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Plugins

55 files

  1. Modern GUI Vehicle Shop with License System & Karuza's Custom Vehicles Support
    VehicleShop is a full-featured, GUI-based vehicle store for Rust servers, built around a license-based ownership system instead of disposable spawns.
    Players buy vehicles once, then spawn, store, and recall them safely — while admins stay in full control of balance, limits, cooldowns, and permissions.
    Supports vanilla Rust vehicles and Karuza's custom vehicles, fully categorized and configurable.
    Features :
    Vehicle Shop UI
    Clean, modern GUI
    Category-based browsing
    Search support
    Pagination
    Custom icons (ImageLibrary)
    Per-vehicle descriptions
    License-Based Vehicles
    Vehicles are owned by players
    Recall / store system
    Optional revoke on destruction
    Max vehicles per player (VIP-aware)
    Economy Support
    Choose one currency:
    Scrap
    Economics
    ServerRewards (RP)
    VIP pricing supported per vehicle.
    VIP Support
    Lower prices
    Shorter cooldowns
    Higher vehicle limits
    Restrictions & Safety
    Combat & raid block (NoEscape)
    Building privilege required
    Distance checks for storing
    Optional vehicle locking
    Team / clan / friends access support
    TruePVE / NextGenPVE integration
    Karuza Vehicle Support
    It has pre-filled categories with all vehicles available in Karuza's store so you only need to disable/enable the vehicles you own or do not own to use , keep in mind this plugin will not spawn custom vehicles if you do not own any Karuza's vehicles and will only spawn the ones you own and purchased from Karuza!
    Fully categorized:
    Aircraft
    Ground
    Water
    Sci-Fi
    Military
    Special
    Each vehicle can:
    be enabled/disabled
    require its own permission
    have unique cooldowns & prices

    Player Commands :
    Description
    /vshop
    Open the vehicle shop
    /vspawn
    Spawn owned vehicle
    /vstore
    Store nearby vehicle
    /vrecall
    Recall vehicle to player
    Admin Command :
    Description
    /vshopadmin
    Open admin control panel
    Admin UI allows:
    editing vehicles
    adjusting prices
    enabling/disabling categories
    managing licenses
    viewing player vehicles
    No config editing required.

    Permissions :
    Description
    vehicleshop.use
    Allows access to the shop
    vehicleshop.admin
    Full admin access
    vehicleshop.vip
    Enables VIP benefits
    vehicleshop.bypass
    Bypass cooldowns & limits

    Plugin Dependencies :
    Purpose
    ImageLibrary
    Vehicle icons
    Economics ( Optional )
    Currency
    ServerRewards ( Optional )
    RP currency
    NoEscape ( Optional )
    Raid/combat block
    Clans / Friends ( Optional )
    Shared vehicle access
    Karuza Vehicles ( Required if you want custom vehicles not just Rust vehicles )
    Custom vehicles
    • $35
    • 2 Purchases
    • 2 Downloads
  2. A clean, lightweight MMORPG-style HUD for Rust, showing:
    Player Avatar pulled from steamid , player name , server name loaded automatically from server config
    Online players & sleepers
    Position grid
    In-game economy balance ( ServerRewards / Economics )
    Local + Server Time
    Standard Rust Events ( Cargo / CH47 / Patrol Helicopter / Bradley )
    Custom Events Sputnik, Caravan, Shipwreck, Space Event, Water Event, Gas Station, Arctic Base, Supermarket, Satellite Dish, Ferry Terminal, Power Plant, Harbor, Air Event, Junkyard, Convoy, Armored Train
    Fully configurable, with smart UI updates that avoid lag and UI flicker.
    Dependencies :
    ImageLibrary (for Steam avatars)
    Recommended (optional):
    ServerRewards
    Economics
    Sputnik
    Caravan
    Shipwreck
    Space Event
    Water Event
    Gas Station
    Arctic Base
    Supermarket
    Satellite Dish
    Ferry Terminal
    Power Plant
    Harbor
    Air Event
    Junkyard
    Convoy
    Armored Train
    Permissions :
    oxide.grant group default mmorpghud.use
    Chat Command :
    Command
    Permission
    Purpose
    /hud
    mmorpghud.use
    Toggle HUD on/off
    /timezone
    mmorpghud.use
    View/set local timezone
    /timezone auto
    mmorpghud.use
    Auto-detect timezone from IP
    Config :
    { "Update Interval (seconds)": 5.0, "Economy Plugin (ServerRewards or Economics)": "ServerRewards", "Colors": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Event Active": "#00ff00FF", "Event Inactive": "#444444FF" }, "Features": { "Show Avatar": true, "Show Players": true, "Show Sleepers": true, "Show Local Time": true, "Show Server Time": true, "Show Location": true, "Show Economy": true, "Show Events": true }, "Position": { "Anchor (TopLeft, TopRight, BottomLeft, BottomRight)": "TopLeft", "Offset X (pixels from anchor)": 5.0, "Offset Y (pixels from anchor)": 5.0, "Panel Width": 305.0 }, "Events": { "Airdrop": true, "Patrol Helicopter": true, "Cargo Ship": true, "Bradley APC": true, "Chinook (CH47)": true, "Sputnik": false, "Caravan": false, "Shipwreck": false, "Space Event": false, "Water Event": false, "Gas Station": false, "Arctic Base": false, "Supermarket": false, "Satellite Dish": false, "Ferry Terminal": false, "Power Plant": false, "Harbor": false, "Air Event": false, "Junkyard": false, "Convoy": false, "Armored Train": false } }
    • $15
    • 1 Purchases
    • 1 Downloads
  3. Shop is a clean, flexible, and performance-friendly GUI shop system that supports multiple currencies, full admin editing tools, player favorites/history, Discord logs, wipe restrictions, cooldowns, and more — all without feeling pay-to-win or cluttered.
    Players browse items through a polished UI, choose quantities, and buy/sell safely with limits and rules you control.
    Admins can edit the entire shop in-game — prices, skins, items, categories, cooldowns, wipe blocks, and settings — without touching config files.
    Everything is configurable. Everything can be turned on/off.
    What does it do ?
    Modern GUI with categories & pagination
    Buy & sell support (per-item toggle)
    Favorites list & purchase history
    Search items instantly
    Item icons (ImageLibrary)
    Sounds for actions (configurable)
    Currency Support
    Works out of the box with:
    Scrap (default)
    ServerRewards (RP) — optional
    Economics ($) — optional
    Custom item currency (wood, sulfur, etc.)

    Fair-Play Restrictions
    Per-item cooldowns
    Wipe protection (block items X hours after wipe)
    Spawn protection (block shop after respawn)
    Combat / Raid blocking (NoEscape support)
    Building blocked toggle
    VIP Support
    Automatic discounts & sell bonuses:
    VIP1 / VIP2 / VIP3 (configurable %)
    In-Game Admin Control
    Admins can:
    Add/remove/edit items
    Change prices, skins, sell rules
    Toggle categories
    Edit global settings
    Save instantly
    All without reloading the plugin.
    Discord Webhooks (Optional)
    Send embeds when players buy/sell:
    Filter by watched items
    Filter by categories
    Custom bot name/avatar
    Rich message formatting
    Logging & Persistence
    Transaction logs
    Player purchase history
    Favorites saved per player
    Wipe time tracking

    Permissions :
    Description
    shop.use
    Allows opening the shop
    shop.admin
    Access to admin panel
    shop.bypasscooldown
    Ignores item cooldowns
    shop.bypassblocks
    Ignores combat/raid/build blocks
    shop.vip1
    Applies VIP1 discounts/bonuses
    shop.vip2
    Applies VIP2 discounts/bonuses
    shop.vip3
    Applies VIP3 discounts/bonuses
    Player Commands :
    Description
    /shop
    Open the shop UI

    Dependencies :
    Plugin
    Purpose
    ImageLibrary
    Item icons
    ServerRewards (Optional)
    RP Currency
    Economics (Optional)
    $ Currency
    NoEscape (Optional)
    Combat/Raid blocking

    Config :
    { "Shop Settings": { "Shop Title": "SHOP", "Shop Title Icon URL (leave empty for no icon)": "https://i.imgur.com/abc123.png", "Default Currency Type (Scrap/ServerRewards/Economics/Item)": "Scrap", "Currency Item Shortname (if using Item type)": "scrap", "Currency Display Name": "Scrap", "Items Per Page": 21, "Enable Sound Effects": true, "Purchase Sound": "assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab", "Click Sound": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "VIP1 Buy Discount (%)": 10, "VIP1 Sell Bonus (%)": 10, "VIP2 Buy Discount (%)": 20, "VIP2 Sell Bonus (%)": 20, "VIP3 Buy Discount (%)": 30, "VIP3 Sell Bonus (%)": 30, "Enable Raid Block (requires NoEscape)": false, "Enable Combat Block (requires NoEscape)": false, "Enable Building Block": false, "Spawn Block Seconds (0 = disabled)": 0, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Bot Name": "Shop Bot", "Avatar URL (optional)": "", "Embed Color (decimal)": 65280, "Notify on Buy": true, "Notify on Sell": false, "Watch Specific Items Only (empty = all items)": [], "Watch Specific Categories Only (empty = all categories)": [] }, "--- EXAMPLES ---": { "Example 1 - Use Scrap as currency": "Set 'Default Currency Type' to 'Scrap' and 'Currency Item Shortname' to 'scrap'", "Example 2 - Use ServerRewards (RP)": "Set 'Default Currency Type' to 'ServerRewards'. Requires ServerRewards plugin installed.", "Example 3 - Use Economics ($)": "Set 'Default Currency Type' to 'Economics'. Requires Economics plugin installed.", "Example 4 - Use custom item": "Set 'Default Currency Type' to 'Item' and 'Currency Item Shortname' to any item shortname (e.g., 'wood', 'sulfur')", "Per-Item Override": "Each shop item can override the currency by setting 'Currency Type Override' and 'Currency Item Shortname Override'" } }, "Categories": { "Weapons": [ { "Display Name": "Assault Rifle", "Shortname": "rifle.ak", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "LR-300", "Shortname": "rifle.lr300", "Skin ID": 0, "Price": 450, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M249", "Shortname": "lmg.m249", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "MP5A4", "Shortname": "smg.mp5", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Thompson", "Shortname": "smg.thompson", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Custom SMG", "Shortname": "smg.2", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Rifle", "Shortname": "rifle.semiauto", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bolt Action Rifle", "Shortname": "rifle.bolt", "Skin ID": 0, "Price": 400, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "L96 Rifle", "Shortname": "rifle.l96", "Skin ID": 0, "Price": 600, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M39 Rifle", "Shortname": "rifle.m39", "Skin ID": 0, "Price": 500, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pump Shotgun", "Shortname": "shotgun.pump", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Spas-12 Shotgun", "Shortname": "shotgun.spas12", "Skin ID": 0, "Price": 350, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Double Barrel Shotgun", "Shortname": "shotgun.double", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Waterpipe Shotgun", "Shortname": "shotgun.waterpipe", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Eoka Pistol", "Shortname": "pistol.eoka", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Revolver", "Shortname": "pistol.revolver", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Semi-Auto Pistol", "Shortname": "pistol.semiauto", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Python", "Shortname": "pistol.python", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "M92 Pistol", "Shortname": "pistol.m92", "Skin ID": 0, "Price": 250, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun", "Shortname": "pistol.nailgun", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Crossbow", "Shortname": "crossbow", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Compound Bow", "Shortname": "bow.compound", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Hunting Bow", "Shortname": "bow.hunting", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Rocket Launcher", "Shortname": "rocket.launcher", "Skin ID": 0, "Price": 1000, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Multiple Grenade Launcher", "Shortname": "multiplegrenadelauncher", "Skin ID": 0, "Price": 800, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Flame Thrower", "Shortname": "flamethrower", "Skin ID": 0, "Price": 300, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ], "Ammunition": [ { "Display Name": "5.56 Rifle Ammo", "Shortname": "ammo.rifle", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 Explosive Ammo", "Shortname": "ammo.rifle.explosive", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 Incendiary Ammo", "Shortname": "ammo.rifle.incendiary", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "5.56 HV Ammo", "Shortname": "ammo.rifle.hv", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pistol Bullet", "Shortname": "ammo.pistol", "Skin ID": 0, "Price": 3, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "HV Pistol Ammo", "Shortname": "ammo.pistol.hv", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Incendiary Pistol Bullet", "Shortname": "ammo.pistol.fire", "Skin ID": 0, "Price": 10, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Buckshot", "Shortname": "ammo.shotgun", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Slug", "Shortname": "ammo.shotgun.slug", "Skin ID": 0, "Price": 8, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "12 Gauge Incendiary", "Shortname": "ammo.shotgun.fire", "Skin ID": 0, "Price": 15, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Handmade Shell", "Shortname": "ammo.handmade.shell", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Nailgun Nails", "Shortname": "ammo.nailgun.nails", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Arrow", "Shortname": "arrow.wooden", "Skin ID": 0, "Price": 1, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "High Velocity Arrow", "Shortname": "arrow.hv", "Skin ID": 0, "Price": 3, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Fire Arrow", "Shortname": "arrow.fire", "Skin ID": 0, "Price": 5, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Bone Arrow", "Shortname": "arrow.bone", "Skin ID": 0, "Price": 2, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 500, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Rocket", "Shortname": "ammo.rocket.basic", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 50, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "High Velocity Rocket", "Shortname": "ammo.rocket.hv", "Skin ID": 0, "Price": 150, "Sell 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"Shortname": "drumkit", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Piano", "Shortname": "piano", "Skin ID": 0, "Price": 150, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Xylophone", "Shortname": "xylophone", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Trumpet", "Shortname": "trumpet", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Sousaphone", "Shortname": "sousaphone", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Junkyard Drum Kit", "Shortname": "jerrycanguitar", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Megaphone", "Shortname": "megaphone", "Skin ID": 0, "Price": 50, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Red", "Shortname": "firework.boomer.red", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Blue", "Shortname": "firework.boomer.blue", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Green", "Shortname": "firework.boomer.green", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Firework - Violet", "Shortname": "firework.boomer.violet", "Skin ID": 0, "Price": 25, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Parachute", "Shortname": "parachute", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Computer Station", "Shortname": "computerstation", "Skin ID": 0, "Price": 200, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "CCTV Camera", "Shortname": "cctv.camera", "Skin ID": 0, "Price": 75, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" }, { "Display Name": "Pookie Bear", "Shortname": "pookie.bear", "Skin ID": 0, "Price": 100, "Sell Price (0 = auto 90% of buy price)": 0, "Sell Enabled": true, "Currency Type Override (leave empty for default)": "", "Currency Item Shortname Override": "", "Max Stack Purchase": 1000, "Enabled": true, "Custom Image URL (optional)": "" } ] }, "Category Settings": { "Weapons": { "Enabled": true }, "Ammunition": { "Enabled": true }, "Attire": { "Enabled": true }, "Tools": { "Enabled": true }, "Medical": { "Enabled": true }, "Resources": { "Enabled": true }, "Components": { "Enabled": true }, "Construction": { "Enabled": true }, "Deployables": { "Enabled": true }, "Traps": { "Enabled": true }, "Vehicles": { "Enabled": true }, "Electrical": { "Enabled": true }, "Food": { "Enabled": true }, "Explosives": { "Enabled": true }, "Misc": { "Enabled": true } }, "UI Settings": { "Panel Background": "#0d0d12F0", "Panel Border": "#00ffff60", "Neon Cyan": "#00ffffFF", "Neon Magenta": "#ff00ffFF", "Neon Green": "#00ff00FF", "Neon Yellow": "#ffff00FF", "Text White": "#ffffffFF", "Text Gray": "#888888FF", "Header Color": "#05050AFF", "Item Background Color": "#0a0a1080", "Category Panel Color": "#05050AF0", "Close Button Color": "#ff006640" } }
    • $20
    • 1 Purchases
    • 4 Downloads
  4. Add progression to base building by requiring special upgrade materials — with drops, UI, analytics, and full admin control.
    BaseUpgrades turns the normal Rust upgrade system into something deeper and more rewarding.
    Instead of players jumping straight to stone/metal/HQM, upgrades now require configurable construction components (wood beams, rebar, bolts, titanium plates, etc). These components are earned through gathering, crates, barrels, NPCs — or given manually — fully controlled by config.
    It’s designed to feel like an MMO-style progression layer, without being grindy, and without replacing Rust’s core resource system.
    The plugin ships with smart defaults, a full UI admin panel, and a clean upgrade indicator so players always know what they’re missing.
    What it does ?
    Adds extra material requirements for upgrading foundations / walls / floors / roofs / stairs / ramps
    Different requirements per tier (wood → stone → metal → HQM) and structure type
    Custom “construction items” with skins (nails, beams, bolts, rebar, etc)
    Configurable drop system (ores, trees, barrels, crates, NPCs, supply drops, etc)
    Supports loot tables, drop groups, or individual item drop rules
    VIP discount multiplier support
    Optional scaling cost based on upkeep
    UI popup showing required vs owned items (only when needed, if enabled)
    Pickup notification UI for construction items
    Full Discord logging (optional)
    Built-in analytics report for admins (consumption stats, blocked upgrades, etc)
    Admin UI to toggle drop sources, edit tables, give test items, reload config
    Everything can be customized or disabled.
    Examples :
    Player upgrades a stone wall
    Needs vanilla upgrade cost PLUS rebar + concrete (configurable)
    Player chops a tree
    Chance to drop wood beams or nails, based on drop rules
    Admin wants to tweak barrels
    Opens admin UI → edits the “barrel” drop table live → saved to config
    VIP player upgrades
    Pays fewer special materials because of VIP multiplier
    Permissions
    Description
    baseupgrades.give
    Allow player to spawn upgrade items for themselves
    baseupgrades.giveto
    Allow giving upgrade items to other players
    baseupgrades.report
    Allow running analytics report
    baseupgrades.vip
    Eligible for VIP upgrade discount
    baseupgrades.bypass
    Ignore upgrade material requirements entirely
    baseupgrades.admin
    Access full admin UI & console controls
    Chat Commands
    Description
    /bugive <item> <amount>
    Give yourself custom upgrade materials
    /bugiveto <player> <item> <amount>
    Give materials to another player
    /bu.report
    Show upgrade consumption & analytics
    /bu.admin
    Open admin UI
    /bu.debug
    Debug object you are looking at (node, crate, etc)
    Console Commands :
    Description
    bu.close
    Close admin UI
    bu.page <page>
    Navigate UI pages
    bu.toggle <dropSource>
    Enable/disable a drop source
    bu.option <key> <value>
    Change plugin options live
    bu.reload
    Reload config and rebuild caches
    bu.droppage <index>
    Paginate drop source list
    bu.dropedit <source>
    Edit specific drop source
    bu.dropedit.close
    Close drop editor
    bu.dropedit.additem <source> <item>
    Add item to drop
    bu.dropedit.removeitem <source> <item>
    Remove item
    bu.dropedit.useindividual <source>
    Force custom item mode
    bu.selectitem <item>
    Open give-to-player panel
    Config :
    { "Options": { "Can Stack": true, "Award Only On Full Harvest": true, "VIP Cost Multiplier": 0.8, "Scale By Upkeep (higher upkeep = higher cost)": false, "Upkeep Scale Factor": 0.001, "Enable Discord Logging": false, "Discord Webhook URL": "", "Enable Upgrade UI": true, "UI Display Duration (seconds)": 8.0, "Double Drop Prevention Window (seconds)": 0.5, "UI Panel Background Color": "#0d0d12F0", "UI Panel Border Color": "#00ffff60", "UI Accent Color": "#00ffffFF", "UI Text Color": "#ffffffFF", "UI Success Color": "#00ff00FF", "UI Error Color": "#ff4444FF", "Show Item Pickup Notification": true, "Pickup Notification Duration (seconds)": 3.0, "Show UI Only When Missing Items": false, "Max Requirement Multiplier Cap": 5.0 }, "Upgrade Tiers": { "wood": { "Default": [ { "Name": "nails", "Amount": 10 }, { "Name": "wood_beams", "Amount": 5 } ], "Foundation": [ { "Name": "nails", "Amount": 15 }, { "Name": "wood_beams", "Amount": 8 } ], "Wall": [ { "Name": "nails", "Amount": 12 }, { "Name": "wood_beams", "Amount": 6 } ], "Floor": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Roof": [ { "Name": "nails", "Amount": 8 }, { "Name": "wood_beams", "Amount": 4 } ], "Stairs": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ], "Ramp": [ { "Name": "nails", "Amount": 6 }, { "Name": "wood_beams", "Amount": 3 } ] }, "stone": { "Default": [ { "Name": "rebar", "Amount": 8 }, { "Name": "concrete", "Amount": 20 } ], "Foundation": [ { "Name": "rebar", "Amount": 12 }, { "Name": "concrete", "Amount": 30 } ], "Wall": [ { "Name": "rebar", "Amount": 10 }, { "Name": "concrete", "Amount": 25 } ], "Floor": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Roof": [ { "Name": "rebar", "Amount": 6 }, { "Name": "concrete", "Amount": 15 } ], "Stairs": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ], "Ramp": [ { "Name": "rebar", "Amount": 4 }, { "Name": "concrete", "Amount": 10 } ] }, "metal": { "Default": [ { "Name": "bolts", "Amount": 20 }, { "Name": "metal_plates", "Amount": 10 } ], "Foundation": [ { "Name": "bolts", "Amount": 30 }, { "Name": "metal_plates", "Amount": 15 } ], "Wall": [ { "Name": "bolts", "Amount": 25 }, { "Name": "metal_plates", "Amount": 12 } ], "Floor": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Roof": [ { "Name": "bolts", "Amount": 15 }, { "Name": "metal_plates", "Amount": 8 } ], "Stairs": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ], "Ramp": [ { "Name": "bolts", "Amount": 10 }, { "Name": "metal_plates", "Amount": 5 } ] }, "toptier": { "Default": [ { "Name": "rebar", "Amount": 40 }, { "Name": "concrete", "Amount": 80 }, { "Name": "bolts", "Amount": 120 }, { "Name": "titanium_plates", "Amount": 30 } ], "Foundation": [ { "Name": "rebar", "Amount": 50 }, { "Name": "concrete", "Amount": 100 }, { "Name": "bolts", "Amount": 150 }, { "Name": "titanium_plates", "Amount": 40 } ], "Wall": [ { "Name": "rebar", "Amount": 45 }, { "Name": "concrete", "Amount": 90 }, { "Name": "bolts", "Amount": 135 }, { "Name": "titanium_plates", "Amount": 35 } ], "Floor": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Roof": [ { "Name": "rebar", "Amount": 30 }, { "Name": "concrete", "Amount": 60 }, { "Name": "bolts", "Amount": 90 }, { "Name": "titanium_plates", "Amount": 25 } ], "Stairs": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ], "Ramp": [ { "Name": "rebar", "Amount": 20 }, { "Name": "concrete", "Amount": 40 }, { "Name": "bolts", "Amount": 60 }, { "Name": "titanium_plates", "Amount": 15 } ] } }, "Custom Items": { "wood_beams": { "DisplayName": "Wood Beams", "ItemID": 642482233, "SkinID": 2884222695 }, "nails": { "DisplayName": "Nails", "ItemID": 642482233, "SkinID": 2885116080 }, "concrete": { "DisplayName": "Concrete", "ItemID": 642482233, "SkinID": 2885116737 }, "rebar": { "DisplayName": "Rebar", "ItemID": 642482233, "SkinID": 2885115439 }, "metal_plates": { "DisplayName": "Metal Plates", "ItemID": 642482233, "SkinID": 2885115829 }, "bolts": { "DisplayName": "Bolts", "ItemID": 642482233, "SkinID": 2884224851 }, "titanium_plates": { "DisplayName": "Titanium Plates", "ItemID": 642482233, "SkinID": 2884224233 } }, "Drop Groups": { "IndustrialParts": [ "metal_plates", "bolts", "rebar" ], "WoodParts": [ "wood_beams", "nails" ], "StoneParts": [ "concrete", "rebar" ] }, "Loot Tables": { "defaultloottable": { "wood_beams": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 }, "nails": { "Drop Chance": 0.5, "Min Amount": 2, "Max Amount": 8 }, "concrete": { "Drop Chance": 0.35, "Min Amount": 1, "Max Amount": 6 }, "rebar": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 4 }, "metal_plates": { "Drop Chance": 0.25, "Min Amount": 1, "Max Amount": 3 }, "bolts": { "Drop Chance": 0.3, "Min Amount": 1, "Max Amount": 5 }, "titanium_plates": { "Drop Chance": 0.1, "Min Amount": 1, "Max Amount": 2 } } }, "Drop Sources": { "ore_stone": { "Loot": { "concrete": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_metal": { "Loot": { "metal_plates": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "ore_sulfur": { "Loot": { "bolts": { "Drop Chance": 0.4, "Min Amount": 1, "Max Amount": 5 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "beech_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_e": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "oak_f": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_big_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 2, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_medium_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "birch_small_temp": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "pine_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_tall_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_short_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_a_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "palm_tree_med_b_entity": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "american_beech_a_dead": { "Loot": { "wood_beams": { "Drop Chance": 0.6, "Min Amount": 1, "Max Amount": 6 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_a": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_b": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_c": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "douglas_fir_d": { "Loot": { "wood_beams": { "Drop Chance": 0.7, "Min Amount": 2, "Max Amount": 10 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_a": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_b": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "swamp_tree_c": { "Loot": { "wood_beams": { "Drop Chance": 0.65, "Min Amount": 1, "Max Amount": 8 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_1": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_2": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_3": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_4": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "driftwood_5": { "Loot": { "nails": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_a": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_b": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "dead_log_c": { "Loot": { "wood_beams": { "Drop Chance": 0.5, "Min Amount": 1, "Max Amount": 4 } }, "Enabled": true, "UseLootTable": false, "LootTableName": null, "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "loot_barrel_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "oil_barrel": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_food": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_normal_2_medical": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_tools": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_basic": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_underwater_advanced": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_elite": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "crate_mine": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "bradley_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "heli_crate": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "supply_drop": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "minecart": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "foodbox": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "vehicle_parts": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "trash-pile-1": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_full": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scientistnpc_heavy": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null }, "scarecrow": { "Loot": {}, "Enabled": true, "UseLootTable": true, "LootTableName": "defaultloottable", "UseDropGroup": false, "DropGroupName": null } } }
    • $35
  5. AdvancedTeleport is an all-in-one teleportation system designed for modern Rust servers.
    Homes, TPR, warps, outpost/bandit teleports — all wrapped in a clean UI with VIP tiers and admin tools.
    Unlike basic teleporter plugins, AdvancedTeleport focuses on server control, balance, and player experience.
    Features
    Homes with limits, cooldowns & warmups

    TPR request system with accept/deny UI

    Customizable VIP tiers

    Outpost & Bandit teleports (auto-detect OR custom coords)

    Fully configurable warp locations

    Daily usage limits

    Combat / raid / building-blocked restrictions

    Economy support: Scrap/ServerRewards/Economics

    Admin panel (no config editing needed)

    Auto-wipe detection resets teleport data safely

    Clean, modern UI players understand instantly

    Commands :
    Description
    /home
    Open homes UI / teleport to a home
    /sethome <name>
    Save a home
    /delhome <name>
    Delete a home
    /homes
    Show homes UI


    /tpr <player>
    Request teleport to player
    /tpa
    Accept a TPR
    /tpc
    Cancel/decline pending teleport


    /outpost
    Teleport to Outpost (if allowed)
    /bandit
    Teleport to Bandit Camp
    /warp <name>
    Warp to location
    /warps
    Open warp list UI
    Admin Commands :
    Description
    /tpadmin
    Open admin GUI
    /setcoord
    Save coordinates during setup wizard
    Permissions :
    Purpose
    advancedteleport.use
    Basic teleport features
    advancedteleport.admin
    Full admin panel & tools
    advancedteleport.vip1
    VIP Tier 1
    advancedteleport.vip2
    VIP Tier 2
    advancedteleport.vip3
    VIP Tier 3
    advancedteleport.outpost
    Use Outpost teleport
    advancedteleport.bandit
    Use Bandit teleport
    advancedteleport.warp
    Use warps
    Config :
    { "Request Timeout (seconds)": 30, "Teleport Sound Effect": "assets/prefabs/missions/effects/mission_victory.prefab", "Block Teleport In Combat": true, "Block Teleport When Raiding": true, "Block Teleport When Building Blocked": true, "Require TC Authorization For Home": true, "Use Economics": false, "Use ServerRewards": false, "Use Scrap": false, "Outpost Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Outpost", "Asset Filter (for auto-detect)": "compound", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Bandit Camp Settings": { "Enabled": true, "Auto Detect Location": true, "Display Name": "Bandit Camp", "Asset Filter (for auto-detect)": "bandit", "Custom X": 0.0, "Custom Y": 0.0, "Custom Z": 0.0 }, "Custom Warp Locations": { "lobby": { "Enabled": true, "Display Name": "Lobby", "X": 1355.97791, "Y": 10.4623671, "Z": 567.7058, "Permission (leave empty for default warp permission)": "" } }, "Permission Tiers": { "default": { "Display Name": "Default", "Max Homes": 2, "Home Cooldown (seconds)": 300, "Home Warmup (seconds)": 10, "Home Cost": 0, "TPR Cooldown (seconds)": 300, "TPR Warmup (seconds)": 10, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 10, "Daily TPR Limit (-1 = unlimited)": 10, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip1": { "Display Name": "VIP Bronze", "Max Homes": 4, "Home Cooldown (seconds)": 180, "Home Warmup (seconds)": 7, "Home Cost": 0, "TPR Cooldown (seconds)": 180, "TPR Warmup (seconds)": 7, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 20, "Daily TPR Limit (-1 = unlimited)": 20, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip2": { "Display Name": "VIP Silver", "Max Homes": 6, "Home Cooldown (seconds)": 90, "Home Warmup (seconds)": 5, "Home Cost": 0, "TPR Cooldown (seconds)": 90, "TPR Warmup (seconds)": 5, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": 35, "Daily TPR Limit (-1 = unlimited)": 35, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 }, "vip3": { "Display Name": "VIP Gold", "Max Homes": 10, "Home Cooldown (seconds)": 30, "Home Warmup (seconds)": 3, "Home Cost": 0, "TPR Cooldown (seconds)": 30, "TPR Warmup (seconds)": 3, "TPR Cost": 0, "Daily Home Limit (-1 = unlimited)": -1, "Daily TPR Limit (-1 = unlimited)": -1, "Outpost Cooldown (seconds)": 300, "Outpost Warmup (seconds)": 10, "Outpost Cost": 0, "Bandit Cooldown (seconds)": 300, "Bandit Warmup (seconds)": 10, "Bandit Cost": 0, "Warp Cooldown (seconds)": 300, "Warp Warmup (seconds)": 10, "Warp Cost": 0, "Daily Outpost Limit (-1 = unlimited)": 5, "Daily Bandit Limit (-1 = unlimited)": 5, "Daily Warp Limit (-1 = unlimited)": 10 } } }
    • $15
    • 2 Purchases
    • 2 Downloads
  6. HealthBar brings a clean, MMO-style health bar system to Rust — without cluttering the screen or spamming players.
    Whenever a player damages an NPC, animal, vehicle, turret, Bradley, or helicopter, a smooth animated health bar appears — showing:
    name
    distance
    remaining HP
    percentage
    color-coded status
    Bars automatically fade away after combat, and players can toggle the feature individually if they prefer a clean screen.
    Everything is configurable — distance, icons, entities, UI style, and behavior.
    Perfect for PvE servers, PvP arenas, boss events, and servers that want cleaner combat feedback.
    What it does ?
    Detects combat targets and shows health bars in real time
    Works with:
    NPCs
    Animals
    Bradley APC
    Patrol Helicopter / CH47
    Vehicles (boats, minicopters, modular cars, trains, etc.)
    Turrets + SAM sites
    Shows:
    name
    distance
    numeric health
    percentage
    entity-type icon
    Smart visibility system (time-based, distance aware)
    Fully configurable UI (position, colors, toggles)
    Per-player toggle command
    Admin tools for tuning distance + reloading config
    Safe, optimized, timer-driven updates (no UI flicker, no spam)
    Permissions :
    Description
    healthbar.use
    Allows player to use / toggle health bars (recommended default)
    healthbar.admin
    Allows access to admin commands (distance + reload)
    Player Commands :
    Description
    /healthbar
    Shows help menu
    /healthbar toggle
    Enables / disables health bars for you
    console: healthbar.toggle
    Console toggle (bindable)
    Admin Commands :
    Description
    /healthbar distance <meters>
    Sets visibility distance
    /healthbar reload
    Reloads configuration
    { "Show Health Bars For NPCs": true, "Show Health Bars For Animals": true, "Show Health Bars For Bradley": true, "Show Health Bars For Attack Helicopter": true, "Show Health Bars For Vehicles": true, "Show Health Bars For Turrets": true, "Show Distance Text": true, "Health Bar Visibility Distance (meters)": 50.0, "Health Bar Fade Distance (meters)": 60.0, "Update Rate (seconds)": 0.15, "Show Entity Name": true, "Show Numeric Health": true, "Show Health Percentage": true, "Show Entity Type Icon": true, "UI Position - Anchor Min": "0.35 0.13", "UI Position - Anchor Max": "0.65 0.19", "Health Bar Display Duration (seconds)": 5.0, "Enabled By Default": true, "NPC Names": { "scientist": "Scientist", "scientistnpc": "Scientist", "tunneldweller": "Tunnel Dweller", "underwaterdweller": "Underwater Dweller", "murderer": "Murderer", "junkpile": "Junkpile Scientist", "scarecrow": "Scarecrow", "heavyscientist": "Heavy Scientist", "hazmat": "Hazmat Scientist", "bandit": "Bandit", "gingerbread": "Gingerbread", "zombie": "Zombie" }, "Animal Names": { "bear": "Bear", "polarbear": "Polar Bear", "wolf": "Wolf", "boar": "Boar", "stag": "Stag", "deer": "Deer", "chicken": "Chicken", "horse": "Horse", "shark": "Shark" }, "Vehicle Names": { "rhib": "RHIB", "rowboat": "Rowboat", "kayak": "Kayak", "minicopter": "Minicopter", "scraptransport": "Scrap Heli", "hotairballoon": "Hot Air Balloon", "sedan": "Sedan", "snowmobile": "Snowmobile", "tomaha": "Tomaha", "workcart": "Workcart", "locomotive": "Locomotive", "magnetcrane": "Magnet Crane", "modularcar": "Modular Car", "attackhelicopter": "Attack Heli", "ch47": "Chinook" } }
    • $7
    • 1 Purchases
    • 2 Downloads
  7. Extended Minigun is a basic plugin that allows players with the use permission to reload the minigun any where and not just at a level 2 workbench.

    The Plugin also features adjustable durability and output damage
    { "Version": "1.0.1", "Reload Duration Seconds": 3.5, "Reload Cooldown Seconds": 5.0, "Enable Toast Notifications": true, "UI Background Color (Hex)": "000000", "UI Background Opacity (0-100)": 50.0, "UI Progress Bar Color (Hex)": "FF8800", "UI Text Color (Hex)": "FF8800", "Minigun Durability Multiplier (1.0 = normal, 2.0 = half damage)": 2.0, "Minigun Damage Multiplier (1.0 = normal, 2.0 = double damage)": 2.0 }
    • Free
    • 2 Downloads
  8. Monthly Rewards Calendar gives your players a reason to come back every day — without feeling grindy or pay-to-win.
    The plugin shows a clean monthly calendar UI, lets players claim daily rewards, tracks streaks, and even announces milestones. Admins get a full in-game editor, so you can change rewards instantly — no JSON editing or server reload required.
    It also supports Discord announcements, custom commands, blueprints, skins, streak bonuses, and full month preview mode.
    What it does ?
    Detects when players are eligible for a daily reward
    Shows a polished calendar UI with claimed, available, and locked rewards
    Supports streak bonuses with configurable multipliers and caps
    Lets players preview rewards for every month
    Tracks claim history, streaks, and total rewards earned
    Allows per-month reward tables (fully customizable)
    Supports command-based rewards (economy, kits, VIP, etc.)
    Integrates item icons via ImageLibrary
    Announces streak milestones to Discord (optional)
    Includes a full admin editor UI for live reward editing
    Supports rotational mode or fixed calendar rewards
    And yes — almost every feature can be toggled or tweaked.
    Permissions :
    Commands :
    Config ( Comes with all months/days just shortened here as example ):
    { "Claim Cooldown (hours)": 24, "Show Streak Bonus": true, "Streak Bonus Multiplier Per Day": 0.1, "Max Streak Bonus": 2.0, "Reset Streak On Miss (false = streak only counts claim days)": true, "Use Calendar Day Rewards (true = Day 1 always gives slot 1, false = rotational)": true, "Command Aliases": [ "rewards", "daily", "calendar" ], "Sound Effect On Claim": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "UI Cooldown (seconds)": 1.0, "Discord Webhook URL": "", "Discord Announce Milestones (streak counts)": [ 7, 14, 30 ], "Monthly Rewards": { "1": { "Month Name": "January", "Rewards": [ { "Item Shortname": "wood", "Display Name": "Wood", "Amount": 2500, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" }, { "Item Shortname": "stones", "Display Name": "Stone", "Amount": 2000, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] }, "2": { "Month Name": "February", "Rewards": [ { "Item Shortname": "scrap", "Display Name": "Scrap", "Amount": 150, "Skin ID": 0, "Is Blueprint": false, "Custom Command": "" } ] } } }
    • $20
  9. Welcome Player gives your players a warm, modern first impression — without being annoying or spammy.
    The plugin automatically detects whether someone is joining for the first time or coming back, then shows customized messages, optional rewards, a clean UI banner, and (if you want) sends notifications straight to Discord. It also tracks connection history, so players can check when they first joined and how often they’ve played.
    What it does ?
    Detects first-time vs returning players
    Sends configurable private messages, global join messages (optional), and disconnect messages
    Gives custom rewards (with skin support)
    Displays a subtle, polished UI welcome banner
    Detects player country (with fallback)
    Sends Discord webhook embeds for joins and disconnects
    Tracks basic player stats (first join, last join, total connects)
    Integrates with BetterChat if installed
    Supports multiple languages using Oxide lang
    And yes — everything can be turned on or off.
    Examples (default behavior)
    First time player joins → welcome message, optional starter reward, UI banner, optional Discord notification
    Returning player joins → short “welcome back” message, optional loyalty reward
    Player disconnects → optional global message + Discord embed
    Player runs /welcomestats → sees their join history + country + total connections

    Permissions :
    welcomeplayer.bypass - Skips all welcome events — useful for admins and test accounts.
    Commands :
    /welcomestats sees their join history + country + total connections
    welcomeplayer.reset <steamid|all> - Console Command
    welcomeplayer.stats - Console Command
    Config :
    { "First Time Player Settings": { "Enable First Time Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome</color> <color=#FFFFFF>{player}</color> to <color=#ff00ff>{server}</color></size>\n<size=14><color=#888888>It seems like this is your <color=#00ffff>first time</color> joining us</color></size>\n<size=12><color=#00ff00>Check your inventory for a welcome gift</color></size>", "Global Message": "<size=14><color=#00ff00>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ff00>has joined us for the first time</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:3:0", "bandage:5:0", "apple:10:0", "syringe.medical:3:0", "bandage:5:0", "apple:10:0" ], "Message Display Duration (seconds)": 10.0 }, "Returning Player Settings": { "Enable Returning Player Welcome": true, "Send Global Message": true, "Private Message": "<size=18><color=#00ffff>Welcome Back</color> <color=#FFFFFF>{player}</color></size>\n<size=14><color=#888888>We're glad to see you came back to us</color></size>\n<size=12><color=#00ff00>Check your inventory for a loyalty reward</color></size>", "Global Message": "<size=14><color=#00ffff>[+]</color> <color=#FFFFFF>{player}</color> <color=#00ffff>has come back online</color> from <color=#00ffff>{country}</color></size>", "Sound Effect": "assets/bundled/prefabs/fx/notice/loot.copy.fx.prefab", "Rewards (shortname:amount:skinId)": [ "syringe.medical:1:0", "syringe.medical:1:0" ], "Message Display Duration (seconds)": 8.0 }, "Disconnect Settings": { "Enable Disconnect Message": true, "Send Global Message": true, "Global Message": "<size=14><color=#ff00ff>[-]</color> <color=#FFFFFF>{player}</color> <color=#ff00ff>just went offline</color></size>" }, "General Settings": { "Server Name (leave empty to use server hostname)": "", "Use IP-API for Country Detection": true, "Default Country (if detection fails)": "Unknown", "Welcome Delay (seconds after connect)": 2.0, "Show UI Welcome Banner": true, "UI Banner Duration (seconds)": 8.0, "Log Player Connections": true }, "Discord Webhook Settings": { "Enable Discord Webhooks": false, "Webhook URL": "", "Embed Color - First Time (decimal)": 65280, "Embed Color - Returning (decimal)": 65535, "Embed Color - Disconnect (decimal)": 16711935, "Send First Time Join": true, "First Time Message": ":green_circle: **{player}** has joined for the first time from **{country}**", "Send Returning Player Join": true, "Returning Message": ":blue_circle: **{player}** has come back online from **{country}**", "Send Disconnect": true, "Disconnect Message": ":red_circle: **{player}** just went offline", "Include Player Steam ID": true, "Include Timestamp": true } }
    • $5
  10. Gametip Soundalert offers the Admin a small Plugin to Broadcast a Gametip to all Players.Every Player will also get a notification Sound.
    The Plugins plays the Effect "Team Invitation" when you send a Gametip.
    Can be used from your Server Console (works with Schedule/TImedEvents) or Ingame with Permission:
    effecttimer.use Timer Command
    effecttimer TipLength Tip Text to Send Example
    effecttimer 10 This is a Test Tip This will send a Tip for 10 Seconds and poke all Players with a Invitation Sound.
     
    No Config Required
    • Free
    • 11 Downloads
  11. One-click activation with automatic 24h gift window
    When you press Enable, the plugin automatically creates a 24-hour period during which players can claim their gift.
    No manual scheduling or date setup — activate it and it’s ready.
    Adjustable time zone
    Choose your preferred time zone (Paris, London, UTC, etc.).
    All timestamps displayed by the plugin follow this setting.
    Clean and user-friendly CUI
    A custom interface where:
    Admins configure items, quantities, and images
    Players see and claim their rewards
    ImageLibrary support provides clean visuals
    One-time claim per player
    Each player can claim the gift only once during the active period.
    All claim data is automatically saved.
    ImageLibrary support
    Easily link custom images for each reward to enhance presentation.
    Simple data handling
    All admin settings and player claim data are saved automatically and safely reloaded on server restart.
    Permissions
    sgivegift.admin
    Grants access to the admin UI for configuring gifts.
    Commands
    Player Commands
    /pgift
    Opens the player gift menu (if a gift event is currently active).
    Admin Commands
    /agift
    Opens the admin UI to configure items, quantities, images, and to enable/disable the gift.
    /genitems (Rust admin only)
    Generates a JSON file containing a dictionary of all item shortnames.
    Configuration file
     
    Data file (example)
    data/SGiveGift/AdminGiftData.json
     
    • $5.99
    • 2 Downloads
  12. PlayersSinceWipe is a powerful Rust plugin designed to track every player who connects to the server after the plugin is installed, starting from the last wipe.
    It supports multiple wipe modes and can automatically send daily or manual reports to Discord via webhook.
    Previous player connections before installation are not tracked.
    Key Features:
    Automatic tracking of all players since the last wipe.
    Support for Monthly, Weekly, and BiWeekly wipe modes.
    Daily automated reports with full player lists and statistics.
    Manual report system for both chat and console.
    Full Discord integration through webhook.
    Multi-language support (French / English) with customizable messages.
    Commands:
    /psw.report → Sends a manual report to Discord from in-game chat.
    psw.report (console) → Sends a manual report from the server console.
    Benefits:
    Accurate and fully automated player tracking with zero manual effort.
    Simple setup and seamless integration with Rust and Discord.
    Fully compatible with all Rust servers running Oxide or Carbon.
    Configuration file:
     
    • $3.99
    • 3 Downloads
  13. Protect your loot! This is the best plugin to protect your Storage Boxes, Research Table, Repair Bench, Furnace, Large Furnace, ETC! Anything that is a placeable storage object, in or around your base from being looted, or picked up! Super optimized at under 80 lines of code! With Team feature!
    You can only pick up or loot an object if you are the original owner of the object, or you are authorized on the tool cupboard, or if teams is enabled the owner of the object is in your team/You in their team!
    Permissions:
    lootguard.bypass - Bypass the protection restrictions!
    Configuration:

    Language:
     
    • $5
    • 6 Purchases
    • 10 Downloads
  14. RoastBot
    Adds a little fun to the chat by roasting players on their death.
    Will also count deaths and causes.

    Add your own mockery notes in the config





    Add or remove death comments in the config file
    default config 

     
    { "DeathComments": { "bullet": [ "{player} ate a bullet sandwich! That’s {causeDeaths} times you’ve been a target dummy!", "..." ], "fall": [ "{player} forgot how gravity works! {causeDeaths} falls in {totalDeaths} deaths!", "..." ], "animal": [ "{player} became animal chow! {causeDeaths} times animals won!", "{player} lost to wildlife again. {causeDeaths} animal deaths in {totalDeaths}!", "{player} thought they were a zookeeper. {causeDeaths} maulings say otherwise!", "Another animal snack for {player}! That’s {causeDeaths} furry defeats!", "{player} keeps feeding the wildlife. {causeDeaths} times in {totalDeaths} deaths!" ], "explosion": [ "{player} went BOOM! {causeDeaths} explosions in {totalDeaths} deaths!", "..." ], "melee": [ "{player} got whacked! {causeDeaths} melee beatdowns in {totalDeaths} deaths!", "..." ], "drowned": [ "{player} forgot how to swim! {causeDeaths} drownings in {totalDeaths} deaths!", "..." ], "suicide": [ "{player} checked out early! {causeDeaths} self-inflicted exits in {totalDeaths} deaths!", "..." ], "cold": [ "{player} turned into a popsicle! {causeDeaths} freezes in {totalDeaths} deaths!", "..." ], "heat": [ "{player} melted in the heat! {causeDeaths} heatstrokes in {totalDeaths} deaths!", "..." ], "starvation": [ "{player} starved to death! {causeDeaths} times you forgot to eat!", "..." ], "burn": [ "{player} went up in flames! {causeDeaths} times you’ve been toasted!", "..." ], "other": [ "{player} died mysteriously! {causeDeaths} weird deaths in {totalDeaths}!", "..." ] }, "ShowDeathNotes": true }  
  15. Depends on:
    Image Library
    Rust Translation API
     
    Warning:
    Kindly note that this plugin supports only Oxide and is not compatible with Carbon.
     
    Manage key game elements and create a unique atmosphere on your server!
    Our plugin allows you to easily modify blueprints, item parameters, and player inventories according to your preferences.
    Thanks to user-friendly settings, the configuration process is simple and intuitive.
     
    Main Features:
    Server Blueprint Management:
    Full customization of blueprints, including crafting ingredients, crafting time, required workbench level, and more.
     
    Server Item Management:
    Modify item rarity, stats, carry capacity, and other characteristics.
     
    Player Inventory Management:
    Add items to a player's inventory (including with skins).
    Modify item parameters directly in the inventory.
    Remove items from a player's inventory.
     
    Plugin Settings:
    Customize the interface font.
    Change the color scheme.
    Set a custom background color.
    Switch interface language: English / Russian.
    Remap all plugin control commands.
     
    Permissions
    oxide.grant user <name or steam id> AManager.Admin
     
    Command
    /AManagerMenu
     
    Disclaimer:
    Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
     
    Demonstration:  https://www.youtube.com/watch?v=aAzzby6wwt0
    • $20
    • 6 Downloads
  16. Instantly switches spoiled meat for FreshMeat
    permission - freshmeat.use
    • $5
    • 1 Downloads
  17. About GroupLink (oxide group parenting)
    GroupLink is a lightweight Rust plugin designed for the Oxide modding framework, created to manage group relationships between leader (parent) groups and their associated subgroups. Its primary function is to automatically remove players from specified subgroups when they are no longer part of their corresponding leader group, ensuring that subgroup permissions are tied to leader group membership. This is particularly useful for servers using timed or subscription-based group systems, such as those managed by the TimedPermissions plugin.
    When a player loses membership in a leader group (either through manual removal or expiration via TimedPermissions), GroupLink checks for and removes them from all linked subgroups defined in its configuration. Upon each subgroup removal, it sends a private, customizable chat message to the affected player, informing them of the change. The plugin uses a periodic check system to ensure compatibility with external group management plugins, making it efficient with minimal server performance impact.
    Key features:
    Automatically removes players from subgroups when their leader group membership ends
    Sends private, styled chat messages (configurable size and color) to affected players
    Lightweight design with deferred operations using NextTick to reduce resource usage
    Configurable leader groups, subgroups, message format, and check interval
    Admin commands for testing and debugging group status
     
     
    Configuration Explanation
    The plugin generates a configuration file named GroupLink in the oxide/config directory. Below is the default configuration with an explanation of each field:
    json
    { "LeaderGroups": [ "vipplus", "mvp", "fanatic" ], "SubGroups": { "vipplus": [ "cvipplusbuilders", "cvipplusfarmers", "cvipplusindustrial" ], "mvp": [ "bmvpbuilders", "bmvpfarmers", "bmvpindustrial" ], "fanatic": [ "afanaticbuilders", "afanaticfarmers", "afanaticindustrial" ] }, "MessageFormat": "{0} you have left group {1} as your {2} subscription has ended", "MessageSize": 24, "MessageColor": "green", "CheckInterval": 60.0 } LeaderGroups: An array of strings listing the parent group names (e.g., "vipplus", "mvp", "fanatic"). These are the primary groups that, when removed from a player, trigger subgroup removal.
    SubGroups: A dictionary mapping each leader group to an array of its associated subgroups. For example, "vipplus" is linked to "cvipplusbuilders", "cvipplusfarmers", and "cvipplusindustrial". When a player loses the leader group, they are removed from all listed subgroups.
    MessageFormat: A string defining the chat message sent to players upon subgroup removal. It uses indexed placeholders:
    {0}: Player's username
    {1}: Subgroup name
    {2}: Leader group name
    Example output: "UrbanViking you have left group bmvpbuilders as your mvp subscription has ended"
    MessageSize: An integer setting the font size of the chat message (default: 24).
    MessageColor: A string defining the color of the chat message in HTML color format (default: "green"). Can be changed to other colors like "red", "#FF0000", etc.
    CheckInterval: A float specifying how often (in seconds) the plugin checks all connected players for leader group status (default: 60.0). Adjust this to balance responsiveness and server load.
    Adding/Removing Groups from the Config
    To modify the groups in the config, edit oxide/config/GroupLink.json and reload the plugin using oxide.reload GroupLink or /grouplink reload. Here's how to add or remove groups:
    Adding a New Leader Group and Subgroups
    Open GroupLink.json.
    In the "LeaderGroups" array, add the new leader group name:
    json
    "LeaderGroups": [ "vipplus", "mvp", "fanatic", "elite" // Added new leader group ]
    In the "SubGroups" dictionary, add a new entry for the leader group with its subgroups:
    json
    "SubGroups": { "vipplus": ["cvipplusbuilders", "cvipplusfarmers", "cvipplusindustrial"], "mvp": ["bmvpbuilders", "bmvpfarmers", "bmvpindustrial"], "fanatic": ["afanaticbuilders", "afanaticfarmers", "afanaticindustrial"], "elite": ["elitebuilders", "elitefarmers", "eliteindustrial"] // Added subgroups for "elite" } Save the file and reload the plugin.
    Removing a Leader Group and Its Subgroups
    Open GroupLink.json.
    In the "LeaderGroups" array, remove the leader group name:
    "LeaderGroups": [ "vipplus", "fanatic" // Removed "mvp" ] In the "SubGroups" dictionary, remove the corresponding entry:
    "SubGroups": { "vipplus": ["cvipplusbuilders", "cvipplusfarmers", "cvipplusindustrial"], "fanatic": ["afanaticbuilders", "afanaticfarmers", "afanaticindustrial"] // Removed "mvp" entry } Save the file and reload the plugin.
    Adding/Removing Subgroups for an Existing Leader Group
    To add a subgroup, append it to the array under the leader group in "SubGroups":
    "mvp": ["bmvpbuilders", "bmvpfarmers", "bmvpindustrial", "mvpraiders"] // Added "mvpraiders" To remove a subgroup, delete it from the array:
    "mvp": ["bmvpbuilders", "bmvpfarmers"] // Removed "bmvpindustrial" Save and reload the plugin.
    Hooks Needed by Other Plugins
    GroupLink uses the following Oxide hook, which other plugins might need to interact with or be aware of:
    OnUserGroupRemoved(BasePlayer player, string group):
    Called when a player is removed from a group via Oxide's permission system.
    GroupLink uses this as a fallback to catch manual group removals, though its primary mechanism is a periodic check for TimedPermissions compatibility.
    Other plugins can call this hook to trigger GroupLink's removal logic if they remove players from leader groups manually.
     
    • $5
    • 1 Downloads
  18. ### Plugin: SpawnBike
    !!!NOT FOR RESALE!!!
    Developer: A1 (maliciousharp24)-Discord.For any questions feel free to contact me.
    Description: 
    SpawnBike allows players to easily spawn various vehicles, including motorcycles, sidecars, bicycles, and tricycles. It features fuel management, cooldown periods for vehicle spawning, and permission controls to limit access based on player roles.
    All instructions are included in File. Please read them. 
    Key Features:
    - Spawn a single vehicle type at a time.
    - Fuel allocation based on player permissions.
    - Cooldown management to prevent spamming vehicle spawns.
    - Admin-defined permissions for vehicle access.
    Commands:
    - /mymoto - Spawn a motorcycle.
    - /mysidecar - Spawn a sidecar.
    - /mybike - Spawn a bicycle.
    - /mytrike - Spawn a tricycle.
    - /nomoto - Despawn your motorcycle.
    - /nobike - Despawn your bike or sidecar.
    - /help - Display available commands and descriptions.
    This plugin enhances gameplay by providing fun and functional vehicle options while maintaining balance through cooldowns and permissions.
    • Free
    • 11 Downloads
  19. Notify Addon that will popup the notification when killing animals.
     
    Features :
    works with both the Notify versions. lightweight Simple config Animal naming can be changed through language file. Permission system Option through config to use any Notify profile (can create profiles) Supported Animals :
    Bear Polarbear Boar Chicken Horse (Wild horse) Stag Wolf Wolf2 (new wolf AI) Zombie (minecraft) Simpleshark (Shark) Permissions :
    notifyanimalfeed.use : Grant user permission to see the feed Configuration : 
     
    { "Notify profile ID": 0 } Localisation  : 
    {Killer} : Player name will be displayed on this location {Victim} : Animal name will be displayed on this location (can be customised in language file) {Weapon} : Weapon/explosives/traps/fire will be displayed on this location {_Distance} : Distance between animal and player will be displayed here Make sure to use all 4 when changing the language file text including brackets.
    { "FeedAnimal": "<color=orange>{Killer}</color> killed a <color=yellow>{Victim}</color> with a <color=yellow>{Weapon}</color> from <color=yellow>{_Distance}</color>m", "Bear": "Bear", "PolarBear": "Polar Bear", "Boar": "Pig", "Chicken": "Chicken", "Horse": "Wild Horse", "Stag": "Stag", "Wolf": "Wolf", "SimpleShark": "Shark" }  
    • Free
    • 13 Downloads
  20. At a configurable rate and amount setting , apple(s) can fall from a tree making it a little less hard to find food
    Features :
    Drops a set amount of apples after cutting down trees Set the droprates (0 to 1) ea 0.25 would be 25% chance Simple configuration Permissions Debug option for console logging Permissions :
    apples.drop : To give the player the chance to find the apples Configuration :
    { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>Apples</color>] : " }, "Dropchance (0-1)": 1.0, "Min apples": 1, "Max apples": 3, "Put in Inventory (true/false)": true, "Excluded Tree Prefabs (full paths)": [ "assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab" ] } Localisation :
    { "Applesdrop": "{0} Apple(s) fell from the tree" }
    • Free
    • 24 Downloads
  21. Ever wanted to make SAMSites shoot at the Patrol Helicopter or any other vehicles/entities? Well you can with SAM Site Targets, Config is easy and simple, use https://github.com/OrangeWulf/Rust-Docs/blob/master/Entities.md to find the entities shortprefabname, and change the config and bam!
    Notes:
    Unfortunately the default targeting vehicles like the minicopter are hardcoded in the samsite code, so if u change the targeting range to under 150 it wont work as the hardcoded value takes over...
    If you have the permission set to "", it would make it so all SAMSites attack that entity, bypassing the entity owner check!
    Configuration:
    { "Entities": { "attackhelicopter.entity": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.attackhelicopter", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "bradleyapc": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.bradley", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "ch47.entity": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.ch47", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "minicopter.entity": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.minicopter", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "patrolhelicopter": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.patrolheli", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 }, "scraptransporthelicopter": { "Can be targeted by static SAM Sites?": true, "Enabled": false, "Permission": "samsitetargets.scrapheli", "Rocket damage multiplier!": 1.0, "Rocket speed multiplier!": 1.0, "Seconds between rocket bursts!": 5.0, "Targeting range!": 150.0 } } }
    • $10
    • 4 Purchases
    • 8 Downloads
  22. Do you want to make your players lives easier? QuickGut allows your players to gut stacks of fish instantly!  Saving time and making them happy!
    Plugin is simple and straight forward with no configuration!
    Note:
    By default quickgut wont be enabled for the player, they ether need to enter the command /gut to enable it or you need to give them the permission quickgut.active when given access... Permissions:
    quickgut.use - Allows the player to use the command /gut and allows them to gut fish instantly! quickgut.active - Toggle weather the player has quickgut enabled or not! Commands:
    /gut - Toggles the feature on or off!
    • $5
    • 1 Downloads
  23. Simple system allows players to choose which team/side/faction or group they want to be in.
    On first load you will have to create your own oxide groups for the players to chose from example "Team A/ Team B" you can easily rename those from lang file to example "Scavangers/Residents" or whatever you want.
    The purpouse of this plugin is for PVE/Roleplay servers with different types of perks for different types of oxide groups or Event Servers where players can chose their sides.
    Permissions:
    TeamMenu.change - Allows you to use the command /changeteam Commands:
    /changeteam API:
    bool ForceChangeTeam (string id) string GetPlayerTeam (string id) string[] GetTeamMembers (string Team) int? GetTeamCount (string Team) Configuration:
    { "onLoad": true, "onAwake": true, "Confirmation_Message": false, "AutoShow_TeamRemoval": true, "TeamA": { "Group": "teama", "Color": "1 0 0 1" }, "TeamB": { "Group": "teamb", "Color": "0 0 1 1" } } Language:
    { "UI_Description": "Choose your desired faction... It can be changed by doing /changeteam in chat...", "Confirmation_Message": "Welcome to the team, blah blah blah.", "TeamA": "TeamA", "TeamB": "TeamB" }  
    • $5
    • 1 Downloads
  24. GFVoter it's a voting rewards system for Rust servers listed on GamesFinder.net.
     It's designed to reward players for voting for your server/s on gamesfinder.net and players earn points by doing so which they can then redeem for in-game rewards. 
    What is GamesFinder.net? It's a new platform designed for server owners to list and describe their servers better with more options and gives the players the ability to search for a server easier tailored to their needs and get rewards by voting the server.
    Features: 
    Vote Tracking: Players can vote for the server on the website, and their votes are tracked. Rewards: Players can exchange their accumulated points for rewards. Rewards can be items and executed commands or kits. Cooldown Management: Ensures players can't spam vote claims by implementing a cooldown system. Vote Verification: Checks if a player has voted and then claims their reward via the API. Custom Commands: Players can check their points, claim rewards, or view available rewards through chat commands. Discord Integration: Option to send notifications to a Discord server when a vote is made or a reward is claimed. Commands : 
    gfvote "Amount" "PlayerName or SteamID" : Allows admins to manually add points to players (Console Command). /claimpoint or /clp : Used by players to claim their voting points. /rewardlist or /rl : Displays available rewards to players. /claimreward or /cr : Players use this to claim a specific reward. /checkpoints or /checkp : Check the amount of points earned. Config Example :
    { "Use discord webhook at vote": true, "Use discord webhook at claim": true, "Discord webhook": "Your discord server webhook", "Chat command to claim reward point": [ "claimpoint", "clp" ], "Chat command for check rewards": [ "rewardlist", "rl" ], "Chat command for get reward": [ "claimreward", "cr" ], "Chat commands for checking points": [ "checkpoints", "checkp" ], "GamesFinder API": "Your API from gamesfinder.net", "Rewards": { "economics": { "Display name for chat (if empty - use key or item name)": "x50 Economics", "NeedPoints": 3, "Type": 1, "Item": null, "Command (%STEAMID% - player user id)": "deposit %STEAMID% 50" }, "group": { "Display name for chat (if empty - use key or item name)": "x1 Group 'Member'", "NeedPoints": 10, "Type": 1, "Item": null, "Command (%STEAMID% - player user id)": "oxide.grant user %STEAMID% (Permission)" }, "sr": { "Display name for chat (if empty - use key or item name)": "x10 ServerRewards", "NeedPoints": 2, "Type": 1, "Item": null, "Command (%STEAMID% - player user id)": "sr add %STEAMID% 10" }, "wood": { "Display name for chat (if empty - use key or item name)": null, "NeedPoints": 1, "Type": 0, "Item": { "Shortname": "wood", "Amount": 1000, "SkinID": 0 }, "Command (%STEAMID% - player user id)": null } }, "Reminder message": "Hey! Don't forget to vote for our server on gamesfinder.net and claim your points.", "Reminder interval minutes": 15 }  
    • Free
    • 8 Downloads
  25. This plugin creates NPC on Rust monuments.
    This plugin works with new intelligence for NPC.
    The plugin has many settings for creating NPC of any type of complexity.
    For each NPC separately, it is possible to customize different clothes, weapons, loot.
    You can use additional plugins such as: Kits, MarkerManager.
    For the issuance of NPS kits. Kits plugin from https://umod.org.
    You can add a marker for the NPC. MarkerManager plugin from https://umod.org
    [ spawnnpc.command ] - Permission to use chat commands
    command to chat
    [ /npc count ] - Shows how many NPC are on the map.
    [ /npc kill ] - Kill all NPCs on the map.
    [ /npc respawn ] - Respawn all NPC on the map.
    [ /npc reload ] - Reload plugin.
    Weapon advice for the Scarecrow
    For melee weapons for example (knife.combat, pitchfork, salvaged.cleaver, machete) and other things that pierce or cut.
    Weapon advice for the Scientist
    For ranged weapons for example (pistol.revolver, smg.2, rifle.lr300, lmg.m249) and other things that shoot.
     
    • Free
    • 1,358 Downloads
    • 17 Comments

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  3. Find Notifications and adjust your preference.