Monuments
168 files
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Recovery Island is a small Island with a street to the Recovery Center. The Recovery Center is a other Name for an Asylum located on the Water.
The Entrance will Open only at Night... If you get the Code... you can get Access also on Daytime with an RF Transmitter
Center is Protected with SAMs to not let player Drop into the Center... Without any Damage.
There are 2 Versions Available:
Full Size: 520 Diameter (whole Island)
Center Only (Missing Lighthouse and Cave (bluecard) Puzzle) but its fully working
You need
1x Greencard
1x Bluecard
1x Redcard 3 Switch Puzzle
and a Keylock inside the Asylum.
Find the last Switch to get an Extra Lootroom outside of the Asylum in the Lighthouse.
- $12
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Don't you think Uncle Harley is already ready to expand his business? It seems that the shortage has come to an end because good old Harley is breaking into the market with the best products on the market. Beautiful, new roadside supermarkets with an office and a warehouse.
Loot inside the building and green card spawner on the desk.
Entity Count : 503
- $6
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Oxum gas station is already an old thing. Uncle Harley opens his own business, new, pleasant, not rusty gas stations.
Loot is placed in around the pay station in the back and bathroom , helipad on roof with some loot aswell.
Entity count : 663
- $6
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A custom RUST Monument that perfectly fits into the World of RUST. A Hidden Factory in a Mountain, with a small Tunnel System for the Puzzle.
Mix it up with things like Launchside and the normal Facepunch Monuments.
2 Green Rooms 1 Green Crate
1 Blue Room 2 Green Crates
1 Redcard Puzzle 5 Fuse & fuel needed for the whoile Puzzle 3 Green Crates, 2 Elit Crates, 1 Hackable Crate Redroom / Mountain Contains another "Puzzle". The last Puzzle Contains a Hackable Crate.
Prefab Count: 3796
Whole Scene included (roads, damaged houses, ...)
Alpha / Height /Splat also included
- $10
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Police Department is a fairly complex medium sized monument containing all 3 card types forcing your players to a challenge against time before they run out of light inside the building to loot everything and get out !
The monument has various loot types scattered around it and it's guarded behind 2 Green Card doors / 3 Blue Card Doors and 3 Red Card Doors.
Plenty of corridors for action and rooms to hide or loot !
Size is slightly 1 grid
Entity Count : 6790
- $15
- 1 Purchases
- 1 Downloads
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Updated version of the warehouse outpost for the jungle
Combined Outpost/Bandit and Stables. A static travelling vendor. Player trade area. 4 recyclers. Water catcher. Oil refinery. Airwolf spawner.
- $5.99
- 1 Downloads
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Presenting the lake!
Monument with bots and loot. The damn has one tunnel entrace on top.
Made by 3 floors, all 3 floors have bots and loot. There are also a few bots on the top of the dam.
The access between the 3 floors made with a verry easy and simpe parkour that can be modiffied by need.
Middle floor behind a redcard access, with better loot then the other floors.
Bottom exit / entrance with redcard access aswell.
Inside the lake there is a small underwater laboratory accessible by swimming
- $5.99
- 1 Purchases
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- $2.99
- 1 Downloads
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Planetarium is a Space themed Museum with a Blue & Redcard Puzzle.
On the outside you can find a Small Shuttle in the Air with a Redcard Spawn.
Fuel up the Gens to get into the Top Control Room.
Swiping the Bluecard will open the Main Building
Inside you need to do your first Mission to get the Code.
After getting the Code Swipe the Red Card and get your loot!
Whole Scene Included (Streets, Buildings, Sats, Splat, ...)
You need
1x Bluecard
1x Redcard
and solve a Keylock inside the Museum.
Details:
1785 Objects
~300 Radius
* Lasers in the Mainroom
Lasers are set within the Monument.
You need to give them the electric INGAME!
Just place a Testgenerator under the Monument on the keylock prefab and wire up the lasers
** Shuttles not included.
Shuttles are part aof the SPACE Plugin from Adam. Get it here:
https://codefling.com/plugins/space
- $10
- 1 Purchases
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About Warehouse Outpost (bandit/outpost/stables)
Bring together Outpost, Bandit Camp and Stables to one safe zone.
All mission providers are located, all outpost vending machines added, stables to the side, added house for use with quests or the offering or whatever you would like to use it for. Bandit shopkeepers have been placed however I cannot figure out how to make them work in game. probably missing something my end when testing.
Plenty of lighting for night time.
Includes
4 recyclers
Caboose train and all gambling options
Big wheel
Oil refinery
T1 workbench
Research table
Repair bench
Heli pad for landing as well as placing your airwolf
Drone Marketplace
Barbecue and seating for comfort
Large watercatcher
No frame loss when testing on my own server. No glitchy overlaps. All vending machines working as they should.
I have included screenshots from both RustEdit and in game.
prefab count before grouping was around 600
I have included a testmap featuring only this outpost for testing before implementing onto your own maps.
- $5
- 1 Downloads
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About Bradley Factory
Bradley Factory
large standalone monument featuring 3 working card rooms. Monument requires 3 fuses to complete. Features NPCS at entrances and around the compound and the buildings. Bradley patrols the compound. 2 hackable crates, plenty of military, elite and standard crates. This monument is made up of around 900 prefabs. Lighting and doors electrics all work.
features:
Green, Blue and Red card rooms
Bradley APC
NPCS
Lots of loot crates
Size: 225
- Free
- 15 Downloads
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Cargo crash
Cargo crash site is primarily designed for PVE/PVP servers. Providing an offshore PVP zone. However it also has features suitable for PVE
Red card access to the lower deck housing 2 hackable crates. Top deck has NPC guards and another 2 hackable crates.
This site is made up off approx 680 parts. This site will be consistently updated. Size of the prefab is 300.
Medium radiation level across the whole area.
This is designed to be placed into the ocean of your map.
oxide rustedit extension is needed for the io connections on this site to be used
https://github.com/k1lly0u/Oxide.Ext.RustEdit/blob/master/README.md
- $5
- 1 Downloads
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Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot.
Here are some key features of Devils Fortress:
CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation:
When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature.
(Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.)
Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active :
Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder.- $7.99
- 2 Purchases
- 2 Downloads
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A world of living Undeads means that you need to die before you can life forever
Full Graveyard with Puzzle and Redroom
find the underground ritual room and place a fuse
find 4 timer in the gravehouses that need to be activated
after that activate the RedRoom by pushing the button on the ritual room
Redcard Reader will be activated in the Waterspring Grave
- $10
- 2 Purchases
- 2 Downloads
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I have a set of broken lighthouses here, they are very close to the original.
Copy the prefab folder to your RustEdit Custom Prefabs folder.
Place the prefab down and apply the prefab modifiers.
This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
- Free
- 3 Downloads
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A small Waterwheel Farm with a complete Scenario of a House, small Storage, a Waterwell and a small Lake.
On the end of the Lake you'll find a small cave with 2 Crates.
This Monument / Prefab dont use any Cards / Puzzles!
3 normale Crates 5 Food Crates 2 Ammo Crates 2 Medic Crates
- $6
- 1 Downloads
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A wood version of the supermarket contains the same crates, recycler, green card and food crates.
Perfect alternative to the standard supermarket
Enjoy!
- $6
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One drunken guy from the street started his trip to claim the ladder to be the best brewer in Rustcoon City. Loplop Original Met - get drunk... and vomit!
Blue Card Puzzle
2x Green Crates
Prefab with whole Scene like seen in the RustEdit Screenshot.
Also one House with Accessoires inside
- $7
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"Wir sind die Millers" - one of our Projects on a German RP G-Thang Streamer Server.
Rebuild in Rustedit to give your map a small "Town" - full of Junk
Details:
Recycler
Some normal Crates
Redcard Spawn in Jane's house
Greencrate in Melkos & Monrose house
Waterpump
Terrain, Splat and rocks around the Town included
No NPCs Included.
- $4
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Accessing the MLRS is pretty easy for a strong weapon. We switched to a Card / Puzzle System for the MLRS to "stop" the easy access.
4-Switch Puzzle (overground) + Fuse to Access Underground Bunker (Normal Crates, 3x Tool Crates)
Greencard + Fuse to Access next Level (Green Crate, Tech Crate)
Bluecard + Fuse to Aceess Blueroom with Underground MLRS (Green Crate, Tech Crate)
Button Opens the Bunkerdoors for MLRS and also starts Siren-Lights & Redlights.
- $8
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A custom safezone with elements from both procedural safezones Outpost and Bandit Camp.
Terminus Safezone is inspired from The Walking Dead giving aspects and vibes of both Alexandria Safezone and Terminus for the ones who know
Terminus includes
~A library
~Garage
~Workbench area
~Sleeping quarters
~Canteen
~Small gambling area
~Loading / unloading station
~Airwolf Vendor
~Mission NPC's spread across the various buildings in the safezone
~ An underground mining cave
~And a couple of recreational area also including a hidden red room puzzle with not big loot but a gift , room can only be opened with 2 persons due to only access to is via a jumping puzzle and the fuse box is below it.
Entity Count is roughly 7000
All triggers are placed to prevent building in the area and around it and also enforce it as a safezone! Bunch of NPC's and Sentry Turrets to make everyone feel safe.
- $12
- 1 Purchases
- 9 Downloads
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The Bomb Shelter features a basic entry green card puzzle with a blue puzzle inside guarding a nice amount of loot.
The inside has 2 levels and the blue puzzle is on 1st level , to gain access to the green puzzle players must do the green one on 2nd level first.
NPC's are lurking around the levels too!
Entity Count : 3075
- $7
- 1 Purchases
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This monument has blue card access and invisible colliders placed above & around all sides with the only access being the blue card blast door. Within the site a helicopter carrying toxic waste & valuable cargo struck the transmission tower leaving radioactive debris & valuables beneath.
Loot found here :
Large sulfur nodes/wood piles
Recycler
2 x Meds box
7 x Elite Military Crates
1 x Green Crate
5 x Diesel Drum
1 x Red Key-Card
As mentioned above i have placed the colliders to stop any access other than the use of the blue card door, It also has a heat volume, medium rad volume & a high rad volume. The closer to the crash wreckage the player gets the higher the radiation will be. Players will need a rad suit, rad pills, food & possibly med jabs if they wish to get all the loot 🏴☠️
Note : You will need to add your own Npc's here using a plugin like botrespawn or simular
Includes Height, splat & Topology Mask's
- $3.50
- 1 Downloads
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The scene shows a rotten loading station surrounded by a little forest, which was used to reload goods from trains to trucks and trucks to trains in the good old times.
But it isn´t so leave as it seems. A group of scientists was using the loading station to reload armory to a train and send it to the compound as suddenly one of the rusty structures collapsed and buried an armored truck among themselves.
It´s your task to clear the area of scientists and find a way to open the armored truck to gain access to the weapons inside.
While exploring the area you will see, you and the scientists are not the only ones who used the loading station for their own purposes.
Includes:
Two versions of the "Loading Station".
First one is the monument version for normal use on your server, with all loot, effects, IO elements and levels you can go to
The second one is the arena version for using with the deathmatch or gungame plugins. Reduced prefab count and no loot + colliders
Prefab count monument: 4820
Prefab count arena: 1819
Monument: alpha mask, biome mask, height mask, texture mask, topology mask
Arena: texture mask, topology mask
Custom Loot (custom loot presets included if you have trouble loading the custom loot)
Custom vending machine (custom vending preset included if you have trouble loading the loot inside of it)
Custom CCTVs
Scientist NPCs
Many custom prefabs
Path around the area for optional bradley spawns
Hidden "easteregg" crate
A more demanding door puzzle as the usual greencard/bluecard/redcard puzzles
Little safezone inside the monument (you just have to find it)
Fully accessible. You can climb any building and travel trough the sewer system
Video:
The Prefab was initially created by ☆☆☆ Abracadaver ☆☆☆
- Free
- 17 Downloads