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Shiro

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Files posted by Shiro

  1. My very first PvP arena. Still very good, working fine. - Disguise
    • Free
    • 3 Downloads
  2. Trenches Pack is a pack of trenches and props for server owners to easily create ww1/ww2 trenches on their maps. The trenches can be easily connected with sockets, altough it requires some manual calibration, but it makes the job faster!


    The pack includes the following:  
    11 trenches
    15  trench props
    3 lootable  props (post-WW2)

    • $8
  3. https://www.youtube.com/watch?si=MO9oKSAeaH0cIjjc&v=3bcXOwUi6Do&feature=youtu.be
    Electricity :
    2x Green Security  Door
    3x Blue Security Door
    1x Red Security Door

    2x Fuse
    -
    Loot :
    1x Toolbox
    2x Oil Barrel
    2x Junk Barrel
    3x Food Crate
    6x Yellow Crate
    3x Military Crate
    2x Elite Crate
    1x Hackable Crate
    -
    NPC :
    7x Patrol Scientists
    (You can change the AI types)
    -
    CCTV :
    I. SSENTRANCE
    II. SSCAFETERIA
    III. SSXAEA12
    IV. SSSTORAGE
    V. SSARMORY

    Entity Count :

    Space Station - Empty
    [2053]
    Space Station - No Scientists
    [2260]
    Space Station - Scientists
    [2278]

    • $7
  4. KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive.
    Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server.
    Features :
    Premium-looking HUD kill feed (CUI)
    Fully configurable filters (PVP, NPC, animals, vehicles)
    Optional distance + weapon display
    Activity tracking over a time window (detect “hot” moments)
    Admin UI for live management
    Quick commands to add/remove monitored entities
    Lightweight and non-spammy design
    Permissions :
    killactivity.admin — admin UI + admin commands
    killactivity.use — registered (optional; not enforced by default)
    Commands :
    /killadmin — open admin UI
    /addentity <shortprefabname> — add monitored entity
    /removeentity <shortprefabname> — remove monitored entity

    Config :
    { "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } }
    • $12
    • 4 Downloads
  5. NoRoofCamp is a anti–roof camping plugin that prevents unfair elevated PvP without breaking legitimate gameplay such as base defense, raids, monuments, or helicopters.
    Instead of blindly blocking damage, the plugin evaluates combat context, height, terrain, building ownership, and raid state to determine whether damage should be allowed, blocked, or reflected.
    Everything is configurable and manageable through an in-game admin UI.
    What it does ?
    Detects and prevents unfair roof camping
    Differentiates between:
    Roof camping
    Base defense
    Active raids
    Legitimate elevated combat
    Supports:
    Damage blocking
    Damage reflection (optional)
    Optional protection at monuments
    Allows helicopter combat (optional)
    Displays configurable warnings (screen + chat)
    Tracks combat and raid state to avoid false positives
    Includes a live admin control panel
    How detection works?
    The plugin evaluates multiple conditions before acting:
    Attacker height above terrain
    Victim position (grounded vs elevated)
    Distance between players
    Building ownership and authorization
    Active raid or combat state
    Monument zones
    Helicopter combat
    Only when all roof camping conditions are met, damage is blocked or reflected.
    Examples :
    Elevated sniper shooting ground player → damage blocked
    Player defending their own base → allowed
    Active raid between teams → allowed
    Roof camper at monument → blocked
    Helicopter PvP → allowed
    Explosives during raids → never blocked

    Commands :
    Description
    /nrc
    Open the admin control panel
    /nrc reload
    Reload the plugin configuration
    /nrc stats
    View active combat / roofcamp tracking data
    /nrc clear
    Clear all stored combat tracking entries
    Permission
    Description
    noroofcamp.admin
    Grants access to admin UI and admin commands
    noroofcamp.bypass
    Completely bypasses all roof-camp detection and restrictions
    Config :
    { "Combat Duration (seconds)": 30, "Raid Duration (seconds)": 120, "Show Message On Screen": true, "Show Message In Chat": true, "Screen Message": "<color=#ff0000>You can't roofcamp!</color>", "Chat Message": "<color=#ff0000>You can't roofcamp! Damage was returned to you.</color>", "Message Display Duration (seconds)": 2, "Message Fade Out Duration (seconds)": 0.3, "Enable Damage Reflection": false, "Damage Reflection Divider": 5, "Minimum HP After Reflection": 5, "Allow Heli Roofcamping": true, "Ground Check Distance": 2, "Building Check Radius": 6, "Cleanup Interval (seconds)": 60, "Max Height Above Terrain": 4, "Enable Monument Roofcamp Protection": true }
    • $20
  6. A clean, lightweight MMORPG-style HUD for Rust, showing:
    Player Avatar pulled from steamid , player name , server name loaded automatically from server config
    Online players & sleepers
    Position grid
    In-game economy balance ( ServerRewards / Economics )
    Local + Server Time
    Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley )
    Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train
    Fully configurable, with smart UI updates that avoid lag and UI flicker.
    Dependencies :
    ImageLibrary (for Steam avatars)
    Recommended (optional):
    ServerRewards
    Economics
    Sputnik
    Caravan
    Shipwreck
    Space Event
    Water Event
    Gas Station
    Arctic Base
    Supermarket
    Satellite Dish
    Ferry Terminal
    Power Plant
    Harbor
    Air Event
    Junkyard
    Convoy
    Armored Train
    Jet Event
    Cargo Plane Crash Event
    Airfield Event
    Permissions :
    oxide.grant group default mmorpghud.use
    Chat Command :
    Command
    Permission
    Purpose
    /hud
    mmorpghud.use
    Toggle HUD on/off
    /timezone
    mmorpghud.use
    View/set local timezone
    /timezone auto
    /hudadmin
    mmorpghud.use
    mmorpghud.admin
    Auto-detect timezone from IP
    Allows access to the admin configuration panel.
    Config :
    { "Update Interval (seconds)": 5.0, "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true, "Economy Label": "COINS" }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false, "Airfield Event": false, "Cargo Plane Crash": false, "Jet Event": false }, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Admin Panel Colors": { "Panel Background": "#0d0d12F5", "Panel Border": "#00ffff60", "Button": "#1a1a2eFF", "Button Active": "#00ffffFF", "Toggle On": "#00ff00FF", "Toggle Off": "#ff0000FF" } }
    • $15
    • 10 Downloads
  7. AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game.
    Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages.
    What it does?
    Create unlimited portals with multiple entry & exit points
    Supports one-way or two-way portals
    Optional permission locking per portal
    Polished player UI (/portals) to browse available portals
    Full Admin UI panel (/portaladmin) to manage portals + settings
    Visual portal spheres using Rust’s built-in sphere entity
    Effect presets (mystical / fire / electric / silent etc.)
    Entry/exit messages + teleport sound
    Cooldown + optional teleport delay
    Auto wipes portal data when the map changes (seed/size/new save)
    Ambient portal effects (optional, timed)
    Permissions :
    Global permissions
    advancedportals.use
    Allows players to use portals and open the portal UI.
    advancedportals.admin
    Allows access to all admin commands and the admin panel.
    Per-portal permissions (auto-generated)
    If a portal has Requires Permission enabled, the plugin will generate a permission like:
    advancedportals.use.<portal_name>
    Example:
    Portal display name: "Outpost Portal"
    Permission becomes:
    advancedportals.use.outpost_portal
    Commands :
    Player Commands :
    /portals
    Opens the portals list UI (only shows portals you have permission to use)
    Admin Commands :
    /portal
    Shows help + usage
    /portal create <name>
    Creates a new portal
    /portal delete <name>
    Deletes a portal and all its points
    /portal list
    Lists all portals and their entry/exit counts
    /addportalentry <portalname>
    Adds an entry point at your current location
    /addportalexit <portalname>
    Adds an exit point at your current location
    Admin UI
    Portal Controls
    Enable / Disable portals
    Toggle One-Way / Two-Way
    Toggle Requires Permission
    Toggle portal sphere visibility
    Add entry / exit points
    Clear all entries / exits
    Teleport to a portal for testing
    Delete portals
    Select effect preset per portal
    Page through portals list
    Settings Controls
    Toggle global portal sphere visuals
    Toggle effects on/off
    Toggle enter message / exit message
    Toggle combat restrictions
    View cooldown/delay/radius values (edit in config)
    How portals work ?
    Each portal can have:
    Entry Points (where players enter)
    Exit Points (where players appear)
    When a player touches a portal entry sphere:
    The plugin picks a random exit point
    Teleports the player
    Plays optional effects + messages
    One-Way behavior
    If One Way = true:
    Entry points work normally
    Exit points do not teleport players back

    Config :
    { "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } }
    • $12
    • 1 Downloads
  8. A rusty old soviet satellite. It was used to track down the U.S.A in the cold war.
    There  are 7 types of satellites.
    1. Satellite (not crashed)
    2. Satellite with loot (crashed)
    Loot: CCTV  
    3. Satellite with loot (crashed)
    Loot: Computer Station  
    4. Satellite with loot (crashed)
    Loot: Solarpanel Blueprint
    5. Satellite with loot (crashed)
    Loot: Spacesuit
    6. Satellite with loot (crashed)
    Loot: Targeting Computer
    7. Satellite with no loot (crashed)
    • Free
    • 2 Downloads
  9. Cobalt's Terminal was built to estabilish strong connections and fast cargo transports between Cobalt's facilites, however the Terminal has been abandoned long ago and left to rust due to an internal terrorist attack organized by Zoe Wangen (now the CEO of ZWangen research facilities) who was planning to destroy her rival Cobalt Industries Co.
    The Terminal has been looted by scavengers.
    Legends say that some satanist groups can be seen once in a while performing human sacrifices and leaving values behind them.
    Prefab Count: 2005 (Very Good!)
    Loots: 13 Normal Crates | 3 Elite Crates | 8 Barrels + spawned
    Required Keycards:  Green   | Blue   | Red  




    • $7
    • 1 Downloads
  10. DESCRIPTION

    This monument was made to fit in the highly detailed atmosphere of the vanilla/semi-vanilla game experience. It features lore accurate buildings and layout, which helps any server owner to integrate it to their server and customize it to their will.

    Prefab count: 639

    Barrel count: 12

    Loot container count: 10

    Usable  CCTV system (5 cams)

    Usable recycler

    Overall size: Small | Roadside

     

    PUZZLE & LOOT

    Requires a fuse to gain access to the main loot and underground system. A green keycard is obtainabe at the front security desk.
    The monument's topology is set to Tier 1, which modifies the loot inside crates and barrels. It can be changed to 0-3.
    The total amount of obtainable scrap (including the recycled loot) is around 400.





    • $7
    • 1 Downloads
  11. Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles Support
    VehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns.
    Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions.
    Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable.
    Features :
    Vehicle Shop UI
    Clean, modern GUI
    Category-based browsing
    Search support
    Pagination
    Custom icons (ImageLibrary)
    Per-vehicle descriptions
    License-Based Vehicles
    Vehicles are owned by players
    Recall / store system
    Optional revoke on destruction
    Max vehicles per player (VIP-aware)
    Economy Support
    Choose one currency:
    Scrap
    Economics
    ServerRewards (RP)
    VIP pricing supported per vehicle.
    VIP Support
    Lower prices
    Shorter cooldowns
    Higher vehicle limits
    Restrictions & Safety
    Combat & raid block (NoEscape)
    Building privilege required
    Distance checks for storing
    Optional vehicle locking
    Team / clan / friends access support
    TruePVE / NextGenPVE integration
    Karuza Vehicle Support
    It has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza!
    Fully categorized:
    Aircraft
    Ground
    Water
    Sci-Fi
    Military
    Special
    Each vehicle can:
    be enabled/disabled
    require its own permission
    have unique cooldowns & prices

    Player Commands :
    Description
    /vshop
    Open the vehicle shop
    /vspawn
    Spawn owned vehicle
    /vstore
    Store nearby vehicle
    /vrecall
    Recall vehicle to player
    Admin Command :
    Description
    /vshopadmin
    Open admin control panel
    Admin UI allows:
    editing vehicles
    adjusting prices
    enabling/disabling categories
    managing licenses
    viewing player vehicles
    No config editing required.

    Permissions :
    Description
    vehicleshop.use
    Allows access to the shop
    vehicleshop.admin
    Full admin access
    vehicleshop.vip
    Enables VIP benefits
    vehicleshop.bypass
    Bypass cooldowns & limits

    Plugin Dependencies :
    Purpose
    ImageLibrary
    Vehicle icons
    Economics ( Optional )
    Currency
    ServerRewards ( Optional )
    RP currency
    NoEscape ( Optional )
    Raid/combat block
    Clans / Friends ( Optional )
    Shared vehicle access
    Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles )
    Custom vehicles
    • $35
    • 18 Downloads
  12. An apache Ah-64 helicopter based on a 3D model.
    • Free
    • 3 Downloads
  13. AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers.
    Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools.
    Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience.
    Features
    Homes with limits, cooldowns & warmups

    TPR request system with accept/deny UI

    Customizable VIP tiers

    Outpost & Bandit teleports (auto-detect OR custom coords)

    Fully configurable warp locations

    Daily usage limits

    Combat / raid / building-blocked restrictions

    Economy support: Scrap/ServerRewards/Economics

    Admin panel (no config editing needed)

    Auto-wipe detection resets teleport data safely

    Clean, modern UI players understand instantly

    Commands :
    Description
    /home
    Open homes UI / teleport to a home
    /sethome <name>
    Save a home
    /delhome <name>
    Delete a home
    /homes
    Show homes UI


    /tpr <player>
    Request teleport to player
    /tpa
    Accept a TPR
    /tpc
    Cancel/decline pending teleport


    /outpost
    Teleport to Outpost (if allowed)
    /bandit
    Teleport to Bandit Camp
    /warp <name>
    Warp to location
    /warps
    Open warp list UI
    Admin Commands :
    Description
    /tpadmin
    Open admin GUI
    /setcoord
    Save coordinates during setup wizard
    Permissions :
    Purpose
    advancedteleport.use
    Basic teleport features
    advancedteleport.admin
    Full admin panel & tools
    advancedteleport.vip1
    VIP Tier 1
    advancedteleport.vip2
    VIP Tier 2
    advancedteleport.vip3
    VIP Tier 3
    advancedteleport.outpost
    Use Outpost teleport
    advancedteleport.bandit
    Use Bandit teleport
    advancedteleport.warp
    Use warps
    Config :
    { "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } }
    • $15
    • 7 Downloads
  14. Shop is a clean, flexible, and performance-friendly GUI shop system that supports multiple currencies, full admin editing tools, player favorites/history, Discord logs, wipe restrictions, cooldowns, and more — all without feeling pay-to-win or cluttered.
    Players browse items through a polished UI, choose quantities, and buy/sell safely with limits and rules you control.
    Admins can edit the entire shop in-game — prices, skins, items, categories, cooldowns, wipe blocks, and settings — without touching config files.
    Everything is configurable. Everything can be turned on/off.
    What does it do ?
    Modern GUI with categories & pagination
    Buy & sell support (per-item toggle)
    Favorites list & purchase history
    Search items instantly
    Item icons (ImageLibrary)
    Sounds for actions (configurable)
    Currency Support
    Works out of the box with:
    Scrap (default)
    ServerRewards (RP) — optional
    Economics ($) — optional
    Custom item currency (wood, sulfur, etc.)

    Fair-Play Restrictions
    Per-item cooldowns
    Wipe protection (block items X hours after wipe)
    Spawn protection (block shop after respawn)
    Combat / Raid blocking (NoEscape support)
    Building blocked toggle
    VIP Support
    Automatic discounts & sell bonuses:
    VIP1 / VIP2 / VIP3 (configurable %)
    In-Game Admin Control
    Admins can:
    Add/remove/edit items
    Change prices, skins, sell rules
    Toggle categories
    Edit global settings
    Save instantly
    All without reloading the plugin.
    Discord Webhooks (Optional)
    Send embeds when players buy/sell:
    Filter by watched items
    Filter by categories
    Custom bot name/avatar
    Rich message formatting
    Logging & Persistence
    Transaction logs
    Player purchase history
    Favorites saved per player
    Wipe time tracking

    Permissions :
    Description
    shop.use
    Allows opening the shop
    shop.admin
    Access to admin panel
    shop.bypasscooldown
    Ignores item cooldowns
    shop.bypassblocks
    Ignores combat/raid/build blocks
    shop.vip1
    Applies VIP1 discounts/bonuses
    shop.vip2
    Applies VIP2 discounts/bonuses
    shop.vip3
    Applies VIP3 discounts/bonuses
    Player Commands :
    Description
    /shop
    Open the shop UI

    Dependencies :
    Plugin
    Purpose
    ImageLibrary
    Item icons
    ServerRewards (Optional)
    RP Currency
    Economics (Optional)
    $ Currency
    NoEscape (Optional)
    Combat/Raid blocking

    Config :
    { "Shop Settings": { "Shop Title": "SHOP", "Shop Title Icon URL (leave empty for no icon)": "https://i.imgur.com/abc123.png", "Default Currency Type (Scrap/ServerRewards/Economics/Item)": "Scrap", "Currency Item Shortname (if using Item type)": "scrap", "Currency Display Name": "Scrap", "Items Per Page": 21, "Enable Sound Effects": true, "Purchase Sound": "assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab", "Click Sound": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "VIP1 Buy Discount (%)": 10, "VIP1 Sell Bonus (%)": 10, "VIP2 Buy Discount (%)": 20, "VIP2 Sell Bonus (%)": 20, "VIP3 Buy Discount (%)": 30, "VIP3 Sell Bonus (%)": 30, "Enable Raid Block (requires NoEscape)": false, "Enable Combat Block (requires NoEscape)": false, "Enable Building Block": false, "Spawn Block Seconds (0 = disabled)": 0, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Bot Name": "Shop Bot", "Avatar URL (optional)": "", "Embed Color (decimal)": 65280, "Notify on Buy": true, "Notify on Sell": false, "Watch Specific Items Only (empty = all items)": [], "Watch Specific Categories Only (empty = all categories)": [] }, "--- EXAMPLES ---": { "Example 1 - Use Scrap as currency": "Set 'Default Currency Type' to 'Scrap' and 'Currency Item Shortname' to 'scrap'", "Example 2 - Use ServerRewards (RP)": "Set 'Default Currency Type' to 'ServerRewards'. Requires ServerRewards plugin installed.", "Example 3 - Use Economics ($)": "Set 'Default Currency Type' to 'Economics'. Requires Economics plugin installed.", "Example 4 - Use custom item": "Set 'Default Currency Type' to 'Item' and 'Currency Item Shortname' to any item shortname (e.g., 'wood', 'sulfur')", "Per-Item Override": "Each shop item can override the currency by setting 'Currency Type Override' and 'Currency Item Shortname Override'" } }, "Categories": { "Weapons": [ { "Display Name": "Assault Rifle", "Shortname": "rifle.ak", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "LR-300", "Shortname": "rifle.lr300", "Skin ID": 0, "Price": 450, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M249", "Shortname": "lmg.m249", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "MP5A4", "Shortname": "smg.mp5", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Thompson", "Shortname": "smg.thompson", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Custom SMG", "Shortname": "smg.2", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Rifle", "Shortname": "rifle.semiauto", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bolt Action Rifle", "Shortname": "rifle.bolt", "Skin ID": 0, "Price": 400, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "L96 Rifle", "Shortname": "rifle.l96", "Skin ID": 0, "Price": 600, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M39 Rifle", "Shortname": "rifle.m39", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pump Shotgun", "Shortname": "shotgun.pump", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Spas-12 Shotgun", "Shortname": "shotgun.spas12", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Double Barrel Shotgun", "Shortname": "shotgun.double", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Waterpipe Shotgun", "Shortname": "shotgun.waterpipe", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Eoka Pistol", "Shortname": "pistol.eoka", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Revolver", "Shortname": "pistol.revolver", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Pistol", "Shortname": "pistol.semiauto", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Python", "Shortname": "pistol.python", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M92 Pistol", "Shortname": "pistol.m92", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun", "Shortname": "pistol.nailgun", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Crossbow", "Shortname": "crossbow", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Compound Bow", "Shortname": "bow.compound", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Hunting Bow", "Shortname": "bow.hunting", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Rocket Launcher", "Shortname": "rocket.launcher", "Skin ID": 0, "Price": 1000, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Multiple Grenade Launcher", "Shortname": "multiplegrenadelauncher", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Flame Thrower", "Shortname": "flamethrower", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ], "Ammunition": [ { "Display Name": "5.56 Rifle Ammo", "Shortname": "ammo.rifle", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 Explosive Ammo", "Shortname": "ammo.rifle.explosive", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 Incendiary Ammo", "Shortname": "ammo.rifle.incendiary", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 HV Ammo", "Shortname": "ammo.rifle.hv", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pistol Bullet", "Shortname": "ammo.pistol", "Skin ID": 0, "Price": 3, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "HV Pistol Ammo", "Shortname": "ammo.pistol.hv", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Incendiary Pistol Bullet", "Shortname": "ammo.pistol.fire", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Buckshot", "Shortname": "ammo.shotgun", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Slug", "Shortname": "ammo.shotgun.slug", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Incendiary", "Shortname": "ammo.shotgun.fire", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Handmade Shell", "Shortname": "ammo.handmade.shell", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun Nails", "Shortname": "ammo.nailgun.nails", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Arrow", "Shortname": "arrow.wooden", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "High Velocity Arrow", "Shortname": "arrow.hv", "Skin ID": 0, "Price": 3, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Fire Arrow", "Shortname": "arrow.fire", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bone Arrow", "Shortname": "arrow.bone", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Rocket", "Shortname": "ammo.rocket.basic", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "High Velocity Rocket", "Shortname": "ammo.rocket.hv", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Incendiary Rocket", "Shortname": "ammo.rocket.fire", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "40mm HE Grenade", "Shortname": "ammo.grenadelauncher.he", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "40mm Smoke Grenade", "Shortname": "ammo.grenadelauncher.smoke", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "40mm Shotgun Round", "Shortname": "ammo.grenadelauncher.buckshot", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" } ], "Attire": [ { "Display Name": "Metal Facemask", "Shortname": "metal.facemask", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Metal Chestplate", "Shortname": "metal.plate.torso", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Roadsign Jacket", "Shortname": "roadsign.jacket", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Roadsign Kilt", "Shortname": "roadsign.kilt", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": 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"Firework - Green", "Shortname": "firework.boomer.green", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Violet", "Shortname": "firework.boomer.violet", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Parachute", "Shortname": "parachute", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Computer Station", "Shortname": "computerstation", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "CCTV Camera", "Shortname": "cctv.camera", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pookie Bear", "Shortname": "pookie.bear", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ] }, "Category Settings": { "Weapons": { "Enabled": true }, "Ammunition": { "Enabled": true }, "Attire": { "Enabled": true }, "Tools": { "Enabled": true }, "Medical": { "Enabled": true }, "Resources": { "Enabled": true }, "Components": { "Enabled": true }, "Construction": { "Enabled": true }, "Deployables": { "Enabled": true }, "Traps": { "Enabled": true }, "Vehicles": { "Enabled": true }, "Electrical": { "Enabled": true }, "Food": { "Enabled": true }, "Explosives": { "Enabled": true }, "Misc": { "Enabled": true } }, "UI Settings": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Header Color": "#05050AFF", "Item Background Color": "#0a0a1080", "Category Panel Color": "#05050AF0", "Close Button Color": "#ff006640" } }
    • $20
    • 7 Downloads
  15. HealthBar brings a clean, MMO-style health bar system to Rust — without cluttering the screen or spamming players.
    Whenever a player damages an NPC, animal, vehicle, turret, Bradley, or helicopter, a smooth animated health bar appears — showing:
    name
    distance
    remaining HP
    percentage
    color-coded status
    Bars automatically fade away after combat, and players can toggle the feature individually if they prefer a clean screen.
    Everything is configurable — distance, icons, entities, UI style, and behavior.
    Perfect for PvE servers, PvP arenas, boss events, and servers that want cleaner combat feedback.
    What it does ?
    Detects combat targets and shows health bars in real time
    Works with:
    NPCs
    Animals
    Bradley APC
    Patrol Helicopter / CH47
    Vehicles (boats, minicopters, modular cars, trains, etc.)
    Turrets + SAM sites
    Shows:
    name
    distance
    numeric health
    percentage
    entity-type icon
    Smart visibility system (time-based, distance aware)
    Fully configurable UI (position, colors, toggles)
    Per-player toggle command
    Admin tools for tuning distance + reloading config
    Safe, optimized, timer-driven updates (no UI flicker, no spam)
    Permissions :
    Description
    healthbar.use
    Allows player to use / toggle health bars (recommended default)
    healthbar.admin
    Allows access to admin commands (distance + reload)
    Player Commands :
    Description
    /healthbar
    Shows help menu
    /healthbar toggle
    Enables / disables health bars for you
    console: healthbar.toggle
    Console toggle (bindable)
    Admin Commands :
    Description
    /healthbar distance <meters>
    Sets visibility distance
    /healthbar reload
    Reloads configuration
    { "Show Health Bars For NPCs": true, "Show Health Bars For Animals": true, "Show Health Bars For Bradley": true, "Show Health Bars For Attack Helicopter": true, "Show Health Bars For Vehicles": true, "Show Health Bars For Turrets": true, "Show Distance Text": true, "Health Bar Visibility Distance (meters)": 50.0, "Health Bar Fade Distance (meters)": 60.0, "Update Rate (seconds)": 0.15, "Show Entity Name": true, "Show Numeric Health": true, "Show Health Percentage": true, "Show Entity Type Icon": true, "UI Position - Anchor Min": "0.35 0.13", "UI Position - Anchor Max": "0.65 0.19", "Health Bar Display Duration (seconds)": 5.0, "Enabled By Default": true, "NPC Names": { "scientist": "Scientist", "scientistnpc": "Scientist", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "murderer": "Murderer", "junkpile": "Junkpile Scientist", "scarecrow": "Scarecrow", "heavyscientist": "Heavy Scientist", "hazmat": "Hazmat Scientist", "bandit": "Bandit", "gingerbread": "Gingerbread", "zombie": "Zombie" }, "Animal Names": { "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "deer": "Deer", "chicken": "Chicken", "horse": "Horse", "shark": "Shark" }, "Vehicle Names": { "rhib": "RHIB", "rowboat": "Rowboat", "kayak": "Kayak", "minicopter": "Minicopter", "scraptransport": "Scrap Heli", "hotairballoon": "Hot Air Balloon", "sedan": "Sedan", "snowmobile": "Snowmobile", "tomaha": "Tomaha", "workcart": "Workcart", "locomotive": "Locomotive", "magnetcrane": "Magnet Crane", "modularcar": "Modular Car", "attackhelicopter": "Attack Heli", "ch47": "Chinook" } }
    • $7
    • 3 Downloads
  16. Monthly Rewards Calendar gives your players a reason to come back every day — without feeling grindy or pay-to-win.
    The plugin shows a clean monthly calendar UI, lets players claim daily rewards, tracks streaks, and even announces milestones. Admins get a full in-game editor, so you can change rewards instantly — no JSON editing or server reload required.
    It also supports Discord announcements, custom commands, blueprints, skins, streak bonuses, and full month preview mode.
    What it does ?
    Detects when players are eligible for a daily reward
    Shows a polished calendar UI with claimed, available, and locked rewards
    Supports streak bonuses with configurable multipliers and caps
    Lets players preview rewards for every month
    Tracks claim history, streaks, and total rewards earned
    Allows per-month reward tables (fully customizable)
    Supports command-based rewards (economy, kits, VIP, etc.)
    Integrates item icons via ImageLibrary
    Announces streak milestones to Discord (optional)
    Includes a full admin editor UI for live reward editing
    Supports rotational mode or fixed calendar rewards
    And yes — almost every feature can be toggled or tweaked.
    Permissions :
    Commands :
    Config ( Comes with all months/days just shortened here as example ):
    { "Claim Cooldown (hours)": 24, "Show Streak Bonus": true, "Streak Bonus Multiplier Per Day": 0.1, "Max Streak Bonus": 2.0, "Reset Streak On Miss (false = streak only counts claim days)": true, "Use Calendar Day Rewards (true = Day 1 always gives slot 1, false = rotational)": true, "Command Aliases": [ "rewards", "daily", "calendar" ], "Sound Effect On Claim": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "UI Cooldown (seconds)": 1.0, "Discord Webhook URL": "", "Discord Announce Milestones (streak counts)": [ 7, 14, 30 ], "Monthly Rewards": { "1": { "Month Name": "January", "Rewards": [ { "Item Shortname": "wood", "Display Name": "Wood", "Amount": 2500, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" }, { "Item Shortname": "stones", "Display Name": "Stone", "Amount": 2000, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] }, "2": { "Month Name": "February", "Rewards": [ { "Item Shortname": "scrap", "Display Name": "Scrap", "Amount": 150, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] } } }
    • $20
  17. Welcome Player gives your players a warm, modern first impression — without being annoying or spammy.
    The plugin automatically detects whether someone is joining for the first time or coming back, then shows customized messages, optional rewards, a clean UI banner, and (if you want) sends notifications straight to Discord. It also tracks connection history, so players can check when they first joined and how often they’ve played.
    What it does ?
    Detects first-time vs returning players
    Sends configurable private messages, global join messages (optional), and disconnect messages
    Gives custom rewards (with skin support)
    Displays a subtle, polished UI welcome banner
    Detects player country (with fallback)
    Sends Discord webhook embeds for joins and disconnects
    Tracks basic player stats (first join, last join, total connects)
    Integrates with BetterChat if installed
    Supports multiple languages using Oxide lang
    And yes — everything can be turned on or off.
    Examples (default behavior)
    First time player joins → welcome message, optional starter reward, UI banner, optional Discord notification
    Returning player joins → short “welcome back” message, optional loyalty reward
    Player disconnects → optional global message + Discord embed
    Player runs /welcomestats → sees their join history + country + total connections

    Permissions :
    welcomeplayer.bypass - Skips all welcome events — useful for admins and test accounts.
    Commands :
    /welcomestats sees their join history + country + total connections
    welcomeplayer.reset <steamid|all> - Console Command
    welcomeplayer.stats - Console Command
    Config :
    { "First Time Player Settings": { "Enable First Time Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome</color> <color=#FFFFFF>{player}</color> to <color=#ff00ff>{server}</color></size>\n<size=14><color=#888888>It seems like this is your <color=#00ffff>first time</color> joining us</color></size>\n<size=12><color=#00ff00>Check your inventory for a welcome gift</color></size>", "Global Message": "<size=14><color=#00ff00>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ff00>has joined us for the first time</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:3:0", "bandage:5:0", "apple:10:0", "syringe.medical:3:0", "bandage:5:0", "apple:10:0" ], "Message Display Duration (seconds)": 10.0 }, "Returning Player Settings": { "Enable Returning Player Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome Back</color> <color=#FFFFFF>{player}</color></size>\n<size=14><color=#888888>We're glad to see you came back to us</color></size>\n<size=12><color=#00ff00>Check your inventory for a loyalty reward</color></size>", "Global Message": "<size=14><color=#00ffff>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ffff>has come back online</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:1:0", "syringe.medical:1:0" ], "Message Display Duration (seconds)": 8.0 }, "Disconnect Settings": { "Enable Disconnect Message": true, "Send Global Message": true, "Global Message": "<size=14><color=#ff00ff>[-]</color> <color=#FFFFFF>{player}</color> <color=#ff00ff>just went offline</color></size>" }, "General Settings": { "Server Name (leave empty to use server hostname)": "", "Use IP-API for Country Detection": true, "Default Country (if detection fails)": "Unknown", "Welcome Delay (seconds after connect)": 2.0, "Show UI Welcome Banner": true, "UI Banner Duration (seconds)": 8.0, "Log Player Connections": true }, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Embed Color - First Time (decimal)": 65280, "Embed Color - Returning (decimal)": 65535, "Embed Color - Disconnect (decimal)": 16711935, "Send First Time Join": true, "First Time Message": ":green_circle: **{player}** has joined for the first time from **{country}**", "Send Returning Player Join": true, "Returning Message": ":blue_circle: **{player}** has come back online from **{country}**", "Send Disconnect": true, "Disconnect Message": ":red_circle: **{player}** just went offline", "Include Player Steam ID": true, "Include Timestamp": true } }
    • $5
    • 1 Downloads
  18. Crimbo is Santa's domain although Santa is not as friendly when outsiders invade his domain   , it is a 4000 sized custom maps featuring various themed monuments , build islands , railways underground and above ground connected and vast forests and unique places for players to build.
    Custom Monuments : 
    Xmas Markt Safezone Including both Outpost & Bandit Camp facilities.
    Big Teddy
    Custom Xmas Sphere Tank
    Winter Cabin 
    Xmas Warehouse
    Custom Gas Stations & Supermarkets & Warehouses
    Satellite Crash
    Sled Race 
    Santa's Villa
    Santa's Workshop
    Xmas Cave
    Igloo Village
    Crypta
    Xmas Truck
    Pookie Factory
    Home Alone?!
    Sunken Ship
    Several locations on map marked with ? are building spots and offshore small puzzles.
    Entity Count :  55478
    • $35
    • 1 Downloads
  19. a small Scene of a sunken Ship with 2 Puzzles

    Greencard Puzzle
    Redcard Puzzle

    Just place it on the Water and check that the height is right 😉
    • Free
    • 41 Downloads
  20. Custom Map with my current work - fully functional and ready to use
     
    Custom Prefabs Included:
    Cobalt Police Department with Bradly Spawn Ringroad (replaced Launchside)
    Bank of Lian Yu
    Cinema of Lian Yu
    Trade Tower Compound (with Compound Spawn)
    Military Base V2 (Puzzle and Cards to get MLRS Access)
    Roadside Truck
    Skull Waterpring
    Underwater Bunker Offshore Prefab
    Miller Town (not released yet)
    New Custom Prefabs V2
    Kirran & Lifas Swamp Zombie Home 
    Graveyard of Rustcoon City
    Sunken Ship
    Kathi's Whine Heaven (not released yet)
    Facepunch Monuments
    Trainyard
    Arctic Base
    Dome
    Airfield
    Oilrig 
    Oilrig Large
    Excavator
    Military Tunnel
    Trainstation
    Silo
    Harbor
    2x Fishing Village
    Underwater Lab
    Tunnels / Metro
    Roadside Monuments
    Stone / Sulfur / HQM Quarry
    You need to Put "KahoMapLock.cs" (<3 bmg) into your Oxide Plugin Folder else the Server will not start.
    Tested with the Convoy & Dangerous Treasures Plugin - works without problems.
    Oxide and Rustdll required
    Size : 3500
    • $30
  21. Custom Monument for RUST
    1 Green Room
    1 Blue Room
    2 Red Rooms
    Greenroom
    Bluecard
    First Aid Crate
    Normal Crate
    Blueroom
    2 Green Crates
    Normal Crate
    Redcard
    Redroom #1
    Normal Crates
    3 Green Crates
    2 Elitecrates (1 hidden)
    (Find hidden Buttons and Open Door in Controlroom)
    Redroom #2
    Normal Crates
    3 Green Crates 
    2 Elite Crates
    (Find the Code to access Boosroom with 1 from 2 Elitecrate)
     
    Use BotReSpawn (or other Custom NPC Spawner) for NPCs.
    No NPC Spawns included in this Pack.
    • $8
    • 12 Downloads
  22. A Military Satellit had a Emergency Shutdown after the Start and Crashed in a Forest. The Transport-Container smashed into the ground and need to be resettet to get the Container Loot.

    This Monument need a Fuse and Bluecard to work.

    Puzzle
    there are 3 Buttons and 1 Fuse to activate the CardReader
    Cardreader is hidden unter a woodpile
    After swiping the Bluecard the Container will Open and you can Loot 2 Greencrates + a RedSpawn
     
    -

     
    • $6
  23. "We will use this last working Cinema for Propaganda purpouse. Use it to Store Radiationjunk and dont let people get it.
    Burn the death corpses and spread the true words using the civil broadcast system of the Cinema!" - Last message before the Cobalt Scientist disappear
    Custom Monument with three Puzzles
     
    Cinema Inside:
    Fuse + Greencard for Access to the Cinema Room Loot: Greencrate, Foodcrate
    Cinema Room:
    Target to activate the Door to the first big Puzzle Loot: normal Crate
    Cinema Backroom:
    Search the for Timers and activate them Swipe alll Cardreaders at the same time (Greencard) Redcardreader can now be used to get into the next Room Loot: Normal Crate, 2x Greencrate, 1x hidden Elite Crate
    Redcard Backroom:
    You need a Code to get into the Redroom Mainloot Room Loot: Some Barrels, Normal Crate, Hidden Elite Crate
    Redcard Room provides access to the Exit
    Take the Airshaft to the Generator Room. Fuel up Generator to Open the Exit Door. Loot: Green Crate
    Pack Provides
    Full Monument like Screenshot (Streets, Housed included)
    Hight-, Splat-, Topology included
     
    • $8
    • 3 Downloads
  24. Custom Monument with 2 Rooms
    Elevator inside needs a Fuse to Work (can be found on roof)
    Access to Greenroom
    Third Floor gives informations
    small generator need to get fuel for the timer-switches
    4 Timer need to be activated (check third floor)
    After that the Greendoor opens on first floor and the "Bunker" opens
    Redcard room can be accessed as long as the generator has fuel
    Greenroom Loot
    2 Green Crates
     
    Redroom Loot
    Elite Crate
    2 Green Crates
    1 Normal Crate
     
    Prefab comes with a Road around the Monument and some houses - check Screenshot
    Height, Splat, Alpha - all included
     
    • $9
    • 3 Downloads
  25. A Small Farm with Bluecard Puzzle

    - fuel up 4 "hidden" Generators with Fuel
    - Push the Button on the table to use the Fusebox
    - Swipe Bluecard

    The Door will Open and you get into the "underground" loot room

    In the Mainhouse is a hidden Green Crate
    In the Mainlootroom:
    2x Green Crate
    1x Elite Crate
    some boxes

    Monument includes the whole Farm, Puzzle, and the decoration around the Farm.
    Alpha, splat, hight all included.
    • $8
    • 1 Downloads

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