmet": 1.0, "wood.armor.helmet": 1.0, "sunglasses": 1.0, "twitchsunglasses": 1.0, "riot.helmet": 1.0, "coffeecan.helmet": 1.0, "deer.skull.mask": 1.0 }, "Item list Body (item shortname : multiplier)": { "hazmatsuit": 1.0, "hazmatsuit.arcticsuit": 1.0, "hazmatsuit.nomadsuit": 1.0, "hazmatsuit.spacesuit": 1.0, "heavy.plate.jacket": 1.0, "metal.plate.torso": 1.0, "roadsign.jacket": 1.0, "bone.armor.suit": 1.0, "wood.armor.jacket": 1.0, "attire.hide.poncho": 1.0, "jumpsuit.suit": 1.0, "jumpsuit.suit.blue": 1.0, "cratecostume": 1.0, "barrelcostume": 1.0, "gloweyes": 1.0 }, "Item list Pants (item shortname : multiplier)": { "heavy.plate.pants": 1.0, "wood.armor.pants": 1.0, "roadsign.kilt": 1.0 } } }
    • Free
    • 37 Downloads
  14. Eng
     
    All the portals presented in this collection serve as spawn points for players. You can't build around each of the portals. Each portal is easy to install. I will add more portals to this package. There are currently  portals in total.

    Rus Все порталы, представленные в этой коллекции, служат для игроков точками появления. Вы не можете строить вокруг каждого из порталов. Каждый портал легко установить. Я добавлю в этот пак больше порталов. Всего в настоящее время  порталов.
    • $5.99
    • 1 Purchases
    • 2 Downloads
  15. AutoCopter brings you all the tools needed to survive the Rust Apocalypse while flying in your private helicopter.
    Features
    Customizable Health Points
    Customizable upgrade costs
    Fancy extra light in the back
    2 turrets on top of fuel tanks and 1 in front of the helicopter
    Destroying or crashing the scrap helicopter will refund all items on ground including weapons and ammo.
    Chat Commands
    /upautocopter -> Will upgrade your owned Scrap transport helicopter with turrets and light
    Configuration
    The settings and options can be configured in the AutoCopter file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
    { "UpgradeCost": 4000, "HeliConfig": { "MaxHealth": 4000.0 } }
    • $5
    • 5 Purchases
    • 11 Downloads
  16. Large RedCardRoom-Monument
    Prefabcount: around 890
    1 redcardpuzzle
    1 blue card spawner
    1 recycler
    31 loot containers (tier 1-3) in total - 1 hackable
    1 drinkable watersource
    4 CCTV cams
    2 murderers/zombies
    5 heavy scientists
    1 public phone
    1 radiation area
    The area in and around the monument is prevent building zone.
    The monument marker (shows the name of the monument on the map) has to be added by yourself.
     
    Requires: uMod/Oxide, RustEdit DLL
     
    • $10
    • 1 Purchases
    • 7 Downloads
  17. "Small" RedCardRoom-Monument
    It includes two hidden rooms:
    A redcard-room (standard redcardpuzzle)
    and a loot room which can be accessed through a vent.
    If you know the space you need about 10 - 15 mins to run through the whole monument (excluding time on the recycler).
    The size is around 3 supermarkets long and 1 supermarket wide.
    It has around 2560 prefabs.
    1 blue card spawner
    1 recycler
    2 static computerstations
    3 vending machines (which can be personally filled)
    7 picture frames
    1 large banner
    1 public phone
    1 telephone
    21 loot containers (tier 1-3) in total - 2 crates with custom loot (only fishes) - the .lprof is added to the file
    2 drinkable watersources
    7 CCTV cams
    Discofloors are not connected to electricity, but can be. I recommend "aqua-" and "ripple-style, "low-" and "slow-speed" if connected to the boombox, which is hidden in a crystalchair. There you can also hide the testgenerator.
    Further you can build around the area of the crystalfurniture, which means you can for example place fireworks.
    The two rugs in the office are deployed ones and should be able to be reskined with the spraycan. (not guaranteed! - i could reskin boxes, but couldnt do it with the beachtowels for example)
    The other area in and around the monument is prevent building zone.
    The monument marker (shows the name of the monument on the map) has to be added by yourself. (prefabs - monument marker - name: Abandoned Aquarium
    Requires: uMod/Oxide, RustEdit DLL
    • $10
    • 1 Purchases
    • 2 Downloads
  18. Simple and highly customizable UI, Show your players the rules when they first connect to the server!
    Text Styling: Yes u can combine them!
    <color=red>This changes the text color to red!</color> <b>This makes text bold!</b> <i>This makes text italic!</i> <size=20>This changes the text size to 20!</size> Commands:
    /rules - shows the rules! Configuration:
    { "Text": [ "1: Do not break into peoples bases, this is a pve server!", "2: Do not steel from players bases/inventory and so on!" ], "UI": { "MainPanel": { "BackgroundColor": "0.5 0.5 0.5 1", "Size": { "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "25 25", "OffsetMax": "-25 -25" } }, "Header": { "Text": "Rules!", "FontSize": 60, "FontColor": "1 1 1 1", "BackgroundColor": "0.33 0.33 0.33 1", "Size": { "AnchorMin": "0 1", "AnchorMax": "1 1", "OffsetMin": "0 -100", "OffsetMax": "0 0" }, "Image": { "Shown": true, "ImageURL": "https://weoxide.net/uploads/monthly_2022_02/713574979_WEOXIDE_basic-file-1022200x106.png.160179787166532ce1a2b0924939fb25.png", "Size": { "AnchorMin": "0 0.5", "AnchorMax": "0 0.5", "OffsetMin": "69 -40", "OffsetMax": "211 40" } } }, "Rules": { "FontSize": 18, "FontColor": "1 1 1 1", "Size": { "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "35 70", "OffsetMax": "-35 -135" } }, "AcceptButton": { "Text": "Accept", "TextColor": "0.511 0.837 0.021 1", "TextSize": 22, "BackgroundColor": "0.3921569 0.4705882 0.2745098 1", "Size": { "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-90 30", "OffsetMax": "90 70" } } } }  
    • $10
    • 2 Purchases
    • 3 Downloads
  19. Overgrowth Version of the Spermket Supermarket for Temperate Biome.
    Prefabcount: around 1000
     
    My horse and me are not included.
     
    Requires: uMod/Oxide, RustEdit DLL
    • $3
    • 2 Downloads
  20. Gas Station for snowy and arctic areas.
    Prefabcount: around 800
     
    Requires: uMod/Oxide, RustEdit DLL
    • $3
    • 4 Purchases
    • 7 Downloads
  21. Supermarket for snowy and arctic areas.
    Prefabcount: around 800
     
    Requires: uMod/Oxide, RustEdit DLL
    • $3
    • 2 Purchases
    • 5 Downloads
    • 1 Comments
  22. Mining Outpost for snowy and arctic areas.
    Prefabcount: around 300
     
    Requires: uMod/Oxide, RustEdit DLL
    • $3
    • 3 Purchases
    • 7 Downloads
  23. Large buildable PVE/Roleplay-Area.
    (Note: You can't build everything. That means you are not able to place walls if there is alrdy a foundation. What you can is placing all kind of deployables and definitly build when theres no foundation.)
     
    The basic idea of this is the animal shelter itself (Nice with a pet-plugin or maybe a soon coming extention).
    You can spawn wolfs, chicken, bears, whatever in the seperated cells (they will stay there).
    There is space for a vet, a farmer and a (car) mechanic or whatever your playerbase can think of.
    Two "crimescenes" for RP-Szenarios are also included. Swimming dead bodies and stuff in the underground silo and human meat parts in the boar trough.

    You can spraycan some entities. (doors, boxes, ect.)

    The area in and around the area has no  prevent building zone.
     
    Prefabcount: around 3000
     
    Requires: uMod/Oxide, RustEdit DLL
     
    Feedback would be appreciated.
    • $10
    • 1 Downloads
  24. This cave has been built getting inspiration from the old rust caves after someone asked me in discord if they can be rebuilt so i had a go at it and this is how far i could make it to look like the old rust caves
    Enjoy it
    • Free
    • 179 Downloads
  25. See your targets health with a nice HUD. With 4 customizable styles, change it up how ever you would like it to be, you can change the texts format, colors, etc!
    Note:
    if none of the styles suit you, you can always ask me to make a new one, just give me a rough sketch and I will make it!
    With an internal whitelist you can choose what entities the HUD will trigger on "shortprefabname"!
    "ActiveTargetDuration" is the length the HUD will be shown for when you attack a target, the length is reset if you attack a target again!
    TextFormat {0} = target name, {1} = target current health, {2} = target max health
    By default, the lang file is set to show the targets display name, and is set to null in the file. You can change from null to anything you want that entity to be shown as, for example "chicken": "Mr. Pecker!"
    Styles:
    top detailed
    top thin
    hotbar detailed
    hotbar thin
    Permission:
    targethealthhud.use
    Config:
    {   "Style": "top detailed",   "TextFormat": "{0} {1}/{2} HP",   "ActiveTargetDuration": 60,   "Whitelist": [     "npc_bandit_guard",     "scientistnpc_ch47_gunner",     "scientistnpc_oilrig",     "scientistnpc_excavator",     "scientistnpc_junkpile_pistol",     "scientistnpc_roam",     "scientistnpc_roamtethhered",     "scientistnpc_patrol",     "scientistnpc_peacekeeper",     "scientistnpc_heavy",     "scientistnpc_full_pistol",     "scientistnpc_full_any",     "scientistnpc_full_mp5",     "scientistnpc_full_lr300",     "scientistnpc_full_shotgun",     "scientistnpc_cargo",     "scientistnpc_cargo_turret_any",     "scientistnpc_cargo_turret_lr300",     "npc_underwaterdweller",     "npc_tunneldweller",     "patrolhelicopter",     "bradleyapc",     "simpleshark",     "bear",     "boar",     "chicken",     "stag",     "wolf"   ],   "UI General": {     "TextColor": "1 1 1 1",     "PrimaryColor": "0.7058824 0.07843138 0.07843138 1",     "SecondaryColor": "1 0.1960784 0.1960784 1"   },   "UI Styles": {     "Top Detailed": {       "AnchorMin": "0.3297916 0.9127777",       "AnchorMax": "0.6683334 0.9424074"     },     "Top Thin": {       "AnchorMin": "0.3297916 0.9127777",       "AnchorMax": "0.6683334 0.9312962"     },     "Hotbar Detailed": {       "AnchorMin": "0.3437505 0.1185186",       "AnchorMax": "0.6406256 0.1462963"     },     "Hotbar Thin": {       "AnchorMin": "0.34375 0.1203704",       "AnchorMax": "0.640625 0.1314815"     }   } }
    Language:
    {   "npc_bandit_guard": null,   "scientistnpc_ch47_gunner": null,   "scientistnpc_oilrig": null,   "scientistnpc_excavator": null,   "scientistnpc_junkpile_pistol": null,   "scientistnpc_roam": null,   "scientistnpc_roamtethhered": null,   "scientistnpc_patrol": null,   "scientistnpc_peacekeeper": null,   "scientistnpc_heavy": null,   "scientistnpc_full_pistol": null,   "scientistnpc_full_any": null,   "scientistnpc_full_mp5": null,   "scientistnpc_full_lr300": null,   "scientistnpc_full_shotgun": null,   "scientistnpc_cargo": null,   "scientistnpc_cargo_turret_any": null,   "scientistnpc_cargo_turret_lr300": null,   "npc_underwaterdweller": null,   "npc_tunneldweller": null,   "patrolhelicopter": null,   "bradleyapc": null,   "simpleshark": null,   "bear": null,   "boar": null,   "chicken": null,   "stag": null,   "wolf": null }  
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