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WeOxide Marketplace ¬ Rust Custom Maps ¬ Prefabs ¬ Monuments and Plugins Free & Paid Assets

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Plugins

55 files

  1. Lock players inventory's instantly through command or permissions!
    Commands:
    /lock playername type
    /unlock playername type
    *type = "wear, main, belt"
    Permissions:
    inventorylock.use
    inventorylock.bypass
    inventorylock.main
    inventorylock.belt
    inventorylock.wear
    Language:
    • $5
  2. This plugin lets you control every aspect of a FishTrap! From its percentage of catch to how often it catches! You can make fish traps 2X or 5X!
    This plugin is compatible with ContinuousFishTraps!
    Note:
    Do not change the name of the fish in the targetWildlife!
    decayDamageScale: 1 being 100% of the fishtraps health!
    Weight: is like a percentage of catch, for example you have 60% chance to catch minnows!
    tickRate: is for how often u want the fishtrap to catch fish!
    trappedEffectRepeatRate: is how often do u want the effect that a fish has been caught to occur!
    trapSuccessRate: what chance do u want the fish traps to catch fish on the first try! 1 being 100%
    Example config to ignore certain bait
      "ignoreBait": [
        "bearmeat.cooked",
        "pumpkin"
      ]
    Configuration: "Note: The default config has the default configuration of a vanilla fish trap"

    To do:
    Custom loot table!
    • $5
  3. This plugin lets the fish traps run without stopping! Normally when using the fish traps you have to empty them out or just at least open them to reset them to catch another fish.
    This plugin is compatible with FishtrapController
    Permission:
    continuousfishtraps.use
    Configuration:
     
    • $5
  4. Block the use of certain tools when gathering an NPC, Player, Animal, Node, Tree, ETC! Control what tools they cannot use!
    Permissions:
    bettertoolblocker.bypass
    Configuration:

    Language:
     
    • $5
  5. You can skin items that are already placed!
    Note:
    To be able to use this plugin, the player first must have the permission or be in a group with the permission.
    You can only skin an object that is whitelisted in the config.
    Only add an items that are skinable into the whitelist!
    To be able to change the skin of an object, it must be in the whitelist! And then only if you placed it, or are authorized on the TC, and if you have 'UseTeams' enabled, you can skin items placed by members from your team.
    It is ideal to stand fully and look at the object directly before skinning, because the raycast ray is positioned to your head!
    Permissions:
    skinsight.use "Command: /skinitem"
    skinsight.reset "Command: /skinreset"
    skinsight.info "Command: /getskinid"
    skinsight.bypass "Allows you to use the commands, bypassing the security checks!"
    Commands:
    /skinitem skinid
    /skinreset
    /getskinid
    Configuration:

    Language:
     
    • $5

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