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Monuments

172 files

  1. Cake Arena is a battlefield where your players will fight to get the biggest piece of Cake.
    The floor is full of mines, be careful. Climb through the walls. Climb the platforms to get the rewards. Launch yourself with the zip lines to dodge other players. Includes a mini-puzzle to access the inside of the Cake. This Cake is designed to be used as an Arena, but also as a monument for your Rust map.
    • $9.90
  2. Safe zone for your Rust server with this classic Nintendo console.
    It contains all the amenities of Outpost. Mario, Luigi, Donkey Kong and enemy characters. You can also find loot, npcs and traps.
    • $12.90
  3. -  BIG Xmas Tree  is a gigantic Xmas Tree. Build your base anywhere on the Xmas Tree.
    - Moreover,  BIG Xmas Tree  is not only a decoration, it also contains a snowy village inside the pot.
    This village is known as Shit Village, your goal will be to get access to it, overcome different challenges such as:
    -  The Star:  Conquer the star to give energy to the Great Cairn of Power.
    -  The Zipline:  Your goal is to reach the pot under the Xmas Tree, move with the ziplines, but be very careful, some zip lines are sabotaged.
    -  The Flowerpot:  Access the inside of the Flowerpot to start the first test.
    -  The Killer Tiles:  Find the hole to access the next test, be very careful, some tiles contain traps.
    -  The Maze:  Your goal is easy, find the exit and you will master the clouds.
    -  The Clouds:  Show your courage in this original parkour created with clouds, jump between the clouds to go down to the Village of Shit.
    -  The Shit Village:  Take over the power of the village, kill the NPCs and get your reward.
    -  The Exit:  You will find the exit in a corner of the Shit Village, the exit is marked with a fire.
    • $14.90
  4. Ammo is one of the things, needed alot to defens for the always Respawning People in RUST.
    This Monument is called "Weapon Factory" due the Scene located in a Mountain with Undergroundlevels and alot of things to see.

    Green- / Blue- and Optional Redcard Puzzle
    Green & Bluecard Puzzle are combined
    Greencard:
    The Greencard Puzzle is located in the "Office" Building and needs to be done to activate the Bluecard Reader
    3 x Fuse
    1 x Greencard

    Bluecard:
    In the patio you need Fuel and a Blue Card
    Fuel the Electric Car to enable the Bluecard Slider

    Inside the Blueroom you need to activate a Button to get Into the Control Room. There you find a Button to activate the Ash-Cleaning-System.
    This System Opens a Hidden Door into the Fire to get to the Underground level and take the Blueroom Loot.

    If you dont have a Redcard:  
    There is an Green Exit sign, where you can get Out without a Redcard

    If you have a Redcard:
    You'll find more Underground rooms and another Puzzle to Solve.  

    You need:
    2x Fuse
    * x Fuel

    This is how you activate the Redcard Slider to get into the Redroom Loot.

    Both ways will bring you into the Underground Exit. Covered with Cams and Trucks to get some Defense.
    • $10
  5. Recovery Island is a small Island with a street to the Recovery Center. The Recovery Center is a other Name for an Asylum located on the Water.

    The Entrance will Open only at Night... If you get the Code... you can get Access also on Daytime with an RF Transmitter 

    Center is Protected with SAMs to not let player Drop into the Center... Without any Damage.

    There are 2 Versions Available:
    Full Size: 520 Diameter (whole Island)
    Center Only (Missing Lighthouse and Cave (bluecard) Puzzle) but its fully working

    You need
    1x Greencard
    1x Bluecard
    1x Redcard 3 Switch Puzzle
    and a Keylock inside the Asylum.

    Find the last Switch to get an Extra Lootroom outside of the Asylum in the Lighthouse.
    • $12
  6. Don't you think Uncle Harley is already ready to expand his business? It seems that the shortage has come to an end because good old Harley is breaking into the market with the best products on the market. Beautiful, new roadside supermarkets with an office and a warehouse.
    Loot inside the building and green card spawner on the desk.
    Entity Count :  503 
    • $6
  7. Oxum gas station is already an old thing. Uncle Harley opens his own business, new, pleasant, not rusty gas stations.
    Loot is placed in around the pay station in the back and bathroom , helipad on roof with some loot aswell.
    Entity count : 663
    • $6
  8. A custom RUST Monument that perfectly fits into the World of RUST. A Hidden Factory in a Mountain, with a small Tunnel System for the Puzzle.
    Mix it up with things like Launchside and the normal Facepunch Monuments.
    2 Green Rooms 1 Green Crate
      1 Blue Room 2 Green Crates
      1 Redcard Puzzle 5 Fuse & fuel needed for the whoile Puzzle 3 Green Crates, 2 Elit Crates, 1 Hackable Crate Redroom / Mountain Contains another "Puzzle". The last Puzzle Contains a Hackable Crate.

    Prefab Count:  3796  
    Whole Scene included (roads, damaged houses, ...)
    Alpha / Height /Splat also included
     
    • $10
  9. Police Department is a fairly complex medium sized monument containing all 3 card types forcing your players to a challenge against time before they run out of light inside the building to loot everything and get out !
    The monument has various loot types scattered around it and it's guarded behind 2 Green Card doors / 3 Blue Card Doors and 3 Red Card Doors.
    Plenty of corridors for action and rooms to hide or loot !
    Size is slightly 1 grid 
    Entity Count : 6790
     
    • $15
    • 1 Purchases
    • 1 Downloads
  10. Updated version of the warehouse outpost for the jungle

    Combined Outpost/Bandit and Stables. A static travelling vendor. Player trade area. 4 recyclers. Water catcher. Oil refinery. Airwolf spawner. 
     
    • $5.99
    • 1 Downloads
  11. Faithful recreation of Alcatraz Island
    • $19.95
    • 3 Purchases
    • 5 Downloads
  12. Presenting the lake!
     
    Monument with bots and loot. The damn has one tunnel entrace on top.

    Made by 3 floors, all 3 floors have bots and loot. There are also a few bots on the top of the dam.

    The access between the 3 floors made with a verry easy and simpe parkour that can be modiffied by need.

    Middle floor behind a redcard access, with better loot then the other floors.

    Bottom exit / entrance with redcard access aswell.
    Inside the lake there is a small underwater laboratory accessible by swimming
    • $5.99
    • 1 Purchases
  13. Outpost with some Jungle additions
    • $2.99
    • 1 Downloads
  14. Planetarium is a Space themed Museum with a Blue & Redcard Puzzle.
    On the outside you can find a Small Shuttle in the Air with a Redcard Spawn.
    Fuel up the Gens to get into the Top Control Room.
    Swiping the Bluecard will open the Main Building
    Inside you need to do your first Mission to get the Code.
    After getting the Code Swipe the Red Card and get your loot!
    Whole Scene Included (Streets, Buildings, Sats, Splat, ...)
    You need
    1x Bluecard
    1x Redcard
    and solve a Keylock inside the Museum.

    Details:
    1785 Objects
    ~300 Radius
    * Lasers in the Mainroom
    Lasers are set within the Monument.
    You need to give them the electric INGAME!
    Just place a Testgenerator under the Monument on the keylock prefab and wire up the lasers 
    ** Shuttles not included.
    Shuttles are part aof the SPACE Plugin from Adam. Get it here:
    https://codefling.com/plugins/space
    • $10
    • 1 Purchases
  15. About Warehouse Outpost (bandit/outpost/stables)
    Bring together Outpost, Bandit Camp and Stables to one safe zone. 

    All mission providers are located, all outpost vending machines added, stables to the side, added house for use with quests or the offering or whatever you would like to use it for. Bandit shopkeepers have been placed however I cannot figure out how to make them work in game. probably missing something my end when testing.

    Plenty of lighting for night time. 

    Includes
    4 recyclers
    Caboose train and all gambling options 
    Big wheel
    Oil refinery
    T1 workbench
    Research table
    Repair bench
    Heli pad for landing as well as placing your airwolf
    Drone Marketplace
    Barbecue and seating for comfort
    Large watercatcher

    No frame loss when testing on my own server. No glitchy overlaps. All vending machines working as they should. 

    I have included screenshots from both RustEdit and in game.

    prefab count before grouping was around 600

    I have included a testmap featuring only this outpost for testing before implementing onto your own maps.
    • $5
    • 1 Downloads
  16. About Bradley Factory
    Bradley Factory
    large standalone monument featuring 3 working card rooms. Monument requires 3 fuses to complete. Features NPCS at entrances and around the compound and the buildings. Bradley patrols the compound. 2 hackable crates, plenty of military, elite and standard crates. This monument is made up of around 900 prefabs. Lighting and doors electrics all work.  
    features:
    Green, Blue and Red card rooms
    Bradley APC
    NPCS
    Lots of loot crates
    Size: 225
    • Free
    • 16 Downloads
  17. Cargo crash
    Cargo crash site is primarily designed for PVE/PVP servers. Providing an offshore PVP zone. However it also has features suitable for PVE
    Red card access to the lower deck housing 2 hackable crates. Top deck has NPC guards and another 2 hackable crates.  
    This site is made up off approx 680 parts. This site will be consistently updated. Size of the prefab is 300.  
    Medium radiation level across the whole area.  
    This is designed to be placed into the ocean of your map.  
    oxide rustedit extension is needed for the io connections on this site to be used  
    https://github.com/k1lly0u/Oxide.Ext.RustEdit/blob/master/README.md
    • $5
    • 1 Downloads
  18. Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot.
    Here are some key features of Devils Fortress:
    CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation:
    When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature.
    (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.)
    Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :
    Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder.
    • $7.99
    • 2 Purchases
    • 2 Downloads
  19. A world of living Undeads means that you need to die before you can life forever

    Full Graveyard with Puzzle and Redroom
    find the underground ritual room and place a fuse
    find 4 timer in the gravehouses that need to be activated
    after that activate the RedRoom by pushing the button on the ritual room
    Redcard Reader will be activated in the Waterspring Grave
    • $10
    • 2 Purchases
    • 2 Downloads
  20. I have a set of broken lighthouses here, they are very close to the original.
    Copy the prefab folder to your RustEdit Custom Prefabs folder.
    Place the prefab down and apply the prefab modifiers.
    This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
    • Free
    • 3 Downloads
  21. A small Waterwheel Farm with a complete Scenario of a House, small Storage, a Waterwell and a small Lake.
    On the end of the Lake you'll find a small cave with 2 Crates. 

    This Monument / Prefab dont use any Cards / Puzzles!
    3 normale Crates 5 Food Crates 2 Ammo Crates 2 Medic Crates  
    • $6
    • 1 Downloads
  22. A wood version of the supermarket contains the same crates, recycler, green card and food crates.
    Perfect alternative to the standard supermarket
    Enjoy! 
    • $6
  23. One drunken guy from the street started his trip to claim the ladder to be the best brewer in Rustcoon City. Loplop Original Met - get drunk... and vomit!
    Blue Card Puzzle
    2x Green Crates

    Prefab with whole Scene like seen in the RustEdit Screenshot.
    Also one House with Accessoires inside
    • $7
  24. "Wir sind die Millers" - one of our Projects on a German RP G-Thang Streamer Server.
    Rebuild in Rustedit to give your map a small "Town" - full of Junk
    Details:
    Recycler
    Some normal Crates
    Redcard Spawn in Jane's house
    Greencrate in Melkos & Monrose house
    Waterpump
    Terrain, Splat and rocks around the Town included
    No NPCs Included.
    • $4
  25. Accessing the MLRS is pretty easy for a strong weapon. We switched to a Card / Puzzle System for the MLRS to "stop" the easy access.
    4-Switch Puzzle (overground) + Fuse to Access Underground Bunker (Normal Crates, 3x Tool Crates)
    Greencard + Fuse to Access next Level (Green Crate, Tech Crate)
    Bluecard + Fuse to Aceess Blueroom with Underground MLRS (Green Crate, Tech Crate)
    Button Opens the Bunkerdoors for MLRS and also starts Siren-Lights & Redlights.
    • $8

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