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Shiro

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Files posted by Shiro

  1. Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
    BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
    Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
    It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
    The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
    What it does ?
    Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
    Different requirements per tier (wood → stone → metal → HQM) and structure type
    Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
    Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
    Supports loot tables, drop groups, or individual item drop rules
    VIP discount multiplier support
    Optional scaling cost based on upkeep
    UI popup showing required vs owned items (only when needed, if enabled)
    Pickup notification UI for construction items
    Full Discord logging (optional)
    Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
    Admin UI to toggle drop sources, edit tables, give test items, reload config
    Everything can be customized or disabled.
    Examples :
    Player upgrades a stone wall
    Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
    Player chops a tree
    Chance to drop wood beams or nails, based on drop rules
    Admin wants to tweak barrels
    Opens admin UI → edits the “barrel” drop table live → saved to config
    VIP player upgrades
    Pays fewer special materials because of VIP multiplier
    Permissions
    Description
    baseupgrades.give
    Allow player to spawn upgrade items for themselves
    baseupgrades.giveto
    Allow giving upgrade items to other players
    baseupgrades.report
    Allow running analytics report
    baseupgrades.vip
    Eligible for VIP upgrade discount
    baseupgrades.bypass
    Ignore upgrade material requirements entirely
    baseupgrades.admin
    Access full admin UI & console controls
    Chat Commands
    Description
    /bugive <item> <amount>
    Give yourself custom upgrade materials
    /bugiveto <player> <item> <amount>
    Give materials to another player
    /bu.report
    Show upgrade consumption & analytics
    /bu.admin
    Open admin UI
    /bu.debug
    Debug object you are looking at (node, crate, etc)
    Console Commands :
    Description
    bu.close
    Close admin UI
    bu.page <page>
    Navigate UI pages
    bu.toggle <dropSource>
    Enable/disable a drop source
    bu.option <key> <value>
    Change plugin options live
    bu.reload
    Reload config and rebuild caches
    bu.droppage <index>
    Paginate drop source list
    bu.dropedit <source>
    Edit specific drop source
    bu.dropedit.close
    Close drop editor
    bu.dropedit.additem <source> <item>
    Add item to drop
    bu.dropedit.removeitem <source> <item>
    Remove item
    bu.dropedit.useindividual <source>
    Force custom item mode
    bu.selectitem <item>
    Open give-to-player panel
    Config :
    { "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }
    • $35
    • 1 Purchases
    • 4 Downloads
    • 4 Comments
  2. This plugin lets you control every aspect of a FishTrap! From its percentage of catch to how often it catches! You can make fish traps 2X or 5X!
    This plugin is compatible with ContinuousFishTraps!
    Note:
    Do not change the name of the fish in the targetWildlife!
    decayDamageScale: 1 being 100% of the fishtraps health!
    Weight: is like a percentage of catch, for example you have 60% chance to catch minnows!
    tickRate: is for how often u want the fishtrap to catch fish!
    trappedEffectRepeatRate: is how often do u want the effect that a fish has been caught to occur!
    trapSuccessRate: what chance do u want the fish traps to catch fish on the first try! 1 being 100%
    Example config to ignore certain bait
      "ignoreBait": [
        "bearmeat.cooked",
        "pumpkin"
      ]
    Configuration: "Note: The default config has the default configuration of a vanilla fish trap"

    To do:
    Custom loot table!
    • $5
    • 1 Purchases
    • 3 Downloads
  3. This plugin lets the fish traps run without stopping! Normally when using the fish traps you have to empty them out or just at least open them to reset them to catch another fish.
    This plugin is compatible with FishtrapController
    Permission:
    continuousfishtraps.use
    Configuration:
     
    • $5
    • 1 Purchases
    • 3 Downloads
  4. A wooden recreation of Oil Rig including NPCs and loot.
    • $5
  5. More than 100+ trucks!
    Lights and snowy versions, unique appearance!
    (Prefab count: 4202)
    This pack includes a .prefab and a  .map  file for easy configuration!
    • $3
  6. A piece of the factory from Escape From Tarkov, redesigned as a 1v1 arena.
    • $4
  7. My very first PvP arena. Still very good, working fine. - Disguise
    • Free
    • 0 Downloads
  8. Trenches Pack is a pack of trenches and props for server owners to easily create ww1/ww2 trenches on their maps. The trenches can be easily connected with sockets, altough it requires some manual calibration, but it makes the job faster!


    The pack includes the following:  
    11 trenches
    15  trench props
    3 lootable  props (post-WW2)

    • $8
  9. https://www.youtube.com/watch?si=MO9oKSAeaH0cIjjc&v=3bcXOwUi6Do&feature=youtu.be
    Electricity :
    2x Green Security  Door
    3x Blue Security Door
    1x Red Security Door

    2x Fuse
    -
    Loot :
    1x Toolbox
    2x Oil Barrel
    2x Junk Barrel
    3x Food Crate
    6x Yellow Crate
    3x Military Crate
    2x Elite Crate
    1x Hackable Crate
    -
    NPC :
    7x Patrol Scientists
    (You can change the AI types)
    -
    CCTV :
    I. SSENTRANCE
    II. SSCAFETERIA
    III. SSXAEA12
    IV. SSSTORAGE
    V. SSARMORY

    Entity Count :

    Space Station - Empty
    [2053]
    Space Station - No Scientists
    [2260]
    Space Station - Scientists
    [2278]

    • $7
  10. KillActivity is a modern kill feed + activity tracker that keeps your server feeling alive and competitive.
    Players get a clean HUD feed that shows kills in real time (PVP/NPC/animals/vehicles), optionally including weapon and distance — while admins can configure what counts as “activity” and track spikes in combat happening across the server.
    Features :
    Premium-looking HUD kill feed (CUI)
    Fully configurable filters (PVP, NPC, animals, vehicles)
    Optional distance + weapon display
    Activity tracking over a time window (detect “hot” moments)
    Admin UI for live management
    Quick commands to add/remove monitored entities
    Lightweight and non-spammy design
    Permissions :
    killactivity.admin — admin UI + admin commands
    killactivity.use — registered (optional; not enforced by default)
    Commands :
    /killadmin — open admin UI
    /addentity <shortprefabname> — add monitored entity
    /removeentity <shortprefabname> — remove monitored entity

    Config :
    { "General Settings": { "Max Kill Feed Entries": 5, "Display Duration (seconds)": 8.0, "Show Distance": true, "Show Grid Location": true, "Show Headshots": true, "Show Weapon Mods": true, "Minimum Distance to Show": 0.0, "Maximum Distance to Show": 1000.0 }, "UI Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff40", "Killer Name Color": "#00ffffFF", "Victim Name Color": "#ff00ffFF", "Distance Color": "#00ff00FF", "Grid Color": "#ffff00FF", "Weapon Text Color": "#ffffffFF", "Headshot Icon Color": "#ff0000FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Admin Panel Background": "#0d0d12F5", "Admin Panel Border": "#00ffff60", "Admin Button": "#1a1a2eFF", "Admin Button Hover": "#00ffff40", "Admin Button Active": "#00ffffFF", "Admin Toggle On": "#00ff00FF", "Admin Toggle Off": "#ff0000FF" }, "UI Position": { "Anchor (TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight)": "TopRight", "Offset X": 0.0, "Offset Y": 0.0, "Entry Width": 350.0, "Entry Height": 28.0, "Entry Spacing": 4.0, "Grow Direction (Up, Down)": "Down" }, "Kill Types": { "Player vs Player": true, "Player vs NPC": true, "NPC vs Player": true, "Player vs Animal": true, "Animal vs Player": true, "Trap vs Player": true, "Turret vs Player": true, "Vehicle Kills (Vehicle vs Player)": true, "Player vs Vehicle (Bradley/Heli)": true, "Self Kills (Suicide)": false }, "Weapon Filters": [], "Group Settings": { "killactivity.vip": { "Killer Name Color": "#ffd700FF", "Victim Name Color": "#ffd700FF", "Show Kills": true }, "killactivity.premium": { "Killer Name Color": "#ff00ffFF", "Victim Name Color": "#ff00ffFF", "Show Kills": true }, "killactivity.admin": { "Killer Name Color": "#ff0000FF", "Victim Name Color": "#ff0000FF", "Show Kills": true } }, "Entity Display Names": { "scientist": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_roam": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_oilrig": "Oil Rig Scientist", "scarecrow": "Scarecrows", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "bradleyapc": "Bradley APC", "patrolhelicopter": "Patrol Helicopter", "autoturret_deployed": "Auto Turret", "guntrap.deployed": "Shotgun Trap", "flameturret.deployed": "Flame Turret", "landmine": "Landmine", "beartrap": "Bear Trap", "teslacoil.deployed": "Tesla Coil", "spikes.floor": "Floor Spikes", "barricade.metal": "Metal Barricade", "cactus-1": "Cactus", "cactus-2": "Cactus", "cactus-3": "Cactus", "sam_site_turret_deployed": "SAM Site" } }
    • $12
    • 2 Purchases
    • 3 Downloads
  11. NoRoofCamp is a anti–roof camping plugin that prevents unfair elevated PvP without breaking legitimate gameplay such as base defense, raids, monuments, or helicopters.
    Instead of blindly blocking damage, the plugin evaluates combat context, height, terrain, building ownership, and raid state to determine whether damage should be allowed, blocked, or reflected.
    Everything is configurable and manageable through an in-game admin UI.
    What it does ?
    Detects and prevents unfair roof camping
    Differentiates between:
    Roof camping
    Base defense
    Active raids
    Legitimate elevated combat
    Supports:
    Damage blocking
    Damage reflection (optional)
    Optional protection at monuments
    Allows helicopter combat (optional)
    Displays configurable warnings (screen + chat)
    Tracks combat and raid state to avoid false positives
    Includes a live admin control panel
    How detection works?
    The plugin evaluates multiple conditions before acting:
    Attacker height above terrain
    Victim position (grounded vs elevated)
    Distance between players
    Building ownership and authorization
    Active raid or combat state
    Monument zones
    Helicopter combat
    Only when all roof camping conditions are met, damage is blocked or reflected.
    Examples :
    Elevated sniper shooting ground player → damage blocked
    Player defending their own base → allowed
    Active raid between teams → allowed
    Roof camper at monument → blocked
    Helicopter PvP → allowed
    Explosives during raids → never blocked

    Commands :
    Description
    /nrc
    Open the admin control panel
    /nrc reload
    Reload the plugin configuration
    /nrc stats
    View active combat / roofcamp tracking data
    /nrc clear
    Clear all stored combat tracking entries
    Permission
    Description
    noroofcamp.admin
    Grants access to admin UI and admin commands
    noroofcamp.bypass
    Completely bypasses all roof-camp detection and restrictions
    Config :
    { "Combat Duration (seconds)": 30, "Raid Duration (seconds)": 120, "Show Message On Screen": true, "Show Message In Chat": true, "Screen Message": "<color=#ff0000>You can't roofcamp!</color>", "Chat Message": "<color=#ff0000>You can't roofcamp! Damage was returned to you.</color>", "Message Display Duration (seconds)": 2, "Message Fade Out Duration (seconds)": 0.3, "Enable Damage Reflection": false, "Damage Reflection Divider": 5, "Minimum HP After Reflection": 5, "Allow Heli Roofcamping": true, "Ground Check Distance": 2, "Building Check Radius": 6, "Cleanup Interval (seconds)": 60, "Max Height Above Terrain": 4, "Enable Monument Roofcamp Protection": true }
    • $20
  12. A clean, lightweight MMORPG-style HUD for Rust, showing:
    Player Avatar pulled from steamid , player name , server name loaded automatically from server config
    Online players & sleepers
    Position grid
    In-game economy balance ( ServerRewards / Economics )
    Local + Server Time
    Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley )
    Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train
    Fully configurable, with smart UI updates that avoid lag and UI flicker.
    Dependencies :
    ImageLibrary (for Steam avatars)
    Recommended (optional):
    ServerRewards
    Economics
    Sputnik
    Caravan
    Shipwreck
    Space Event
    Water Event
    Gas Station
    Arctic Base
    Supermarket
    Satellite Dish
    Ferry Terminal
    Power Plant
    Harbor
    Air Event
    Junkyard
    Convoy
    Armored Train
    Jet Event
    Cargo Plane Crash Event
    Airfield Event
    Permissions :
    oxide.grant group default mmorpghud.use
    Chat Command :
    Command
    Permission
    Purpose
    /hud
    mmorpghud.use
    Toggle HUD on/off
    /timezone
    mmorpghud.use
    View/set local timezone
    /timezone auto
    /hudadmin
    mmorpghud.use
    mmorpghud.admin
    Auto-detect timezone from IP
    Allows access to the admin configuration panel.
    Config :
    { "Update Interval (seconds)": 5.0, "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true, "Economy Label": "COINS" }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false, "Airfield Event": false, "Cargo Plane Crash": false, "Jet Event": false }, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Admin Panel Colors": { "Panel Background": "#0d0d12F5", "Panel Border": "#00ffff60", "Button": "#1a1a2eFF", "Button Active": "#00ffffFF", "Toggle On": "#00ff00FF", "Toggle Off": "#ff0000FF" } }
    • $15
    • 2 Purchases
    • 4 Downloads
  13. AdvancedPortals is a portal system for Rust with a clean UI, visual portal spheres, effect presets, and an admin panel for managing everything in-game.
    Create portals with multiple entry/exit points, allow bi-directional or one-way travel, optionally require permissions per-portal, and customize the entire experience with effects, sounds, cooldowns, delays, and messages.
    What it does?
    Create unlimited portals with multiple entry & exit points
    Supports one-way or two-way portals
    Optional permission locking per portal
    Polished player UI (/portals) to browse available portals
    Full Admin UI panel (/portaladmin) to manage portals + settings
    Visual portal spheres using Rust’s built-in sphere entity
    Effect presets (mystical / fire / electric / silent etc.)
    Entry/exit messages + teleport sound
    Cooldown + optional teleport delay
    Auto wipes portal data when the map changes (seed/size/new save)
    Ambient portal effects (optional, timed)
    Permissions :
    Global permissions
    advancedportals.use
    Allows players to use portals and open the portal UI.
    advancedportals.admin
    Allows access to all admin commands and the admin panel.
    Per-portal permissions (auto-generated)
    If a portal has Requires Permission enabled, the plugin will generate a permission like:
    advancedportals.use.<portal_name>
    Example:
    Portal display name: "Outpost Portal"
    Permission becomes:
    advancedportals.use.outpost_portal
    Commands :
    Player Commands :
    /portals
    Opens the portals list UI (only shows portals you have permission to use)
    Admin Commands :
    /portal
    Shows help + usage
    /portal create <name>
    Creates a new portal
    /portal delete <name>
    Deletes a portal and all its points
    /portal list
    Lists all portals and their entry/exit counts
    /addportalentry <portalname>
    Adds an entry point at your current location
    /addportalexit <portalname>
    Adds an exit point at your current location
    Admin UI
    Portal Controls
    Enable / Disable portals
    Toggle One-Way / Two-Way
    Toggle Requires Permission
    Toggle portal sphere visibility
    Add entry / exit points
    Clear all entries / exits
    Teleport to a portal for testing
    Delete portals
    Select effect preset per portal
    Page through portals list
    Settings Controls
    Toggle global portal sphere visuals
    Toggle effects on/off
    Toggle enter message / exit message
    Toggle combat restrictions
    View cooldown/delay/radius values (edit in config)
    How portals work ?
    Each portal can have:
    Entry Points (where players enter)
    Exit Points (where players appear)
    When a player touches a portal entry sphere:
    The plugin picks a random exit point
    Teleports the player
    Plays optional effects + messages
    One-Way behavior
    If One Way = true:
    Entry points work normally
    Exit points do not teleport players back

    Config :
    { "Teleport Cooldown (seconds)": 3.0, "Teleport Delay (seconds)": 0.0, "Sphere Radius": 1.5, "Sphere Entity Count (visuals)": 3, "Show Sphere Visuals": true, "Use Portal Effects": true, "Show Enter Message": true, "Show Exit Message": true, "Enter Message": "<color=#9b59b6>[Portal]</color> <color=#00ffff>Entering portal to {destination}...</color>", "Exit Message": "<color=#9b59b6>[Portal]</color> <color=#00ff00>Arrived at {destination}!</color>", "Effect Prefab (entry)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Effect Prefab (exit)": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Teleport Sound": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Ambient Effect Prefab": "", "Ambient Effect Interval (seconds)": 10.0, "Custom Prefab Path (empty = use sphere)": "", "Block Teleport In Combat": false, "Available Effect Presets": { "mystical": { "Name": "Mystical", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "fire": { "Name": "Fire", "Ambient Effect": "", "Entry Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab", "Exit Effect": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab" }, "nature": { "Name": "Nature", "Ambient Effect": "", "Entry Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab", "Exit Effect": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab" }, "electric": { "Name": "Electric", "Ambient Effect": "", "Entry Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Exit Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab" }, "silent": { "Name": "Silent", "Ambient Effect": "", "Entry Effect": "", "Exit Effect": "" } } }
    • $12
  14. A Small Farm with Bluecard Puzzle

    - fuel up 4 "hidden" Generators with Fuel
    - Push the Button on the table to use the Fusebox
    - Swipe Bluecard

    The Door will Open and you get into the "underground" loot room

    In the Mainhouse is a hidden Green Crate
    In the Mainlootroom:
    2x Green Crate
    1x Elite Crate
    some boxes

    Monument includes the whole Farm, Puzzle, and the decoration around the Farm.
    Alpha, splat, hight all included.
    • $8
    • 1 Downloads
  15. This is a bundle consisting of 6 of my procedural edited 2500 sized maps with added Launch Site and above ground railways featuring monuments that are normally not present on small maps and railways to ease the transporation across the map.
    All maps are 2500 sized , to read in detail about each map you can check them out here individually before purchasing .
    • $35
  16. Procedural 2500 size map edited with large monuments and above ground railway network
    The railway network above ground passes by all the monuments and follows the road, it is not a loop.
    Procedural Monuments : 
    Launch Site
    Ferry Terminal
    Military tunnel
    Missile Silo
    Sewer Branch
    Outpost with bandit camp helicopter vendor and gambling area
    Fishing Villages
    Warehouse
    Caves
    Swamps
    Oil rigs
    Gas Station
    Lighthouses
    Stables
    Quarries.
     
    Map Size : 2500
    Entity Count : 2025
    • $8
  17. he Oxide UNLocked  is the paid version with password included version of my first free custom map released 3 years ago  , you can clearly see the difference in terrain between my most recent maps and this one, it features vanilla monuments and a few custom freebies from Pravum and Star .
    If you have any questions or need help don't hesitate to contact me via website or my discord https://discord.gg/54P3mv4n93
    Map Size : 4000
    Entity Count : 12210
    Procedual Monuments :
    Launch Site
    Excavator
    Arctic Research Base
    Dome
    Outpost
    Arctic Research Base
    Airfield
    Satelite Dish
    Sewer Branch
    Small & Large Oil rig
    Couple of Gas Stations , Spermkets , Mining Outposts
    Fishing Village 1 - 2
    HQM , Stone and Sulfur Quarries
    1 Large Barn
    2 Abandoned Military Camps
    Custom Monuments :
    Nuclear Powerplant by Star
    Broken Excavator by Pravum
     
    • $19.99
    • 1 Purchases
    • 3 Downloads
  18. A rusty old soviet satellite. It was used to track down the U.S.A in the cold war.
    There  are 7 types of satellites.
    1. Satellite (not crashed)
    2. Satellite with loot (crashed)
    Loot: CCTV  
    3. Satellite with loot (crashed)
    Loot: Computer Station  
    4. Satellite with loot (crashed)
    Loot: Solarpanel Blueprint
    5. Satellite with loot (crashed)
    Loot: Spacesuit
    6. Satellite with loot (crashed)
    Loot: Targeting Computer
    7. Satellite with no loot (crashed)
    • Free
    • 2 Downloads
  19. Cobalt's Terminal was built to estabilish strong connections and fast cargo transports between Cobalt's facilites, however the Terminal has been abandoned long ago and left to rust due to an internal terrorist attack organized by Zoe Wangen (now the CEO of ZWangen research facilities) who was planning to destroy her rival Cobalt Industries Co.
    The Terminal has been looted by scavengers.
    Legends say that some satanist groups can be seen once in a while performing human sacrifices and leaving values behind them.
    Prefab Count: 2005 (Very Good!)
    Loots: 13 Normal Crates | 3 Elite Crates | 8 Barrels + spawned
    Required Keycards:  Green   | Blue   | Red  




    • $7
  20. DESCRIPTION

    This monument was made to fit in the highly detailed atmosphere of the vanilla/semi-vanilla game experience. It features lore accurate buildings and layout, which helps any server owner to integrate it to their server and customize it to their will.

    Prefab count: 639

    Barrel count: 12

    Loot container count: 10

    Usable  CCTV system (5 cams)

    Usable recycler

    Overall size: Small | Roadside

     

    PUZZLE & LOOT

    Requires a fuse to gain access to the main loot and underground system. A green keycard is obtainabe at the front security desk.
    The monument's topology is set to Tier 1, which modifies the loot inside crates and barrels. It can be changed to 0-3.
    The total amount of obtainable scrap (including the recycled loot) is around 400.





    • $7
  21. Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles Support
    VehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns.
    Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions.
    Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable.
    Features :
    Vehicle Shop UI
    Clean, modern GUI
    Category-based browsing
    Search support
    Pagination
    Custom icons (ImageLibrary)
    Per-vehicle descriptions
    License-Based Vehicles
    Vehicles are owned by players
    Recall / store system
    Optional revoke on destruction
    Max vehicles per player (VIP-aware)
    Economy Support
    Choose one currency:
    Scrap
    Economics
    ServerRewards (RP)
    VIP pricing supported per vehicle.
    VIP Support
    Lower prices
    Shorter cooldowns
    Higher vehicle limits
    Restrictions & Safety
    Combat & raid block (NoEscape)
    Building privilege required
    Distance checks for storing
    Optional vehicle locking
    Team / clan / friends access support
    TruePVE / NextGenPVE integration
    Karuza Vehicle Support
    It has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza!
    Fully categorized:
    Aircraft
    Ground
    Water
    Sci-Fi
    Military
    Special
    Each vehicle can:
    be enabled/disabled
    require its own permission
    have unique cooldowns & prices

    Player Commands :
    Description
    /vshop
    Open the vehicle shop
    /vspawn
    Spawn owned vehicle
    /vstore
    Store nearby vehicle
    /vrecall
    Recall vehicle to player
    Admin Command :
    Description
    /vshopadmin
    Open admin control panel
    Admin UI allows:
    editing vehicles
    adjusting prices
    enabling/disabling categories
    managing licenses
    viewing player vehicles
    No config editing required.

    Permissions :
    Description
    vehicleshop.use
    Allows access to the shop
    vehicleshop.admin
    Full admin access
    vehicleshop.vip
    Enables VIP benefits
    vehicleshop.bypass
    Bypass cooldowns & limits

    Plugin Dependencies :
    Purpose
    ImageLibrary
    Vehicle icons
    Economics ( Optional )
    Currency
    ServerRewards ( Optional )
    RP currency
    NoEscape ( Optional )
    Raid/combat block
    Clans / Friends ( Optional )
    Shared vehicle access
    Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles )
    Custom vehicles
    • $35
    • 4 Purchases
    • 9 Downloads
  22. An apache Ah-64 helicopter based on a 3D model.
    • Free
    • 0 Downloads
  23. AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers.
    Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools.
    Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience.
    Features
    Homes with limits, cooldowns & warmups

    TPR request system with accept/deny UI

    Customizable VIP tiers

    Outpost & Bandit teleports (auto-detect OR custom coords)

    Fully configurable warp locations

    Daily usage limits

    Combat / raid / building-blocked restrictions

    Economy support: Scrap/ServerRewards/Economics

    Admin panel (no config editing needed)

    Auto-wipe detection resets teleport data safely

    Clean, modern UI players understand instantly

    Commands :
    Description
    /home
    Open homes UI / teleport to a home
    /sethome <name>
    Save a home
    /delhome <name>
    Delete a home
    /homes
    Show homes UI


    /tpr <player>
    Request teleport to player
    /tpa
    Accept a TPR
    /tpc
    Cancel/decline pending teleport


    /outpost
    Teleport to Outpost (if allowed)
    /bandit
    Teleport to Bandit Camp
    /warp <name>
    Warp to location
    /warps
    Open warp list UI
    Admin Commands :
    Description
    /tpadmin
    Open admin GUI
    /setcoord
    Save coordinates during setup wizard
    Permissions :
    Purpose
    advancedteleport.use
    Basic teleport features
    advancedteleport.admin
    Full admin panel & tools
    advancedteleport.vip1
    VIP Tier 1
    advancedteleport.vip2
    VIP Tier 2
    advancedteleport.vip3
    VIP Tier 3
    advancedteleport.outpost
    Use Outpost teleport
    advancedteleport.bandit
    Use Bandit teleport
    advancedteleport.warp
    Use warps
    Config :
    { "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } }
    • $15
    • 3 Purchases
    • 4 Downloads
  24. Shop is a clean, flexible, and performance-friendly GUI shop system that supports multiple currencies, full admin editing tools, player favorites/history, Discord logs, wipe restrictions, cooldowns, and more — all without feeling pay-to-win or cluttered.
    Players browse items through a polished UI, choose quantities, and buy/sell safely with limits and rules you control.
    Admins can edit the entire shop in-game — prices, skins, items, categories, cooldowns, wipe blocks, and settings — without touching config files.
    Everything is configurable. Everything can be turned on/off.
    What does it do ?
    Modern GUI with categories & pagination
    Buy & sell support (per-item toggle)
    Favorites list & purchase history
    Search items instantly
    Item icons (ImageLibrary)
    Sounds for actions (configurable)
    Currency Support
    Works out of the box with:
    Scrap (default)
    ServerRewards (RP) — optional
    Economics ($) — optional
    Custom item currency (wood, sulfur, etc.)

    Fair-Play Restrictions
    Per-item cooldowns
    Wipe protection (block items X hours after wipe)
    Spawn protection (block shop after respawn)
    Combat / Raid blocking (NoEscape support)
    Building blocked toggle
    VIP Support
    Automatic discounts & sell bonuses:
    VIP1 / VIP2 / VIP3 (configurable %)
    In-Game Admin Control
    Admins can:
    Add/remove/edit items
    Change prices, skins, sell rules
    Toggle categories
    Edit global settings
    Save instantly
    All without reloading the plugin.
    Discord Webhooks (Optional)
    Send embeds when players buy/sell:
    Filter by watched items
    Filter by categories
    Custom bot name/avatar
    Rich message formatting
    Logging & Persistence
    Transaction logs
    Player purchase history
    Favorites saved per player
    Wipe time tracking

    Permissions :
    Description
    shop.use
    Allows opening the shop
    shop.admin
    Access to admin panel
    shop.bypasscooldown
    Ignores item cooldowns
    shop.bypassblocks
    Ignores combat/raid/build blocks
    shop.vip1
    Applies VIP1 discounts/bonuses
    shop.vip2
    Applies VIP2 discounts/bonuses
    shop.vip3
    Applies VIP3 discounts/bonuses
    Player Commands :
    Description
    /shop
    Open the shop UI

    Dependencies :
    Plugin
    Purpose
    ImageLibrary
    Item icons
    ServerRewards (Optional)
    RP Currency
    Economics (Optional)
    $ Currency
    NoEscape (Optional)
    Combat/Raid blocking

    Config :
    { "Shop Settings": { "Shop Title": "SHOP", "Shop Title Icon URL (leave empty for no icon)": "https://i.imgur.com/abc123.png", "Default Currency Type (Scrap/ServerRewards/Economics/Item)": "Scrap", "Currency Item Shortname (if using Item type)": "scrap", "Currency Display Name": "Scrap", "Items Per Page": 21, "Enable Sound Effects": true, "Purchase Sound": "assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab", "Click Sound": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "VIP1 Buy Discount (%)": 10, "VIP1 Sell Bonus (%)": 10, "VIP2 Buy Discount (%)": 20, "VIP2 Sell Bonus (%)": 20, "VIP3 Buy Discount (%)": 30, "VIP3 Sell Bonus (%)": 30, "Enable Raid Block (requires NoEscape)": false, "Enable Combat Block (requires NoEscape)": false, "Enable Building Block": false, "Spawn Block Seconds (0 = disabled)": 0, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Bot Name": "Shop Bot", "Avatar URL (optional)": "", "Embed Color (decimal)": 65280, "Notify on Buy": true, "Notify on Sell": false, "Watch Specific Items Only (empty = all items)": [], "Watch Specific Categories Only (empty = all categories)": [] }, "--- EXAMPLES ---": { "Example 1 - Use Scrap as currency": "Set 'Default Currency Type' to 'Scrap' and 'Currency Item Shortname' to 'scrap'", "Example 2 - Use ServerRewards (RP)": "Set 'Default Currency Type' to 'ServerRewards'. Requires ServerRewards plugin installed.", "Example 3 - Use Economics ($)": "Set 'Default Currency Type' to 'Economics'. Requires Economics plugin installed.", "Example 4 - Use custom item": "Set 'Default Currency Type' to 'Item' and 'Currency Item Shortname' to any item shortname (e.g., 'wood', 'sulfur')", "Per-Item Override": "Each shop item can override the currency by setting 'Currency Type Override' and 'Currency Item Shortname Override'" } }, "Categories": { "Weapons": [ { "Display Name": "Assault Rifle", "Shortname": "rifle.ak", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "LR-300", "Shortname": "rifle.lr300", "Skin ID": 0, "Price": 450, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M249", "Shortname": "lmg.m249", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "MP5A4", "Shortname": "smg.mp5", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Thompson", "Shortname": "smg.thompson", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Custom SMG", "Shortname": "smg.2", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Rifle", "Shortname": "rifle.semiauto", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bolt Action Rifle", "Shortname": "rifle.bolt", "Skin ID": 0, "Price": 400, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "L96 Rifle", "Shortname": "rifle.l96", "Skin ID": 0, "Price": 600, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M39 Rifle", "Shortname": "rifle.m39", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pump Shotgun", "Shortname": "shotgun.pump", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Spas-12 Shotgun", "Shortname": "shotgun.spas12", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Double Barrel Shotgun", "Shortname": "shotgun.double", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Waterpipe Shotgun", "Shortname": "shotgun.waterpipe", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Eoka Pistol", "Shortname": "pistol.eoka", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Revolver", "Shortname": "pistol.revolver", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Pistol", "Shortname": "pistol.semiauto", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Python", "Shortname": "pistol.python", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M92 Pistol", "Shortname": "pistol.m92", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun", "Shortname": "pistol.nailgun", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Crossbow", "Shortname": "crossbow", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Compound Bow", "Shortname": "bow.compound", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Hunting Bow", "Shortname": "bow.hunting", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Rocket Launcher", "Shortname": "rocket.launcher", "Skin ID": 0, "Price": 1000, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Multiple Grenade Launcher", "Shortname": "multiplegrenadelauncher", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Flame Thrower", "Shortname": "flamethrower", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ], "Ammunition": [ { "Display Name": "5.56 Rifle Ammo", "Shortname": "ammo.rifle", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 Explosive Ammo", "Shortname": "ammo.rifle.explosive", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 Incendiary Ammo", "Shortname": "ammo.rifle.incendiary", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 HV Ammo", "Shortname": "ammo.rifle.hv", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pistol Bullet", "Shortname": "ammo.pistol", "Skin ID": 0, "Price": 3, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "HV Pistol Ammo", "Shortname": "ammo.pistol.hv", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Incendiary Pistol Bullet", "Shortname": "ammo.pistol.fire", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Buckshot", "Shortname": "ammo.shotgun", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Slug", "Shortname": "ammo.shotgun.slug", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Incendiary", "Shortname": "ammo.shotgun.fire", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Handmade Shell", "Shortname": "ammo.handmade.shell", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun Nails", "Shortname": "ammo.nailgun.nails", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Arrow", "Shortname": "arrow.wooden", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "High Velocity Arrow", "Shortname": "arrow.hv", "Skin ID": 0, "Price": 3, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Fire Arrow", "Shortname": "arrow.fire", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bone Arrow", "Shortname": "arrow.bone", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Rocket", "Shortname": "ammo.rocket.basic", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "High Velocity Rocket", "Shortname": "ammo.rocket.hv", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Incendiary Rocket", "Shortname": "ammo.rocket.fire", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "40mm HE Grenade", "Shortname": "ammo.grenadelauncher.he", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "40mm Smoke Grenade", "Shortname": "ammo.grenadelauncher.smoke", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "40mm Shotgun Round", "Shortname": "ammo.grenadelauncher.buckshot", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 100, "Enabled": true, "Custom Image URL (optional)": "" } ], "Attire": [ { "Display Name": "Metal Facemask", "Shortname": "metal.facemask", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Metal Chestplate", "Shortname": "metal.plate.torso", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Roadsign Jacket", "Shortname": "roadsign.jacket", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Roadsign Kilt", "Shortname": "roadsign.kilt", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": 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"Firework - Green", "Shortname": "firework.boomer.green", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Violet", "Shortname": "firework.boomer.violet", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Parachute", "Shortname": "parachute", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Computer Station", "Shortname": "computerstation", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "CCTV Camera", "Shortname": "cctv.camera", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pookie Bear", "Shortname": "pookie.bear", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ] }, "Category Settings": { "Weapons": { "Enabled": true }, "Ammunition": { "Enabled": true }, "Attire": { "Enabled": true }, "Tools": { "Enabled": true }, "Medical": { "Enabled": true }, "Resources": { "Enabled": true }, "Components": { "Enabled": true }, "Construction": { "Enabled": true }, "Deployables": { "Enabled": true }, "Traps": { "Enabled": true }, "Vehicles": { "Enabled": true }, "Electrical": { "Enabled": true }, "Food": { "Enabled": true }, "Explosives": { "Enabled": true }, "Misc": { "Enabled": true } }, "UI Settings": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Header Color": "#05050AFF", "Item Background Color": "#0a0a1080", "Category Panel Color": "#05050AF0", "Close Button Color": "#ff006640" } }
    • $20
    • 1 Purchases
    • 4 Downloads
  25. HealthBar brings a clean, MMO-style health bar system to Rust — without cluttering the screen or spamming players.
    Whenever a player damages an NPC, animal, vehicle, turret, Bradley, or helicopter, a smooth animated health bar appears — showing:
    name
    distance
    remaining HP
    percentage
    color-coded status
    Bars automatically fade away after combat, and players can toggle the feature individually if they prefer a clean screen.
    Everything is configurable — distance, icons, entities, UI style, and behavior.
    Perfect for PvE servers, PvP arenas, boss events, and servers that want cleaner combat feedback.
    What it does ?
    Detects combat targets and shows health bars in real time
    Works with:
    NPCs
    Animals
    Bradley APC
    Patrol Helicopter / CH47
    Vehicles (boats, minicopters, modular cars, trains, etc.)
    Turrets + SAM sites
    Shows:
    name
    distance
    numeric health
    percentage
    entity-type icon
    Smart visibility system (time-based, distance aware)
    Fully configurable UI (position, colors, toggles)
    Per-player toggle command
    Admin tools for tuning distance + reloading config
    Safe, optimized, timer-driven updates (no UI flicker, no spam)
    Permissions :
    Description
    healthbar.use
    Allows player to use / toggle health bars (recommended default)
    healthbar.admin
    Allows access to admin commands (distance + reload)
    Player Commands :
    Description
    /healthbar
    Shows help menu
    /healthbar toggle
    Enables / disables health bars for you
    console: healthbar.toggle
    Console toggle (bindable)
    Admin Commands :
    Description
    /healthbar distance <meters>
    Sets visibility distance
    /healthbar reload
    Reloads configuration
    { "Show Health Bars For NPCs": true, "Show Health Bars For Animals": true, "Show Health Bars For Bradley": true, "Show Health Bars For Attack Helicopter": true, "Show Health Bars For Vehicles": true, "Show Health Bars For Turrets": true, "Show Distance Text": true, "Health Bar Visibility Distance (meters)": 50.0, "Health Bar Fade Distance (meters)": 60.0, "Update Rate (seconds)": 0.15, "Show Entity Name": true, "Show Numeric Health": true, "Show Health Percentage": true, "Show Entity Type Icon": true, "UI Position - Anchor Min": "0.35 0.13", "UI Position - Anchor Max": "0.65 0.19", "Health Bar Display Duration (seconds)": 5.0, "Enabled By Default": true, "NPC Names": { "scientist": "Scientist", "scientistnpc": "Scientist", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "murderer": "Murderer", "junkpile": "Junkpile Scientist", "scarecrow": "Scarecrow", "heavyscientist": "Heavy Scientist", "hazmat": "Hazmat Scientist", "bandit": "Bandit", "gingerbread": "Gingerbread", "zombie": "Zombie" }, "Animal Names": { "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "deer": "Deer", "chicken": "Chicken", "horse": "Horse", "shark": "Shark" }, "Vehicle Names": { "rhib": "RHIB", "rowboat": "Rowboat", "kayak": "Kayak", "minicopter": "Minicopter", "scraptransport": "Scrap Heli", "hotairballoon": "Hot Air Balloon", "sedan": "Sedan", "snowmobile": "Snowmobile", "tomaha": "Tomaha", "workcart": "Workcart", "locomotive": "Locomotive", "magnetcrane": "Magnet Crane", "modularcar": "Modular Car", "attackhelicopter": "Attack Heli", "ch47": "Chinook" } }
    • $7
    • 2 Purchases
    • 3 Downloads

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